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| | GameScreen () |
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| override void | Select () |
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| override void | Deselect () |
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| override void | Update (double deltaTime) |
| | Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio. More...
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Definition at line 13 of file GameScreen.cs.
◆ GameScreen()
| Barotrauma.GameScreen.GameScreen |
( |
| ) |
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◆ Deselect()
| override void Barotrauma.GameScreen.Deselect |
( |
| ) |
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virtual |
◆ Select()
| override void Barotrauma.GameScreen.Select |
( |
| ) |
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virtual |
◆ Update()
| override void Barotrauma.GameScreen.Update |
( |
double |
deltaTime | ) |
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virtual |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
Reimplemented from Barotrauma.Screen.
Definition at line 99 of file GameScreen.cs.
◆ Cam
| override Camera Barotrauma.GameScreen.Cam |
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get |
◆ GameTime
| double Barotrauma.GameScreen.GameTime |
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get |