- i -
- IceSpireCount
: Barotrauma.LevelGenerationParams
- Icon
: Barotrauma.Skill
- IconStyle
: Barotrauma.MessageBoxAction
, TutorialIconAction
- ID
: Barotrauma.EntitySpawner.SpawnOrRemove
- Id
: Barotrauma.EventLogAction
- ID
: Barotrauma.ICircuitBoxIdentifiable
- Id
: Barotrauma.Level.PathPoint
- ID
: Barotrauma.RagdollParams.LimbParams
, Barotrauma.SoldItem
- Id
: UIHighlightAction
- IdCardDesc
: Barotrauma.WayPoint
- IdCardTags
: Barotrauma.WayPoint
- Identifier
: Barotrauma.Affliction
, Barotrauma.AIObjective
, Barotrauma.AIObjectiveChargeBatteries
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFindThieves
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectivePumpWater
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRepairItems
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.AIObjectiveReturn
, Barotrauma.CharacterParams.InventoryParams.InventoryItem
, Barotrauma.CheckDataAction
, Barotrauma.EventObjectiveAction
, Barotrauma.Location.StoreInfo
, Barotrauma.MessageBoxAction
, Barotrauma.Order
, Barotrauma.Reputation
, Barotrauma.ReputationAction
, Barotrauma.SetDataAction
, Barotrauma.TriggerEventAction
- Identifiers
: Barotrauma.RelatedItem
- IdFreed
: Barotrauma.Entity
- IdleBehavior
: Barotrauma.JobPrefab
- IdOffset
: Barotrauma.Submarine
- IgnoreAtOutpost
: Barotrauma.AIObjective
, Barotrauma.Order
- IgnoreByAI
: Barotrauma.SpawnAction
- IgnoreCharacters
: Barotrauma.Items.Components.RepairTool
- IgnoreCollisions
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- IgnoreContained
: Barotrauma.CharacterParams.TargetParams
- IgnoreContinuousToggle
: Barotrauma.Items.Components.LightComponent
- IgnoreCover
: Barotrauma.Explosion
- IgnoreDead
: Barotrauma.Items.Components.MotionSensor
- IgnoreGenericEvents
: Barotrauma.LocationType
- IgnoreIfNotInSameSub
: Barotrauma.CharacterParams.TargetParams
- IgnoreIfTargetDead
: Barotrauma.AIObjectiveGoTo
- IgnoreIncapacitated
: Barotrauma.CharacterParams.TargetParams
- IgnoreIncapacitatedCharacters
: Barotrauma.TagAction
- IgnoreInEditor
: Barotrauma.RelatedItem
- IgnoreInside
: Barotrauma.CharacterParams.TargetParams
- IgnoreInterruptDistance
: Barotrauma.ConversationAction
- IgnoreLimbScale
: Barotrauma.WearableSprite
- IgnoreListClearInterval
: Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindThieves
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveLoop< T >
- IgnoreLocalization
: Barotrauma.Items.Components.ItemLabel
- IgnoreMeleeWeapons
: Barotrauma.Character
- IgnoreOutside
: Barotrauma.CharacterParams.TargetParams
- IgnorePlatforms
: Barotrauma.Ragdoll
- IgnoreProjectilesWhileActive
: Barotrauma.Items.Components.Projectile
- IgnoreRagdollScale
: Barotrauma.WearableSprite
- IgnoreTargetSize
: Barotrauma.CharacterParams.TargetParams
- IgnoreTextureScale
: Barotrauma.WearableSprite
- IgnoreTint
: Barotrauma.RagdollParams.SpriteParams
- IgnoreUnsafeHulls
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFindThieves
- IgnoreUser
: Barotrauma.Items.Components.ElectricalDischarger
- ImmuneToBallastFlora
: Barotrauma.Submarine
- ImpactDamage
: Barotrauma.AfflictionPrefab
- ImpactMultiplier
: Barotrauma.Attack
- ImpactTolerance
: Barotrauma.Item
, Barotrauma.ItemPrefab
, Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- Impassable
: Barotrauma.Items.Components.Door
- Importance
: Barotrauma.ShipIssueWorker
- ImpulseSpread
: Barotrauma.Items.Components.Projectile
- InBeaconStation
