- c -
- CalculatingHash
: Barotrauma.SubmarineInfo
- Cam
: Barotrauma.GameScreen
, Barotrauma.Screen
- Campaign
: Barotrauma.GameSession
- CampaignID
: Barotrauma.MultiPlayerCampaign
- CampaignInteractionType
: Barotrauma.HumanPrefab
, Barotrauma.Item
- CampaignOnly
: Barotrauma.MissionPrefab.TriggerEvent
- CampaignSettings
: Barotrauma.Networking.ServerSettings
- CanAim
: Barotrauma.Character
- CanAppear
: Barotrauma.ItemPrefab.CommonnessInfo
- CanAttachToPrevious
: Barotrauma.OutpostModuleInfo
- CanAttackDoors
: Barotrauma.EnemyAIController
- CanBeBought
: Barotrauma.ItemPrefab
, Barotrauma.PriceInfo
- CanBeCombined
: Barotrauma.Items.Components.ItemComponent
- CanBeCompleted
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.EventObjectiveAction
- CanBeDragged
: Barotrauma.Character
- CanBeHiddenByItem
: Barotrauma.WearableSprite
- CanBeHiddenByOtherWearables
: Barotrauma.WearableSprite
- CanBeOverloaded
: Barotrauma.Items.Components.PowerTransfer
- CanBePicked
: Barotrauma.Items.Components.ItemComponent
- CanBeSelected
: Barotrauma.Character
, Barotrauma.Items.Components.ItemComponent
- CanBeSevered
: Barotrauma.LimbJoint
, Barotrauma.RagdollParams.JointParams
- CanBeSeveredAlive
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- CanBeSold
: Barotrauma.ItemPrefab
- CanBeSpecial
: Barotrauma.PriceInfo
- CanBeTraversed
: Barotrauma.Items.Components.Door
- CanBreakDoors
: Barotrauma.IndoorsSteeringManager
- CanEat
: Barotrauma.Character
, Barotrauma.CharacterParams
- CanEnterSubmarine
: Barotrauma.AIController
, Barotrauma.EnemyAIController
, Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- CanFlip
: Barotrauma.AIController
, Barotrauma.EnemyAIController
- CanFlipX
: Barotrauma.ItemPrefab
- CanFlipY
: Barotrauma.ItemPrefab
- CanInteract
: Barotrauma.Character
, Barotrauma.CharacterParams
- CanInventoryBeAccessed
: Barotrauma.Character
- CanMove
: Barotrauma.Character
- CannotFindDialogueCondition
: Barotrauma.AIObjectiveGetItem
- CannotFindDialogueIdentifierOverride
: Barotrauma.AIObjectiveGetItem
- CannotRepairFail
: Barotrauma.ItemPrefab
- CanonicalToLocal
: CoordinateSpace2D
- CanOpenDoors
: Barotrauma.CharacterParams.AIParams
- CanPush
: Barotrauma.Items.Components.Holdable
- CanRead
: Barotrauma.IO.FileStream
- CanReceive
: Barotrauma.Networking.VoipQueue
- CanRun
: Barotrauma.Character
- CanSeek
: Barotrauma.IO.FileStream
- CanSend
: Barotrauma.Networking.VoipQueue
- CanSpeak
: Barotrauma.Character
, Barotrauma.CharacterParams
- CanSpriteFlipX
: Barotrauma.ItemPrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.StructurePrefab
- CanSpriteFlipY
: Barotrauma.ItemPrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.StructurePrefab
- CanTimeout
: Barotrauma.IO.FileStream
- CanTransfer
: Barotrauma.Items.Components.PowerTransfer
- CanTypeBeSubclass
: Barotrauma.Order
- CanWalk
: Barotrauma.AnimController
, Barotrauma.RagdollParams
- CanWrite
: Barotrauma.IO.FileStream
- Capacity
: Barotrauma.Inventory
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.Items.Components.PowerContainer
- CargoCapacity
: Barotrauma.LinkedSubmarine
