- a -
- AbandonedOutpostMission()
: Barotrauma.AbandonedOutpostMission
- AbilityAfflictionCharacter()
: Barotrauma.AbilityAfflictionCharacter
- AbilityApplyTreatment()
: Barotrauma.AbilityApplyTreatment
- AbilityAttackData()
: Barotrauma.AbilityAttackData
- AbilityAttackerSubmarine()
: Barotrauma.AbilityAttackerSubmarine
- AbilityAttackResult()
: Barotrauma.AbilityAttackResult
- AbilityCharacter()
: Barotrauma.Abilities.AbilityCharacter
- AbilityCharacterKill()
: Barotrauma.AbilityCharacterKill
- AbilityCharacterKiller()
: Barotrauma.AbilityCharacterKiller
- AbilityCondition()
: Barotrauma.Abilities.AbilityCondition
- AbilityConditionAboveVitality()
: Barotrauma.Abilities.AbilityConditionAboveVitality
- AbilityConditionAffliction()
: Barotrauma.Abilities.AbilityConditionAffliction
- AbilityConditionAlliesAboveVitality()
: Barotrauma.Abilities.AbilityConditionAlliesAboveVitality
- AbilityConditionAllyHasTalent()
: Barotrauma.Abilities.AbilityConditionAllyHasTalent
- AbilityConditionAttackData()
: Barotrauma.Abilities.AbilityConditionAttackData
- AbilityConditionAttackResult()
: Barotrauma.Abilities.AbilityConditionAttackResult
- AbilityConditionCharacter()
: Barotrauma.Abilities.AbilityConditionCharacter
- AbilityConditionCoauthor()
: Barotrauma.Abilities.AbilityConditionCoauthor
- AbilityConditionCrouched()
: Barotrauma.Abilities.AbilityConditionCrouched
- AbilityConditionData()
: Barotrauma.Abilities.AbilityConditionData
- AbilityConditionDataless()
: Barotrauma.Abilities.AbilityConditionDataless
- AbilityConditionEvasiveManeuvers()
: Barotrauma.Abilities.AbilityConditionEvasiveManeuvers
- AbilityConditionGeneHarvester()
: Barotrauma.Abilities.AbilityConditionGeneHarvester
- AbilityConditionHasAffliction()
: Barotrauma.Abilities.AbilityConditionHasAffliction
- AbilityConditionHasDifferentJobs()
: Barotrauma.Abilities.AbilityConditionHasDifferentJobs
- AbilityConditionHasItem()
: Barotrauma.Abilities.AbilityConditionHasItem
- AbilityConditionHasPermanentStat()
: Barotrauma.Abilities.AbilityConditionHasPermanentStat
- AbilityConditionHasSkill()
: Barotrauma.Abilities.AbilityConditionHasSkill
- AbilityConditionHasStatusTag()
: Barotrauma.Abilities.AbilityConditionHasStatusTag
- AbilityConditionHasTalent()
: Barotrauma.Abilities.AbilityConditionHasTalent
- AbilityConditionHasVelocity()
: Barotrauma.Abilities.AbilityConditionHasVelocity
- AbilityConditionInFriendlySubmarine()
: Barotrauma.Abilities.AbilityConditionInFriendlySubmarine
- AbilityConditionInHull()
: Barotrauma.Abilities.AbilityConditionInHull
- AbilityConditionInWater()
: Barotrauma.Abilities.AbilityConditionInWater
- AbilityConditionIsAiming()
: Barotrauma.Abilities.AbilityConditionIsAiming
- AbilityConditionItem()
: Barotrauma.Abilities.AbilityConditionItem
- AbilityConditionItemInSubmarine()
: Barotrauma.Abilities.AbilityConditionItemInSubmarine
- AbilityConditionItemIsStatic()
: Barotrauma.Abilities.AbilityConditionItemIsStatic
- AbilityConditionLevelsBehindHighest()
: Barotrauma.Abilities.AbilityConditionLevelsBehindHighest