: Barotrauma.Item
- Increase
: Barotrauma.ReputationAction
- Indestructible
: Barotrauma.Item
, Barotrauma.ItemPrefab
, Barotrauma.Structure
- IndestructibleInOutposts
: Barotrauma.StructurePrefab
- InDetectable
: Barotrauma.AITarget
, Barotrauma.Entity
- Index
: Barotrauma.ContentPackage
- IndicatorPosition
: Barotrauma.Items.Components.PowerContainer
- IndicatorSize
: Barotrauma.Items.Components.PowerContainer
- InfectIdentifier
: Barotrauma.LevelTrigger
- InfectionChance
: Barotrauma.LevelTrigger
- Infector
: Barotrauma.Item
- Info
: Barotrauma.Character
, Barotrauma.Submarine
- InGame
: Barotrauma.Networking.Client
- InheritEventTags
: Barotrauma.StatusEffect.CharacterSpawnInfo
- InheritLimbDepth
: Barotrauma.RagdollParams.LimbParams
, Barotrauma.WearableSprite
- InheritOrigin
: Barotrauma.WearableSprite
- InheritParentIsActive
: Barotrauma.Items.Components.ItemComponent
- InheritScale
: Barotrauma.WearableSprite
- InheritSourceRect
: Barotrauma.WearableSprite
- InitialCount
: Barotrauma.JobPrefab
- InitialDepthMax
: Barotrauma.LevelGenerationParams
- InitialDepthMin
: Barotrauma.LevelGenerationParams
- InitialReputation
: Barotrauma.Reputation
- InitialSuppliesSpawned
: Barotrauma.SubmarineInfo
- InPlayerSubmarine
: Barotrauma.Item
- InPressure
: Barotrauma.Character
- InputContainer
: Barotrauma.Items.Components.Deconstructor
, Barotrauma.Items.Components.Fabricator
- InsideSubmarine
: Barotrauma.PathFinder
- InspectProbability
: Barotrauma.AIObjectiveFindThieves
- InstallTime
: Barotrauma.Networking.ServerContentPackage
- Instance
: Barotrauma.GameMain
, Barotrauma.MapGenerationParams
- InsufficientSkillAffliction
: Barotrauma.CPRSettings
- InteractDistance
: Barotrauma.Item
, Barotrauma.ItemPrefab
- InteractionRect
: Barotrauma.Item
- InteractPriority
: Barotrauma.Item
, Barotrauma.ItemPrefab
- InteractThroughWalls
: Barotrauma.ItemPrefab
- InternalDamage
: Barotrauma.AfflictionPrefab
- Interrupted
: Barotrauma.ConversationAction
- Invalid
: Barotrauma.Ragdoll
- Inventory
: Barotrauma.Character
- InventoryIconColor
: Barotrauma.Item
- InverseTargetEvaluation
: Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveRescueAll
- InvisibleTimer
: Barotrauma.Character
- InvokerTag
: Barotrauma.ConversationAction
- InvulnerableToDamage
: Barotrauma.Item
- InWater
: Barotrauma.Character
, Barotrauma.Item
, Barotrauma.Limb
, Barotrauma.Ragdoll
- IsAboveFloor
: Barotrauma.AnimController
- IsActive
: Barotrauma.Abilities.CharacterAbilityGroup
, Barotrauma.ConditionalSprite
, Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Powered
, Barotrauma.Items.Components.PowerTransfer
, Barotrauma.StatusEffect.AITrigger
, Barotrauma.SwarmBehavior
- IsActiveConditionalComparison
: Barotrauma.Items.Components.ItemComponent
- IsAiming
: Barotrauma.AnimController
- IsAimingMelee
: Barotrauma.AnimController
- IsAirlock
: Barotrauma.Hull
- IsAITurretTarget
: Barotrauma.ItemPrefab
- IsAlive
: Barotrauma.WreckAI
- IsAllowed
: Barotrauma.AIObjective
- IsArrested
: Barotrauma.Character
- IsAssistant
: Barotrauma.Character
- IsAtEndNode
: Barotrauma.SteeringPath
- IsAttached
: Barotrauma.Items.Components.Holdable
, Barotrauma.Items.Components.Pickable
, Barotrauma.LatchOntoAI
- IsAttachedToSub
: Barotrauma.LatchOntoAI
- IsAttachmentsLoaded
: Barotrauma.CharacterInfo
- IsAutoControlled
: Barotrauma.Items.Components.Pump
- IsBeacon
: Barotrauma.SubmarineInfo
- IsBelowRepairIconThreshold
