- f -
- FabricationRecipes
: Barotrauma.ItemPrefab
- FabricationSpeed
: Barotrauma.Items.Components.Fabricator
- FaceAttachment
: Barotrauma.CharacterInfo.HeadInfo
- FaceAttachments
: Barotrauma.CharacterInfo
- FaceTint
: Barotrauma.CharacterHealth
- Faction
: Barotrauma.Character
, Barotrauma.HumanPrefab
, Barotrauma.Location
, Barotrauma.ModifyLocationAction
- Factions
: Barotrauma.CampaignMode
- FadeInTime
: Barotrauma.Decal
- FadeOutDuration
: Barotrauma.DestructibleLevelWall
- FadeOutTime
: Barotrauma.AITarget
, Barotrauma.Decal
, Barotrauma.Order
- FadeOutTimer
: Barotrauma.DestructibleLevelWall
- FadeTimer
: Barotrauma.Decal
- FadeToBlack
: Barotrauma.ConversationAction
- Failed
: Barotrauma.Mission
- FailedAutonomousObjectives
: Barotrauma.AIObjectiveManager
- Failure
: Barotrauma.CoroutineStatus
- FailureMessage
: Barotrauma.MineralMission
, Barotrauma.Mission
- FakeFireSources
: Barotrauma.Hull
- FalseOutput
: Barotrauma.Items.Components.BooleanOperatorComponent
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.EqualsComponent
, Barotrauma.Items.Components.MotionSensor
, Barotrauma.Items.Components.RegExFindComponent
, Barotrauma.Items.Components.SignalCheckComponent
, Barotrauma.Items.Components.SmokeDetector
, Barotrauma.Items.Components.WaterDetector
- FarseerBody
: Barotrauma.PhysicsBody
- FatalLoadErrors
: Barotrauma.ContentPackage
- File
: Barotrauma.CharacterParams.SoundParams
- FileName
: Barotrauma.EditableParams
, Barotrauma.Networking.FileSender.FileTransferOut
- FilePath
: Barotrauma.Networking.FileSender.FileTransferOut
, Barotrauma.Prefab
, Barotrauma.Sprite
, Barotrauma.SubmarineInfo
- Files
: Barotrauma.ContentPackage
- FileSender
: Barotrauma.Networking.GameServer
- FileSenderMaxPacketsPerUpdate
: Barotrauma.LuaCsNetworking
- FileType
: Barotrauma.Networking.FileSender.FileTransferOut
- FindAllItems
: Barotrauma.AIObjectivePrepare
- Finished
: Barotrauma.SteeringPath
- FireCount
: Barotrauma.Hull
- FireDamage
: Barotrauma.Items.Components.RepairTool
- FireDelay
: Barotrauma.Items.Components.Reactor
- FireProbability
: Barotrauma.Items.Components.PowerTransfer
, Barotrauma.Items.Components.RepairTool
- FireProof
: Barotrauma.Item
- FireSources
: Barotrauma.Hull
- FiringOffset
: Barotrauma.Items.Components.Turret
- FiringRotationSpeedModifier
: Barotrauma.Items.Components.Turret
- First
: Barotrauma.Pair< T1, T2 >
- FirstMatchingPrefab
: Barotrauma.FabricationRecipe.RequiredItem
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.FabricationRecipe.RequiredItemByTag
- FishRagdollParams
: Barotrauma.FishAnimController
- FishRunParams
: Barotrauma.FishAnimController
- FishSwimFastParams
: Barotrauma.FishAnimController
- FishSwimSlowParams
: Barotrauma.FishAnimController
- FishWalkParams
: Barotrauma.FishAnimController
- FissionRate
: Barotrauma.Items.Components.Reactor
- FixDurationHighSkill
: Barotrauma.Items.Components.Repairable
- FixDurationLowSkill
: Barotrauma.Items.Components.Repairable
- FixedHeadAngle
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- FlashColor
: Barotrauma.LevelGenerationParams
- FlashInterval
: Barotrauma.LevelGenerationParams
- FleeHealthThreshold
: Barotrauma.CharacterParams.AIParams
- Flicker
: Barotrauma.Items.Components.LightComponent
- FlickerSpeed
: Barotrauma.Items.Components.LightComponent
- Flip
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
, Barotrauma.RagdollParams.LimbParams
