Barotrauma Server Doc
- r -
RadialDistortion :
Barotrauma.GameSettings.Config.GraphicsSettings
Radiation :
Barotrauma.Map
RadiationEnabled :
Barotrauma.NetLobbyScreen
RadiationParams :
Barotrauma.MapGenerationParams
ragdoll :
Barotrauma.Limb
,
Barotrauma.LimbJoint
ragdollFileName :
Barotrauma.CharacterInfo
RandomSeed :
Barotrauma.Event
RawValue :
Barotrauma.ContentPath
RayCastInterval :
Barotrauma.SteeringManager
ReactorMaxOutput :
Barotrauma.Items.Components.PowerRange
Read :
Barotrauma.StructSerialization.HandlerAttribute
ReadOnly :
Editable
ReadyToStart :
Barotrauma.Networking.Client
Reason :
Barotrauma.Networking.BannedPlayer
RecalculationTime :
Barotrauma.CachedDistance
receivedSignal :
Barotrauma.Items.Components.ArithmeticComponent
,
Barotrauma.Items.Components.ColorComponent
,
Barotrauma.Items.Components.EqualsComponent
,
Barotrauma.Items.Components.StringComponent
RecipeHash :
Barotrauma.FabricationRecipe
RecommendedCrewExperience :
Barotrauma.SubmarineInfo
RecommendedCrewSizeMin :
Barotrauma.SubmarineInfo
Rect :
Barotrauma.BackgroundSection
rect :
Barotrauma.MapEntity
,
Barotrauma.WallSection
ReduceAffliction :
Barotrauma.StatusEffect
reg :
Voronoi2.Edge
RejectedName :
Barotrauma.Networking.Client
RelevantSkill :
Barotrauma.AIObjectiveRepairItems
RemoteMainMenuContentUrl :
Barotrauma.GameSettings.Config
removed :
Barotrauma.FireSource
Removed :
Barotrauma.MapCreatures.Behavior.BallastFloraBranch
removeOnCombined :
Barotrauma.Items.Components.ItemComponent
RemoveTimer :
Barotrauma.MapCreatures.Behavior.BallastFloraBranch
ReplacementOnUninstall :
Barotrauma.SwappableItem
ReputationLossPerNPCDamage :
Barotrauma.Reputation
ReputationLossPerStolenItemPrice :
Barotrauma.Reputation
ReputationLossPerWallDamage :
Barotrauma.Reputation
ReputationRewards :
Barotrauma.MissionPrefab
RequireBeaconStation :
Barotrauma.LocationTypeChange.Requirement
,
Barotrauma.ScriptedEvent
RequireConsciousnessForCustomInteract :
Barotrauma.Character
RequiredByCorePackage :
Barotrauma.ContentFile.TypeInfo
RequiredCompletedTags :
Barotrauma.TraitorEventPrefab
requiredCondition :
Barotrauma.AIObjectiveGoTo
RequiredContentPackages :
Barotrauma.SubmarineInfo
RequiredDeconstructor :
Barotrauma.DeconstructItem
RequiredDurationRange :
Barotrauma.LocationTypeChange
RequiredFaction :
Barotrauma.OutpostGenerationParams.ModuleCount
RequireDiscovered :
Barotrauma.LocationTypeChange
RequiredItems :
Barotrauma.FabricationRecipe
requiredItems :
Barotrauma.Items.Components.ItemComponent
RequiredLocationFaction :
Barotrauma.MissionPrefab
RequiredLocations :
Barotrauma.LocationTypeChange.Requirement
RequiredMoney :
Barotrauma.FabricationRecipe
RequiredOtherItem :
Barotrauma.DeconstructItem
RequiredPreviousDangerLevel :
Barotrauma.TraitorEventPrefab
RequiredProximity :
Barotrauma.LocationTypeChange.Requirement
RequiredProximityForProbabilityIncrease :
Barotrauma.LocationTypeChange.Requirement
RequiredSkills :
Barotrauma.FabricationRecipe
requiredSkills :
Barotrauma.Items.Components.ItemComponent
RequiredSuccessFactor :
Barotrauma.AIObjectiveRepairItems
RequiredTime :
Barotrauma.FabricationRecipe
RequireHuntingGrounds :
Barotrauma.LocationTypeChange.Requirement
RequireItems :
Barotrauma.OrderPrefab
requireKill :
Barotrauma.AbandonedOutpostMission
Requirements :
Barotrauma.LocationTypeChange
RequirePreviousDangerLevelCompleted :
Barotrauma.TraitorEventPrefab
requireRescue :
Barotrauma.AbandonedOutpostMission
RequiresRecipe :
Barotrauma.FabricationRecipe
RequireWreck :
Barotrauma.MissionPrefab
ReservedIDStart :
Barotrauma.Entity
ResetBetweenRounds :
Barotrauma.AfflictionPrefab
ResetTime :
Barotrauma.EventSet
ResistanceFor :
Barotrauma.AfflictionPrefab.Effect
RespawnManagerID :
Barotrauma.Entity
Responses :
Barotrauma.NPCConversation
RestrictMessageSize :
Barotrauma.LuaCsNetworking
Retries :
Barotrauma.Networking.ServerPeer.PendingClient
reverse :
Barotrauma.FishAnimController
ReviveChanceExponent :
Barotrauma.CPRSettings
ReviveChanceMax :
Barotrauma.CPRSettings
ReviveChanceMin :
Barotrauma.CPRSettings
ReviveChancePerSkill :
Barotrauma.CPRSettings
revoluteJoint :
Barotrauma.LimbJoint
Reward :
Barotrauma.MissionPrefab
RichStr :
Barotrauma.StripRichTagsLString
rightShoulder :
Barotrauma.AnimController
rootElement :
Barotrauma.EditableParams
Rotation :
Barotrauma.LevelObject
,
Barotrauma.RelatedItem
rotation :
Barotrauma.Sprite
rotationRad :
Barotrauma.Structure
RowIndex :
Barotrauma.BackgroundSection
Ruin :
Barotrauma.Level.InterestingPosition
,
Barotrauma.WayPoint
RuinParams :
Barotrauma.RuinGeneration.RuinGenerationParams
Running :
Barotrauma.EnumCoroutineStatus
RunPriority :
Barotrauma.AIObjectiveManager
Generated by
1.9.1