- d -
- Damage
: Barotrauma.Character.Attacker
- damage
: Barotrauma.WallSection
- damagedSpriteParams
: Barotrauma.RagdollParams.LimbParams
- DamageEffect
: Barotrauma.GameScreen
- DamageEffectColor
: Barotrauma.Submarine
- DamageEffectCutoff
: Barotrauma.Submarine
- DamageEmitters
: Barotrauma.CharacterParams
- DamageOverlay
: Barotrauma.CharacterHealth.DamageOverlayPrefab
- DamageOverlayAlpha
: Barotrauma.AfflictionPrefab
- DamageParticles
: Barotrauma.AfflictionPrefab
- DamagePerSecond
: Barotrauma.Affliction
- DamagePerSecondTimer
: Barotrauma.Affliction
- DamageRange
: Barotrauma.DamageSound
- DamageSkillMultiplier
: Barotrauma.CPRSettings
- DamageSkillThreshold
: Barotrauma.CPRSettings
- DamageSoundPrefabs
: Barotrauma.DamageSound
- DamageSource
: Barotrauma.CauseOfDeath
- DamageType
: Barotrauma.AfflictionPrefab
, Barotrauma.DamageSound
- DamageVisualizationTimer
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- DangerLevel
: Barotrauma.TraitorEventPrefab
- Data
: Barotrauma.GUITextBlock.ClickableArea
- data
: Barotrauma.Widget
- DataBuffer
: Barotrauma.Networking.FileReceiver.FileTransferIn
- DataBufferSize
: Barotrauma.Networking.FileReceiver.FileTransferIn
- DataRewards
: Barotrauma.MissionPrefab
- deathAnimTimer
: Barotrauma.AnimController
- DebugAI
: Barotrauma.HumanAIController
- DebugDraw
: Barotrauma.GameMain
- DebugDrawInteract
: Barotrauma.Character
- DebugLos
: Barotrauma.Lights.LightManager
- DebugRefPos
: Barotrauma.Limb
- DebugTargetPos
: Barotrauma.Limb
- DebugWiringEnabledUntil
: Barotrauma.Items.Components.ConnectionPanel
- DebugWiringMode
: Barotrauma.Items.Components.ConnectionPanel
- DecimalCount
: Editable
- DecorativeSpriteBehavior
: Barotrauma.ContainedItemSprite
- DecorativeSpriteGroups
: Barotrauma.StructurePrefab
- decorativeSpriteParams
: Barotrauma.RagdollParams.LimbParams
- DecorativeSprites
: Barotrauma.StructurePrefab
- DefaultAimAssist
: Barotrauma.GameSettings.Config
- DefaultAllDevicesSpecifier
: OpenAL.Alc
- DefaultAmount
: Barotrauma.PriceInfo
- DefaultAngularDamping
: Barotrauma.PhysicsBody
- DefaultBufferSize
: Barotrauma.WaterRenderer
- DefaultCommonness
: Barotrauma.EventSet
- DefaultDeviceSpecifier
: OpenAL.Alc
- DefaultEventThreshold
: Barotrauma.EventManagerSettings
- DefaultFaceTint
: Barotrauma.CharacterHealth
- DefaultGainDb
: Barotrauma.Sounds.BiQuad
- DefaultIndoorsBufferSize
: Barotrauma.WaterRenderer
- DefaultInteractDistance
: Barotrauma.ItemPrefab
- DefaultItem
: Barotrauma.FabricationRecipe.RequiredItem
- DefaultModVersion
: Barotrauma.ContentPackage
- DefaultQ
: Barotrauma.Sounds.BiQuad
- DefaultReach
: Barotrauma.AIObjectiveGetItem
- DefaultRealWorldCrushDepth
: Barotrauma.Level
- DefaultSonarRange
: Barotrauma.Items.Components.Sonar
- DefaultTickRate
: Barotrauma.Networking.ServerSettings
- DefaultValue
: Barotrauma.Serialize
- DeformableSprite
: Barotrauma.BackgroundCreaturePrefab
- deformSpriteParams
: Barotrauma.RagdollParams.LimbParams
- Delay
: Barotrauma.DelayedListElement
- delayedCorrectionCoroutine
: Barotrauma.Items.Components.ItemComponent
- DelayList
: Barotrauma.DelayedEffect
- DelayWhenCrewAway
: Barotrauma.EventSet
- deleted
: Voronoi2.Halfedge
- Delivered
: Barotrauma.PurchasedItem
- depth
: Barotrauma.Sprite
- Description
: Barotrauma.Biome
, Barotrauma.GameModePreset
, Barotrauma.JobPrefab
, Barotrauma.LocationType
- description
: Barotrauma.Mission
- Description
: Barotrauma.MissionPrefab
, Barotrauma.Networking.PermissionPreset
, Barotrauma.Serialize
- Descriptions
: Barotrauma.AfflictionPrefab
- descriptionWithoutReward
: Barotrauma.Mission
- DeselectAfterMessage
: Barotrauma.GUITextBox
- DeviceSpecifier
: OpenAL.Alc
- DevMode
: Barotrauma.GameMain
- DevSandbox