- FlipCooldown
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FlipDelay
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FlipIndicator
: Barotrauma.Items.Components.PowerContainer
- FlipLockTime
: Barotrauma.AnimController
- FlippedX
: Barotrauma.MapEntity
, Barotrauma.Submarine
- FlippedY
: Barotrauma.MapEntity
- FloatingIceChunkCount
: Barotrauma.LevelGenerationParams
- FloorY
: Barotrauma.Ragdoll
- FlowPercentage
: Barotrauma.Items.Components.Pump
- FlowTargetHull
: Barotrauma.Gap
- FocusedCharacter
: Barotrauma.Character
- FocusedItem
: Barotrauma.Character
- FocusOnSelected
: Barotrauma.ItemPrefab
- Folder
: Barotrauma.EditableParams
- Follow
: Barotrauma.NPCFollowAction
- FootAngle
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- FootAngleInRadians
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- FootAngles
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FootAnglesInRadians
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FootLiftHorizontalFactor
: Barotrauma.HumanGroundedParams
- FootMoveForce
: Barotrauma.FishAnimController
, Barotrauma.FishGroundedParams
- FootMoveOffset
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanoidAnimController
- FootMoveStrength
: Barotrauma.HumanGroundedParams
- FootTorque
: Barotrauma.AnimationParams
, Barotrauma.FishAnimController
- Force
: Barotrauma.Attack
, Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.Propulsion
, Barotrauma.Items.Components.TriggerComponent
, Barotrauma.LevelTrigger
- ForceActive
: Barotrauma.SwarmBehavior
- ForceBeaconStation
: Barotrauma.LevelGenerationParams
- ForceDeteriorationTimer
: Barotrauma.Items.Components.Repairable
- ForceDockingDirection
: Barotrauma.Items.Components.DockingPort
- ForcedOrder
: Barotrauma.AIObjectiveManager
- ForceFalloff
: Barotrauma.LevelTrigger
- ForceFluctuation
: Barotrauma.Items.Components.TriggerComponent
- ForceFluctuationInterval
: Barotrauma.LevelTrigger
- ForceFluctuationStrength
: Barotrauma.LevelTrigger
- ForceHighestPriority
: Barotrauma.AIObjective
- ForceLocal
: Barotrauma.Networking.VoipQueue
- ForceMapUI
: Barotrauma.MultiPlayerCampaign
- ForceMode
: Barotrauma.LevelTrigger
- ForceOrderPriority
: Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveLoop< T >
- ForceOutpostPosition
: Barotrauma.LevelGenerationParams
- ForceRun
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.Character
- ForceSelectAnimationType
: Barotrauma.AnimController
- ForceString
: Barotrauma.CheckDataAction
- ForceToEndLocationIndex
: Barotrauma.OutpostGenerationParams
- ForceVelocityLimit
: Barotrauma.LevelTrigger
- ForceWalk
: Barotrauma.AIObjective
- FrameCount
: Barotrauma.SpriteSheet
- FrameSize
: Barotrauma.SpriteSheet
- Frequency
: Barotrauma.Items.Components.OscillatorComponent
- Friction
: Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.LimbParams
- FriendlyFire
: Barotrauma.Items.Components.Projectile
- FriendlyName
: MemoryFileAssemblyContextLoader
- FriendlyTag
: Barotrauma.Items.Components.Turret
- Frozen
: Barotrauma.Ragdoll
- FuelConsumptionRate
: Barotrauma.Items.Components.Reactor
- FullName
: Barotrauma.IO.DirectoryInfo
, Barotrauma.IO.FileInfo
- FullPath
: Barotrauma.ContentPath
, Barotrauma.Sprite
- FullSpeedAfterAttack
: Barotrauma.Attack
- FullyInitialized
: Barotrauma.Item
- Function
: Barotrauma.Items.Components.FunctionComponent
, Barotrauma.Items.Components.TrigonometricFunctionComponent