Here is a list of all class members with links to the classes they belong to:
- b -
- BackgroundColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- BackgroundCreatureAmount
: Barotrauma.LevelGenerationParams
- BackgroundCreaturePrefabsFile()
: Barotrauma.BackgroundCreaturePrefabsFile
- BackgroundSection()
: Barotrauma.BackgroundSection
- BackgroundSections
: Barotrauma.Hull
- BackgroundSectionSize
: Barotrauma.Hull
- BackgroundSectionsPerNetworkEvent
: Barotrauma.Hull
- BackgroundSprite
: Barotrauma.LevelGenerationParams
, Barotrauma.StructurePrefab
- BackgroundTextureColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- BackgroundTopSprite
: Barotrauma.LevelGenerationParams
- BackwardsMovementMultiplier
: Barotrauma.GroundedMovementParams
- Balance
: Barotrauma.Location.StoreInfo
- BallastFlora
: Barotrauma.Hull
- BallastFloraBranch()
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- BallastFloraDamage
: Barotrauma.Explosion
- BallastFloraEventData()
: Barotrauma.Hull.BallastFloraEventData
- BallastFloraFile()
: Barotrauma.BallastFloraFile
- BallastFloraKarmaIncrease
: Barotrauma.KarmaManager
- BallastFloraPrefab()
: Barotrauma.BallastFloraPrefab
- BallastFloraStateMachine()
: Barotrauma.MapCreatures.Behavior.BallastFloraStateMachine
- Ban()
: Barotrauma.Networking.Client
- BanAfterWrongPassword
: Barotrauma.Networking.ServerSettings
- BanClient()
: Barotrauma.Networking.GameServer
- Bank
: Barotrauma.CampaignMode
- BanList()
: Barotrauma.Networking.BanList
, Barotrauma.Networking.ServerSettings
- BannedAddresses
: Barotrauma.Networking.BanList
- BannedNames
: Barotrauma.Networking.BanList
- BannedPlayer()
: Barotrauma.Networking.BannedPlayer
- BannedPlayers
: Barotrauma.Networking.BanList
- Banner
: Barotrauma.TutorialPrefab
- BanPlayer()
: Barotrauma.Networking.BanList
, Barotrauma.Networking.Client
, Barotrauma.Networking.GameServer
- BanPreviousPlayer()
: Barotrauma.Networking.GameServer
- BarrelPos
: Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.RepairTool
, Barotrauma.Items.Components.Turret
- BarrelRotation
: Barotrauma.Items.Components.RepairTool
- BaseAlpha
: Barotrauma.Decal
- baseDevotion
: Barotrauma.AIObjectiveManager
- BaseHealCost
: Barotrauma.AfflictionPrefab
- BasePrefab
: Barotrauma.PrefabSelector< T >
- BasePrice
: Barotrauma.SwappableItem
- BasePriority
: Barotrauma.AIObjective
- BaseRotation
: Barotrauma.Items.Components.Turret
- BaseSubFile()
: Barotrauma.BaseSubFile
- BaseUri
: Barotrauma.ContentXElement
- BeaconMission()
: Barotrauma.BeaconMission
- BeaconStation
: Barotrauma.Level
- BeaconStationChance
: Barotrauma.LocationType
- BeaconStationFile()
: Barotrauma.BeaconStationFile
- BeaconStationInfo()
: Barotrauma.BeaconStationInfo
, Barotrauma.SubmarineInfo
- BeardElement
: Barotrauma.CharacterInfo.HeadInfo
- BeardIndex
: Barotrauma.CharacterInfo.HeadInfo
- Beards
: Barotrauma.CharacterInfo
- BeforeLevelLoading
: Barotrauma.CampaignMode
- Behavior
: Barotrauma.AIObjectiveIdle
, Barotrauma.Hull.BallastFloraEventData
, Barotrauma.HumanPrefab
, Barotrauma.NetSerializableProperties.CachedReflectedVariable
- BehaviorType
: Barotrauma.AIObjectiveIdle
- BinaryOptionAction()
: Barotrauma.BinaryOptionAction
- Bind< TType >()
: Barotrauma.Option< T >
- Biome()
: Barotrauma.Biome
, Barotrauma.LevelData
, Barotrauma.Location
, Barotrauma.LocationConnection
- BiomeIdentifier
: Barotrauma.EventPrefab
, Barotrauma.EventSet
- BiteWounds
: Barotrauma.AfflictionPrefab
- BitPosition
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- Blank
: Barotrauma.Md5Hash
- Bleeding
: Barotrauma.AfflictionPrefab
, Barotrauma.Character
- BleedingReduction
: Barotrauma.CharacterParams.HealthParams
- BleedingType
: Barotrauma.AfflictionPrefab
- BleedParticleAir
: Barotrauma.CharacterParams
- BleedParticleMultiplier
: Barotrauma.CharacterParams
- BleedParticleWater