: Barotrauma.Items.Components.Repairable
- IsBelowRepairThreshold
: Barotrauma.Items.Components.Repairable
- IsBlue
: Barotrauma.Hull
, Barotrauma.Items.Components.LightComponent
- IsBot
: Barotrauma.Character
- IsBroken
: Barotrauma.Items.Components.Door
- IsCampaignCompatible
: Barotrauma.SubmarineInfo
- IsCampaignCompatibleIgnoreClass
: Barotrauma.SubmarineInfo
- IsCaptain
: Barotrauma.Character
- IsClaimedByBallastFlora
: Barotrauma.Item
- IsClient
: Barotrauma.Mission
, Barotrauma.Networking.GameServer
- IsClimbing
: Barotrauma.AnimController
, Barotrauma.Character
- IsClosed
: Barotrauma.Items.Components.Door
- IsCloseEnough
: Barotrauma.AIObjectiveGoTo
- IsCommanding
: Barotrauma.Character
- IsCompleted
: Barotrauma.AIObjective
- IsContained
: Barotrauma.Item
- IsCurrentlyUnloading
: AssemblyManager
- IsCurrentNodeLadder
: Barotrauma.IndoorsSteeringManager
- IsCurrentOrder
: Barotrauma.Order
- IsCurrentPathFinished
: Barotrauma.AIController
- IsCurrentPathNullOrUnreachable
: Barotrauma.AIController
- IsCurrentPathUnreachable
: Barotrauma.AIController
- IsDangerous
: Barotrauma.ItemPrefab
- IsDangerousItemContainKarmaDecreaseIncremental
: Barotrauma.KarmaManager
- IsDead
: Barotrauma.Character
, Barotrauma.Limb
- IsDedicated
: Barotrauma.LuaGame
- IsDiagonal
: Barotrauma.Gap
- IsDisguisedAsHusk
: Barotrauma.Character
- IsDismissal
: Barotrauma.Order
, Barotrauma.OrderPrefab
- IsDismissed
: Barotrauma.Character
- IsDisposed
: Barotrauma.ACsMod
, Barotrauma.Networking.ModSender
, MemoryFileAssemblyContextLoader
- IsEditor
: Barotrauma.Screen
- IsEmpty
: Barotrauma.Identifier
, Barotrauma.PrefabSelector< T >
- IsEndBiome
: Barotrauma.Level
- IsEngineer
: Barotrauma.Character
- IsEnoughMembers
: Barotrauma.SwarmBehavior
- IsEnterable
: Barotrauma.LocationType
- IsEscorted
: Barotrauma.Character
- IsFactionHostile
: Barotrauma.Location
- IsFailure
: Barotrauma.Result< T, TError >
- IsFemale
: Barotrauma.Character
, Barotrauma.CharacterInfo
- IsFileCorrupted
: Barotrauma.SubmarineInfo
- IsFinished
: Barotrauma.Event
- IsFirstRound
: Barotrauma.CampaignMode
- IsFlipped
: Barotrauma.Character
, Barotrauma.Limb
, Barotrauma.Ragdoll
- IsFriendlyNPCTurnedHostile
: Barotrauma.Character
- IsFullCondition
: Barotrauma.Item
- IsFullyClosed
: Barotrauma.Items.Components.Door
- IsFullyOpen
: Barotrauma.Items.Components.Door
- IsGreen
: Barotrauma.Hull
, Barotrauma.Items.Components.LightComponent
- IsGroundedAnimation
: Barotrauma.AnimationParams
- IsHanging
: Barotrauma.Ragdoll
- IsHighlighted
: Barotrauma.MapEntity
- IsHorizontal
: Barotrauma.Gap
, Barotrauma.Items.Components.DockingPort
, Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.PowerContainer
, Barotrauma.Structure
- IsHuman
: Barotrauma.Character
, Barotrauma.Limb
- IsHumanoid
: Barotrauma.Character
- IsHusk
: Barotrauma.Character
- IsHuskInfected
: Barotrauma.Character
- IsIgnoreOrder
: Barotrauma.Order
, Barotrauma.OrderPrefab
- IsImmuneToPressure
: Barotrauma.Character
- IsIncapacitated
: Barotrauma.Character
- IsInFriendlySub
: Barotrauma.Character
- IsInitialized
: Barotrauma.LuaCsSetup
, Barotrauma.WearableSprite
- IsInPlayerSub
: Barotrauma.Character
- IsInstigator
: Barotrauma.Character
, Barotrauma.CombatAction
- IsInWater
: Barotrauma.WayPoint
- IsJammed
: Barotrauma.Items.Components.Door
- IsKiller
: Barotrauma.Character
- IsKnockedDown
: Barotrauma.Character
- IsLadder
: Barotrauma.Item
