Here is a list of all class members with links to the classes they belong to:
- r -
- RadialDistortion
: Barotrauma.GameSettings.Config.GraphicsSettings
- Radiation
: Barotrauma.Map
- RadiationEnabled
: Barotrauma.NetLobbyScreen
- RadiationParams
: Barotrauma.MapGenerationParams
- RadiationSickness
: Barotrauma.AfflictionPrefab
- RadiationSprite
: Barotrauma.LocationType
- Radius
: Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
, Barotrauma.RagdollParams.LimbParams
, Barotrauma.TriggerAction
- Ragdoll
: Barotrauma.CharacterInfo
- ragdoll
: Barotrauma.Limb
, Barotrauma.LimbJoint
- Ragdoll()
: Barotrauma.Ragdoll
, Barotrauma.RagdollParams.SubParam
- ragdollFileName
: Barotrauma.CharacterInfo
- RagdollParams
: Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
, Barotrauma.Ragdoll
- Random()
: Barotrauma.CorpsePrefab
, Barotrauma.Job
, Barotrauma.JobPrefab
, Barotrauma.LocationType
- RandomAimAmount
: Barotrauma.Items.Components.Turret
- RandomAimMaxTime
: Barotrauma.Items.Components.Turret
- RandomAimMinTime
: Barotrauma.Items.Components.Turret
- RandomAttack
: Barotrauma.CharacterParams.AIParams
- RandomDeconstructionOutput
: Barotrauma.ItemPrefab
- RandomDeconstructionOutputAmount
: Barotrauma.ItemPrefab
- RandomEventsFile()
: Barotrauma.RandomEventsFile
- RandomizeSeed
: Barotrauma.Networking.ServerSettings
- RandomizeSettings()
: Barotrauma.NetLobbyScreen
- RandomMovement
: Barotrauma.Items.Components.Turret
- RandomOffset
: Barotrauma.LevelObjectPrefab
- RandomOffsetFromWall
: Barotrauma.Items.Components.LevelResource
- RandomRotation
: Barotrauma.LevelObjectPrefab
- RandomRotationRad
: Barotrauma.LevelObjectPrefab
- RandomSeed
: Barotrauma.Event
- Range
: Barotrauma.Attack
, Barotrauma.CharacterParams.SoundParams
, Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.MeleeWeapon
, Barotrauma.Items.Components.RemoteController
, Barotrauma.Items.Components.RepairTool
, Barotrauma.Items.Components.Sonar
, Barotrauma.Items.Components.Sprayer
, Barotrauma.Items.Components.WifiComponent
, Barotrauma.Range< T >
, Barotrauma.StatusEffect
- Ranged
: Barotrauma.Attack
- RangedBallastFloraDamage()
: Barotrauma.Explosion
- RangedStructureDamage()
: Barotrauma.Explosion
- RangedWeapon()
: Barotrauma.Items.Components.RangedWeapon
- RangeMultiplier
: Barotrauma.Attack
- RangeMultiplierInWalls
: Barotrauma.Items.Components.ElectricalDischarger
- RangeX
: Barotrauma.Items.Components.MotionSensor
- RangeY
: Barotrauma.Items.Components.MotionSensor
- RawLString()
: Barotrauma.RawLString
- RawValue
: Barotrauma.ContentPath
- RayCastInterval
: Barotrauma.SteeringManager
- RaycastRange
: Barotrauma.Items.Components.ElectricalDischarger
- ReactDistance
: Barotrauma.CharacterParams.TargetParams
- Reactor()
: Barotrauma.Items.Components.Reactor
- ReactorMaxOutput
: Barotrauma.Items.Components.PowerRange
- ReactorMeltdownKarmaDecrease
: Barotrauma.KarmaManager
- ReactorOverheatKarmaDecrease
: Barotrauma.KarmaManager
- Read()
: Barotrauma.IO.FileStream
, Barotrauma.LuaCsFile
, Barotrauma.Networking.ServerEntityEventManager
, Barotrauma.Networking.VoipQueue
, Barotrauma.StructSerialization.HandlerAttribute
, SegmentTableReader< T >
- ReadAction
: Barotrauma.NetSerializableProperties.IReadWriteBehavior
, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadActionDirect
: Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadBoolean()
: Barotrauma.Networking.IReadMessage
, Barotrauma.ReadOnlyBitField
- ReadByte()
: Barotrauma.Networking.IReadMessage
- ReadBytes()
: Barotrauma.Networking.IReadMessage
- ReadColorR8G8B8()
: Barotrauma.Networking.IReadMessage
- ReadColorR8G8B8A8()
: Barotrauma.Networking.IReadMessage
- ReadDelegate()
: Barotrauma.NetSerializableProperties.IReadWriteBehavior
, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadDouble()
