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| GameScreen () |
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override void | Select () |
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override void | Deselect () |
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override void | Update (double deltaTime) |
| Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio. More...
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Definition at line 13 of file GameScreen.cs.
◆ GameScreen()
Barotrauma.GameScreen.GameScreen |
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◆ Deselect()
override void Barotrauma.GameScreen.Deselect |
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virtual |
◆ Select()
override void Barotrauma.GameScreen.Select |
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virtual |
◆ Update()
override void Barotrauma.GameScreen.Update |
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double |
deltaTime | ) |
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virtual |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
Reimplemented from Barotrauma.Screen.
Definition at line 99 of file GameScreen.cs.
◆ Cam
override Camera Barotrauma.GameScreen.Cam |
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get |
◆ GameTime
double Barotrauma.GameScreen.GameTime |
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get |