- AbilityConditionLocation()
: Barotrauma.Abilities.AbilityConditionLocation
- AbilityConditionMission()
: Barotrauma.Abilities.AbilityConditionMission
- AbilityConditionNoCrewDied()
: Barotrauma.Abilities.AbilityConditionNoCrewDied
- AbilityConditionOnMission()
: Barotrauma.Abilities.AbilityConditionOnMission
- AbilityConditionRagdolled()
: Barotrauma.Abilities.AbilityConditionRagdolled
- AbilityConditionReduceAffliction()
: Barotrauma.Abilities.AbilityConditionReduceAffliction
- AbilityConditionRunning()
: Barotrauma.Abilities.AbilityConditionRunning
- AbilityConditionServerRandom()
: Barotrauma.Abilities.AbilityConditionServerRandom
- AbilityConditionShipFlooded()
: Barotrauma.Abilities.AbilityConditionShipFlooded
- AbilityConditionSkill()
: Barotrauma.Abilities.AbilityConditionSkill
- AbilityConditionStatusEffectIdentifier()
: Barotrauma.Abilities.AbilityConditionStatusEffectIdentifier
- AbilityDeconstructedItem()
: Barotrauma.Items.Components.AbilityDeconstructedItem
- AbilityExperienceGainMultiplier()
: Barotrauma.AbilityExperienceGainMultiplier
- AbilityItemContainer()
: Barotrauma.Items.Components.AbilityItemContainer
- AbilityItemCreationMultiplier()
: Barotrauma.Items.Components.AbilityItemCreationMultiplier
- AbilityItemDeconstructedInventory()
: Barotrauma.Items.Components.AbilityItemDeconstructedInventory
- AbilityItemPickingTime()
: Barotrauma.Items.Components.AbilityItemPickingTime
- AbilityItemSelected()
: Barotrauma.AbilityItemSelected
- AbilityLocation()
: Barotrauma.Location.AbilityLocation
- AbilityMissionExperienceGainMultiplier()
: Barotrauma.AbilityMissionExperienceGainMultiplier
- AbilityMissionMoneyGainMultiplier()
: Barotrauma.AbilityMissionMoneyGainMultiplier
- AbilityOrderedCharacter()
: Barotrauma.AbilityOrderedCharacter
- AbilityRangedWeapon()
: Barotrauma.Items.Components.AbilityRangedWeapon
- AbilityStatusEffectIdentifier()
: Barotrauma.StatusEffect.AbilityStatusEffectIdentifier
- AbleToTakeOrder()
: Barotrauma.ShipCommandManager
- AbsRect()
: Barotrauma.Submarine
- AbsRectF()
: Barotrauma.Submarine
- AbyssIsland()
: Barotrauma.Level.AbyssIsland
- AccountInfo()
: Barotrauma.Networking.AccountInfo
- ACsMod()
: Barotrauma.ACsMod
- Act()
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveReturn
- ActivateAbilityGroup()
: Barotrauma.Abilities.CharacterAbilityGroup
- ActivateEvent()
: Barotrauma.EventManager
- ActivateHusk()
: Barotrauma.AfflictionHusk
- ActivateTalent()
: Barotrauma.CharacterTalent
- ActiveOrder()
: Barotrauma.CrewManager.ActiveOrder
- ActiveTeamChange()
: Barotrauma.ActiveTeamChange
- ActiveTraitorEvent()
: Barotrauma.TraitorManager
- Add()
: Barotrauma.CollectionConcat< T >
, Barotrauma.ContentXElement
, Barotrauma.Inventory.ItemSlot
, Barotrauma.LinkedPairSet< T1, T2 >
, Barotrauma.LuaCsHook
, Barotrauma.PrefabCollection< T >
, Barotrauma.PrefabSelector< T >
- AddAbility()
: Barotrauma.Abilities.CharacterAbilityGroup
- AddAbilityFlag()
: Barotrauma.Character
- AddAbilityGroupEffect()
: Barotrauma.CharacterTalent
