- b -
- BackgroundColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- BackgroundCreatureAmount
: Barotrauma.LevelGenerationParams
- BackgroundCreatureManager
: Barotrauma.Level
- BackgroundFrame
: Barotrauma.Inventory
- BackgroundIcon
: Barotrauma.GUIMessageBox
- BackgroundSections
: Barotrauma.Hull
- BackgroundSprite
: Barotrauma.LevelGenerationParams
- BackgroundSpriteDepth
: Barotrauma.Items.Components.Ladder
- BackgroundTextureColor
: Barotrauma.Level
, Barotrauma.LevelGenerationParams
- BackgroundTopSprite
: Barotrauma.LevelGenerationParams
- BackwardsMovementMultiplier
: Barotrauma.GroundedMovementParams
- Balance
: Barotrauma.Location.StoreInfo
- BallastFlora
: Barotrauma.Hull
- BallastFloraDamage
: Barotrauma.Explosion
- BallastFloraKarmaIncrease
: Barotrauma.KarmaManager
- BanAfterWrongPassword
: Barotrauma.Networking.ServerSettings
- BanFrame
: Barotrauma.Networking.BanList
- BanList
: Barotrauma.Networking.ServerSettings
- BannedAddresses
: Barotrauma.Networking.BanList
- BannedNames
: Barotrauma.Networking.BanList
- BannedPlayers
: Barotrauma.Networking.BanList
- Bar
: Barotrauma.GUIScrollBar
- BarrelPos
: Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.RepairTool
, Barotrauma.Items.Components.Turret
- BarrelRotation
: Barotrauma.Items.Components.RepairTool
- BarrelSprite
: Barotrauma.Items.Components.Turret
- BarScroll
: Barotrauma.GUIListBox
, Barotrauma.GUIScrollBar
- BarScrollValue
: Barotrauma.GUIScrollBar
- BarSize
: Barotrauma.GUIListBox
, Barotrauma.GUIProgressBar
, Barotrauma.GUIScrollBar
- BaseAlpha
: Barotrauma.Decal
- BasePrefab
: Barotrauma.PrefabSelector< T >
- BasePrice
: Barotrauma.SwappableItem
- BasePriority
: Barotrauma.AIObjective
- BaseRotation
: Barotrauma.Items.Components.Turret
- BaseUri
: Barotrauma.ContentXElement
- BeaconStation
: Barotrauma.Level
- BeaconStationInfo
: Barotrauma.SubmarineInfo
- BeardElement
: Barotrauma.CharacterInfo.HeadInfo
- Beards
: Barotrauma.CharacterInfo
- Behavior
: Barotrauma.AIObjectiveIdle
, Barotrauma.HumanPrefab
- BendDown
: Barotrauma.SpriteDeformations.JointBendDeformation
- BendLeft
: Barotrauma.SpriteDeformations.JointBendDeformation
- BendRight
: Barotrauma.SpriteDeformations.JointBendDeformation
- BendUp
: Barotrauma.SpriteDeformations.JointBendDeformation
- Bindings
: Barotrauma.ClientSource.Settings.DebugConsoleMapping
- Biome
: Barotrauma.Location
- BiteWounds
: Barotrauma.AfflictionPrefab
- BitPosition
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- Bleeding
: Barotrauma.AfflictionPrefab
, Barotrauma.Character
- BleedingReduction
: Barotrauma.CharacterParams.HealthParams
- BleedParticleAir
: Barotrauma.CharacterParams
- BleedParticleMultiplier
: Barotrauma.CharacterParams
- BleedParticleWater
: Barotrauma.CharacterParams
- BlendMode
: Barotrauma.SpriteDeformations.SpriteDeformationParams
- BlendState
: Barotrauma.Particles.Particle
, Barotrauma.Particles.ParticlePrefab
- Blink
: Barotrauma.Attack
- BlinkDurationIn
: Barotrauma.RagdollParams.LimbParams
- BlinkDurationOut
: Barotrauma.RagdollParams.LimbParams
- BlinkForce
: Barotrauma.RagdollParams.LimbParams
- BlinkFrequency
: Barotrauma.Items.Components.LightComponent
, Barotrauma.Lights.LightSourceParams
