- a -
- Abandon
: Barotrauma.AIObjective
- AbandonGetItemDialogueCondition
: Barotrauma.AIObjectiveDecontainItem
- AbandonGetItemDialogueIdentifier
: Barotrauma.AIObjectiveDecontainItem
- AbandonOnReset
: Barotrauma.NPCFollowAction
, Barotrauma.NPCOperateItemAction
- AbandonWhenCannotCompleteSubjectives
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveLoop< T >
- AbyssArea
: Barotrauma.Level
- AbyssCommonness
: Barotrauma.ItemPrefab.CommonnessInfo
- AbyssEnd
: Barotrauma.Level
- AbyssIslandCaveProbability
: Barotrauma.LevelGenerationParams
- AbyssIslandCount
: Barotrauma.LevelGenerationParams
- AbyssIslandSizeMax
: Barotrauma.LevelGenerationParams
- AbyssIslandSizeMin
: Barotrauma.LevelGenerationParams
- AbyssResourceClustersMax
: Barotrauma.LevelGenerationParams
- AbyssResourceClustersMin
: Barotrauma.LevelGenerationParams
- AbyssResources
: Barotrauma.Level
- AbyssStart
: Barotrauma.Level
- AccessibleByOwner
: Barotrauma.CharacterInventory
- AccessibleWhenAlive
: Barotrauma.CharacterInventory
, Barotrauma.CharacterParams.InventoryParams
- AccessOnlyWhenBroken
: Barotrauma.Items.Components.ItemContainer
- AccountId
: Barotrauma.Networking.Client
- AccountInfo
: Barotrauma.Networking.NetworkConnection
, Barotrauma.Networking.ServerPeer.PendingClient
- AccumulatorMax
: Barotrauma.LuaCsTimer
- Acl
: AssemblyManager.LoadedACL
- Actions
: Barotrauma.ScriptedEvent
- ActivatingItems
: Barotrauma.Items.Components.ButtonTerminal
- Active
: Barotrauma.CPRSettings
, Barotrauma.MentalStateManager
, Barotrauma.ShipCommandManager
, Barotrauma.ShipIssueWorker
- ActiveAttack
: Barotrauma.EnemyAIController
- ActiveEvents
: Barotrauma.EventManager
, Barotrauma.TraitorManager
- ActiveMembers
: Barotrauma.SwarmBehavior
- ActiveOrders
: Barotrauma.CrewManager
- ActiveOrdersElement
: Barotrauma.CampaignMode
- ActivePrefab
: Barotrauma.PrefabSelector< T >
- ActiveProjectiles
: Barotrauma.Items.Components.Turret
- ActiveSprite
: Barotrauma.ConditionalSprite
- ActiveTransfers
: Barotrauma.Networking.FileSender
- ActualMaxDifficulty
: Barotrauma.Biome
- AddedPenetration
: Barotrauma.AbilityAttackData
- AddedPickingSpeedMultiplier
: Barotrauma.ItemPrefab
- AddedRepairSpeedMultiplier
: Barotrauma.ItemPrefab
- AdditionalTalentPoints
: Barotrauma.CharacterInfo
- AddToCrew
: Barotrauma.NPCChangeTeamAction
- AdjustedMaxDifficulty
: Barotrauma.Biome
- Affliction
: Barotrauma.Abilities.IAbilityAffliction
, Barotrauma.AbilityAfflictionCharacter
, Barotrauma.AfflictionAction
- AfflictionIdentifiers
: Barotrauma.DamageModifier
- AfflictionOnSpawn
: Barotrauma.StatusEffect.CharacterSpawnInfo
- Afflictions
: Barotrauma.AbilityAttackData
, Barotrauma.StatusEffect
- AfflictionStrength
: Barotrauma.StatusEffect.CharacterSpawnInfo
- AfflictionTypes
: Barotrauma.DamageModifier
- AfterAttack
: Barotrauma.Attack
- AfterAttackDelay
: Barotrauma.Attack
- AgentSpawnCountDifficultyMultiplier
: Barotrauma.WreckAIConfig
- AgentSpawnDelay
: Barotrauma.WreckAIConfig
- AgentSpawnDelayDifficultyMultiplier