- IslandCount
: Barotrauma.LevelGenerationParams
- IsLatched
: Barotrauma.Character
- IsLeg
: Barotrauma.Limb
- IsLoaded
: Barotrauma.EditableParams
- IsLoadedFriendlyOutpost
: Barotrauma.Level
- IsLoadedOutpost
: Barotrauma.Level
- IsLocalHost
: Barotrauma.Networking.Address
, Barotrauma.Networking.LidgrenAddress
, Barotrauma.Networking.PipeAddress
, Barotrauma.Networking.SteamP2PAddress
, Barotrauma.Networking.UnknownAddress
- IsLocalPlayer
: Barotrauma.Character
- IsLocked
: Barotrauma.Items.Components.DockingPort
- IsLoop
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoop< T >
- IsLowerBody
: Barotrauma.Limb
- IsLowInOxygen
: Barotrauma.Character
- IsMachine
: Barotrauma.Character
, Barotrauma.CharacterParams
- IsMale
: Barotrauma.Character
, Barotrauma.CharacterInfo
- IsManuallyOutfitted
: Barotrauma.SubmarineInfo
- IsMechanic
: Barotrauma.Character
- IsMedic
: Barotrauma.Character
- IsMentallyUnstable
: Barotrauma.AIController
, Barotrauma.HumanAIController
- IsMissionReady
: Barotrauma.RuinGeneration.RuinGenerationParams
- IsMovingBackwards
: Barotrauma.AnimController
- IsMovingFast
: Barotrauma.AnimController
- IsMultiplayer
: Barotrauma.GameMain
, Barotrauma.LuaGame
- IsNewOrder
: Barotrauma.Networking.OrderChatMessage
, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- IsNextLadderSameAsCurrent
: Barotrauma.IndoorsSteeringManager
- IsNextNodeLadder
: Barotrauma.IndoorsSteeringManager
- IsOn
: Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Pump
, Barotrauma.Items.Components.RelayComponent
- IsOnPlayerTeam
: Barotrauma.Character
- IsOpen
: Barotrauma.Items.Components.Door
- IsOptional
: Barotrauma.RelatedItem
- IsOriginallyOnPlayerTeam
: Barotrauma.Character
- IsOutpost
: Barotrauma.SubmarineInfo
- IsOverride
: Barotrauma.ItemPrefab
- IsParalyzed
: Barotrauma.CharacterHealth
- IsPathDirty
: Barotrauma.IndoorsSteeringManager
- IsPermanent
: Barotrauma.StatusEffect.AITrigger
- IsPet
: Barotrauma.Character
- IsPlatform
: Barotrauma.Structure
- IsPlayer
: Barotrauma.Character
, Barotrauma.SubmarineInfo
- IsPlayerTeamInteractable
: Barotrauma.Item
- IsPower
: Barotrauma.Items.Components.Connection
- IsPrimarySkill
: Barotrauma.SkillPrefab
- IsPriority
: Barotrauma.AIObjectiveCleanupItem
- IsPrisoner
: Barotrauma.Character
- IsProtectedFromPressure
: Barotrauma.Character
- IsPublic
: Barotrauma.Networking.ServerSettings
- IsReadOnly
: Barotrauma.CollectionConcat< T >
, Barotrauma.ContentPackageManager.PackageSource
, Barotrauma.IO.FileInfo
- IsRed
: Barotrauma.Hull
, Barotrauma.Items.Components.LightComponent
- IsRemotelyControlled
: Barotrauma.Character
- IsRemotePlayer
: Barotrauma.Character
- IsReport
: Barotrauma.Order
, Barotrauma.OrderPrefab
- IsRoomToRoom
: Barotrauma.Gap
- IsRuin
: Barotrauma.SubmarineInfo
- IsRunning
: Barotrauma.Attack
, Barotrauma.GameSession
- IsRunningInsideWorkshop
: Barotrauma.LuaCsSetup
- IsSecondaryItem
: Barotrauma.Item
, Barotrauma.Items.Components.Controller
- IsSecurity
: Barotrauma.Character
- IsServer
: Barotrauma.Networking.GameServer
- IsSevered
: Barotrauma.Limb
- IsShootable
: Barotrauma.Item
- IsSinglePlayer
: Barotrauma.CrewManager
- IsSingleplayer
: Barotrauma.GameMain
- IsSinglePlayer
: Barotrauma.GameMode
- IsSingleplayer
: Barotrauma.LuaGame
- IsSpritesheetOrientationHorizontal
: Barotrauma.RagdollParams
- IsSteeringThroughGap
: Barotrauma.AIController
- IsStoreComponentEnabled
: Barotrauma.PurchasedItem
