Here is a list of all class members with links to the classes they belong to:
- h -
- HairColor
: Barotrauma.CharacterInfo.HeadInfo
- HairColors
: Barotrauma.CharacterInfo
- HairElement
: Barotrauma.CharacterInfo.HeadInfo
- HairIndex
: Barotrauma.CharacterInfo.HeadInfo
- Hairs
: Barotrauma.CharacterInfo
- HairWithHatElement
: Barotrauma.CharacterInfo.HeadInfo
- Halfedge()
: Voronoi2.Halfedge
- HandClampY
: Barotrauma.HumanGroundedParams
- HandCycleSpeed
: Barotrauma.HumanSwimParams
- HandIK()
: Barotrauma.AnimController
- HandIKStrength
: Barotrauma.AnimationParams
- HandleException()
: Barotrauma.LuaCsLogger
- HandleNonAllowed()
: Barotrauma.AIObjective
- HandlePlaceholders()
: Barotrauma.Abilities.CharacterAbilityGivePermanentStat
- handlePos
: Barotrauma.Items.Components.Holdable
- HandlerAttribute()
: Barotrauma.StructSerialization.HandlerAttribute
- HandleSpamFilter()
: Barotrauma.Networking.ChatMessage
- HandMoveAmount
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
- HandMoveOffset
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanoidAnimController
, Barotrauma.HumanSwimParams
- HandMoveStrength
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- Hang()
: Barotrauma.Ragdoll
- Happiness
: Barotrauma.PetBehavior
- HappinessDecreaseRate
: Barotrauma.PetBehavior
- HappyThreshold
: Barotrauma.PetBehavior
- HasAbilityFlag()
: Barotrauma.Character
- HasAccess()
: Barotrauma.Item
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.ItemComponent
- HasActiveObjective< T >()
: Barotrauma.AIObjectiveManager
- HasAnyErrors
: Barotrauma.ContentPackage
- HasAppropriateJob()
: Barotrauma.Order
, Barotrauma.OrderPrefab
- HasBallastFloraInHull
: Barotrauma.Item
- HasBeaconStation
: Barotrauma.LevelData
- HasBeenDetermined()
: Barotrauma.BinaryOptionAction
- HasBeenTuned
: Barotrauma.Items.Components.PowerContainer
- HasBody
: Barotrauma.Structure
- HasBots
: Barotrauma.CrewManager
- HasConditions
: Barotrauma.StatusEffect
- HasDamage
: Barotrauma.Structure
- HasDivingGear()
: Barotrauma.HumanAIController
- HasDivingMask()
: Barotrauma.HumanAIController
- HasDivingSuit()
: Barotrauma.HumanAIController
- HasElements
: Barotrauma.ContentXElement
- HasEquippedItem()
: Barotrauma.Character
- HasFlag()
: Barotrauma.Affliction
, Barotrauma.CharacterHealth
- Hash
: Barotrauma.ContentFile
, Barotrauma.ContentPackage
, Barotrauma.Networking.ServerContentPackage
- HashBytes
: Barotrauma.Networking.ServerContentPackage
- HashCode
: Barotrauma.Identifier
- HasHireableCharacters
: Barotrauma.LocationType
- HashlessFile()
: Barotrauma.HashlessFile
- HashMismatches()
: Barotrauma.ContentPackage
- HasHuntingGrounds
: Barotrauma.LevelData
- HasIdentifierOrTags()
: Barotrauma.Item
- HasInfo
: Barotrauma.CharacterParams
- HasIntegratedButtons
: Barotrauma.Items.Components.Door
- HasItem()
: Barotrauma.Character
, Barotrauma.HumanAIController
- HasItemData
: Barotrauma.CharacterCampaignData
- HasJob()
: Barotrauma.Character
- HasKickVoteFrom()
: Barotrauma.Networking.Client
- HasKickVoteFromSessionId()
: Barotrauma.Networking.Client
- HasLevelRequirements
: Barotrauma.TraitorEventPrefab
- HasMineralScanner
: Barotrauma.Items.Components.Sonar
- HasMissionRequirements
: Barotrauma.TraitorEventPrefab
- HasMultiplayerSyncedContent
: Barotrauma.ContentPackage
- HasMultipleLimbsOfSameType
: Barotrauma.Ragdoll
- HasNickname
: Barotrauma.CharacterInfo
- HasOptions
: Barotrauma.OrderPrefab