, Barotrauma.SubmarineInfo
- CargoContainerIdentifier
: Barotrauma.ItemPrefab
- CastShadow
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- CastShadows
: Barotrauma.Items.Components.LightComponent
- Casualties
: Barotrauma.GameSession
- Category
: Barotrauma.CoreEntityPrefab
, Barotrauma.ItemAssemblyPrefab
, Barotrauma.ItemPrefab
, Barotrauma.LinkedSubmarinePrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.Order
, Barotrauma.StructurePrefab
- CauseOfDeath
: Barotrauma.Character
- CaveCommonness
: Barotrauma.ItemPrefab.CommonnessInfo
- CaveCount
: Barotrauma.LevelGenerationParams
- CaveResourceIntervalRange
: Barotrauma.LevelGenerationParams
- CaveResourceSpawnChance
: Barotrauma.LevelGenerationParams
- Caves
: Barotrauma.Level
- CeilingHeight
: Barotrauma.Hull
- Cell
: Barotrauma.Level.ClusterLocation
- CellIrregularity
: Barotrauma.LevelGenerationParams
- CellRoundingAmount
: Barotrauma.LevelGenerationParams
- Cells
: Barotrauma.Level.Tunnel
, Barotrauma.LevelWall
- CellSubdivisionLength
: Barotrauma.LevelGenerationParams
- Center
: Voronoi2.GraphEdge
, Voronoi2.VoronoiCell
- CenterOnTransducers
: Barotrauma.Items.Components.Sonar
- CenterPos
: Barotrauma.LocationConnection
- CenterPosition
: Barotrauma.Decal
- Chance
: Barotrauma.RNGAction
- Channel
: Barotrauma.Items.Components.WifiComponent
- Character
: Barotrauma.Abilities.AbilityCharacter
, Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGroup
, Barotrauma.Abilities.IAbilityCharacter
, Barotrauma.AbilityAfflictionCharacter
, Barotrauma.AbilityApplyTreatment
, Barotrauma.AbilityAttackData
, Barotrauma.AbilityAttackerSubmarine
, Barotrauma.AbilityCharacterKill
, Barotrauma.AbilityCharacterKiller
, Barotrauma.AbilityMissionExperienceGainMultiplier
, Barotrauma.AbilityOrderedCharacter
, Barotrauma.CharacterParams.SubParam
, Barotrauma.CharacterTalent
, Barotrauma.Items.Components.AbilityDeconstructedItem
, Barotrauma.Networking.Client
, Barotrauma.Networking.NetworkMember
, Barotrauma.Ragdoll
- CharacterAbilityGroup
: Barotrauma.Abilities.CharacterAbility
- CharacterConfigElement
: Barotrauma.CharacterInfo
- CharacterHealth
: Barotrauma.Character
- CharacterInfo
: Barotrauma.Networking.Client
- CharacterInfoPrefab
: Barotrauma.CharacterPrefab
- CharacterInfos
: Barotrauma.CrewManager
- CharacterTag
: Barotrauma.CheckSelectedAction
, Barotrauma.WaitForItemFabricatedAction
- CharacterTalent
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGroup
- CharacterTalents
: Barotrauma.Character
- CharacterUpdateInterval
: Barotrauma.LuaGame
- CharacterUsable
: Barotrauma.Items.Components.ItemComponent
- Charge
: Barotrauma.Items.Components.PowerContainer
- ChargePercentage
: Barotrauma.Items.Components.PowerContainer
- ChatMode
: Barotrauma.Networking.ChatMessage
- CheckAgainstMetadata
: Barotrauma.CheckDataAction
- CheckAllTargets
: Barotrauma.TriggerAction
- CheckFacing
: Barotrauma.CheckVisibilityAction
- CheckInventory
: Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectivePrepare
- CheckPathForEachItem
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
- ChildObjects