: Barotrauma.WreckAIConfig
- AgentSpawnDelayRandomFactor
: Barotrauma.WreckAIConfig
- AggressionCumulation
: Barotrauma.CharacterParams.AIParams
- AggressionGreed
: Barotrauma.CharacterParams.AIParams
- AggressionHurt
: Barotrauma.CharacterParams.AIParams
- AggressiveBehavior
: Barotrauma.ActiveTeamChange
- AggressiveBoarding
: Barotrauma.CharacterParams.AIParams
- AI
: Barotrauma.CharacterParams
- AIController
: Barotrauma.AICharacter
, Barotrauma.Character
, Barotrauma.PetBehavior
- AICurrentTargetPriorityMultiplier
: Barotrauma.Items.Components.Turret
- Aimable
: Barotrauma.Items.Components.Holdable
- AimAccuracy
: Barotrauma.HumanAIController
, Barotrauma.HumanPrefab
- AimAngle
: Barotrauma.Items.Components.Holdable
- AimDelay
: Barotrauma.Items.Components.Turret
- Aiming
: Barotrauma.AnimController
- AimPos
: Barotrauma.Items.Components.Holdable
- AimRefPosition
: Barotrauma.Character
- AimRotationTorque
: Barotrauma.Attack
- AimSourcePos
: Barotrauma.AnimController
- AimSourceSimPos
: Barotrauma.AnimController
, Barotrauma.HumanoidAnimController
- AimSourceWorldPos
: Barotrauma.AnimController
- AimSpeed
: Barotrauma.HumanAIController
, Barotrauma.HumanPrefab
- AIParams
: Barotrauma.EnemyAIController
- AIRamTimer
: Barotrauma.Items.Components.Steering
- AIRange
: Barotrauma.Items.Components.Turret
- AISlowTurretPriority
: Barotrauma.CharacterParams
, Barotrauma.ItemPrefab
- AIState
: Barotrauma.Character
, Barotrauma.Limb
- AITacticalTarget
: Barotrauma.Items.Components.Steering
- AiTarget
: Barotrauma.Entity
- AITurretPriority
: Barotrauma.Character
, Barotrauma.CharacterParams
, Barotrauma.ItemPrefab
- AITurretTargetingMaxDistance
: Barotrauma.ItemPrefab
- Aliases
: Barotrauma.CoreEntityPrefab
, Barotrauma.ItemAssemblyPrefab
, Barotrauma.ItemPrefab
, Barotrauma.LinkedSubmarinePrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.StructurePrefab
- Alignment
: Barotrauma.LevelObjectPrefab
- AlignWithSurface
: Barotrauma.LevelObjectPrefab
- AllAnimParams
: Barotrauma.AnimController
- AllItems
: Barotrauma.Inventory
- AllItemsMod
: Barotrauma.Inventory
- AllOptions
: Barotrauma.Order
- AllowAccess
: Barotrauma.Items.Components.ItemContainer
- AllowAccessWhenDropped
: Barotrauma.Items.Components.ItemContainer
- AllowAiming
: Barotrauma.Items.Components.Controller
- AllowAlways
: Barotrauma.JobPrefab
- AllowAsBiomeGate
: Barotrauma.LocationType
- AllowAsExtraCargo
: Barotrauma.ItemPrefab
- AllowAtEnd
: Barotrauma.LevelObjectPrefab
- AllowAtStart
: Barotrauma.LevelObjectPrefab
- AllowAttachItems
: Barotrauma.StructurePrefab
- AllowAttachToModules
: Barotrauma.OutpostModuleInfo
- AllowAutomaticItemUnequipping
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveChargeBatteries
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePumpWater
- AllowClientSimulation
: Barotrauma.Abilities.AbilityCondition
, Barotrauma.Abilities.AbilityConditionServerRandom
, Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly
, Barotrauma.Abilities.CharacterAbilityGivePermanentStat
, Barotrauma.Abilities.CharacterAbilityModifyFlag
, Barotrauma.Abilities.CharacterAbilityModifyResistance
, Barotrauma.Abilities.CharacterAbilityModifyStat
, Barotrauma.Abilities.CharacterAbilityModifyStatToFlooding
, Barotrauma.Abilities.CharacterAbilityModifyStatToLevel
, Barotrauma.Abilities.CharacterAbilityModifyStatToSkill
, Barotrauma.Abilities.CharacterAbilityPsychoClown
, Barotrauma.Abilities.CharacterAbilityResetPermanentStat
- AllowCrossTeamCommunication
: Barotrauma.Items.Components.WifiComponent
- AllowCustomInteract
: Barotrauma.Character
- AllowDamagedWalls
: Barotrauma.BeaconStationInfo
- AllowDangerousPressure
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveGetItem
- AllowDeconstruct
: Barotrauma.Item
, Barotrauma.ItemPrefab
- AllowDisconnectedWires
: Barotrauma.BeaconStationInfo
- AllowDisguises
: Barotrauma.Networking.ServerSettings
- AllowDragAndDrop
: Barotrauma.Items.Components.ItemContainer
- AllowDraggingIndefinitely
: Barotrauma.HumanPrefab
- AllowDroppingOnSwap
: Barotrauma.ItemPrefab
- AllowDroppingOnSwapWith
: Barotrauma.ItemPrefab
- AllowDuplicates
: Barotrauma.SpawnAction
- AllowEasySwitching
: Barotrauma.ShipIssueWorker
, Barotrauma.ShipIssueWorkerOperateWeapons
- AllowedClientNameChars
: Barotrauma.Networking.ServerSettings
- AllowedLinks
: Barotrauma.CoreEntityPrefab
, Barotrauma.ItemAssemblyPrefab
, Barotrauma.ItemPrefab
, Barotrauma.LinkedSubmarinePrefab
, Barotrauma.MapEntity
, Barotrauma.MapEntityPrefab
, Barotrauma.StructurePrefab
- AllowedLocationTypes
: Barotrauma.OutpostGenerationParams
, Barotrauma.OutpostModuleInfo
- AllowedRandomMissionTypes
: Barotrauma.Networking.ServerSettings
- AllowedRetaliationTime
: Barotrauma.KarmaManager
- AllowedSlots
: Barotrauma.Item
, Barotrauma.Items.Components.Pickable
- AllowedUpgrades
: Barotrauma.MapEntityPrefab
- AllowedWireDisconnectionsPerMinute
: Barotrauma.KarmaManager
- AllowEndVoting
: Barotrauma.Networking.ServerSettings
- AllowFileTransfers
: Barotrauma.Networking.ServerSettings
- AllowFriendlyFire
: Barotrauma.Networking.ServerSettings
- AllowGoingOutside
: Barotrauma.AIObjectiveGoTo
- AllowHiddenItems
: Barotrauma.TagAction
- AllowHitMultiple
: Barotrauma.Items.Components.MeleeWeapon
- AllowImmediateItemDelivery
: Barotrauma.Networking.ServerSettings
- AllowInAnySub
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.AIObjectiveReturn
- AllowInFriendlySubs
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRepairItems
- AllowInGameEditing
: Barotrauma.Items.Components.ItemComponent
- AllowInPlayerView
: Barotrauma.SpawnAction
- AllowInput
: Barotrauma.Character
- AllowInRandomLevels
: Barotrauma.LocationType
- AllowLinkingWifiToChat
: Barotrauma.Networking.ServerSettings
- AllowModDownloads
: Barotrauma.Networking.ServerSettings
- AllowModeVoting
: Barotrauma.Networking.ServerSettings
- AllowMultipleInstances
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectiveRepairItems
- AllowMultipleTargets
