- p -
- PacketsPerUpdate
: Barotrauma.Networking.FileSender.FileTransferOut
- Padding
: Barotrauma.Items.Components.ItemLabel
- Parent
: Barotrauma.ContentXElement
, Barotrauma.Items.Components.ItemComponent
- ParentBranch
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ParentInventory
: Barotrauma.Item
- ParentObjectiveId
: Barotrauma.EventObjectiveAction
, Barotrauma.MessageBoxAction
- ParentPrefab
: Barotrauma.CharacterPrefab
, Barotrauma.IImplementsVariants< T >
, Barotrauma.ItemPrefab
- ParentSet
: Barotrauma.Event
- ParsedAfflictionIdentifiers
: Barotrauma.DamageModifier
- ParsedAfflictionTypes
: Barotrauma.DamageModifier
- Particle
: Barotrauma.CharacterParams.ParticleParams
- ParticleAmount
: Barotrauma.CharacterParams.ParticleParams
- ParticlesPerSecond
: Barotrauma.CharacterParams.ParticleParams
- Path
: Barotrauma.EditableParams
- PathFinder
: Barotrauma.IndoorsSteeringManager
- PathFinderPriority
: Barotrauma.CharacterParams
- PathHasStairs
: Barotrauma.IndoorsSteeringManager
- PathPoints
: Barotrauma.Level
- PathSteering
: Barotrauma.AIObjective
, Barotrauma.HumanAIController
- PatrolDry
: Barotrauma.CharacterParams.AIParams
- PatrolFlooded
: Barotrauma.CharacterParams.AIParams
- Paused
: Barotrauma.GameMode
, Barotrauma.LuaGame
, Barotrauma.MultiPlayerCampaign
- Peer
: Barotrauma.LuaGame
- PendingGrainEffectStrength
: Barotrauma.Affliction
- PendingItemSwap
: Barotrauma.Item
- Penetration
: Barotrauma.Attack
, Barotrauma.Items.Components.RangedWeapon
- PerformanceCounter
: Barotrauma.LuaCsSetup
- PeriodicEffects
: Barotrauma.AfflictionPrefab
- PersonalityTrait
: Barotrauma.CharacterInfo
- PetBehavior
: Barotrauma.EnemyAIController
- PhysEnabled
: Barotrauma.PhysicsBody
- PhysicsBody
: Barotrauma.Items.Components.TriggerComponent
, Barotrauma.LevelObject
, Barotrauma.LevelTrigger
, Barotrauma.Submarine
- PhysicsBodyActive
: Barotrauma.Item
- PhysicsBodyElement
: Barotrauma.LevelObjectPrefab
- PhysicsBodyTriggerIndex
: Barotrauma.LevelObjectPrefab
- Picker
: Barotrauma.Items.Components.Pickable
, Barotrauma.WearableSprite
- PickingDone
: Barotrauma.Items.Components.Pickable
- PickingItem
: Barotrauma.Character
- PickingMsg
: Barotrauma.Items.Components.ItemComponent
- PickingTime
: Barotrauma.Items.Components.ItemComponent
- PickKey
: Barotrauma.Items.Components.ItemComponent
- Placement
: Barotrauma.BeaconStationInfo
- Platform
: Barotrauma.StructurePrefab
- PlayForce
: Barotrauma.PetBehavior
- PlayNoiseLoopInOutpostLevel
: Barotrauma.LevelGenerationParams
- PlayStyle
: Barotrauma.Networking.ServerSettings
- PlayTimer
: Barotrauma.PetBehavior
- PluginPackageManager
: Barotrauma.LuaCsSetup
- PluginsInitialized
: CsPackageManager
- PluginsLoaded
: CsPackageManager
- PluginsPreInit
: CsPackageManager
- PoisonImmunity
: Barotrauma.CharacterParams.HealthParams
- PoisonVulnerability
: Barotrauma.Character
, Barotrauma.CharacterParams.HealthParams
- Port
: Barotrauma.Networking.GameServer
, Barotrauma.Networking.LidgrenEndpoint
- Portrait
: Barotrauma.CharacterInfo
- PortraitId
: Barotrauma.Location
- Position
: Barotrauma.Camera
, Barotrauma.Character
, Barotrauma.Entity
, Barotrauma.FireSource
, Barotrauma.IO.FileStream
, Barotrauma.ISpatialEntity
, Barotrauma.Item
, Barotrauma.Items.Components.LimbPos
, Barotrauma.Level.PathPoint
, Barotrauma.Limb
, Barotrauma.MapEntity
, Barotrauma.OrderTarget
, Barotrauma.PhysicsBody
, Barotrauma.PosInfo
, Barotrauma.Submarine
, Barotrauma.SubmarineBody
, Barotrauma.WallSection
, TeleportAction
- PositionBuffer
: Barotrauma.SubmarineBody
- PositionsOfInterest
: Barotrauma.Level
- PositionUpdateInterval
: Barotrauma.Item
- PositionX
: Barotrauma.Item
- PositionY
: Barotrauma.Item
- PosToMaintain
: Barotrauma.Items.Components.Steering
- PowerConnections
: Barotrauma.Items.Components.PowerTransfer
- PowerConsumption
: Barotrauma.Items.Components.Powered
- PoweredByTinkering
: Barotrauma.Items.Components.Powered
- PoweredList
: Barotrauma.Items.Components.Powered
- PoweredUpdateInterval
