- w -
- Wait
: Barotrauma.NPCWaitAction
- WaitForInteraction
: Barotrauma.ConversationAction
, Barotrauma.TriggerAction
- WaitForLanguageSelection
: Barotrauma.LoadingScreen
- WaitForNextRoundRespawn
: Barotrauma.Networking.GameClient
- WaitTimer
: Barotrauma.AIObjectiveManager
- WalkParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
- WalkPos
: Barotrauma.AnimController
- Wall
: Barotrauma.WallSection
- WallBuffer
: Barotrauma.LevelWall
- WallColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- WallDamageOnTouch
: Barotrauma.LevelWall
- WallEdgeBuffer
: Barotrauma.LevelWall
- WallEdgeExpandInwardsAmount
: Barotrauma.LevelGenerationParams
- WallEdgeExpandOutwardsAmount
: Barotrauma.LevelGenerationParams
- WallEdgeSprite
: Barotrauma.LevelGenerationParams
- WallEdgeTextureWidth
: Barotrauma.LevelGenerationParams
- Wallet
: Barotrauma.CampaignMode
, Barotrauma.Character
, Barotrauma.MultiPlayerCampaign
- WallSectionIndex
: Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
, Barotrauma.Networking.OrderChatMessage
, Barotrauma.OrderPrefab
- WallSprite
: Barotrauma.LevelGenerationParams
- WallSpriteDestroyed
: Barotrauma.LevelGenerationParams
- WallTargetingMethod
: Barotrauma.CharacterParams.AIParams
- WallTextureSize
: Barotrauma.LevelGenerationParams
- WanderAmount
: Barotrauma.BackgroundCreaturePrefab
- WanderAngle
: Barotrauma.SteeringManager
- WanderZAmount
: Barotrauma.BackgroundCreaturePrefab
- WasFullHealth
: Barotrauma.Character
- WasInFullHealth
: Barotrauma.CharacterHealth
- WaterAmbienceVolume
: Barotrauma.LevelGenerationParams
- WaterAmount
: Barotrauma.Items.Components.RepairTool
- WaterDetected
: Barotrauma.Items.Components.WaterDetector
- WaterDrag
: Barotrauma.Particles.ParticlePrefab
- WaterDragCoefficient
: Barotrauma.Item
- WaterEffect
: Barotrauma.WaterRenderer
- WaterParticleColor
: Barotrauma.LevelGenerationParams
- WaterParticles
: Barotrauma.LevelGenerationParams
- WaterParticleScale
: Barotrauma.LevelGenerationParams
- WaterParticleVelocity
: Barotrauma.LevelGenerationParams
- WaterPercentage
: Barotrauma.Hull
, Barotrauma.Items.Components.WaterDetector
- WaterProof
: Barotrauma.Item
- WaterTexture
: Barotrauma.WaterRenderer
- WaterVolume
: Barotrauma.Hull
- WaveAmplitude
: Barotrauma.FishSwimParams
- WaveLength
: Barotrauma.FishSwimParams
- WavePos
: Barotrauma.WaterRenderer
- WaveVel
: Barotrauma.Hull
- WaveY
: Barotrauma.Hull
- WayPointPrefab
: Barotrauma.CoreEntityPrefab
- WayPoints
: Barotrauma.Level.Tunnel
- WeaponDamageModifier
: Barotrauma.Items.Components.RangedWeapon
- Wear
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
- WearableComponent
: Barotrauma.WearableSprite
- Wearables
: Barotrauma.CharacterInfo
- WelcomeMessage
: Barotrauma.Items.Components.Terminal
- WelcomeMessageDisplayed
: Barotrauma.Items.Components.Terminal
- WeldJoint
: Barotrauma.RagdollParams.JointParams
- Width
: Barotrauma.EventObjectiveAction
, Barotrauma.GUIComponentStyle
, Barotrauma.Items.Components.Wire
, Barotrauma.Map
, Barotrauma.MapGenerationParams
, Barotrauma.Media.Video
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
, Barotrauma.RagdollParams.LimbParams
- Window
: Barotrauma.Items.Components.Door
- WindowActive
: Barotrauma.GameMain
- WindowMode
: Barotrauma.GameMain
- WireDisconnectionKarmaDecrease
: Barotrauma.KarmaManager
- Wires
: Barotrauma.Items.Components.Connection
- WiringMode
: Barotrauma.SubEditorScreen
- WitnessReaction
: Barotrauma.CombatAction
- World
: Barotrauma.GameMain
, Barotrauma.LuaGame
- WorldAnchorA
: Barotrauma.LimbJoint
- WorldAnchorB
: Barotrauma.LimbJoint
- WorldPosition
: Barotrauma.AIController
, Barotrauma.AITarget
, Barotrauma.BackgroundCreature
, Barotrauma.Decal
, Barotrauma.DestructibleLevelWall
, Barotrauma.Entity
, Barotrauma.FireSource
, Barotrauma.HUDProgressBar
, Barotrauma.IDamageable
, Barotrauma.ISpatialEntity
, Barotrauma.ISteerable
, Barotrauma.LevelObject
, Barotrauma.LevelTrigger
, Barotrauma.Lights.LightSource
, Barotrauma.Limb
, Barotrauma.OrderTarget
, Barotrauma.Ragdoll
, Barotrauma.Submarine
, Barotrauma.WallSection
- WorldPositionX
: Barotrauma.Item
- WorldPositionY
: Barotrauma.Item
- WorldRect
: Barotrauma.EntityGrid
, Barotrauma.MapEntity
, Barotrauma.WallSection
- WorldSurface
: Barotrauma.Hull
- WorldView
: Barotrauma.Camera
- WorldViewCenter
: Barotrauma.Camera
- Wrap
: Barotrauma.GUITextBox
- WrappedText
: Barotrauma.GUITextBlock
, Barotrauma.GUITextBox
- WreckAI
: Barotrauma.Submarine
- WreckFloodingHullMaxWaterPercentage
: Barotrauma.LevelGenerationParams
- WreckFloodingHullMinWaterPercentage
: Barotrauma.LevelGenerationParams
- WreckHullFloodingChance
: Barotrauma.LevelGenerationParams
- WreckInfo
: Barotrauma.SubmarineInfo
- Wrecks
: Barotrauma.Level
- Writeable
: Barotrauma.Items.Components.MemoryComponent
- WriteAction
: Barotrauma.NetSerializableProperties.IReadWriteBehavior
, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- WriteActionDirect
: Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- WriteStream
: Barotrauma.Networking.FileReceiver.FileTransferIn
- WrittenName
: Barotrauma.Items.Components.NameTag