: Barotrauma.Networking.IReadMessage
- ReadEvent()
: Barotrauma.Networking.ServerEntityEventManager
- ReadExtraCargo()
: Barotrauma.Networking.ServerSettings
- ReadFileRequest()
: Barotrauma.Networking.FileSender
- ReadFloat()
: Barotrauma.ReadOnlyBitField
- ReadHiddenSubs()
: Barotrauma.Networking.ServerSettings
- ReadIdentifier()
: Barotrauma.Networking.IReadMessage
- ReadInt16()
: Barotrauma.Networking.IReadMessage
- ReadInt32()
: Barotrauma.Networking.IReadMessage
- ReadInt64()
: Barotrauma.Networking.IReadMessage
- ReadInteger()
: Barotrauma.ReadOnlyBitField
- ReadMonsterEnabled()
: Barotrauma.Networking.ServerSettings
- Readonly
: Barotrauma.Items.Components.Terminal
- ReadOnly
: Editable
- ReadOnlyBitField()
: Barotrauma.ReadOnlyBitField
- ReadOrder()
: Barotrauma.Networking.OrderChatMessage
- ReadPadBits()
: Barotrauma.Networking.IReadMessage
- ReadPermissions()
: Barotrauma.Networking.Client
- ReadRangedInteger()
: Barotrauma.Networking.IReadMessage
- ReadRangedSingle()
: Barotrauma.Networking.IReadMessage
- ReadSingle()
: Barotrauma.Networking.IReadMessage
- ReadString()
: Barotrauma.Networking.IReadMessage
- ReadUInt16()
: Barotrauma.Networking.IReadMessage
- ReadUInt32()
: Barotrauma.Networking.IReadMessage
- ReadUInt64()
: Barotrauma.Networking.IReadMessage
- ReadVariableUInt32()
: Barotrauma.Networking.IReadMessage
- ReadWriteBehavior()
: Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- Ready
: Barotrauma.Networking.ModSender
- ReadyToStart
: Barotrauma.Networking.Client
- RealWorldCrushDepth
: Barotrauma.Level
, Barotrauma.LevelData
, Barotrauma.Submarine
- RealWorldDepth
: Barotrauma.Submarine
- Reason
: Barotrauma.Networking.BannedPlayer
- ReassignGenerationParams()
: Barotrauma.LevelData
- Reattachable
: Barotrauma.Items.Components.Holdable
- RecalculateConditionValues()
: Barotrauma.Item
- RecalculationTime
: Barotrauma.CachedDistance
- Receive()
: Barotrauma.LuaCsNetworking
- receivedSignal
: Barotrauma.Items.Components.ArithmeticComponent
, Barotrauma.Items.Components.ColorComponent
, Barotrauma.Items.Components.EqualsComponent
, Barotrauma.Items.Components.StringComponent
- ReceiveSignal()
: Barotrauma.Items.Components.ArithmeticComponent
, Barotrauma.Items.Components.BooleanOperatorComponent
, Barotrauma.Items.Components.ColorComponent
, Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.DelayComponent
, Barotrauma.Items.Components.DockingPort
, Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.EqualsComponent
, Barotrauma.Items.Components.ExponentiationComponent
, Barotrauma.Items.Components.FunctionComponent
, Barotrauma.Items.Components.GreaterComponent
, Barotrauma.Items.Components.Holdable
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.Items.Components.ItemLabel
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.MemoryComponent
, Barotrauma.Items.Components.ModuloComponent
, Barotrauma.Items.Components.NotComponent
, Barotrauma.Items.Components.OscillatorComponent
, Barotrauma.Items.Components.PowerContainer
, Barotrauma.Items.Components.PowerTransfer
, Barotrauma.Items.Components.Pump
, Barotrauma.Items.Components.Reactor
, Barotrauma.Items.Components.RegExFindComponent
, Barotrauma.Items.Components.RelayComponent
, Barotrauma.Items.Components.Repairable
, Barotrauma.Items.Components.SignalCheckComponent
, Barotrauma.Items.Components.Sonar
, Barotrauma.Items.Components.Steering
, Barotrauma.Items.Components.StringComponent
, Barotrauma.Items.Components.Terminal
, Barotrauma.Items.Components.TriggerComponent
, Barotrauma.Items.Components.TrigonometricFunctionComponent
, Barotrauma.Items.Components.Turret
, Barotrauma.Items.Components.WifiComponent
- RechargeRatio
: Barotrauma.Items.Components.PowerContainer
- RechargeSpeed
