- i -
- I
: CoordinateSpace2D
- Icon
: Barotrauma.AfflictionPrefab
, Barotrauma.JobPrefab
, Barotrauma.TalentPrefab
, Barotrauma.TraitorEventPrefab
- IconColor
: Barotrauma.TraitorEventPrefab
- IconColors
: Barotrauma.AfflictionPrefab
- IconSmall
: Barotrauma.JobPrefab
- IconStyle
: Barotrauma.Networking.ChatMessage
- Id
: AssemblyManager.LoadedACL
- ID
: Barotrauma.CharacterInfo
, Barotrauma.Entity
, Barotrauma.Items.Components.GridInfo
, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
, Barotrauma.Networking.FileSender.FileTransferOut
, Barotrauma.Networking.NetEntityEvent
, Barotrauma.PosInfo
- Identifier
: Barotrauma.AIChatMessage
, Barotrauma.AutonomousObjective
, Barotrauma.ConversationAction
, Barotrauma.EventLog.Entry
, Barotrauma.GameModePreset
, Barotrauma.Location.TakenItem
, Barotrauma.MedicalClinic.NetAffliction
, Barotrauma.Networking.PermissionPreset
, Barotrauma.OutpostGenerationParams.ModuleCount
, Barotrauma.Prefab
, Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
, Barotrauma.Skill
, Barotrauma.SkillPrefab
- IdentifiersOrTags
: Barotrauma.AIObjectiveGetItem
- IgnoreAtNonOutpost
: Barotrauma.AutonomousObjective
- IgnoreAtOutpost
: Barotrauma.AutonomousObjective
, Barotrauma.OrderPrefab
- IgnoreCoolDown
: Barotrauma.EventSet
- IgnoredBodies
: Barotrauma.Items.Components.Projectile
- IgnoredCharacters
: Barotrauma.Explosion
- ignoredContainerIdentifiers
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveGetItem
- IgnoredCover
: Barotrauma.Explosion
- ignoredIdentifiersOrTags
: Barotrauma.AIObjectiveGetItem
- ignoredItems
: Barotrauma.AIObjectiveGetItem
- IgnoredItems
: Barotrauma.HumanAIController
- IgnoredSubmarines
: Barotrauma.Explosion
- IgnoreIntensity
: Barotrauma.EventSet
- IgnoreLimbSlots
: Barotrauma.EntitySpawner.ItemSpawnInfo
- ignoreList
: Barotrauma.AIObjectiveLoop< T >
- IgnoreTreatmentIfAfflictedBy
: Barotrauma.AfflictionPrefab
- IncludeColorAlpha
: Barotrauma.NetworkSerialize
- InDetectableSetTime
: Barotrauma.AITarget
- Index
: Barotrauma.BackgroundSection
- IndexInFile
: Barotrauma.GrimeSprite
- IndicatorLimb
: Barotrauma.AfflictionPrefab
- indicatorPosition
: Barotrauma.Items.Components.PowerContainer
- IndicatorSprite
: Barotrauma.CharacterHealth.LimbHealth
- InfoText
: Barotrauma.DeconstructItem
- InfoTextOnOtherItemMissing
: Barotrauma.DeconstructItem
- InGame
: Barotrauma.Networking.TempClient
- Inheritors
: Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
- InheritStatusEffects
: Barotrauma.Items.Components.ItemComponent
- InitialDepth
: Barotrauma.LevelData
- InitializationStep
: Barotrauma.Networking.ServerPeer.PendingClient
- InitialMoney
: Barotrauma.CampaignMode
- InspectDistance
: Barotrauma.AIObjectiveFindThieves
- InstallTime
: Barotrauma.ContentPackage
- InstallTimeDiffInSeconds
: Barotrauma.Networking.ServerContentPackage
- Instance
: Barotrauma.Camera
, Barotrauma.UnimplementedScreen
- InsufficientOxygenThreshold
: Barotrauma.CharacterHealth
- IntensityUpdateInterval
: Barotrauma.EventManager
- Interval
: Barotrauma.StatusEffect
- Inventories
: Barotrauma.CharacterParams
- Inventory
: Barotrauma.EntitySpawner.ItemSpawnInfo
