static ParticleManager ParticleManager
Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed, Hull hullGuess=null, float collisionIgnoreTimer=0f, Tuple< Vector2, Vector2 > tracerPoints=null)
void ApplyForce(Vector2 force, float maxVelocity=NetConfig.MaxPhysicsBodyVelocity)