: Barotrauma.LuaGame
- PowerLoad
: Barotrauma.Items.Components.PowerTransfer
- PowerOn
: Barotrauma.Items.Components.Reactor
- PredictedState
: Barotrauma.Items.Components.Door
- Prefab
: Barotrauma.CharacterInfo
, Barotrauma.Event
, Barotrauma.Faction
, Barotrauma.Item
, Barotrauma.Job
, Barotrauma.MedicalClinic.NetAffliction
, Barotrauma.Structure
, Barotrauma.TraitorEvent
- Prefabs
: Barotrauma.BallastFloraFile
, Barotrauma.CaveGenerationParametersFile
, Barotrauma.CorpsesFile
, Barotrauma.EventManagerSettingsFile
, Barotrauma.FactionsFile
, Barotrauma.GenericPrefabFile< T >
, Barotrauma.ItemAssemblyFile
, Barotrauma.ItemFile
, Barotrauma.LevelObjectPrefabsFile
, Barotrauma.LocationTypesFile
, Barotrauma.MissionsFile
, Barotrauma.NPCPersonalityTraitsFile
, Barotrauma.NPCSetsFile
, Barotrauma.OutpostConfigFile
, Barotrauma.RuinConfigFile
, Barotrauma.SlideshowsFile
, Barotrauma.StartItemsFile
, Barotrauma.StructureFile
, Barotrauma.TalentsFile
, Barotrauma.TalentTreesFile
, Barotrauma.TutorialsFile
, Barotrauma.UpgradeModulesFile
, Barotrauma.WreckAIConfigFile
- PreferredContainers
: Barotrauma.ItemPrefab
- PreferredDifficulty
: Barotrauma.OutpostGenerationParams
- PreferredOutpostModuleTypes
: Barotrauma.HumanPrefab
- Preset
: Barotrauma.GameMode
- Pressure
: Barotrauma.AfflictionPrefab
, Barotrauma.Hull
- PressureAffliction
: Barotrauma.CharacterHealth
- PressureDistributionSpeed
: Barotrauma.Gap
- PressureKillDelay
: Barotrauma.CharacterHealth
- PressureProtection
: Barotrauma.Character
- PressureTimer
: Barotrauma.Character
- PreventExecution
: Barotrauma.LuaCsHook.ParameterTable
- PreviousState
: Barotrauma.EnemyAIController
- PrevNode
: Barotrauma.SteeringPath
- PrevPosition
: Barotrauma.PhysicsBody
- Price
: Barotrauma.PriceInfo
, Barotrauma.SubmarineInfo
- PriceModifier
: Barotrauma.Location.StoreInfo
- PriceMultiplier
: Barotrauma.JobPrefab
, Barotrauma.Location
- PrimaryIsLoaded
: Barotrauma.FallbackLString
- PrimarySkill
: Barotrauma.Job
, Barotrauma.JobPrefab
- PrioritizedItem
: Barotrauma.AIObjectiveRepairItems
- PrioritizeIfSubObjectivesActive
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
- PrioritizeSubCenter
: Barotrauma.CharacterParams.TargetParams
- Priority
: Barotrauma.AIObjective
, Barotrauma.AITargetMemory
, Barotrauma.Attack
, Barotrauma.CharacterParams.TargetParams
, Barotrauma.CheckOrderAction
, Barotrauma.Items.Components.PowerContainer
, Barotrauma.Items.Components.Powered
, Barotrauma.Items.Components.Reactor
, Barotrauma.Items.Components.RelayComponent
, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- PriorityFearIncrement
: Barotrauma.EnemyAIController
- PriorityModifier
: Barotrauma.AIObjective
- Prismatic
: Barotrauma.Items.Components.Projectile
- Probability
: Barotrauma.Affliction
, Barotrauma.EventSet.SubEventPrefab
, Barotrauma.StatusEffect.AITrigger
- ProbabilityBased
: Barotrauma.SkillCheckAction
- ProbabilityMultiplier
: Barotrauma.DamageModifier
- Progress
: Barotrauma.Networking.FileSender.FileTransferOut
- ProjectileCount
: Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.Turret
- ProjectilePullForce
: Barotrauma.Items.Components.Rope
- PropellerPos
: Barotrauma.Items.Components.Engine
- PropulsionSpeedMultiplier
: Barotrauma.Character
- PullJointEnabled
: Barotrauma.Limb
- PullJointLocalAnchorA
: Barotrauma.Limb
- PullJointMaxForce
: Barotrauma.Limb
- PullJointWorldAnchorA
: Barotrauma.Limb
- PullJointWorldAnchorB
: Barotrauma.Limb
- PullPos
: Barotrauma.RagdollParams.LimbParams
- PulseAmount
: Barotrauma.Items.Components.LightComponent
- PulseFrequency
: Barotrauma.Items.Components.LightComponent
- PurchasedHullRepairs
: Barotrauma.CampaignMode
, Barotrauma.MultiPlayerCampaign
- PurchasedItemRepairs
: Barotrauma.CampaignMode
, Barotrauma.MultiPlayerCampaign
- PurchasedItems
: Barotrauma.CargoManager
- PurchasedLostShuttles
: Barotrauma.CampaignMode
, Barotrauma.MultiPlayerCampaign
- PurchasedNewSwap
: Barotrauma.Item
- Pusher
: Barotrauma.Items.Components.Holdable