- b -
- BackgroundColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- BackgroundCreatureAmount
: Barotrauma.LevelGenerationParams
- BackgroundSections
: Barotrauma.Hull
- BackgroundSprite
: Barotrauma.LevelGenerationParams
- BackgroundTextureColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- BackgroundTopSprite
: Barotrauma.LevelGenerationParams
- BackwardsMovementMultiplier
: Barotrauma.GroundedMovementParams
- Balance
: Barotrauma.Location.StoreInfo
- BallastFlora
: Barotrauma.Hull
- BallastFloraDamage
: Barotrauma.Explosion
- BallastFloraKarmaIncrease
: Barotrauma.KarmaManager
- BanAfterWrongPassword
: Barotrauma.Networking.ServerSettings
- BanList
: Barotrauma.Networking.ServerSettings
- BannedAddresses
: Barotrauma.Networking.BanList
- BannedNames
: Barotrauma.Networking.BanList
- BannedPlayers
: Barotrauma.Networking.BanList
- BarrelPos
: Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.RepairTool
, Barotrauma.Items.Components.Turret
- BarrelRotation
: Barotrauma.Items.Components.RepairTool
- BaseAlpha
: Barotrauma.Decal
- BasePrefab
: Barotrauma.PrefabSelector< T >
- BasePrice
: Barotrauma.SwappableItem
- BasePriority
: Barotrauma.AIObjective
- BaseRotation
: Barotrauma.Items.Components.Turret
- BaseUri
: Barotrauma.ContentXElement
- BeaconStation
: Barotrauma.Level
- BeaconStationInfo
: Barotrauma.SubmarineInfo
- BeardElement
: Barotrauma.CharacterInfo.HeadInfo
- Beards
: Barotrauma.CharacterInfo
- Behavior
: Barotrauma.AIObjectiveIdle
, Barotrauma.HumanPrefab
- Biome
: Barotrauma.Location
- BiteWounds
: Barotrauma.AfflictionPrefab
- BitPosition
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- Bleeding
: Barotrauma.AfflictionPrefab
, Barotrauma.Character
- BleedingReduction
: Barotrauma.CharacterParams.HealthParams
- BleedParticleAir
: Barotrauma.CharacterParams
- BleedParticleMultiplier
: Barotrauma.CharacterParams
- BleedParticleWater
: Barotrauma.CharacterParams
- Blink
: Barotrauma.Attack
- BlinkDurationIn
: Barotrauma.RagdollParams.LimbParams
- BlinkDurationOut
: Barotrauma.RagdollParams.LimbParams
- BlinkForce
: Barotrauma.RagdollParams.LimbParams
- BlinkFrequency
: Barotrauma.Items.Components.LightComponent
, Barotrauma.RagdollParams.LimbParams
- BlinkHoldTime
: Barotrauma.RagdollParams.LimbParams
- BlinkRotationIn
: Barotrauma.RagdollParams.LimbParams
- BlinkRotationOut
: Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetIn
: Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetOut
: Barotrauma.RagdollParams.LimbParams
- BlinkTransitionIn
: Barotrauma.RagdollParams.LimbParams
- BlinkTransitionOut
: Barotrauma.RagdollParams.LimbParams
- BloodDecal
: Barotrauma.CharacterParams
- BloodDecalName
: Barotrauma.Character
- Bloodloss
: Barotrauma.AfflictionPrefab
, Barotrauma.Character
- BloodlossAffliction
: Barotrauma.CharacterHealth
- BloodlossAmount
: Barotrauma.CharacterHealth
- Bodies
: Barotrauma.Structure
- Body
: Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.Holdable
, Barotrauma.LevelWall
, Barotrauma.StructurePrefab
- BodyA
: Barotrauma.LimbJoint
- BodyB
: Barotrauma.LimbJoint
- BodyHeight
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyInRest
: Barotrauma.Ragdoll
- BodyOffset
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyRotation
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyShape
: Barotrauma.PhysicsBody
- BodyTint
: Barotrauma.CharacterHealth
- BodyType
: Barotrauma.Item
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
- BodyWidth
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- Borders
: Barotrauma.Submarine
, Barotrauma.SubmarineBody
- BotCount
: Barotrauma.Networking.ServerSettings
- BotPriority
: Barotrauma.ItemPrefab
- BotSpawnMode
: Barotrauma.Networking.ServerSettings
- BotsShouldKeepOpen
: Barotrauma.Items.Components.Door
- BottomBarrier
: Barotrauma.Level
- BottomHoleProbability
: Barotrauma.LevelGenerationParams
- BottomPos
: Barotrauma.Level
- Bounce
: UIHighlightAction
- Brain
: Barotrauma.WreckAIConfig
- BrainRoomBackground
: Barotrauma.WreckAIConfig
- BrainRoomHorizontalWall
: Barotrauma.WreckAIConfig
- BrainRoomVerticalWall
: Barotrauma.WreckAIConfig
- BranchDepth
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- BreakSound
: Barotrauma.RagdollParams.JointParams
- Buffer
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- BufferToQueue
: Barotrauma.Networking.VoipQueue
- Burn
: Barotrauma.AfflictionPrefab
- BurnReduction
: Barotrauma.CharacterParams.HealthParams
- BuyingPriceMultiplier
: Barotrauma.PriceInfo
- BytePosition
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage