- i -
- IdCard()
: Barotrauma.Items.Components.IdCard
- Identifier()
: Barotrauma.Identifier
- IdRemap()
: Barotrauma.IdRemap
- IdToString()
: Barotrauma.LuaCsNetworking
- IfEmpty()
: Barotrauma.Identifier
- IgnoreByAI()
: Barotrauma.IIgnorable
, Barotrauma.Item
, Barotrauma.WallSection
- IgnoreClient()
: Barotrauma.ConversationAction
- IgnoreTarget()
: Barotrauma.EnemyAIController
- IncreaseSectionColorOrStrength()
: Barotrauma.Hull
- IncreaseSightRange()
: Barotrauma.AITarget
- IncreasesItemCondition()
: Barotrauma.StatusEffect
- IncreaseSkill()
: Barotrauma.Skill
- IncreaseSkillLevel()
: Barotrauma.CharacterInfo
, Barotrauma.Job
- IncreaseSoundRange()
: Barotrauma.AITarget
- IncrementAllLastUpdateIds()
: Barotrauma.MultiPlayerCampaign
- IncrementLastUpdateIdForFlag()
: Barotrauma.MultiPlayerCampaign
- IncrementStat()
: Barotrauma.Networking.GameServer
- IndexOf()
: Barotrauma.ListConcat< T >
- IndoorsSteeringManager()
: Barotrauma.IndoorsSteeringManager
- InfectBallast()
: Barotrauma.Items.Components.Pump
- InheritFrom()
: Barotrauma.CharacterPrefab
, Barotrauma.IImplementsVariants< T >
, Barotrauma.ItemPrefab
- InheritTags()
: Barotrauma.ScriptedEvent
- Init()
: Barotrauma.ArtifactEvent
, Barotrauma.Event
, Barotrauma.GameMain
, Barotrauma.GameModePreset
, Barotrauma.MalfunctionEvent
, Barotrauma.MonsterEvent
, Barotrauma.TraitorEvent
, Barotrauma.WearableSprite
- InitClientMidRoundSync()
: Barotrauma.Networking.ServerEntityEventManager
- InitClientSync()
: Barotrauma.Networking.Client
- InitCorePrefabs()
: Barotrauma.CoreEntityPrefab
- InitFactions()
: Barotrauma.CampaignMode
- Initialize()
: Barotrauma.ACsMod
, Barotrauma.Items.Components.IdCard
, Barotrauma.LuaCsHook
, Barotrauma.LuaCsNetworking
, Barotrauma.LuaCsSetup
, Barotrauma.LuaCsSetup.LuaCsModStore
, Barotrauma.TraitorManager
, IAssemblyPlugin
- InitializeAbility()
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGiveFlag
, Barotrauma.Abilities.CharacterAbilityGivePermanentStat
, Barotrauma.Abilities.CharacterAbilityGiveResistance
, Barotrauma.Abilities.CharacterAbilityGiveStat
, Barotrauma.Abilities.CharacterAbilityGiveTalentPoints
, Barotrauma.Abilities.CharacterAbilityModifyStat
- InitializeCharacter()
: Barotrauma.HumanPrefab
- InitializeFromLoaded()
: Barotrauma.Items.Components.Connection
- InitializeItem()
: Barotrauma.HumanPrefab
- InitializeLinks()
: Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.WayPoint
- InitializeLoadedLinks()
: Barotrauma.MapEntity
- InitializeResources()
: Barotrauma.Level.ClusterLocation
- InitMentalStateManager()
: Barotrauma.HumanAIController
- InitPurchasedIDCards()
: Barotrauma.CargoManager
- InitRound()
: Barotrauma.CrewManager
- InitShipCommandManager()
: Barotrauma.HumanAIController
- InputTypeLString()
: Barotrauma.InputTypeLString
- Insert()
: Barotrauma.ListConcat< T >
- InsertEntity()
: Barotrauma.EntityGrid
- InsertToList()
: Barotrauma.MapEntity
- InspectEveryone()
: Barotrauma.AIObjectiveFindThieves
- Instantiate()
: Barotrauma.AfflictionPrefab
, Barotrauma.EventAction
, Barotrauma.MissionPrefab
- InstantiateLoadedMissions()
: Barotrauma.Location
- InstantiatePlugins()
: CsPackageManager
- InterestingPosition()
: Barotrauma.Level.InterestingPosition
- Inventory()
: Barotrauma.Inventory
- InventoryHighlightAction()
: InventoryHighlightAction
- InventoryItem()
: Barotrauma.CharacterParams.InventoryParams.InventoryItem
- InventoryParams()
: Barotrauma.CharacterParams.InventoryParams
- InventoryStateEventData()
: Barotrauma.Character.InventoryStateEventData
, Barotrauma.Item.InventoryStateEventData
- IO_GetStandardStream()
: Barotrauma.LuaPlatformAccessor
- IO_OpenFile()
: Barotrauma.LuaPlatformAccessor
- IO_OS_GetTempFilename()
: Barotrauma.LuaPlatformAccessor
- IsActive()
: Barotrauma.HumanAIController
- IsActiveObjective< T >()
: Barotrauma.AIObjectiveManager
- IsAllowed()
: Barotrauma.MissionPrefab
- IsAnySelectedItem()
: Barotrauma.Character
- IsAnySlotAvailable()
: Barotrauma.CharacterInventory
- IsAttachedTo()
: Barotrauma.Items.Components.Projectile
- IsBallastFloraNoticeable()
: Barotrauma.HumanAIController
- IsBanned()
: Barotrauma.Networking.BanList
- IsBeingChasedBy()
: Barotrauma.EnemyAIController
- IsBlocked()
: Barotrauma.PathNode
- IsClientOwner()
: Barotrauma.Character
- IsCloseToEnd()
: Barotrauma.Level
- IsCloseToStart()
: Barotrauma.Level
- IsCompatibleWithEnabledContentPackages()
: Barotrauma.GameSession
- IsConditionSuitable()
: Barotrauma.FabricationRecipe.RequiredItem
- IsConnectedTo()
: Barotrauma.Items.Components.Wire
, Barotrauma.Submarine
- IsConnectedToSomething()
: Barotrauma.Items.Components.Connection
- IsContainerPreferred()
: Barotrauma.Item
, Barotrauma.ItemPrefab
- IsCriticallyRadiated()
: Barotrauma.Location
- IsCrushDepthDefinedInStructures()
: Barotrauma.SubmarineInfo
- IsCurrentLocationRadiated()
: Barotrauma.GameSession
- IsCurrentObjective< T >()
: Barotrauma.AIObjectiveManager
- IsCurrentOrder< T >()
: Barotrauma.AIObjectiveManager
- IsCustomCommandPermitted()
: Barotrauma.LuaGame
- IsDiscovered()
: Barotrauma.Map
- IsDuplicate()
: Barotrauma.CharacterCampaignData
, Barotrauma.Networking.NetEntityEvent
- IsDuplicate< T >()
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectiveRepairItems
- IsEditable()
: ConditionallyEditable
- IsEliminated()
: Barotrauma.MonsterMission
- IsEmpty()
: Barotrauma.Inventory
, Barotrauma.Items.Components.ItemComponent
- IsEnclosedArea()
: Barotrauma.Level.InterestingPosition
- IsEntityFoundOnThisSub()
: Barotrauma.Submarine
- IsEqual()
: Barotrauma.Location.TakenItem
- IsFacing()
: Barotrauma.Character
- IsFinished()
: Barotrauma.AfflictionAction
, Barotrauma.BinaryOptionAction
, Barotrauma.ClearTagAction
, Barotrauma.CombatAction
, Barotrauma.ConversationAction
, Barotrauma.EventAction
, Barotrauma.EventAction.SubactionGroup
, Barotrauma.EventLogAction
, Barotrauma.EventObjectiveAction
, Barotrauma.FireAction