: Barotrauma.TriggerAction
- AllowOutsideSubmarine
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.AIObjectiveReturn
- AllowPreviewImage
: Barotrauma.SubmarineInfo
- AllowRespawn
: Barotrauma.AbandonedOutpostMission
, Barotrauma.CombatMission
, Barotrauma.Mission
, Barotrauma.Networking.ServerSettings
- AllowRewiring
: Barotrauma.Networking.ServerSettings
- AllowRotatingInEditor
: Barotrauma.ItemPrefab
, Barotrauma.StructurePrefab
- AllowSameEntity
: Barotrauma.CheckVisibilityAction
- AllowSelectingWhenSelectedByBot
: Barotrauma.Items.Components.Controller
- AllowSelectingWhenSelectedByOther
: Barotrauma.Items.Components.Controller
- AllowSellingWhenBroken
: Barotrauma.ItemPrefab
- AllowSpectating
: Barotrauma.Networking.ServerSettings
- AllowStealing
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.Item
, Barotrauma.OutpostGenerationParams
- AllowStealingAlways
: Barotrauma.ItemPrefab
- AllowStealingContainedItems
: Barotrauma.ItemPrefab
- AllowSubObjectiveSorting
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveLoop< T >
- AllowSubVoting
: Barotrauma.Networking.ServerSettings
- AllowSwapping
: Barotrauma.Item
- AllowSwappingContainedItems
: Barotrauma.Items.Components.ItemContainer
- AllowTemperatureBoost
: Barotrauma.Items.Components.Reactor
- AllowToBeOverridden
: Barotrauma.StatusEffect.AITrigger
- AllowToFindDivingGear
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveGetItem
- AllowToOverride
: Barotrauma.StatusEffect.AITrigger
- AllowUndocking
: Barotrauma.AbandonedOutpostMission
, Barotrauma.Mission
- AllowUseWhenWorn
: Barotrauma.Items.Components.Wearable
- AllowVariants
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.RelatedItem
- AllowVoteKick
: Barotrauma.Networking.ServerSettings
- AllowWhileHandcuffed
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectivePumpWater
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRescue
- AllPrefabs
: Barotrauma.PrefabCollection< T >
- AllPropertyObjects
: Barotrauma.Item
- AllSubContainableItems
: Barotrauma.Items.Components.ItemContainer
- AlphaBlend
: Barotrauma.Items.Components.LightComponent
- AlphaClipOtherWearables
: Barotrauma.WearableSprite
- AlternatingFiringOffset
: Barotrauma.Items.Components.Turret
- AlwaysAllowRewiring
: Barotrauma.Items.Components.ConnectionPanel
- AlwaysDestructible
: Barotrauma.OutpostGenerationParams
- AlwaysDisplayProgressBar
: Barotrauma.Items.Components.Scanner
- AlwaysRewireable
: Barotrauma.OutpostGenerationParams
- AlwaysUseEuclideanDistance
: Barotrauma.AIObjectiveGoTo
- AmbientLight
: Barotrauma.Hull
- AmbientLightColor
: Barotrauma.LevelGenerationParams
- Amount
: Barotrauma.CheckItemAction
, Barotrauma.CheckMoneyAction
, Barotrauma.GiveExpAction
, Barotrauma.GiveSkillExpAction
, Barotrauma.MoneyAction
, Barotrauma.RemoveItemAction
, Barotrauma.SpawnAction
, Barotrauma.WaitForItemFabricatedAction
- AmountToFabricate
: Barotrauma.Items.Components.Fabricator
- AngleMax
: Barotrauma.CharacterParams.ParticleParams