- AddAfterSelf()
: Barotrauma.ContentXElement
- AddAttack()
: Barotrauma.RagdollParams.LimbParams
- AddAttacker()
: Barotrauma.Character
- AddBloodEmitter()
: Barotrauma.CharacterParams
- AddCharacter()
: Barotrauma.CrewManager
- AddCharacterElements()
: Barotrauma.CrewManager
- AddCharacterInfo()
: Barotrauma.CrewManager
- AddCharacterToSpawnQueue()
: Barotrauma.EntitySpawner
- AddChatMessage()
: Barotrauma.Networking.GameServer
- AddCombatObjective()
: Barotrauma.HumanAIController
- AddCommand()
: Barotrauma.LuaGame
- AddComponent()
: Barotrauma.Item
- AddConnection()
: Barotrauma.Items.Components.GridInfo
- AddConversation()
: Barotrauma.CrewManager
- AddDamage()
: Barotrauma.Character
, Barotrauma.DestructibleLevelWall
, Barotrauma.IDamageable
, Barotrauma.Item
, Barotrauma.LevelObject
, Barotrauma.Limb
, Barotrauma.Structure
- AddDamageEmitter()
: Barotrauma.CharacterParams
- AddDamageModifier()
: Barotrauma.RagdollParams.LimbParams
- AddDecal()
: Barotrauma.Hull
- AddedPunctuationLString()
: Barotrauma.AddedPunctuationLString
- AddElapsedTicks()
: Barotrauma.PerformanceCounter
- AddEmpty()
: Barotrauma.CharacterInfo
- AddEntityToRemoveQueue()
: Barotrauma.EntitySpawner
- AdderComponent()
: Barotrauma.Items.Components.AdderComponent
- AddExtraMissions()
: Barotrauma.CampaignMode
, Barotrauma.GameMode
- AddFallbackAbility()
: Barotrauma.Abilities.CharacterAbilityGroup
- AddField()
: Barotrauma.LuaUserData
- AddFireSource()
: Barotrauma.Hull
- AddFirst()
: Barotrauma.ContentXElement
- AddGibEmitter()
: Barotrauma.CharacterParams
- AddInventory()
: Barotrauma.CharacterParams
- AddItem()
: Barotrauma.CharacterParams.InventoryParams
- AddItemToRemoveQueue()
: Barotrauma.EntitySpawner
- AddItemToSpawnQueue()
: Barotrauma.EntitySpawner
- AddJoint()
: Barotrauma.Ragdoll
- AddKickVote()
: Barotrauma.Networking.Client
- AddLight()
: Barotrauma.RagdollParams.LimbParams
- AddLimb()
: Barotrauma.Ragdoll
- AddLinked()
: Barotrauma.MapEntity
- AddMethod()
: Barotrauma.LuaUserData
- AddNearbyTargets()
: Barotrauma.StatusEffect
- AddNewAffliction()
: Barotrauma.RagdollParams.AttackParams
- AddNode()
: Barotrauma.SteeringPath
- AddObjective()
: Barotrauma.AIObjectiveManager
- AddObjective< T >()
: Barotrauma.AIObjectiveManager
- AddOrder()
: Barotrauma.CrewManager
- AddOutpostNPCIdentifierOrTag()
: Barotrauma.SubmarineInfo
- AddOverrideFile()
: Barotrauma.PrefabCollection< T >
- AddPendingMessageToOwner()
: Barotrauma.Networking.GameServer
- AddPriorityCharacter()
: Barotrauma.LuaGame
- AddPriorityItem()
: Barotrauma.LuaGame
- AddReputation()
: Barotrauma.Reputation
- AddressMatches()
: Barotrauma.Networking.Client
- AddSetEventPrefabsToList()
: Barotrauma.EventSet
- AddSound()
: Barotrauma.CharacterParams
, Barotrauma.RagdollParams.LimbParams
- AddSrc()
: Barotrauma.Items.Components.GridInfo
- AddStock()
: Barotrauma.Location
, Barotrauma.Location.StoreInfo
- AddSub()
: Barotrauma.NetLobbyScreen
- AddSubObjective()
: Barotrauma.AIObjective
- AddTag()
: Barotrauma.Item