, Barotrauma.GiveExpAction
, Barotrauma.GiveSkillExpAction
, Barotrauma.GodModeAction
, Barotrauma.GoTo
, Barotrauma.Label
, Barotrauma.MessageBoxAction
, Barotrauma.MissionAction
, Barotrauma.MissionStateAction
, Barotrauma.ModifyLocationAction
, Barotrauma.MoneyAction
, Barotrauma.NPCChangeTeamAction
, Barotrauma.NPCFollowAction
, Barotrauma.NPCOperateItemAction
, Barotrauma.NPCWaitAction
, Barotrauma.OnRoundEndAction
, Barotrauma.RemoveItemAction
, Barotrauma.ReputationAction
, Barotrauma.SetDataAction
, Barotrauma.SetPriceMultiplierAction
, Barotrauma.SetTraitorEventStateAction
, Barotrauma.SpawnAction
, Barotrauma.StatusEffectAction
, Barotrauma.TagAction
, Barotrauma.TriggerAction
, Barotrauma.TriggerEventAction
, Barotrauma.TutorialCompleteAction
, Barotrauma.UnlockPathAction
, Barotrauma.WaitAction
, Barotrauma.WaitForItemFabricatedAction
, Barotrauma.WaitForItemUsedAction
, HighlightAction
, InventoryHighlightAction
, TeleportAction
, TutorialIconAction
, UIHighlightAction
- IsForbidden()
: Barotrauma.AIObjectiveIdle
- IsForced()
: RunConfig
- IsForcedOrStandard()
: RunConfig
- IsFriendly()
: Barotrauma.Character
, Barotrauma.HumanAIController
- IsFull()
: Barotrauma.Inventory
, Barotrauma.ItemInventory
- IsHandSlotType()
: Barotrauma.CharacterInventory
- IsIgnoredAtOutpost()
: Barotrauma.AIObjective
- IsInDamageRange()
: Barotrauma.FireSource
- IsInHostileFaction()
: Barotrauma.HumanAIController
- IsInLimbSlot()
: Barotrauma.CharacterInventory
- IsInRemoveQueue()
: Barotrauma.EntitySpawner
- IsInSameRoomAs()
: Barotrauma.Character
- IsInsideTrigger()
: Barotrauma.Item
- IsInSlot()
: Barotrauma.Inventory
- IsInSpawnQueue()
: Barotrauma.EntitySpawner
- IsInTargetSlot()
: Barotrauma.AIObjectiveContainItem
- IsInteractable()
: Barotrauma.Item
- IsInWinningTeam()
: Barotrauma.CombatMission
- IsIssueViable()
: Barotrauma.ShipIssueWorker
, Barotrauma.ShipIssueWorkerItem
- IsItemInsideValidSubmarine()
: Barotrauma.AIObjectiveCleanupItems
- IsItemOperatedByAnother()
: Barotrauma.HumanAIController
- IsItemRepairedByAnother()
: Barotrauma.HumanAIController
- IsItemTakenBySomeoneElse()
: Barotrauma.Character
- IsItemTargetedBySomeone()
: Barotrauma.HumanAIController
- IsKeyDown()
: Barotrauma.Character
- IsKeyHit()
: Barotrauma.Character
- IsLatchedTo()
: Barotrauma.EnemyAIController
- IsLatchedToSomeoneElse()
: Barotrauma.EnemyAIController
- IsLegacyContentType()
: Barotrauma.ContentFile
- IsLevelSuitable()
: Barotrauma.EventManager
- IsLinkAllowed()
: Barotrauma.MapEntityPrefab
- IsMouseOn()
: Barotrauma.Gap
, Barotrauma.Hull
, Barotrauma.LinkedSubmarine
, Barotrauma.MapEntity
, Barotrauma.Structure
- IsNone()
: Barotrauma.Option< T >
- IsOnFriendlyTeam()
: Barotrauma.Character
- IsOrder()
: Barotrauma.AIObjectiveManager
- IsOverride()
: Barotrauma.ContentXElement
, Barotrauma.PrefabCollection< T >
, Barotrauma.PrefabSelector< T >
- IsOwnedBy()
: Barotrauma.Item
- IsPasswordCorrect()
: Barotrauma.Networking.ServerSettings
