- u -
- UIColor
: Barotrauma.JobPrefab
- UintIdentifier
: Barotrauma.FabricationRecipe.RequiredItem
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.FabricationRecipe.RequiredItemByTag
, Barotrauma.PrefabWithUintIdentifier
- UnassignedSpritePath
: Barotrauma.WearableSprite
- UnattackableSubmarines
: Barotrauma.EnemyAIController
- UndoCount
: Barotrauma.Memento< T >
- UnhappyThreshold
: Barotrauma.PetBehavior
- UniqueEvents
: Barotrauma.Networking.ServerEntityEventManager
- UniqueNameColor
: Barotrauma.Character
- Unkillable
: Barotrauma.Character
- Unloading
: Barotrauma.Submarine
- UnlockedRecipes
: Barotrauma.CharacterTalent
- UnlockedStoreItems
: Barotrauma.CharacterTalent
- UnlockedTalents
: Barotrauma.CharacterInfo
- UnlockFurtherOnMap
: Barotrauma.MissionAction
- UnmodifiedMaxVitality
: Barotrauma.CharacterHealth
- Unreachable
: Barotrauma.SteeringPath
- UnsentChanges
: Barotrauma.Items.Components.Steering
- UnskilledSpread
: Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.RepairTool
- UnsyncedExtraWalls
: Barotrauma.Level
- UpdateAfflictions
: Barotrauma.GodModeAction
- UpdateAnimationWhenNotMoving
: Barotrauma.FishSwimParams
- UpdateInterval
: Barotrauma.Items.Components.MotionSensor
- UpdateWhenInactive
: Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.Pump
- UpperLimit
: Barotrauma.LimbJoint
, Barotrauma.RagdollParams.JointParams
- UsableIn
: Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.Propulsion
, Barotrauma.Items.Components.RepairTool
- UseAutoDocking
: Barotrauma.Items.Components.Steering
- UseBetweenOutpostModules
: Barotrauma.Items.Components.Door
- UseBossHealthBar
: Barotrauma.CharacterParams
- UseCaptureGroup
: Barotrauma.Items.Components.RegExFindComponent
- UseContainedInventoryIconColor
: Barotrauma.ItemPrefab
- UseContainedSpriteColor
: Barotrauma.ItemPrefab
- UseDirectionalPing
: Barotrauma.Items.Components.Sonar
- UseDistanceRelativeToAimSourcePos
: Barotrauma.AIObjectiveGoTo
- UseDropShadow
: Barotrauma.Structure
- UseHandRotationForHoldAngle
: Barotrauma.Items.Components.Holdable
- UseHealthWindow
: Barotrauma.Character
, Barotrauma.CharacterHealth
, Barotrauma.CharacterParams.HealthParams
- UseHSV
: Barotrauma.Items.Components.ColorComponent
- UseHullOxygen
: Barotrauma.Character
- UseHumanAI
: Barotrauma.CharacterParams
- UseHuskAppendage
: Barotrauma.CharacterParams
- UseInHealthInterface
: Barotrauma.Item
, Barotrauma.ItemPrefab
- UseInternalAssemblyName
: RunConfig
- UseMineralScanner
: Barotrauma.Items.Components.Sonar
- UseMonospaceFont
: Barotrauma.Items.Components.Terminal
- UseNetworkSyncing
: Barotrauma.LevelTrigger
- UseNonPublicizedAssemblies
: RunConfig
- UseOutsideWaypoints
: Barotrauma.HumanAIController
- UsePathFinding
: Barotrauma.CharacterParams
- UsePathFindingToGetInside
: Barotrauma.CharacterParams.AIParams
- UsePathingOutside
: Barotrauma.AIObjectiveGoTo
- UsePortraitInRandomLoadingScreens
: Barotrauma.LocationType
- User
: Barotrauma.AbilityApplyTreatment
, Barotrauma.DurationListElement
, Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.MeleeWeapon
, Barotrauma.Items.Components.Projectile
- UseRadians
: Barotrauma.Items.Components.TrigonometricFunctionComponent
- UserData
: Barotrauma.PhysicsBody
- UseRespawnPrompt
: Barotrauma.Networking.RespawnManager
- UseRespawnShuttle
: Barotrauma.Networking.ServerSettings
- UserInCorrectPosition
: Barotrauma.Items.Components.Controller
- UserPos
: Barotrauma.Items.Components.Controller
- UserTag
: Barotrauma.WaitForItemUsedAction
- UseSineMovement
: Barotrauma.FishSwimParams
- UseSpriteDepth
: Barotrauma.Items.Components.Wire
- UseSteamMatchmaking
: Barotrauma.GameSettings.Config
- UseTextureOffsetForBlinking
: Barotrauma.RagdollParams.LimbParams
- UseTransducers
: Barotrauma.Items.Components.Sonar
- UsingShuttle
: Barotrauma.Networking.RespawnManager
- UtcNow
: Barotrauma.SerializableDateTime