- HasOptionSpecificTargetItems
: Barotrauma.OrderPrefab
- HasOrder< T >()
: Barotrauma.AIObjectiveManager
- HasOrders()
: Barotrauma.AIObjectiveManager
- HasOutdoorsNodes
: Barotrauma.SteeringPath
- HasOutpost()
: Barotrauma.Location
, Barotrauma.LocationType
- HasOwnAttribute
: Barotrauma.NetSerializableProperties.CachedReflectedVariable
- HasPassword
: Barotrauma.Networking.ServerSettings
- HasPermission()
: Barotrauma.Networking.Client
- HasPermissions
: Barotrauma.Networking.Client
, Barotrauma.Networking.TempClient
- HasPower
: Barotrauma.Items.Components.Pump
- HasPowerToShoot()
: Barotrauma.Items.Components.Turret
- HasPreferredJob()
: Barotrauma.Order
, Barotrauma.OrderPrefab
- HasRecipeForItem()
: Barotrauma.Character
- HasReputationRequirements
: Barotrauma.TraitorEventPrefab
- HasRequiredAfflictions()
: Barotrauma.StatusEffect
- HasRequiredConditions()
: Barotrauma.StatusEffect
- HasRequiredContainedItems()
: Barotrauma.Items.Components.ItemComponent
- HasRequiredItems()
: Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.StatusEffect
- HasRequiredSkills()
: Barotrauma.Items.Components.ItemComponent
- HasSector()
: Barotrauma.AITarget
- HasSelectedAnotherSecondaryItem()
: Barotrauma.Character
- HasSelectedAnyItem
: Barotrauma.Character
- HasSpawned
: Barotrauma.CharacterCampaignData
, Barotrauma.Networking.Client
- HasSpecifierTags
: Barotrauma.CharacterInfo
- HasStoreAccessForItem()
: Barotrauma.Character
- HasSubCategory()
: Barotrauma.MapEntityPrefab
- HasSubContainers
: Barotrauma.Items.Components.ItemContainer
- HasTag()
: Barotrauma.CharacterParams.AIParams
, Barotrauma.Item
, Barotrauma.StatusEffect
, Barotrauma.SubmarineInfo
- HasTalent()
: Barotrauma.Character
- HasTalents()
: Barotrauma.Character
- HasTargetType()
: Barotrauma.StatusEffect
- HasTeamChange()
: Barotrauma.Character
- HasTreatments
: Barotrauma.AfflictionPrefab
- HasUnlockedAllTalents()
: Barotrauma.Character
- HasUnlockedStoreItem()
: Barotrauma.CargoManager
- HasUpgrade()
: Barotrauma.MapEntity
- HasValidPath()
: Barotrauma.AIController
- HasWindow
: Barotrauma.Items.Components.Door
- Head
: Barotrauma.CharacterInfo
- HeadAngle
: Barotrauma.AnimationParams
, Barotrauma.AnimController
, Barotrauma.Ragdoll
- HeadAngleInRadians
: Barotrauma.AnimationParams
- Header
: Barotrauma.MessageBoxAction
- Headers
: Barotrauma.Mission
, Barotrauma.MissionPrefab
- HeadInfo()
: Barotrauma.CharacterInfo.HeadInfo
- HeadInWater
: Barotrauma.Ragdoll
- HeadLeanAmount
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanoidAnimController
- HeadMoveForce
: Barotrauma.FishAnimController
, Barotrauma.FishGroundedParams
- HeadPosition
: Barotrauma.AnimController
, Barotrauma.GroundedMovementParams
, Barotrauma.Ragdoll
- HeadPreset()
: Barotrauma.CharacterInfo.HeadPreset
- HeadSprite
: Barotrauma.CharacterInfo
- HeadTorque
: Barotrauma.AnimationParams
, Barotrauma.FishAnimController
- HealableInMedicalClinic
: Barotrauma.AfflictionPrefab
- HealCostMultiplier
: Barotrauma.AfflictionPrefab
- HealFriendlyKarmaIncrease
: Barotrauma.KarmaManager
- Health
: Barotrauma.Character
, Barotrauma.CharacterParams
, Barotrauma.DestructibleLevelWall
, Barotrauma.IDamageable
, Barotrauma.Item
, Barotrauma.ItemPrefab
, Barotrauma.LevelObject
, Barotrauma.LevelObjectPrefab
, Barotrauma.Limb
, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
, Barotrauma.Structure
, Barotrauma.StructurePrefab
- HealthData
: Barotrauma.CharacterInfo