: Barotrauma.CharacterParams
- Blink
: Barotrauma.Attack
, Barotrauma.Limb
- BlinkDurationIn
: Barotrauma.RagdollParams.LimbParams
- BlinkDurationOut
: Barotrauma.RagdollParams.LimbParams
- BlinkForce
: Barotrauma.RagdollParams.LimbParams
- BlinkFrequency
: Barotrauma.Items.Components.LightComponent
, Barotrauma.RagdollParams.LimbParams
- BlinkHoldTime
: Barotrauma.RagdollParams.LimbParams
- BlinkPhase
: Barotrauma.Limb
- BlinkRotationIn
: Barotrauma.RagdollParams.LimbParams
- BlinkRotationOut
: Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetIn
: Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetOut
: Barotrauma.RagdollParams.LimbParams
- BlinkTransitionIn
: Barotrauma.RagdollParams.LimbParams
- BlinkTransitionOut
: Barotrauma.RagdollParams.LimbParams
- BlockedDockingPortIDs
: Barotrauma.SubmarineInfo
- BlockLocationTypeChanges
: Barotrauma.MissionPrefab
- BlocksInteraction()
: Barotrauma.CampaignMode
- BlockTransformation
: Barotrauma.AfflictionPrefab.Effect
- BloodDecal
: Barotrauma.CharacterParams
- BloodDecalName
: Barotrauma.Character
- BloodEmitters
: Barotrauma.CharacterParams
- Bloodloss
: Barotrauma.AfflictionPrefab
, Barotrauma.Character
- BloodlossAffliction
: Barotrauma.CharacterHealth
- BloodlossAmount
: Barotrauma.CharacterHealth
- Bodies
: Barotrauma.Structure
- body
: Barotrauma.Item
- Body
: Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.Holdable
, Barotrauma.LevelWall
- body
: Barotrauma.Limb
- Body
: Barotrauma.StructurePrefab
, Barotrauma.SubmarineBody
, Voronoi2.VoronoiCell
- BodyA
: Barotrauma.LimbJoint
- BodyB
: Barotrauma.LimbJoint
- BodyHeight
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyInRest
: Barotrauma.Ragdoll
- BodyOffset
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyRotation
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyShape
: Barotrauma.PhysicsBody
- BodyTint
: Barotrauma.CharacterHealth
- BodyType
: Barotrauma.Item
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
- BodyVertices
: Voronoi2.VoronoiCell
- BodyWidth
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BooleanOperatorComponent()
: Barotrauma.Items.Components.BooleanOperatorComponent
- Borders
: Barotrauma.Submarine
, Barotrauma.SubmarineBody
- bossWakeUpDelay
: Barotrauma.EndMission
- BotCount
: Barotrauma.Networking.ServerSettings
- BotPriority
: Barotrauma.ItemPrefab
- BotSpawnMode
: Barotrauma.Networking.ServerSettings
- BotsShouldKeepOpen
: Barotrauma.Items.Components.Door
- BottomBarrier
: Barotrauma.Level
- BottomHoleProbability
: Barotrauma.LevelGenerationParams
- BottomPos
: Barotrauma.Level
- Bounce
: UIHighlightAction
- Bounds
: Barotrauma.ItemAssemblyPrefab
- Brain
: Barotrauma.WreckAIConfig
- BrainRoomBackground
: Barotrauma.WreckAIConfig
- BrainRoomHorizontalWall
: Barotrauma.WreckAIConfig
- BrainRoomVerticalWall
: Barotrauma.WreckAIConfig
- BranchDepth
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- BreakJoints()
: Barotrauma.Character
- BreakSound
: Barotrauma.RagdollParams.JointParams
- BuffDurationIncrease()
: Barotrauma.BuffDurationIncrease
- Buffer
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- BUFFER_COUNT
: Barotrauma.Networking.VoipQueue
- bufferLengths
: Barotrauma.Networking.VoipQueue
- buffers
: Barotrauma.Networking.VoipQueue
- BufferToQueue
: Barotrauma.Networking.VoipQueue
- Burn
: Barotrauma.AfflictionPrefab
- BurnOverlayAlpha
: Barotrauma.AfflictionPrefab
- BurnReduction
: Barotrauma.CharacterParams.HealthParams
- BurnType
: Barotrauma.AfflictionPrefab
- ButtonTerminal()
: Barotrauma.Items.Components.ButtonTerminal
- BuyBackSoldItems()
: Barotrauma.CargoManager
- BuyerCharacterInfoIdentifier
: Barotrauma.PurchasedItem
- BuyingPriceMultiplier
: Barotrauma.PriceInfo
- BytePosition
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- ByteRepresentation
: Barotrauma.Md5Hash
- BytesAsHash()
: Barotrauma.Md5Hash