- h -
- HairElement
: Barotrauma.CharacterInfo.HeadInfo
- HairIndex
: Barotrauma.CharacterInfo.HeadInfo
- Hairs
: Barotrauma.CharacterInfo
- HairWithHatElement
: Barotrauma.CharacterInfo.HeadInfo
- HandClampY
: Barotrauma.HumanGroundedParams
- HandCycleSpeed
: Barotrauma.HumanSwimParams
- HandIKStrength
: Barotrauma.AnimationParams
- HandMoveAmount
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
- HandMoveOffset
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanoidAnimController
, Barotrauma.HumanSwimParams
- HandMoveStrength
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- Happiness
: Barotrauma.PetBehavior
- HappinessDecreaseRate
: Barotrauma.PetBehavior
- HappyThreshold
: Barotrauma.PetBehavior
- HasAnyErrors
: Barotrauma.ContentPackage
- HasBallastFloraInHull
: Barotrauma.Item
- HasBeenTuned
: Barotrauma.Items.Components.PowerContainer
- HasBody
: Barotrauma.Structure
- HasBots
: Barotrauma.CrewManager
- HasConditions
: Barotrauma.StatusEffect
- HasDamage
: Barotrauma.Structure
- HasElements
: Barotrauma.ContentXElement
- Hash
: Barotrauma.ContentPackage
, Barotrauma.Networking.ServerContentPackage
- HashCode
: Barotrauma.Identifier
- HasHireableCharacters
: Barotrauma.LocationType
- HasInfo
: Barotrauma.CharacterParams
- HasIntegratedButtons
: Barotrauma.Items.Components.Door
- HasItemData
: Barotrauma.CharacterCampaignData
- HasLevelRequirements
: Barotrauma.TraitorEventPrefab
- HasMineralScanner
: Barotrauma.Items.Components.Sonar
- HasMissionRequirements
: Barotrauma.TraitorEventPrefab
- HasMultiplayerSyncedContent
: Barotrauma.ContentPackage
- HasMultipleLimbsOfSameType
: Barotrauma.Ragdoll
- HasNickname
: Barotrauma.CharacterInfo
- HasOptions
: Barotrauma.OrderPrefab
- HasOptionSpecificTargetItems
: Barotrauma.OrderPrefab
- HasOutdoorsNodes
: Barotrauma.SteeringPath
- HasOutpost
: Barotrauma.LocationType
- HasPassword
: Barotrauma.Networking.ServerSettings
- HasPermissions
: Barotrauma.Networking.Client
- HasPower
: Barotrauma.Items.Components.Pump
- HasReputationRequirements
: Barotrauma.TraitorEventPrefab
- HasSelectedAnyItem
: Barotrauma.Character
- HasTreatments
: Barotrauma.AfflictionPrefab
- HasWindow
: Barotrauma.Items.Components.Door
- Head
: Barotrauma.CharacterInfo
- HeadAngle
: Barotrauma.AnimationParams
, Barotrauma.AnimController
, Barotrauma.Ragdoll
- HeadAngleInRadians
: Barotrauma.AnimationParams
- Header
: Barotrauma.MessageBoxAction
- HeadInWater
: Barotrauma.Ragdoll
- HeadLeanAmount
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanoidAnimController
- HeadMoveForce
: Barotrauma.FishAnimController
, Barotrauma.FishGroundedParams
- HeadPosition
: Barotrauma.AnimController
, Barotrauma.GroundedMovementParams
, Barotrauma.Ragdoll
- HeadSprite
: Barotrauma.CharacterInfo
- HeadTorque
: Barotrauma.AnimationParams
, Barotrauma.FishAnimController
- HealFriendlyKarmaIncrease
: Barotrauma.KarmaManager
- Health
: Barotrauma.Character
, Barotrauma.CharacterParams
, Barotrauma.DestructibleLevelWall
, Barotrauma.IDamageable
, Barotrauma.Item
, Barotrauma.ItemPrefab
, Barotrauma.LevelObject
, Barotrauma.LevelObjectPrefab
, Barotrauma.Limb
, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
, Barotrauma.Structure
, Barotrauma.StructurePrefab
- HealthIndex
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- HealthMultiplier
: Barotrauma.Character
, Barotrauma.HumanPrefab
, Barotrauma.Item
- HealthMultiplierInMultiplayer
: Barotrauma.HumanPrefab
- HealthPercentage
: Barotrauma.Character
, Barotrauma.CharacterHealth
, Barotrauma.Limb