: Barotrauma.LevelObjectPrefab
- ChoosePercentage
: Barotrauma.TagAction
- ChooseRandom
: Barotrauma.TagAction
- CircleMaxRandomOffset
: Barotrauma.CharacterParams.TargetParams
- CircleRandomRotationFactor
: Barotrauma.CharacterParams.TargetParams
- CircleRotationSpeed
: Barotrauma.CharacterParams.TargetParams
- CircleStartDistance
: Barotrauma.CharacterParams.TargetParams
- CircleStrikeDistanceMultiplier
: Barotrauma.CharacterParams.TargetParams
- ClampMax
: Barotrauma.Items.Components.ArithmeticComponent
- ClampMin
: Barotrauma.Items.Components.ArithmeticComponent
- CleanableItems
: Barotrauma.Item
- ClientList
: Barotrauma.Networking.Client
- ClientPermissions
: Barotrauma.Networking.ServerSettings
- ClockWiseRotation
: Barotrauma.RagdollParams.JointParams
- CloseEnough
: Barotrauma.AIObjectiveGoTo
- CloseEnoughMultiplier
: Barotrauma.AIObjectiveGoTo
- CloseOnEquipTag
: Barotrauma.MessageBoxAction
- CloseOnExitRoomName
: Barotrauma.MessageBoxAction
- CloseOnInput
: Barotrauma.MessageBoxAction
- CloseOnInRoomName
: Barotrauma.MessageBoxAction
- CloseOnPickUpTag
: Barotrauma.MessageBoxAction
- CloseOnSelectTag
: Barotrauma.MessageBoxAction
- ClosingSpeed
: Barotrauma.Items.Components.Door
- ClusteringAmount
: Barotrauma.LevelObjectPrefab
- ClusteringGroup
: Barotrauma.LevelObjectPrefab
- ClusterLocations
: Barotrauma.Level.PathPoint
- Collider
: Barotrauma.Ragdoll
- ColliderHeightFromFloor
: Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- ColliderIndex
: Barotrauma.Ragdoll
- ColliderRadius
: Barotrauma.LevelTrigger
- Colliders
: Barotrauma.RagdollParams
- ColliderStandAngle
: Barotrauma.FishGroundedParams
- ColliderStandAngleInRadians
: Barotrauma.FishGroundedParams
- CollidesWith
: Barotrauma.PhysicsBody
- CollisionCategories
: Barotrauma.PhysicsBody
- Color
: Barotrauma.BackgroundSection
, Barotrauma.Decal
, Barotrauma.Item
, Barotrauma.Networking.ChatMessage
, Barotrauma.Order
, Barotrauma.OrderPrefab
, Barotrauma.RagdollParams
, Barotrauma.RagdollParams.SpriteParams
- ColoredWhenControllingGiver
: Barotrauma.Order
, Barotrauma.OrderPrefab
- ColorStrength
: Barotrauma.BackgroundSection
- CombatMode
: Barotrauma.CombatAction
- CombatPriority
: Barotrauma.Items.Components.ItemComponent
- CombatStrength
: Barotrauma.CharacterParams.AIParams
, Barotrauma.EnemyAIController
- CommandedSubmarine
: Barotrauma.ShipCommandManager
- CommandingCharacter
: Barotrauma.ShipIssueWorker
- Commands
: Barotrauma.LuaGame
- Commonness
: Barotrauma.CaveGenerationParams
, Barotrauma.CharacterParams.InventoryParams
, Barotrauma.EventSet.SubEventPrefab
, Barotrauma.HumanPrefab
, Barotrauma.ItemPrefab.CommonnessInfo
, Barotrauma.LevelGenerationParams
, Barotrauma.LevelObjectPrefab
, Barotrauma.NPCPersonalityTrait
, Barotrauma.OutpostModuleInfo
- CompareToInitialAmount
: Barotrauma.CheckItemAction
- CompareToTarget
: Barotrauma.CountTargetsAction
- CompiledAssembly
: MemoryFileAssemblyContextLoader
- CompiledAssemblyImage
: MemoryFileAssemblyContextLoader
- Completed
: Barotrauma.Mission
- Component
: Barotrauma.AIObjectiveOperateItem
- Components
: Barotrauma.Item
- Compress
: Barotrauma.Sprite
- ConcurrentObjectives
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindSafety
- Condition
: Barotrauma.CheckDataAction
, Barotrauma.Item
- Conditionals
: Barotrauma.Attack
- ConditionIncreasedRecently
: Barotrauma.Item
- ConditionIncreaseOnCombineMax
: Barotrauma.Items.Components.GeneticMaterial
- ConditionIncreaseOnCombineMin
: Barotrauma.Items.Components.GeneticMaterial
- ConditionLevel
: Barotrauma.AIObjectiveContainItem
- ConditionPercentage
: Barotrauma.Item
- Config
: Barotrauma.LevelObjectPrefab
, Barotrauma.LuaCsSetup
, Barotrauma.WreckAI
- ConfigElement
: Barotrauma.CharacterPrefab
, Barotrauma.ItemPrefab
, Barotrauma.TalentPrefab
- ConfigElements
: Barotrauma.CharacterPrefab
- ConfigFilePath
: Barotrauma.Item
- ConfigPath
: Barotrauma.Character
- ConnectedClients
: Barotrauma.Networking.GameServer
- ConnectedDoor
: Barotrauma.Gap
, Barotrauma.WayPoint
- ConnectedGap
: Barotrauma.WayPoint
- ConnectedItemTag
: CheckConnectionAction
- ConnectedTransducers
: Barotrauma.Items.Components.Sonar
- Connection
: Barotrauma.Networking.Client
, Barotrauma.Networking.FileSender.FileTransferOut
- ConnectionIndicatorDisplacementMultiplier
: Barotrauma.MapGenerationParams
- ConnectionIndicatorIterationMultiplier
: Barotrauma.MapGenerationParams
- ConnectionName
: CheckConnectionAction
- ConnectionPanel
: Barotrauma.Items.Components.Connection
- Connections
: Barotrauma.Item
, Barotrauma.Items.Components.Wire
, Barotrauma.Map
- ConstantAngle
: Barotrauma.RagdollParams.LimbParams
- ConstantHealthRegeneration
: Barotrauma.CharacterParams.HealthParams
- ConstantTorque
: Barotrauma.RagdollParams.LimbParams
- ContainableItemIdentifiers
: Barotrauma.Items.Components.ItemContainer
- ContainableItems
: Barotrauma.Items.Components.ItemContainer
- ContainableRestrictions
: Barotrauma.Items.Components.ItemContainer
- ContainedItemCount
: Barotrauma.Items.Components.ItemContainer
- ContainedItems
: Barotrauma.Item
- ContainedNonBrokenItemCount
: Barotrauma.Items.Components.ItemContainer
- Container
: Barotrauma.Item
, Barotrauma.ItemInventory
- ContainerColor
: Barotrauma.Item
- ContainerIdentifier
: Barotrauma.Item
- ContainObjective
: Barotrauma.AIObjectiveDecontainItem
- ContentPackage
: Barotrauma.ContentXElement
, Barotrauma.Networking.ServerContentPackage
, Barotrauma.Prefab
- Context
: Barotrauma.Attack
- ContextualName
: Barotrauma.Order
- ContinueAutomatically
: Barotrauma.ConversationAction
- ContinueConversation
: Barotrauma.ConversationAction
- ContinueIfNoTargetsFound
: Barotrauma.TagAction
- ContinuousOutput
: Barotrauma.Items.Components.NotComponent
, Barotrauma.Items.Components.RegExFindComponent
- ControlCharacterPose
: Barotrauma.Items.Components.Controller
- Controlled
: Barotrauma.Character
- ControllerTags
: Barotrauma.Order
- ControlPose
: Barotrauma.Items.Components.Holdable
- CoolDown
: Barotrauma.Attack
, Barotrauma.CombatAction
- CoolDownRandomFactor
: Barotrauma.Attack
- CoolDownTimer
: Barotrauma.Attack
- CopyEntityAngle
: Barotrauma.CharacterParams.ParticleParams
- Core
: Barotrauma.ContentPackageManager.PackageSource