- HealthIndex
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- HealthMultiplier
: Barotrauma.Character
, Barotrauma.HumanPrefab
, Barotrauma.Item
- HealthMultiplierInMultiplayer
: Barotrauma.HumanPrefab
- HealthParams()
: Barotrauma.CharacterParams.HealthParams
- HealthPercentage
: Barotrauma.Character
, Barotrauma.CharacterHealth
, Barotrauma.Limb
- HealthRegenerationWhenEating
: Barotrauma.CharacterParams.HealthParams
- HealthUpdateInterval
: Barotrauma.Character
- HealthUpdatePending
: Barotrauma.Character
- healthUpdateTimer
: Barotrauma.Character
- Hearing
: Barotrauma.CharacterParams.AIParams
- Heartbeat()
: Barotrauma.Networking.ServerPeer.PendingClient
, Barotrauma.Networking.SteamP2PConnection
- Height
: Barotrauma.EventObjectiveAction
, Barotrauma.GameSettings.Config.GraphicsSettings
, Barotrauma.LevelGenerationParams
, Barotrauma.Map
, Barotrauma.MapGenerationParams
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
, Barotrauma.RagdollParams.LimbParams
- Held
: Barotrauma.Key
- HeldItems
: Barotrauma.Character
- Help
: Barotrauma.DebugConsole.Command
- HerpesThreshold
: Barotrauma.KarmaManager
- Hidden
: Barotrauma.Items.Components.Wire
, Barotrauma.Limb
, Barotrauma.Order
, Barotrauma.OrderPrefab
- HiddenInGame
: Barotrauma.Items.Components.Wire
, Barotrauma.MapEntity
- HiddenJob
: Barotrauma.JobPrefab
- HiddenMissionClasses
: Barotrauma.MissionPrefab
- HiddenOptions
: Barotrauma.Order
, Barotrauma.OrderPrefab
- HiddenSubPosition
: Barotrauma.Submarine
- HiddenSubs
: Barotrauma.Networking.ServerSettings
- HiddenSubStartPosition
: Barotrauma.Submarine
- Hide
: Barotrauma.RagdollParams.LimbParams
, Barotrauma.RelatedItem
- HideAndDisable()
: Barotrauma.Limb
, Barotrauma.Ragdoll
- HideCloseButton
: Barotrauma.MessageBoxAction
- HideConditionBar
: Barotrauma.ItemPrefab
- HideConditionInTooltip
: Barotrauma.ItemPrefab
- HideEntitySubcategories
: Barotrauma.LocationType
- HideFace
: Barotrauma.Character
- HideForNonTraitors
: Barotrauma.FabricationRecipe
- HideHUD
: Barotrauma.Items.Components.Controller
- HideIconAfterDelay
: Barotrauma.AfflictionPrefab
- HideIfEmpty
: Barotrauma.Inventory.ItemSlot
- HideInEditors
: Barotrauma.MapEntityPrefab
- HideInMenus
: Barotrauma.MapEntityPrefab
- HideInSonar
: Barotrauma.CharacterParams
- HideInThermalGoggles
: Barotrauma.CharacterParams
- HideItems
: Barotrauma.Items.Components.ItemContainer
- HideLimb
: Barotrauma.WearableSprite
- HideOtherWearables
: Barotrauma.WearableSprite
- HideUserNames
: Barotrauma.LuaCsLogger
, Barotrauma.LuaCsSetupConfig
- HideWearablesOfType
: Barotrauma.WearableSprite
- HideWhenBroken
: Barotrauma.LevelObjectPrefab
- HighestManualOrderPriority
: Barotrauma.CharacterInfo
- HighestOrderPriority
: Barotrauma.AIObjectiveManager
- HighestSubmarineTierAvailable()
: Barotrauma.Biome
, Barotrauma.Location
- HighestTier
: Barotrauma.SubmarineInfo
- HighestVoted< T >()
: Barotrauma.Voting
- HighlightAction()
: HighlightAction
- HighlightArea
: Barotrauma.CharacterHealth.LimbHealth
- HighlightColor
: Barotrauma.Item
- Highlighted
: Item.SetHighlightEventData
- HighlightedEntities
: Barotrauma.MapEntity
- highlightedEntities
: Barotrauma.MapEntity
- HighlightMultiple
: UIHighlightAction
- HighlightSprite
: Barotrauma.CharacterHealth.LimbHealth
- HighQualityCollisionDetection
: Barotrauma.CharacterParams.ParticleParams
- Hijacked
: Barotrauma.Items.Components.Pump
- HireableCharacter()
