- f -
- F
: Barotrauma.PathNode
- FabricationLimitMin
: Barotrauma.FabricationRecipe
- FaceAttachmentIndex
: Barotrauma.CharacterInfo.HeadInfo
, Barotrauma.MultiplayerPreferences
- FacialHairColor
: Barotrauma.CharacterInfo.HeadInfo
, Barotrauma.Items.Components.IdCard.OwnerAppearance
, Barotrauma.MultiplayerPreferences
- FacialHairColors
: Barotrauma.CharacterInfo
- Faction
: Barotrauma.EventPrefab
, Barotrauma.EventSet
, Barotrauma.EventSet.SubEventPrefab
, Barotrauma.Reputation
- factionId
: Barotrauma.CharacterInfo
- FactionIdentifier
: Barotrauma.MissionPrefab.ReputationReward
- FactionMetadata
: Barotrauma.GUI.DebugDrawMetaData
- FadeIn
: Barotrauma.BrokenItemSprite
- FadeInDelay
: Barotrauma.SlideshowPrefab.Slide
- FadeInTime
: Barotrauma.DecalPrefab
- FadeOut
: Barotrauma.CameraTransition
- FadeOutTime
: Barotrauma.CrewManager.ActiveOrder
, Barotrauma.DecalPrefab
, Barotrauma.OrderPrefab
- FadeTimer
: Barotrauma.HUDProgressBar
, Barotrauma.Items.Components.SonarBlip
- failed
: Barotrauma.Mission
- FailedCampaignSubs
: Barotrauma.NetLobbyScreen
- FailedOwnedSubs
: Barotrauma.NetLobbyScreen
- FailedSelectedShuttle
: Barotrauma.NetLobbyScreen
- FailedSelectedSub
: Barotrauma.NetLobbyScreen
- Failure
: Barotrauma.BinaryOptionAction
, Barotrauma.EnumCoroutineStatus
- FailureMessage
: Barotrauma.MissionPrefab
- FakeBrokenTimer
: Barotrauma.Items.Components.Repairable
- FallBackState
: Barotrauma.GUIComponentStyle
- FallBackTextTag
: Editable
- False
: OpenAL.Al
, OpenAL.Alc
- File
: Barotrauma.CharacterParams
, Barotrauma.VideoPlayer.VideoSettings
- FileListFileName
: Barotrauma.ContentPackage
- Filename
: Barotrauma.LoadingScreen.PendingSplashScreen
, Barotrauma.RoundSound
, Barotrauma.Sounds.Sound
- FileReceiver
: Barotrauma.Networking.GameClient
- FindStolenItemsProbability
: Barotrauma.AIObjectiveCheckStolenItems
- FinishedEvents
: Barotrauma.LevelData
- FireSize
: Barotrauma.StatusEffect
- firstRead
: Barotrauma.Networking.VoipQueue
- FirstTimeCsWarning
: Barotrauma.LuaCsSetupConfig
- Flags
: Barotrauma.NPCConversation
- flashColor
: Barotrauma.GUIComponent
- flashDuration
: Barotrauma.GUIComponent
- flashTimer
: Barotrauma.GUIComponent
- flipFiringOffset
: Barotrauma.Items.Components.Turret
- flippedX
: Barotrauma.MapEntity
- FloatValue
: Barotrauma.PropertyConditional
- floorFixture
: Barotrauma.Ragdoll
- floorNormal
: Barotrauma.Ragdoll
- floorY
: Barotrauma.Ragdoll
- focusedItem
: Barotrauma.Character
- FollowSub
: Barotrauma.Camera
- Font
: Barotrauma.GUIComponentStyle
, Barotrauma.Steam.WorkshopMenu.BBWord
- ForbiddenAmmunition
: Barotrauma.WreckAIConfig
- ForceAtDiscoveredNr
: Barotrauma.EventSet
- ForceAtVisitedNr
: Barotrauma.EventSet
- ForceCsScripting
: Barotrauma.LuaCsSetupConfig
- ForcedDifficulty
: Barotrauma.Level
- ForceIntensityTrack
: Barotrauma.BackgroundMusic
- ForceLocalVoice
: Barotrauma.LuaGame
- ForceLocationName
: Barotrauma.LocationType
- forceNotStanding
: Barotrauma.Ragdoll
- ForceOnLimbIndices
: Barotrauma.Attack
- ForceOutpostGenerationParams
: Barotrauma.LevelData
- ForceRefreshVisibleObjects
: Barotrauma.LevelObjectManager
- ForceShowPlusMinusButtons
: Editable
- forceStanding
: Barotrauma.Ragdoll
- ForceTooltipRefresh
: Barotrauma.Inventory.SlotReference
- ForceUpperCase
: Barotrauma.GUIComponentStyle
, Barotrauma.ScalableFont
- ForceVoice
: Barotrauma.LuaGame
- FormatMono16
: OpenAL.Al
- FormatMono8
: OpenAL.Al
- FormatStereo16
: OpenAL.Al
- FormatStereo8
: OpenAL.Al
- frame
: Barotrauma.GUIButton
- FrameLimit
: Barotrauma.GameSettings.Config.GraphicsSettings
- FreeCamMoveSpeed
: Barotrauma.Camera
- FreezeBlinkState
: Barotrauma.Limb
- FreezeDurationWhenCrewAway
: Barotrauma.EventManagerSettings
- Frequency
: OpenAL.Al
, OpenAL.Alc
- frequencyMultiplier
: Barotrauma.Sounds.SoundChannel
- FrequencyMultiplierRange
: Barotrauma.RoundSound
- Function
: Barotrauma.LocationTypeChange.Requirement