: Barotrauma.GameModePreset
- Difficulty
: Barotrauma.CampaignSetupUI.CampaignSettingElements
, Barotrauma.LevelData
, Barotrauma.LocationConnection
, Barotrauma.MissionPrefab
- Dimensions
: Barotrauma.JobPrefab.OutfitPreview
- dir
: Barotrauma.Ragdoll
- Direction
: Barotrauma.CharacterStateInfo
, OpenAL.Al
- DirtColor
: Barotrauma.BackgroundSection
- DisableBotConversations
: Barotrauma.TutorialPrefab
- DisableControls
: Barotrauma.Character
- DisableCrewAI
: Barotrauma.HumanAIController
- Disabled
: Barotrauma.VisualSlot
- disabledColor
: Barotrauma.GUIComponent
- DisabledColor
: Barotrauma.GUIComponentStyle
- disableDisconnectCharacter
: Barotrauma.LuaGame
- DisabledRequiredItems
: Barotrauma.Items.Components.ItemComponent
- DisabledTextColor
: Barotrauma.GUIComponentStyle
- DisableEnemyAI
: Barotrauma.EnemyAIController
- DisableErrorGUIOverlay
: Barotrauma.LuaCsSetupConfig
- DisableGlobalSpamList
: Barotrauma.GameSettings.Config
- DisableHealthWindow
: Barotrauma.Character
- DisableHullRechecks
: Barotrauma.Gap
- DisableInGameHints
: Barotrauma.GameSettings.Config
- DisableInHuntingGrounds
: Barotrauma.EventSet
- disableSpamFilter
: Barotrauma.LuaGame
- DisableVoiceChatFilters
: Barotrauma.GameSettings.Config.AudioSettings
- DisallowBetweenOtherFactionOutposts
: Barotrauma.FactionPrefab.AutomaticMission
- DisallowedAdjacentLocations
: Barotrauma.LocationTypeChange
- DisallowedProximity
: Barotrauma.LocationTypeChange
- DisallowedUpgradeSet
: Barotrauma.MapEntity
- DisallowLocationTypeChanges
: Barotrauma.Location
- DiscardId
: Barotrauma.IdRemap
- DisconnectedFromRoot
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- DisconnectedWires
: Barotrauma.Items.Components.ConnectionPanel
- DismissalIdentifier
: Barotrauma.OrderPrefab
- DisplayedVitality
: Barotrauma.CharacterHealth
- DisplayEntities
: Barotrauma.ItemAssemblyPrefab
- DisplayInLoadingScreens
: Barotrauma.GUIMessageBox
- DisplayMode
: Barotrauma.GameSettings.Config.GraphicsSettings
- DisplayName
: Barotrauma.Biome
, Barotrauma.Items.Components.Connection
, Barotrauma.Networking.PermissionPreset
, Barotrauma.NPCPersonalityTrait
- DisplaySeparateBalances
: Barotrauma.CampaignUI.PlayerBalanceElement
- Disposed
: Barotrauma.BallastFloraPrefab
- disposed
: Barotrauma.Sounds.Sound
- Distance
: Barotrauma.CachedDistance
- distanceField
: Barotrauma.Level
- distances
: Barotrauma.PathNode
- DistortionScale
: Barotrauma.WaterRenderer
- DistortionStrength
: Barotrauma.WaterRenderer
- DistortStrengthX
: Barotrauma.WaterVertexData
- DistortStrengthY
: Barotrauma.WaterVertexData
- DivingSuitWarningShown
: Barotrauma.CampaignMode
- doc
: Barotrauma.EditableParams
- DockingSources
: Barotrauma.Items.Components.Steering
- DoesDamage
: Voronoi2.VoronoiCell
- dontFollowCursor
: Barotrauma.Character
- DormantThreshold
: Barotrauma.AfflictionPrefabHusk
- doubleClickedItems
: Barotrauma.Inventory
- DragArea
: Barotrauma.GUIDragHandle
- DraggableIndicator
: Barotrauma.Inventory
- DraggedItemPrefab
: Barotrauma.SubEditorScreen
- DraggedOrderPrefab
: Barotrauma.CrewManager
- DraggingInventory
: Barotrauma.Inventory
- DraggingItems
: Barotrauma.Inventory
- DraggingPosition
: Barotrauma.GUIMessageBox
- DraggingSlot
: Barotrauma.Inventory
- DragOrder
: Barotrauma.CrewManager
- DrawDepthOffset
: Barotrauma.Item
- DrawOffset
: Barotrauma.Map
, Barotrauma.VisualSlot
- DrawTarget
: Barotrauma.EditorImage
- DrawWhenEquipped
: Barotrauma.Inventory
- DuckVolume
: Barotrauma.BackgroundMusic
- DummyID
: Barotrauma.Entity
- Duration
: Barotrauma.Affliction
, Barotrauma.AfflictionPrefab
, Barotrauma.StatusEffect
- DurationList
: Barotrauma.StatusEffect
- DynamicRangeCompressionEnabled
: Barotrauma.GameSettings.Config.AudioSettings