, Barotrauma.Items.Components.ItemContainer
- InventoryData
: Barotrauma.CharacterInfo
- InventoryID
: Barotrauma.EntitySpawner.SpawnOrRemove
- InventoryScale
: Barotrauma.GameSettings.Config.GraphicsSettings
- invert
: Barotrauma.Abilities.AbilityCondition
- InvertControlsType
: Barotrauma.AfflictionPrefab
- inWater
: Barotrauma.Ragdoll
- IsActiveConditionals
: Barotrauma.Items.Components.ItemComponent
- IsBeaconActive
: Barotrauma.LevelData
- isBroken
: Barotrauma.Items.Components.PowerTransfer
- IsBuff
: Barotrauma.AfflictionPrefab
- IsCampaignSet
: Barotrauma.EventSet
- IsChainable
: Barotrauma.TraitorEventPrefab
- IsCheat
: Barotrauma.DebugConsole.Command
- IsClient
: Barotrauma.LuaCsSetup
- IsCommand
: Barotrauma.ColoredText
- IsDestructible
: Voronoi2.VoronoiCell
- IsDisguised
: Barotrauma.CharacterInfo
- IsDisguisedAsAnother
: Barotrauma.CharacterInfo
- IsDownloading
: Barotrauma.Networking.TempClient
- IsEndBiome
: Barotrauma.Biome
- IsEquipped
: Barotrauma.CharacterInventory
- IsError
: Barotrauma.ColoredText
- isFinished
: Barotrauma.Event
- IsFollowOrder
: Barotrauma.AIObjectiveGoTo
- IsForceRagdolled
: Barotrauma.Character
- IsGateBetweenBiomes
: Barotrauma.Location
- isHorizontal
: Barotrauma.Items.Components.PowerContainer
- IsHorizontal
: Barotrauma.StructurePrefab
- IsIslandSpecific
: Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- Island
: Voronoi2.VoronoiCell
- IsMandatory
: Barotrauma.Networking.ServerContentPackage
- IsNewHire
: Barotrauma.CharacterInfo
- IsObstructed
: Barotrauma.WayPoint
- IsOutput
: Barotrauma.Items.Components.Connection
- IsOwner
: Barotrauma.Networking.TempClient
- isPriority
: Barotrauma.AIObjectiveFixLeak
- IsRagdolled
: Barotrauma.Character
- IsResolving
: MemoryFileAssemblyContextLoader
- IsRoot
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- IsRootGrowth
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- isRunning
: Barotrauma.TriggerAction
- IsSalvageMissionItem
: Barotrauma.Item
- IsSaveable
: Barotrauma.Serialize
- IsServer
: Barotrauma.LuaCsSetup
- IsSevered
: Barotrauma.LimbJoint
- IsSideObjective
: Barotrauma.MissionPrefab
- IsSinglePlayer
: Barotrauma.GameModePreset
- IsSolid
: Voronoi2.GraphEdge
- isSynced
: Barotrauma.Character
- IsValid
: Barotrauma.Level.InterestingPosition
- IsVanilla
: Barotrauma.Networking.ServerContentPackage
- IsWaitOrder
: Barotrauma.AIObjectiveGoTo
- IsWelcomeMessage
: Barotrauma.Items.Components.TerminalMessage
- item
: Barotrauma.AIObjectiveCleanupItem
, Barotrauma.Items.Components.ItemComponent
- ItemComponentType
: Barotrauma.OrderPrefab
- ItemContainerIndex
: Barotrauma.EntitySpawner.SpawnOrRemove
- ItemFilter
: Barotrauma.AIObjectiveGetItem
- ItemIdentifier
: Barotrauma.DeconstructItem
, Barotrauma.JobPrefab.PreviewItem
- itemIdentifiers
: Barotrauma.AIObjectiveContainItem
- ItemList
: Barotrauma.Item
- ItemPos
: Barotrauma.RelatedItem
- ItemPrefabIdentifier
: Barotrauma.FabricationRecipe.RequiredItemByIdentifier
- ItemSets
: Barotrauma.HumanPrefab
, Barotrauma.JobPrefab
- ItemTeamChange
: Barotrauma.Character.AddToCrewEventData
, Barotrauma.Character.RemoveFromCrewEventData