: Barotrauma.FactionPrefab.HireableCharacter
- HireManager()
: Barotrauma.HireManager
, Barotrauma.Location
- Hit
: Barotrauma.Key
- HitBrokenDoors
: Barotrauma.Items.Components.RepairTool
- HitDetectionType
: Barotrauma.Attack
- HitItems
: Barotrauma.Items.Components.RepairTool
- HitLimb
: Barotrauma.AttackResult
- HitOnlyCharacters
: Barotrauma.Items.Components.MeleeWeapon
- Hits
: Barotrauma.Items.Components.Projectile
- Hitscan
: Barotrauma.Items.Components.Projectile
- HitScanCount
: Barotrauma.Items.Components.Projectile
- Hitting
: Barotrauma.Items.Components.MeleeWeapon
- Holdable()
: Barotrauma.Items.Components.Holdable
- holdAngle
: Barotrauma.Items.Components.Holdable
- HoldAngle
: Barotrauma.Items.Components.Holdable
- holdFireCondition
: Barotrauma.AIObjectiveCombat
- HoldItem()
: Barotrauma.AnimController
- holdPos
: Barotrauma.Items.Components.Holdable
- HoldPos
: Barotrauma.Items.Components.Holdable
- HoldPosition
: Barotrauma.AIObjectiveCombat
- HoldTrigger
: Barotrauma.Items.Components.RangedWeapon
- Hook
: Barotrauma.LuaCsSetup
- HookElapsedTime
: Barotrauma.LuaCsPerformanceCounter
- HookMethod()
: Barotrauma.LuaCsHook
- HookMethodType
: Barotrauma.LuaCsHook
- host
: Barotrauma.SteeringManager
- HostagesKilledState
: Barotrauma.AbandonedOutpostMission
- HostileThreshold
: Barotrauma.Reputation
- HowManyCanBePut()
: Barotrauma.Inventory
, Barotrauma.Inventory.ItemSlot
, Barotrauma.ItemInventory
- HttpGet()
: Barotrauma.LuaCsNetworking
- HttpPost()
: Barotrauma.LuaCsNetworking
- HttpRequest()
: Barotrauma.LuaCsNetworking
- HUDScale
: Barotrauma.GameSettings.Config.GraphicsSettings
- HudTint
: Barotrauma.Items.Components.Turret
- hull
: Barotrauma.FireSource
- Hull
: Barotrauma.FireSource
, Barotrauma.Hull
, Barotrauma.Limb
, Barotrauma.OrderTarget
- HULL_LOW_OXYGEN_PERCENTAGE
: Barotrauma.HumanAIController
- HULL_SAFETY_THRESHOLD
: Barotrauma.HumanAIController
- HullList
: Barotrauma.Hull
- HullOxygenPercentage
: Barotrauma.Character
, Barotrauma.Item
- HullPrefab
: Barotrauma.CoreEntityPrefab
- HullRepairCostPerDamage
: Barotrauma.CampaignMode
- HullSearchStatus
: Barotrauma.AIObjectiveFindSafety
- HullTag
: Barotrauma.CheckItemAction
, Barotrauma.CountTargetsAction
- HullVertices
: Barotrauma.Submarine
, Barotrauma.SubmarineBody
- HumanAIController
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveManager
, Barotrauma.HumanAIController
- humanAIController
: Barotrauma.ShipCommandManager
- HumanConfigFile
: Barotrauma.CharacterPrefab
- HumanCrouchParams
: Barotrauma.HumanoidAnimController
- HumanGroup
: Barotrauma.CharacterPrefab
- Humanoid
: Barotrauma.CharacterParams
- HumanoidAnimController()
: Barotrauma.HumanoidAnimController
- HumanPrefab
: Barotrauma.Character
, Barotrauma.CharacterPrefab
, Barotrauma.HumanPrefab
- HumanPrefabHealthMultiplier
: Barotrauma.Character
- HumanRagdollParams
: Barotrauma.HumanoidAnimController
- HumanRunParams
: Barotrauma.HumanoidAnimController
- HumanSpeciesName
: Barotrauma.CharacterPrefab
- HumanSwimFastParams
: Barotrauma.HumanoidAnimController
- HumanSwimSlowParams
: Barotrauma.HumanoidAnimController
- HumanWalkParams
: Barotrauma.HumanoidAnimController
- Hunger
: Barotrauma.PetBehavior
- HungerIncreaseRate
: Barotrauma.PetBehavior
- HungryThreshold
: Barotrauma.PetBehavior
- HuntingGroundsDifficultyThreshold
: Barotrauma.LevelData
- Husk
: Barotrauma.CharacterParams
- HuskedSpeciesName
: Barotrauma.AfflictionPrefabHusk