- l -
- Label
: Barotrauma.ContextMenuOption
- Ladders
: Barotrauma.WayPoint
- LadderWaypointInterval
: Barotrauma.WayPoint
- Language
: Barotrauma.GameSettings.Config
, Barotrauma.Networking.Client
, Barotrauma.NPCConversationCollection
- language
: Barotrauma.RichString
- Language
: Barotrauma.TextPack
- LastActiveTime
: Barotrauma.Items.Components.Repairable
- LastAttackSoundTime
: Barotrauma.Limb
- LastBrokenTiledSpriteGameVersion
: Barotrauma.Sprite
- LastControlled
: Barotrauma.CharacterInfo
- LastDamage
: Barotrauma.Character
- LastDamageSource
: Barotrauma.Character
- LastEnqueueAudio
: Barotrauma.Networking.VoipCapture
- LastID
: Barotrauma.Networking.ChatMessage
- LastImpactSoundTime
: Barotrauma.Item
- LastModifiedTime
: Barotrauma.SubmarineInfo
- LastNetworkUpdateID
: Barotrauma.Character
- LastProcessedID
: Barotrauma.Character
- lastRecvPositionUpdateTime
: Barotrauma.Character
- LastSentEntityEventID
: Barotrauma.Networking.GameClient
- LastTypeChangeMessage
: Barotrauma.Location
- Latchers
: Barotrauma.Character
- LateCampaignJoin
: Barotrauma.Networking.GameClient
- Launcher
: Barotrauma.Items.Components.Projectile
- LaunchSub
: Barotrauma.Items.Components.Projectile
- LeftBehindDockingPortIDs
: Barotrauma.SubmarineInfo
- LeftVisible
: Barotrauma.PanelAnimator
- Length
: Barotrauma.Items.Components.ElectricalDischarger.Node
, Barotrauma.Items.Components.Wire.WireSection
, Barotrauma.Networking.SteamP2POwnerPeer.RemotePeer.UnauthedMessage
- level
: Barotrauma.LevelWall
, Barotrauma.Mission
- Level
: Barotrauma.SkillRequirementHint
- LevelData
: Barotrauma.Level
- LevelEditorScreen
: Barotrauma.GameMain
- LevelParams
: Barotrauma.LevelGenerationParams
, Barotrauma.TutorialPrefab
- LevelSeed
: Barotrauma.TutorialPrefab
- LevelTransitionTimeOut
: Barotrauma.Networking.GameClient
- LevelTriggerElements
: Barotrauma.LevelObjectPrefab
- LevelType
: Barotrauma.EventSet
, Barotrauma.FactionPrefab.AutomaticMission
- levitatingCollider
: Barotrauma.Ragdoll
- LifeTime
: Barotrauma.DecalPrefab
- LightingEnabled
: Barotrauma.Lights.LightManager
- LightManager
: Barotrauma.GameMain
- LightMapScale
: Barotrauma.GameSettings.Config.GraphicsSettings
- Lights
: Barotrauma.Structure
- LightSpriteEffect
: Barotrauma.Lights.LightSource
- LimbA
: Barotrauma.LimbJoint
- LimbJoints
: Barotrauma.Ragdoll
- LimbSpecific
: Barotrauma.AfflictionPrefab
- Line
: Barotrauma.NPCConversation
- LinearDistance
: OpenAL.Al
- LinearDistanceClamped
: OpenAL.Al
- LinkedTextBlock
: ObjectiveManager.Segment
- linkedTo
: Barotrauma.MapEntity
- linkedToID
: Barotrauma.MapEntity
- linkedWidget
: Barotrauma.Widget
- List
: Barotrauma.AITarget
, Barotrauma.GameModePreset
, Barotrauma.Lights.ConvexHullList
, Barotrauma.Networking.PermissionPreset
- ListenIPAddress
: Barotrauma.Networking.ServerSettings
- Load
: Barotrauma.Items.Components.GridInfo
- LoadAsynchronously
: Barotrauma.GUIImage
- loaded
: Barotrauma.RichString
- LoadedWires
: Barotrauma.Items.Components.Connection
- LoadException
: Barotrauma.RoundSummaryScreen
- LoadGame
: Barotrauma.CampaignSetupUI
- loadGameButton
: Barotrauma.CampaignSetupUI
- loadingAsync
: Barotrauma.Sprite
- LoadState
: Barotrauma.LoadingScreen
- Lobby
: Barotrauma.SteamP2PServerProvider.DataSource
- local
: Barotrauma.ChatBox.ChatKeyStates
- LocalModsDir
: Barotrauma.ContentPackage
- localRemovedBans
: Barotrauma.Networking.BanList
- Location
: Barotrauma.Reputation
- Locations
: Barotrauma.Mission
- LocationTypeChangeCooldown
: Barotrauma.Location
- LocationTypeChangeOnCompleted
: Barotrauma.MissionPrefab
- LocationTypeIdentifiers
: Barotrauma.EventSet
- Locked
: Barotrauma.Inventory
, Barotrauma.LocationConnection
- LockEditing
: Barotrauma.SerializableEntityEditor
- LockX
: Barotrauma.Submarine
- LogFrame
: Barotrauma.Networking.ServerLog
- LogicalOperator
: Barotrauma.ConditionalSprite
- Loop
: Barotrauma.Items.Components.ItemSound
- Looping
: OpenAL.Al
- LosAlpha
: Barotrauma.Lights.LightManager
- LosEnabled
: Barotrauma.Lights.LightManager
- LosFadeIn
: Barotrauma.CameraTransition
- LosMode
: Barotrauma.GameSettings.Config.GraphicsSettings
, Barotrauma.Lights.LightManager
- LowestOrderPriority
: Barotrauma.AIObjectiveManager
- LowOxygenPercentage
: Barotrauma.Items.Components.OxygenDetector
- LowOxygenThreshold
: Barotrauma.CharacterHealth
- LuaCs
: Barotrauma.GameMain
- LuaSetupFile
: Barotrauma.LuaCsSetup