13 var variant = Rand.Range(0, jobPrefab.
Variants);
Stores information about the Character that is needed between rounds in the menu etc....
static readonly Identifier HumanSpeciesName
Responsible for keeping track of the characters in the player crew, saving and loading their orders,...
void AddCharacterInfo(CharacterInfo characterInfo)
static readonly PrefabCollection< JobPrefab > Prefabs
TestGameMode(GameModePreset preset)