- AngleMin
: Barotrauma.CharacterParams.ParticleParams
- AngularDamping
: Barotrauma.RagdollParams.LimbParams
- AngularVelocity
: Barotrauma.PhysicsBody
, Barotrauma.PosInfo
- Anim
: Barotrauma.Character
- AnimationTestPose
: Barotrauma.AnimController
- AnimationType
: Barotrauma.AnimationParams
- AnimController
: Barotrauma.HumanAIController
- AnimTargetPos
: Barotrauma.Limb
- AnotherPortInProximity
: Barotrauma.Items.Components.DockingPort
- AnyTargetNeedsToBeRetrievedToSub
: Barotrauma.SalvageMission
- AppendToReachTotalModuleCount
: Barotrauma.OutpostGenerationParams
- AppliesEffectOnIntervalUpdate
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityApplyForce
, Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
, Barotrauma.Abilities.CharacterAbilityGiveMoney
, Barotrauma.Abilities.CharacterAbilityGivePermanentStat
, Barotrauma.Abilities.CharacterAbilityIncreaseSkill
, Barotrauma.Abilities.CharacterAbilityInsurancePolicy
, Barotrauma.Abilities.CharacterAbilityPutItem
, Barotrauma.Abilities.CharacterAbilityResetPermanentStat
- ApplyAfflictionColors
: Barotrauma.CharacterParams.HealthParams
- ApplyEffectsOnDocking
: Barotrauma.Items.Components.DockingPort
- ApplyEffectsToCharactersInsideSub
: Barotrauma.Items.Components.TriggerComponent
- ApplyForceOnLimbs
: Barotrauma.Attack
- ApplyForcesOnlyOnce
: Barotrauma.Attack
- ApplyPenaltyToOutsideNodes
: Barotrauma.PathFinder
- ApplyTagToEntity
: Barotrauma.CheckVisibilityAction
- ApplyTagToHull
: Barotrauma.CheckConditionalAction
, Barotrauma.WaitForItemUsedAction
- ApplyTagToItem
: Barotrauma.CheckItemAction
, Barotrauma.WaitForItemFabricatedAction
, Barotrauma.WaitForItemUsedAction
- ApplyTagToLinkedHulls
: Barotrauma.CheckConditionalAction
, Barotrauma.WaitForItemUsedAction
- ApplyTagToTarget
: Barotrauma.CheckItemAction
, Barotrauma.CheckVisibilityAction
- ApplyTagToUser
: Barotrauma.WaitForItemUsedAction
- ApplyTailAngle
: Barotrauma.RagdollParams.LimbParams
- ApplyToHands
: Barotrauma.Items.Components.Propulsion
- ApplyToTarget1
: Barotrauma.TriggerAction
- ApplyToTarget2
: Barotrauma.TriggerAction
- AppropriateJobs
: Barotrauma.Order
- AppropriateSkill
: Barotrauma.Order
- Area
: Barotrauma.RuinGeneration.Ruin
- ArmIKStrength
: Barotrauma.AnimationParams
- ArmLength
: Barotrauma.AnimController
- ArmMoveStrength
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- ArmorSector
: Barotrauma.DamageModifier
- ArmorSectorInRadians
: Barotrauma.DamageModifier
- AssembliesLoaded
: CsPackageManager
- AssembliesTypes
: AssemblyManager.LoadedACL
- AssemblyManager
: Barotrauma.LuaCsSetup
- AssignedJob
: Barotrauma.WayPoint
- AssignmentPriority
: Barotrauma.Order
, Barotrauma.OrderPrefab
- AssistantSkillIncreaseMultiplier
: Barotrauma.SkillSettings
- AtDamageDepth
: Barotrauma.Submarine
- AtEitherExit
: Barotrauma.Submarine
- AtEndExit
: Barotrauma.Items.Components.DockingPort
, Barotrauma.Submarine
- AtStartExit
: Barotrauma.Items.Components.DockingPort
, Barotrauma.Submarine
- Attachable