, Barotrauma.StatusEffect
, Barotrauma.SubmarineInfo
- AddTarget()
: Barotrauma.AIObjectiveLoop< T >
, Barotrauma.ScriptedEvent
- AddTargetPredicate()
: Barotrauma.ScriptedEvent
- AddTimeStamp()
: Barotrauma.EventManager
- AddToCrewEventData()
: Barotrauma.Character.AddToCrewEventData
- AddToGrid()
: Barotrauma.Hull
- AddToGUIUpdateList()
: Barotrauma.GameMode
- AddToSavedSubs()
: Barotrauma.SubmarineInfo
- AddUpgrade()
: Barotrauma.MapEntity
, Barotrauma.Structure
- AdjacentCell()
: Voronoi2.GraphEdge
- AdjustLevelData()
: Barotrauma.BeaconMission
, Barotrauma.Mission
- AdjustPowerConsumption()
: Barotrauma.Items.Components.Repairable
- AdjustXPos()
: Barotrauma.DummyFireSource
, Barotrauma.FireSource
- AffectsSection()
: Barotrauma.Decal
- Affliction()
: Barotrauma.Affliction
- AfflictionAction()
: Barotrauma.AfflictionAction
- AfflictionBleeding()
: Barotrauma.AfflictionBleeding
- AfflictionEquals()
: Barotrauma.MedicalClinic.NetAffliction
- AfflictionHusk()
: Barotrauma.AfflictionHusk
- AfflictionPrefab()
: Barotrauma.AfflictionPrefab
- AfflictionPrefabHusk()
: Barotrauma.AfflictionPrefabHusk
- AfflictionPsychosis()
: Barotrauma.AfflictionPsychosis
- AfflictionsFile()
: Barotrauma.AfflictionsFile
- AfflictionSpaceHerpes()
: Barotrauma.AfflictionSpaceHerpes
- AICharacter()
: Barotrauma.AICharacter
- AIChatMessage()
: Barotrauma.AIChatMessage
- AIContainItems< T >()
: Barotrauma.Items.Components.ItemComponent
- AIController()
: Barotrauma.AIController
- AimRangedAttack()
: Barotrauma.EnemyAIController
- AIObjective()
: Barotrauma.AIObjective
- AIObjectiveChargeBatteries()
: Barotrauma.AIObjectiveChargeBatteries
- AIObjectiveCheckStolenItems()
: Barotrauma.AIObjectiveCheckStolenItems
- AIObjectiveCleanupItem()
: Barotrauma.AIObjectiveCleanupItem
- AIObjectiveCleanupItems()
: Barotrauma.AIObjectiveCleanupItems
- AIObjectiveCombat()
: Barotrauma.AIObjectiveCombat
- AIObjectiveContainItem()
: Barotrauma.AIObjectiveContainItem
- AIObjectiveDecontainItem()
: Barotrauma.AIObjectiveDecontainItem
- AIObjectiveEscapeHandcuffs()
: Barotrauma.AIObjectiveEscapeHandcuffs
- AIObjectiveExtinguishFire()
: Barotrauma.AIObjectiveExtinguishFire
- AIObjectiveExtinguishFires()
: Barotrauma.AIObjectiveExtinguishFires
- AIObjectiveFightIntruders()
: Barotrauma.AIObjectiveFightIntruders
- AIObjectiveFindDivingGear()
: Barotrauma.AIObjectiveFindDivingGear
- AIObjectiveFindSafety()
: Barotrauma.AIObjectiveFindSafety
- AIObjectiveFindThieves()
: Barotrauma.AIObjectiveFindThieves
- AIObjectiveFixLeak()
: Barotrauma.AIObjectiveFixLeak
- AIObjectiveFixLeaks()
: Barotrauma.AIObjectiveFixLeaks
- AIObjectiveGetItem()
: Barotrauma.AIObjectiveGetItem
- AIObjectiveGetItems()
: Barotrauma.AIObjectiveGetItems
- AIObjectiveGoTo()
: Barotrauma.AIObjectiveGoTo
- AIObjectiveIdle()
: Barotrauma.AIObjectiveIdle
- AIObjectiveLoadItem()
: Barotrauma.AIObjectiveLoadItem
- AIObjectiveLoadItems()
: Barotrauma.AIObjectiveLoadItems
- AIObjectiveLoop()
: Barotrauma.AIObjectiveLoop< T >
- AIObjectiveManager()
: Barotrauma.AIObjectiveManager