- CorePackage
: Barotrauma.Networking.ServerContentPackage
- CorrectTurbineOutput
: Barotrauma.Items.Components.Reactor
- Cost
: Barotrauma.SteeringPath
- Count
: Barotrauma.CollectionConcat< T >
, Barotrauma.ContentPackageManager.PackageSource
, Barotrauma.ListDictionary< TKey, TValue >
, Barotrauma.StatusEffect.CharacterSpawnInfo
- CreateHoleNextToEnd
: Barotrauma.LevelGenerationParams
- CreateHoleToAbyss
: Barotrauma.LevelGenerationParams
- CreateLocationIfNotFound
: Barotrauma.MissionAction
- CreateTime
: Barotrauma.Networking.ServerEntityEvent
- CrewManager
: Barotrauma.GameMode
- Criteria
: Barotrauma.TagAction
- Crouching
: Barotrauma.HumanoidAnimController
- CrushDepth
: Barotrauma.CharacterHealth
, Barotrauma.CharacterParams.HealthParams
, Barotrauma.Level
, Barotrauma.LevelData
, Barotrauma.Structure
- CumulatedDevotion
: Barotrauma.AIObjective
- Current
: Barotrauma.Memento< T >
, Barotrauma.SkillSettings
- CurrentActionIndex
: Barotrauma.ScriptedEvent
- CurrentAnimationParams
: Barotrauma.AnimController
- CurrentBrokenVolume
: Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.Pump
- CurrentFishAnimation
: Barotrauma.FishAnimController
- CurrentFixer
: Barotrauma.Items.Components.Repairable
- CurrentFixerAction
: Barotrauma.Items.Components.Repairable
- CurrentFramesPerSecond
: Barotrauma.PerformanceCounter
- CurrentGroundedParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
- CurrentHull
: Barotrauma.Item
, Barotrauma.Ragdoll
, Barotrauma.WayPoint
- CurrentHullSafety
: Barotrauma.HumanAIController
- CurrentHumanAnimParams
: Barotrauma.HumanoidAnimController
- CurrentIndex
: Barotrauma.SteeringPath
- CurrentIntensity
: Barotrauma.EventManager
- CurrentLocation
: Barotrauma.CampaignMode
, Barotrauma.Map
- CurrentLocationIndex
: Barotrauma.Map
- CurrentMentalType
: Barotrauma.MentalStateManager
- CurrentMode
: Barotrauma.Items.Components.Sonar
- CurrentNode
: Barotrauma.SteeringPath
- CurrentObjective
: Barotrauma.AIObjectiveManager
- CurrentOrder
: Barotrauma.AIObjectiveManager
, Barotrauma.ShipIssueWorker
- CurrentOrders
: Barotrauma.AIObjectiveManager
, Barotrauma.Character
, Barotrauma.CharacterInfo
- CurrentPath
: Barotrauma.IndoorsSteeringManager
- CurrentRandomCoolDown
: Barotrauma.Attack
- CurrentRedundancy
: Barotrauma.ShipIssueWorker
- CurrentSpeed
: Barotrauma.Character
- CurrentState
: Barotrauma.Networking.RespawnManager
, Barotrauma.TraitorEvent
- CurrentSubAction
: Barotrauma.EventAction.SubactionGroup
- CurrentSubObjective
: Barotrauma.AIObjective
- CurrentSwimParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
- CurrentThrower
: Barotrauma.Items.Components.Throwable
- CurrentVolume
: Barotrauma.Items.Components.Engine
- CurrFlow
: Barotrauma.Items.Components.OxygenGenerator
, Barotrauma.Items.Components.Pump
- CurrPowerConsumption
: Barotrauma.Items.Components.Powered
- CurrPowerOutput
: Barotrauma.Items.Components.PowerContainer
- CursorPosition
: Barotrauma.Character
- CursorWorldPosition
: Barotrauma.Character
- CustomInteractHUDText
: Barotrauma.Character
- CycleSpeed
: Barotrauma.AnimationParams