- IsStuck
: Barotrauma.Items.Components.Door
, Barotrauma.Limb
, Barotrauma.Ragdoll
- IsStuckToTarget
: Barotrauma.Items.Components.Projectile
- IsSuccess
: Barotrauma.Failure< T, TError >
, Barotrauma.Result< T, TError >
, Barotrauma.Success< T, TError >
- IsSwimAnimation
: Barotrauma.AnimationParams
- IsTemplateMode
: MemoryFileAssemblyContextLoader
- IsTinkering
: Barotrauma.Items.Components.Repairable
- IsToggle
: Barotrauma.Items.Components.Controller
- IsTraitor
: Barotrauma.Character
- IsTraversable
: Barotrauma.WayPoint
- IsTriggered
: Barotrauma.LevelTrigger
, Barotrauma.StatusEffect.AITrigger
- IsTryingToSteerThroughGap
: Barotrauma.AIController
- IsUnconscious
: Barotrauma.Character
, Barotrauma.CharacterHealth
- IsUsingItem
: Barotrauma.AnimController
- IsVip
: Barotrauma.Character
- IsVisibleAsReportButton
: Barotrauma.OrderPrefab
- IsWatchman
: Barotrauma.Character
- IsWetRoom
: Barotrauma.Hull
- IsWreck
: Barotrauma.SubmarineInfo
- Item
: Barotrauma.Abilities.IAbilityItem
, Barotrauma.AbilityApplyTreatment
, Barotrauma.AbilityItemSelected
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.ArtifactEvent
, Barotrauma.Items.Components.AbilityDeconstructedItem
, Barotrauma.Items.Components.AbilityItemContainer
, Barotrauma.Items.Components.AbilityItemDeconstructedInventory
, Barotrauma.Items.Components.AbilityRangedWeapon
, Barotrauma.Items.Components.Connection
, Barotrauma.Items.Components.ItemComponent
- ItemComponentName
: Barotrauma.NPCOperateItemAction
- ItemComponentType
: Barotrauma.Order
- ItemContainerIndex
: Barotrauma.CheckItemAction
, InventoryHighlightAction
- ItemCount
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveGetItem
, Barotrauma.LevelGenerationParams
- ItemDamage
: Barotrauma.Attack
- ItemDamageMultiplier
: Barotrauma.ItemPrefab
- ItemIdentifier
: Barotrauma.SpawnAction
, Barotrauma.WaitForItemFabricatedAction
, CheckPurchasedItemsAction
, InventoryHighlightAction
- ItemIdentifiers
: Barotrauma.CheckItemAction
, Barotrauma.RemoveItemAction
- ItemInterval
: Barotrauma.Items.Components.ItemContainer
- ItemPos
: Barotrauma.Items.Components.ItemContainer
- ItemPrefab
: Barotrauma.Abilities.IAbilityItemPrefab
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.Items.Components.AbilityItemCreationMultiplier
, Barotrauma.Items.Components.AbilityItemDeconstructedInventory
, Barotrauma.Items.Components.AbilityItemPickingTime
, Barotrauma.PurchasedItem
, Barotrauma.SoldItem
- ItemPrefabIdentifier
: Barotrauma.PurchasedItem
- ItemPrefabs
: Barotrauma.FabricationRecipe.RequiredItem
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.FabricationRecipe.RequiredItemByTag
- ItemRepairKarmaIncrease
: Barotrauma.KarmaManager
- ItemRepairPriorities
: Barotrauma.JobPrefab
- ItemRotation
: Barotrauma.Items.Components.ItemContainer
- Items
: Barotrauma.CharacterParams.InventoryParams
, Barotrauma.Inventory.ItemSlot
- ItemSelectedDurations
: Barotrauma.Character
- ItemsInBuyCrate
: Barotrauma.CargoManager
- ItemsInSellCrate
: Barotrauma.CargoManager
- ItemsInSellFromSubCrate
: Barotrauma.CargoManager
- ItemsPerRow
: Barotrauma.Items.Components.ItemContainer
- ItemTag
: Barotrauma.WaitForItemFabricatedAction
, Barotrauma.WaitForItemUsedAction
, CheckConnectionAction
, CheckPurchasedItemsAction
- ItemTags
: Barotrauma.CheckItemAction
- ItemToContain
: Barotrauma.AIObjectiveContainItem
- ItemType
: Barotrauma.CheckSelectedAction