- AIObjectiveOperateItem()
: Barotrauma.AIObjectiveOperateItem
- AIObjectivePrepare()
: Barotrauma.AIObjectivePrepare
- AIObjectivePumpWater()
: Barotrauma.AIObjectivePumpWater
- AIObjectiveRepairItem()
: Barotrauma.AIObjectiveRepairItem
- AIObjectiveRepairItems()
: Barotrauma.AIObjectiveRepairItems
- AIObjectiveRescue()
: Barotrauma.AIObjectiveRescue
- AIObjectiveRescueAll()
: Barotrauma.AIObjectiveRescueAll
- AIObjectiveReturn()
: Barotrauma.AIObjectiveReturn
- AIParams()
: Barotrauma.CharacterParams.AIParams
- AITarget()
: Barotrauma.AITarget
, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget
- AITargetMemory()
: Barotrauma.AITargetMemory
- AITrigger()
: Barotrauma.StatusEffect.AITrigger
- AlienRuinMission()
: Barotrauma.AlienRuinMission
- AllowCampaignInteraction()
: Barotrauma.HumanAIController
- AllowDroppingOnSwapWith()
: Barotrauma.Item
- AllowedToManageCampaign()
: Barotrauma.CampaignMode
- AllowedToManageWallets()
: Barotrauma.CampaignMode
- AllowImmediateItemDelivery()
: Barotrauma.CampaignMode
- AllowWifiChat()
: Barotrauma.LuaGame
- AllSectionBodiesDisabled()
: Barotrauma.Structure
- AlternativeContentTypeNames()
: Barotrauma.AlternativeContentTypeNames
- AndComponent()
: Barotrauma.Items.Components.AndComponent
- AnimController()
: Barotrauma.AnimController
- Any()
: Barotrauma.Inventory.ItemSlot
- AnyWithinDistance()
: Barotrauma.LocationTypeChange.Requirement
- AppendIfMissing()
: Barotrauma.Identifier
- AppliedStatValue()
: Barotrauma.AfflictionPrefab.Effect.AppliedStatValue
- Apply()
: Barotrauma.DelayedEffect
, Barotrauma.RagdollParams
, Barotrauma.StatusEffect
- ApplyAbilityEffect()
: Barotrauma.Abilities.CharacterAbility
- ApplyAffliction()
: Barotrauma.CharacterHealth
- ApplyAfflictionStatusEffects()
: Barotrauma.CharacterHealth
- ApplyAttack()
: Barotrauma.Character
- ApplyAttacks()
: Barotrauma.LevelTrigger
- ApplyDamage()
: Barotrauma.CharacterHealth
- ApplyDeathEffects()
: Barotrauma.CharacterInfo
- ApplyDistanceEffect()
: Barotrauma.Networking.ChatMessage
- ApplyEffect()
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityAlienHoarder
, Barotrauma.Abilities.CharacterAbilityApplyForce
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAttacker
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToLastOrderedCharacter
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly
, Barotrauma.Abilities.CharacterAbilityApprenticeship
, Barotrauma.Abilities.CharacterAbilityAtmosMachine
, Barotrauma.Abilities.CharacterAbilityBountyHunter
, Barotrauma.Abilities.CharacterAbilityByTheBook
, Barotrauma.Abilities.CharacterAbilityGainSimultaneousSkill
, Barotrauma.Abilities.CharacterAbilityGiveAffliction
, Barotrauma.Abilities.CharacterAbilityGiveMoney
, Barotrauma.Abilities.CharacterAbilityGivePermanentStat
, Barotrauma.Abilities.CharacterAbilityIncreaseSkill
, Barotrauma.Abilities.CharacterAbilityInsurancePolicy
, Barotrauma.Abilities.CharacterAbilityModifyAffliction
, Barotrauma.Abilities.CharacterAbilityModifyAttackData