- IsPathAllowedCsException()
: Barotrauma.LuaCsFile
- IsPathAllowedException()
: Barotrauma.LuaCsFile
- IsPathAllowedLuaException()
: Barotrauma.LuaCsFile
- IsPathNullOrEmpty()
: Barotrauma.ContentPath
- IsPathNullOrWhiteSpace()
: Barotrauma.ContentPath
- IsPointInside()
: Barotrauma.LevelWall
, Voronoi2.VoronoiCell
- IsPointInsideAABB()
: Voronoi2.VoronoiCell
- IsPositionInsideWall()
: Barotrauma.Level
- IsPositionOnWindow()
: Barotrauma.Items.Components.Door
- IsRadiated()
: Barotrauma.Location
- IsRegistered()
: Barotrauma.LuaUserData
- IsRepairing()
: Barotrauma.AIObjectiveRepairItem
- IsSameSpeciesOrGroup()
: Barotrauma.Character
- IsSome()
: Barotrauma.Option< T >
- IsStandard()
: RunConfig
- IsSubmarineAvailable()
: Barotrauma.Biome
, Barotrauma.Location
- IsSubmarineOwned()
: Barotrauma.GameSession
- IsSuitable()
: Barotrauma.EventManager
- IsTargetBeingChasedBy()
: Barotrauma.EnemyAIController
- IsTargetType()
: Barotrauma.LuaUserData
- IsTargetVisible()
: Barotrauma.Character
- IsTraitor()
: Barotrauma.TraitorManager
- IsTriggeredByEntity()
: Barotrauma.LevelTrigger
- IsTrueForAllBotsInTheCrew()
: Barotrauma.HumanAIController
- IsTrueForAnyBotInTheCrew()
: Barotrauma.HumanAIController
- IsTrueForAnyCrewMember()
: Barotrauma.HumanAIController
- IsUpToDate()
: Barotrauma.ContentPackage
- IsValidContainer()
: Barotrauma.AIObjectiveCleanupItems
- IsValidContext()
: Barotrauma.Attack
- IsValidDeconstructor()
: Barotrauma.DeconstructItem
- IsValidIndex()
: Barotrauma.CharacterInfo
- IsValidName()
: Barotrauma.Networking.Client
- IsValidShape()
: Barotrauma.PhysicsBody
- IsValidTarget()
: Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveRepairItems
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.Attack
, Barotrauma.StatusEffect
- IsValidValue()
: Barotrauma.PhysicsBody
- IsVanillaSubmarine()
: Barotrauma.SubmarineInfo
- IsViable()
: Barotrauma.Abilities.CharacterAbility
- IsViableTarget()
: Barotrauma.Abilities.AbilityCondition
- IsVisited()
: Barotrauma.Map
- IsWallDisabled()
: Barotrauma.AIController
- IsWithinAimingRadius()
: Barotrauma.Items.Components.Turret
- IsWithinSector()
: Barotrauma.AITarget
- Item()
: Barotrauma.Item
- ItemAssemblyFile()
: Barotrauma.ItemAssemblyFile
- ItemAssemblyPrefab()
: Barotrauma.ItemAssemblyPrefab
- ItemComponent()
: Barotrauma.Items.Components.ItemComponent
- ItemContainer()
: Barotrauma.Items.Components.ItemContainer
- ItemFile()
: Barotrauma.ItemFile
- ItemInventory()
: Barotrauma.ItemInventory
- ItemLabel()
: Barotrauma.Items.Components.ItemLabel
- ItemMatchesTargetCondition()
: Barotrauma.AIObjectiveLoadItems
- ItemOwnsSelf()
: Barotrauma.Inventory
- ItemPrefab()
: Barotrauma.ItemPrefab
- ItemRepairPriority()
: Barotrauma.ItemRepairPriority
- ItemSlot()
: Barotrauma.Inventory.ItemSlot
- ItemSpawnInfo()
: Barotrauma.EntitySpawner.ItemSpawnInfo
- ItemTaken()
: Barotrauma.HumanAIController
- ItemUseInfo()
: Barotrauma.Items.Components.ItemComponent