, Barotrauma.RagdollParams.LimbParams
- BlinkHoldTime
: Barotrauma.RagdollParams.LimbParams
- BlinkRotationIn
: Barotrauma.RagdollParams.LimbParams
- BlinkRotationOut
: Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetIn
: Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetOut
: Barotrauma.RagdollParams.LimbParams
- BlinkTransitionIn
: Barotrauma.RagdollParams.LimbParams
- BlinkTransitionOut
: Barotrauma.RagdollParams.LimbParams
- BloodDecal
: Barotrauma.CharacterParams
- BloodDecalName
: Barotrauma.Character
- BloodEmitters
: Barotrauma.Character
- Bloodloss
: Barotrauma.AfflictionPrefab
, Barotrauma.Character
- BloodlossAffliction
: Barotrauma.CharacterHealth
- BloodlossAmount
: Barotrauma.CharacterHealth
- BlueprintEffect
: Barotrauma.GameScreen
- BlurStrength
: Barotrauma.Character
- Bodies
: Barotrauma.Structure
- Body
: Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.Holdable
, Barotrauma.LevelWall
, Barotrauma.StructurePrefab
- BodyA
: Barotrauma.LimbJoint
- BodyB
: Barotrauma.LimbJoint
- BodyHeight
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyInRest
: Barotrauma.Ragdoll
- BodyOffset
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyRotation
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- BodyShape
: Barotrauma.PhysicsBody
- BodyShapeTexture
: Barotrauma.PhysicsBody
- BodyTint
: Barotrauma.CharacterHealth
- BodyType
: Barotrauma.Item
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
- BodyWidth
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- Borders
: Barotrauma.Submarine
, Barotrauma.SubmarineBody
- BotCount
: Barotrauma.Networking.ServerSettings
- BotPriority
: Barotrauma.ItemPrefab
- BotSpawnMode
: Barotrauma.Networking.ServerSettings
- BotsShouldKeepOpen
: Barotrauma.Items.Components.Door
- Bottom
: Barotrauma.Polygon
- BottomBarrier
: Barotrauma.Level
- BottomHoleProbability
: Barotrauma.LevelGenerationParams
- BottomPos
: Barotrauma.Level
- Bounce
: Barotrauma.GUIComponent
, UIHighlightAction
- BoundingBox
: Barotrauma.Lights.ConvexHull
- Box
: Barotrauma.GUITickBox
- Brain
: Barotrauma.WreckAIConfig
- BrainRoomBackground
: Barotrauma.WreckAIConfig
- BrainRoomHorizontalWall
: Barotrauma.WreckAIConfig
- BrainRoomVerticalWall
: Barotrauma.WreckAIConfig
- BranchDepth
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- BreakFromMiddle
: Barotrauma.Items.Components.Rope
- BreakSound
: Barotrauma.RagdollParams.JointParams
- BrokenSprites
: Barotrauma.ItemPrefab
- Buffer
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- Buffers
: Barotrauma.Sounds.Sound
- BuffersGenerated
: Barotrauma.Sounds.SoundBuffers
- BufferToQueue
: Barotrauma.Networking.VoipQueue
- BulkItemBufferInUse
: Barotrauma.SubEditorScreen
- Burn
: Barotrauma.AfflictionPrefab
- BurnOverlayStrength
: Barotrauma.Limb
- BurnReduction
: Barotrauma.CharacterParams.HealthParams
- ButtonArea
: Barotrauma.RoundSummary
- ButtonEnabled
: Barotrauma.GUIDropDown
- Buttons
: Barotrauma.GUIMessageBox
- ButtonTextColor
: Barotrauma.GUIDropDown
- BuyingPriceMultiplier
: Barotrauma.PriceInfo
- BytePosition
: Barotrauma.Networking.IReadMessage
, Barotrauma.Networking.IWriteMessage
- BytesPerSecond
: Barotrauma.Networking.FileReceiver.FileTransferIn