, Barotrauma.Abilities.CharacterAbilityModifyValue
, Barotrauma.Abilities.CharacterAbilityMultitasker
, Barotrauma.Abilities.CharacterAbilityPutItem
, Barotrauma.Abilities.CharacterAbilityRegenerateLoot
, Barotrauma.Abilities.CharacterAbilityResetPermanentStat
, Barotrauma.Abilities.CharacterAbilitySpawnItemsToContainer
, Barotrauma.Abilities.CharacterAbilityTandemFire
- ApplyEffectSpecific()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
- ApplyFlowForces()
: Barotrauma.Hull
- ApplyForce()
: Barotrauma.PhysicsBody
, Barotrauma.Submarine
, Barotrauma.SubmarineBody
- ApplyHealthData()
: Barotrauma.CharacterCampaignData
, Barotrauma.CharacterInfo
- ApplyLinearImpulse()
: Barotrauma.PhysicsBody
- ApplyMovementLimits()
: Barotrauma.Character
- ApplyOrderData()
: Barotrauma.CharacterCampaignData
, Barotrauma.CharacterInfo
- ApplyPose()
: Barotrauma.AnimController
- ApplySkillGain()
: Barotrauma.CharacterInfo
- ApplyStatusEffect()
: Barotrauma.Affliction
, Barotrauma.Item
- ApplyStatusEffectEventData()
: Barotrauma.Item.ApplyStatusEffectEventData
- ApplyStatusEffects()
: Barotrauma.Affliction
, Barotrauma.Character
, Barotrauma.Item
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.LevelTrigger
, Barotrauma.Limb
- ApplyStealingReputationLoss()
: Barotrauma.HumanAIController
- ApplyTagsToHulls()
: Barotrauma.EventAction
- ApplyTemporarySpeedLimits()
: Barotrauma.Character
- ApplyTestPose()
: Barotrauma.AnimController
- ApplyTorque()
: Barotrauma.PhysicsBody
- ApplyTreatment()
: Barotrauma.Item
- ApplyUpgrades()
: Barotrauma.UpgradeManager
- ApplyVariantScale()
: Barotrauma.RagdollParams
- ApplyWalletData()
: Barotrauma.CharacterCampaignData
- ApplyWaterForces()
: Barotrauma.PhysicsBody
- ArithmeticComponent()
: Barotrauma.Items.Components.ArithmeticComponent
- ArtifactEvent()
: Barotrauma.ArtifactEvent
- AskToRecalculateHullSafety()
: Barotrauma.HumanAIController
- AssertCondition()
: Barotrauma.ContentPackage
- AssignBotJobs()
: Barotrauma.Networking.GameServer
- AssignCampaignInteractionType()
: Barotrauma.Item
- AssignClientCharacterInfos()
: Barotrauma.MultiPlayerCampaign
- AssignJobs()
: Barotrauma.Networking.GameServer
- AssignMaxId()
: Barotrauma.IdRemap
- AssignNPCMenuInteraction()
: Barotrauma.CampaignMode
- AssignOnClientRequestExecute()
: Barotrauma.LuaGame
- AssignOnExecute()
: Barotrauma.LuaGame
- AssignTeamIDs()
: Barotrauma.PvPMode
- Attach()
: Barotrauma.Items.Components.Rope
- AttachDebugger()
: Barotrauma.LuaCsSetup
- AttachHuskAppendage()
: Barotrauma.AfflictionHusk
- AttachToWall()
: Barotrauma.Items.Components.Holdable
- Attack()
: Barotrauma.Attack
- AttackEventData()
: Barotrauma.IDamageable.AttackEventData
- AttackParams()
: Barotrauma.RagdollParams.AttackParams
- AttackResult()
: Barotrauma.AttackResult
- AttemptBallastFloraInfection()
: Barotrauma.Submarine
- Attributes()
: Barotrauma.ContentXElement
- AutomaticMission()
: Barotrauma.FactionPrefab.AutomaticMission
- AutonomousObjective()
: Barotrauma.AutonomousObjective
- AutoOrient()
: Barotrauma.Gap