Barotrauma Server Doc
- a -
ActionType :
Barotrauma.MessageBoxAction
,
TutorialIconAction
Animation :
Barotrauma.AnimController
- b -
BehaviorType :
Barotrauma.AIObjectiveIdle
- c -
CombatMode :
Barotrauma.AIObjectiveCombat
CombineResult :
Barotrauma.Items.Components.GeneticMaterial
ComparisonOperatorType :
Barotrauma.PropertyConditional
ConditionType :
Barotrauma.PropertyConditional
,
ConditionallyEditable
CrewExperienceLevel :
Barotrauma.SubmarineInfo
- d -
DialogTypes :
Barotrauma.ConversationAction
DirectionType :
Barotrauma.Items.Components.DockingPort
- e -
ElementId :
UIHighlightAction
EndType :
Barotrauma.TutorialPrefab
EventType :
Barotrauma.Character
,
Barotrauma.Hull
,
Barotrauma.Item
,
Barotrauma.Level
- f -
FixActions :
Barotrauma.Items.Components.Repairable
FunctionType :
Barotrauma.Items.Components.FunctionComponent
,
Barotrauma.Items.Components.TrigonometricFunctionComponent
,
Barotrauma.LocationTypeChange.Requirement
- g -
GapPosition :
Barotrauma.OutpostModuleInfo
- h -
HookMethodType :
Barotrauma.LuaCsHook
HullSearchStatus :
Barotrauma.AIObjectiveFindSafety
- i -
InfectionState :
Barotrauma.AfflictionHusk
InfoFrameTab :
Barotrauma.GameSession
InteractionType :
Barotrauma.CampaignMode
ItemCondition :
Barotrauma.AIObjectiveLoadItems
- l -
LevelGenStage :
Barotrauma.Level
LevelType :
Barotrauma.LevelData
LoadedSuccessfully :
Barotrauma.LocalizedString
LoadResult :
Barotrauma.ContentPackage
LogicalOperatorType :
Barotrauma.PropertyConditional
- m -
MentalType :
Barotrauma.MentalStateManager
MessageType :
Barotrauma.Networking.ServerLog
MissionType :
CheckMissionAction
Mode :
Barotrauma.Items.Components.Sonar
,
Barotrauma.TrimLString
- n -
NavigationStates :
Barotrauma.ShipCommandManager
NetFlags :
Barotrauma.MultiPlayerCampaign
,
Barotrauma.Networking.ServerSettings
NetworkEventType :
Barotrauma.EventManager
- o -
ObjectiveType :
Barotrauma.AIObjectiveManager
ObscuringMode :
Barotrauma.WearableSprite
OperationType :
Barotrauma.MissionStateAction
,
Barotrauma.SetDataAction
,
Barotrauma.SetPriceMultiplierAction
OrderPriority :
Barotrauma.CheckOrderAction
OrderTargetType :
Barotrauma.Order
,
Barotrauma.OrderPrefab
OrderType :
Barotrauma.Order
- p -
PlacementType :
Barotrauma.Level
PositionType :
Barotrauma.Level
PriceMultiplierType :
Barotrauma.SetPriceMultiplierAction
- r -
RelationType :
Barotrauma.RelatedItem
ReputationType :
Barotrauma.ReputationAction
- s -
SegmentActionType :
Barotrauma.EventObjectiveAction
SelectedItemType :
Barotrauma.CheckSelectedAction
SellOrigin :
Barotrauma.SoldItem
Shape :
Barotrauma.PhysicsBody
SpawnLocationType :
Barotrauma.SpawnAction
SpawnPosType :
Barotrauma.LevelObjectPrefab
State :
Barotrauma.Networking.RespawnManager
,
Barotrauma.TraitorEvent
StatType :
Barotrauma.Items.Components.Quality
StatusIndicatorType :
Barotrauma.PetBehavior
StringHashOptions :
Barotrauma.Md5Hash
SubType :
Barotrauma.TagAction
- t -
TargetType :
Barotrauma.Abilities.AbilityCondition
,
Barotrauma.AfflictionPrefab.Description
,
Barotrauma.AITarget
,
Barotrauma.Items.Components.MotionSensor
,
Barotrauma.StatusEffect
TeamChangePriorities :
Barotrauma.ActiveTeamChange
TeleportPosition :
TeleportAction
TransactionType :
CheckPurchasedItemsAction
TransitionType :
Barotrauma.CampaignMode
TriggererType :
Barotrauma.LevelTrigger
TriggerForceMode :
Barotrauma.LevelTrigger
TriggerType :
Barotrauma.TriggerAction
TunnelType :
Barotrauma.Level
Type :
Barotrauma.WayPoint
- u -
UseEnvironment :
Barotrauma.Items.Components.Controller
,
Barotrauma.Items.Components.Propulsion
,
Barotrauma.Items.Components.RepairTool
- v -
VoteState :
Barotrauma.Voting
- w -
WaveType :
Barotrauma.Items.Components.OscillatorComponent
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1.9.1