- HealthRegenerationWhenEating
: Barotrauma.CharacterParams.HealthParams
- HealthUpdateInterval
: Barotrauma.Character
- Hearing
: Barotrauma.CharacterParams.AIParams
- Height
: Barotrauma.EventObjectiveAction
, Barotrauma.LevelGenerationParams
, Barotrauma.Map
, Barotrauma.MapGenerationParams
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
, Barotrauma.RagdollParams.LimbParams
- Held
: Barotrauma.Key
- HeldItems
: Barotrauma.Character
- HerpesThreshold
: Barotrauma.KarmaManager
- Hidden
: Barotrauma.Limb
, Barotrauma.Order
- HiddenInGame
: Barotrauma.Items.Components.Wire
, Barotrauma.MapEntity
- HiddenJob
: Barotrauma.JobPrefab
- HiddenOptions
: Barotrauma.Order
- HiddenSubPosition
: Barotrauma.Submarine
- HiddenSubs
: Barotrauma.Networking.ServerSettings
- Hide
: Barotrauma.RagdollParams.LimbParams
- HideCloseButton
: Barotrauma.MessageBoxAction
- HideConditionBar
: Barotrauma.ItemPrefab
- HideConditionInTooltip
: Barotrauma.ItemPrefab
- HideFace
: Barotrauma.Character
- HideHUD
: Barotrauma.Items.Components.Controller
- HideInEditors
: Barotrauma.MapEntityPrefab
- HideInMenus
: Barotrauma.MapEntityPrefab
- HideInSonar
: Barotrauma.CharacterParams
- HideInThermalGoggles
: Barotrauma.CharacterParams
- HideItems
: Barotrauma.Items.Components.ItemContainer
- HideLimb
: Barotrauma.WearableSprite
- HideOtherWearables
: Barotrauma.WearableSprite
- HideWearablesOfType
: Barotrauma.WearableSprite
- HideWhenBroken
: Barotrauma.LevelObjectPrefab
- HighestManualOrderPriority
: Barotrauma.CharacterInfo
- HighlightedEntities
: Barotrauma.MapEntity
- HighlightMultiple
: UIHighlightAction
- HighQualityCollisionDetection
: Barotrauma.CharacterParams.ParticleParams
- Hijacked
: Barotrauma.Items.Components.Pump
- Hit
: Barotrauma.Key
- HitBrokenDoors
: Barotrauma.Items.Components.RepairTool
- HitDetectionType
: Barotrauma.Attack
- HitItems
: Barotrauma.Items.Components.RepairTool
- HitOnlyCharacters
: Barotrauma.Items.Components.MeleeWeapon
- Hits
: Barotrauma.Items.Components.Projectile
- Hitscan
: Barotrauma.Items.Components.Projectile
- HitScanCount
: Barotrauma.Items.Components.Projectile
- Hitting
: Barotrauma.Items.Components.MeleeWeapon
- HoldAngle
: Barotrauma.Items.Components.Holdable
- HoldPos
: Barotrauma.Items.Components.Holdable
- HoldPosition
: Barotrauma.AIObjectiveCombat
- HoldTrigger
: Barotrauma.Items.Components.RangedWeapon
- Hook
: Barotrauma.LuaCsSetup
- HudTint
: Barotrauma.Items.Components.Turret
- Hull
: Barotrauma.FireSource
, Barotrauma.OrderTarget
- HullOxygenPercentage
: Barotrauma.Character
, Barotrauma.Item
- HullPrefab
: Barotrauma.CoreEntityPrefab
- HullTag
: Barotrauma.CheckItemAction
, Barotrauma.CountTargetsAction
- HullVertices
: Barotrauma.Submarine
, Barotrauma.SubmarineBody
- HumanAIController
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveManager
- HumanConfigFile
: Barotrauma.CharacterPrefab
- HumanCrouchParams
: Barotrauma.HumanoidAnimController
- Humanoid
: Barotrauma.CharacterParams
- HumanPrefab
: Barotrauma.Character
, Barotrauma.CharacterPrefab
- HumanPrefabHealthMultiplier
: Barotrauma.Character
- HumanRagdollParams
: Barotrauma.HumanoidAnimController
- HumanRunParams
: Barotrauma.HumanoidAnimController
- HumanSwimFastParams
: Barotrauma.HumanoidAnimController
- HumanSwimSlowParams
: Barotrauma.HumanoidAnimController
- HumanWalkParams
: Barotrauma.HumanoidAnimController
- Hunger
: Barotrauma.PetBehavior
- HungerIncreaseRate
: Barotrauma.PetBehavior
- HungryThreshold
: Barotrauma.PetBehavior
- Husk
: Barotrauma.CharacterParams