: Barotrauma.Items.Components.Holdable
- Attached
: Barotrauma.Items.Components.Holdable
, Barotrauma.Items.Components.LevelResource
- AttachedByDefault
: Barotrauma.Items.Components.Holdable
- AttachedRope
: Barotrauma.Limb
- AttachJoints
: Barotrauma.LatchOntoAI
- AttachmentSprites
: Barotrauma.CharacterInfo
- AttachPos
: Barotrauma.LatchOntoAI
- AttachToCharacters
: Barotrauma.LatchOntoAI
- AttachToSub
: Barotrauma.LatchOntoAI
- AttachToWalls
: Barotrauma.LatchOntoAI
- Attack
: Barotrauma.Items.Components.MeleeWeapon
, Barotrauma.Items.Components.Projectile
, Barotrauma.RagdollParams.AttackParams
, Barotrauma.RagdollParams.LimbParams
- AttackDistance
: Barotrauma.CharacterParams.TargetParams
- Attacker
: Barotrauma.AbilityAttackData
, Barotrauma.Items.Components.Projectile
- AttackForceMultiplier
: Barotrauma.RagdollParams.LimbParams
- AttackHumans
: Barotrauma.EnemyAIController
- AttackLimb
: Barotrauma.Character.ExecuteAttackEventData
, Barotrauma.Character.SetAttackTargetEventData
, Barotrauma.EnemyAIController
- AttackPattern
: Barotrauma.CharacterParams.TargetParams
- AttackPriority
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- AttackResult
: Barotrauma.Abilities.IAbilityAttackResult
, Barotrauma.AbilityAttackResult
- AttackRooms
: Barotrauma.EnemyAIController
- AttackTimer
: Barotrauma.Attack
- AttackWhenProvoked
: Barotrauma.CharacterParams.AIParams
- Attributes
: Barotrauma.IO.DirectoryInfo
- AutoBanTime
: Barotrauma.Networking.ServerSettings
- AutoDismiss
: Barotrauma.Order
- AutoEquipWhenFull
: Barotrauma.Items.Components.Wearable
- AutoFill
: Barotrauma.Items.Components.ItemContainer
- AutoGenerated
: RunConfig
- AutoHideScrollbar
: Barotrauma.Items.Components.Terminal
- AutoInject
: Barotrauma.Items.Components.ItemContainer
- AutoInjectThreshold
: Barotrauma.Items.Components.ItemContainer
- AutoInteractWithContained
: Barotrauma.Items.Components.ItemContainer
- AutoOperate
: Barotrauma.Items.Components.Turret
- AutoPilot
: Barotrauma.Items.Components.Steering
- AutoPlayVideo
: Barotrauma.EventObjectiveAction
- AutoRestart
: Barotrauma.Networking.ServerSettings
- AutoRestartInterval
: Barotrauma.Networking.ServerSettings
- AutoScrollToBottom
: Barotrauma.Items.Components.Terminal
- AutoTemp
: Barotrauma.Items.Components.Reactor
- AvailableCharacters
: Barotrauma.HireManager
- AvailableFuel
: Barotrauma.Items.Components.Reactor
- AvailableMissions
: Barotrauma.Location
, Barotrauma.LocationConnection
- AverageFramesPerSecond
: Barotrauma.PerformanceCounter
- AveragePaintedColor
: Barotrauma.Hull
- AvgTicksPerFrame
: Barotrauma.PerformanceCounter.TickInfo
- AvoidAbyss
: Barotrauma.CharacterParams.AIParams
- AvoidDir
: Barotrauma.SteeringManager
- AvoidFriendlyFire
: Barotrauma.Attack
- AvoidGunfire
: Barotrauma.CharacterParams.AIParams
- AvoidLookAheadPos
: Barotrauma.SteeringManager
- AvoidRayCastHitPosition
: Barotrauma.SteeringManager
- AvoidStaying
: Barotrauma.Hull
- AvoidTime
: Barotrauma.CharacterParams.AIParams