: Barotrauma.Items.Components.PowerContainer
- RecipeHash
: Barotrauma.FabricationRecipe
- Recipients
: Barotrauma.Items.Components.Connection
- RecoilTime
: Barotrauma.Items.Components.Turret
- RecommendedCrewExperience
: Barotrauma.SubmarineInfo
- RecommendedCrewSizeMin
: Barotrauma.SubmarineInfo
- RecordKill()
: Barotrauma.Character
- Recreate()
: Barotrauma.AnimController
, Barotrauma.HumanoidAnimController
, Barotrauma.Ragdoll
- RecreateHead()
: Barotrauma.CharacterInfo
- RecreateHudTextsIfControlling()
: CharacterHUD
- RecreateHudTextsIfFocused()
: CharacterHUD
- Rect
: Barotrauma.BackgroundSection
, Barotrauma.Gap
, Barotrauma.Hull
- rect
: Barotrauma.MapEntity
- Rect
: Barotrauma.MapEntity
, Barotrauma.Structure
- rect
: Barotrauma.WallSection
- RectContains()
: Barotrauma.Submarine
- RectHeight
: Barotrauma.MapEntity
- RectsOverlap()
: Barotrauma.Submarine
- RectWidth
: Barotrauma.MapEntity
- Recursive
: Barotrauma.CheckItemAction
, InventoryHighlightAction
- Redo()
: Barotrauma.AnimationParams
, Barotrauma.IMemorizable< T >
, Barotrauma.Memento< T >
, Barotrauma.RagdollParams
- RedoCount
: Barotrauma.Memento< T >
- ReduceAffliction
: Barotrauma.StatusEffect
- ReduceAfflictionOnAllLimbs()
: Barotrauma.CharacterHealth
- ReduceAfflictionOnLimb()
: Barotrauma.CharacterHealth
- ReduceAllAfflictionsOnAllLimbs()
: Barotrauma.CharacterHealth
- ReduceAllAfflictionsOnLimb()
: Barotrauma.CharacterHealth
- ReduceCharacterSkills()
: Barotrauma.Networking.RespawnManager
- ReduceOxygen()
: Barotrauma.DummyFireSource
, Barotrauma.FireSource
- ReducesItemCondition()
: Barotrauma.StatusEffect
- RedundantIssueModifier
: Barotrauma.ShipIssueWorker
, Barotrauma.ShipIssueWorkerOperateWeapons
- ReEnable()
: Barotrauma.Limb
- ReequipUnequipped()
: Barotrauma.AIController
- ReevaluateAttacks()
: Barotrauma.EnemyAIController
- RefJoint
: Barotrauma.RagdollParams.LimbParams
- RefJointIndex
: Barotrauma.Limb
- Refresh()
: Barotrauma.CharacterCampaignData
, Barotrauma.ContentPackageManager.PackageSource
, Barotrauma.SwarmBehavior
- RefreshConnectedSubs()
: Barotrauma.Submarine
- RefreshConnections()
: Barotrauma.Items.Components.PowerTransfer
- RefreshHead()
: Barotrauma.CharacterInfo
- RefreshLinkedGap()
: Barotrauma.Items.Components.Door
- RefreshOutdoorNodes()
: Barotrauma.Submarine
- RefreshOutsideCollider()
: Barotrauma.Gap
- RefreshOwnedSubmarines()
: Barotrauma.CampaignMode
- RefreshSavedSub()
: Barotrauma.SubmarineInfo
- RefreshSavedSubs()
: Barotrauma.SubmarineInfo
- RefreshTargets()
: Barotrauma.HumanAIController
- reg
: Voronoi2.Edge
- RegExFindComponent()
: Barotrauma.Items.Components.RegExFindComponent
- Register()
: Barotrauma.LuaCsSetup.LuaCsModStore
- RegisterEventHistory()
: Barotrauma.EventManager
- RegisterGenericType()
: Barotrauma.LuaUserData
- RegisterId()
: Barotrauma.LuaCsNetworking
- RegisterKilledCharacters()
: Barotrauma.Location
- RegisterQueue()
: Barotrauma.Networking.VoipServer
- RegisterRejectedVote()
: Barotrauma.Voting
- RegisterTakenItems()
: Barotrauma.Location
- RegisterType()
: Barotrauma.LuaUserData
- Regular
: Barotrauma.ContentPackageManager.PackageSource
- RegularPackage
: Barotrauma.Networking.ServerContentPackage
, Barotrauma.RegularPackage
- RejectedName
: Barotrauma.Networking.Client
- RelatedItem()
: Barotrauma.RelatedItem
- RelationType
: Barotrauma.RelatedItem
- RelativeOrigin
: Barotrauma.Sprite
- RelativeSize
: Barotrauma.Sprite
- RelativeVoltage
: Barotrauma.Items.Components.Powered
- RelayComponent()
: Barotrauma.Items.Components.RelayComponent
- Release()
: Barotrauma.Limb
- ReleaseSecondaryItem()
: Barotrauma.Character
- ReleaseStuckLimbs()
: Barotrauma.Ragdoll
- RelevantSkill
: Barotrauma.AIObjectiveRepairItems
- Reload
: Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.MeleeWeapon
, Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.Turret
, Barotrauma.SubmarineInfo
- ReloadAfflictions()
: Barotrauma.Attack
- ReloadContainableRestrictions()
: Barotrauma.Items.Components.ItemContainer
- ReloadHead()
: Barotrauma.Character
- ReloadHeadAttachments()
: Barotrauma.CharacterInfo
- ReloadNoSkill
: Barotrauma.Items.Components.RangedWeapon
- ReloadSkillRequirement
: Barotrauma.Items.Components.RangedWeapon
- ReloadSubsAndItemAssemblies()
: Barotrauma.ContentPackage
- ReloadTimer
: Barotrauma.Items.Components.RangedWeapon
- ReloadXML()
: Barotrauma.Sprite
- RemoteController()
: Barotrauma.Items.Components.RemoteController
- RemoteMainMenuContentUrl
: Barotrauma.GameSettings.Config
- Remove()
: Barotrauma.AITarget
, Barotrauma.CampaignMode
, Barotrauma.Character
, Barotrauma.CharacterHealth
, Barotrauma.CharacterInfo
, Barotrauma.CollectionConcat< T >
, Barotrauma.ContentXElement
, Barotrauma.Entity
, Barotrauma.FireSource
, Barotrauma.GameMode
, Barotrauma.Gap
, Barotrauma.HireManager
, Barotrauma.Hull
, Barotrauma.Identifier
, Barotrauma.Item
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Level
, Barotrauma.LevelObject
, Barotrauma.LevelObjectManager
, Barotrauma.Limb
, Barotrauma.LinkedPairSet< T1, T2 >
, Barotrauma.Location
, Barotrauma.LuaCsHook
, Barotrauma.LuaCsNetworking
, Barotrauma.Map
, Barotrauma.MapEntity
, Barotrauma.PhysicsBody
, Barotrauma.PrefabCollection< T >
, Barotrauma.PrefabSelector< T >
, Barotrauma.Ragdoll
, Barotrauma.Sprite
, Barotrauma.Structure
, Barotrauma.Submarine
, Barotrauma.SubmarineBody
, Barotrauma.WayPoint
, Barotrauma.WreckAI
- RemoveAbilityFlag()
: Barotrauma.Character
- RemoveAbilityResistance()
: Barotrauma.Character
- RemoveAffliction()
: Barotrauma.RagdollParams.AttackParams
- RemoveAll()
: Barotrauma.Entity
, Barotrauma.PhysicsBody
, Barotrauma.Ragdoll
- RemoveAllAfflictions()
: Barotrauma.CharacterHealth
- RemoveAllItems()
: Barotrauma.Inventory.ItemSlot
- RemoveAt()
: Barotrauma.ListConcat< T >
- RemoveAttack()
: Barotrauma.RagdollParams.LimbParams
- RemoveBloodEmitter()
: Barotrauma.CharacterParams
- RemoveByFile()
: Barotrauma.PrefabCollection< T >
, Barotrauma.PrefabSelector< T >
- RemoveByPrefab()
: Barotrauma.Character
, Barotrauma.Item
- RemoveCharacter()
: Barotrauma.CrewManager
, Barotrauma.HireManager
- RemoveCharacterInfo()
: Barotrauma.CrewManager
- RemoveCommand()
: Barotrauma.LuaGame
- RemoveComponentSpecific()
: Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.DockingPort
, Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.Fabricator
, Barotrauma.Items.Components.Holdable
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.Items.Components.Ladder
, Barotrauma.Items.Components.LevelResource
, Barotrauma.Items.Components.Powered
, Barotrauma.Items.Components.PowerTransfer
, Barotrauma.Items.Components.Projectile
, Barotrauma.Items.Components.Steering
, Barotrauma.Items.Components.TriggerComponent
, Barotrauma.Items.Components.Turret
, Barotrauma.Items.Components.Wearable
, Barotrauma.Items.Components.WifiComponent
, Barotrauma.Items.Components.Wire
- RemoveConnection()
: Barotrauma.Items.Components.GridInfo
, Barotrauma.Items.Components.Wire
- RemoveContained()
: Barotrauma.Item
- RemoveContainedItemsOnDeconstruct
: Barotrauma.Items.Components.ItemContainer
- Removed
: Barotrauma.Entity
, Barotrauma.FireSource
- removed
: Barotrauma.FireSource
- Removed
: Barotrauma.Limb
, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
, Barotrauma.PhysicsBody
, Barotrauma.SoldItem
- RemoveDamageEmitter()
: Barotrauma.CharacterParams
- RemoveDamageModifier()
: Barotrauma.RagdollParams.LimbParams
- RemoveEmpty
: Barotrauma.AIObjectiveContainItem
- RemoveEntity()
: Barotrauma.EntityGrid
, Barotrauma.EntitySpawner.RemoveEntity
- RemoveExisting
: Barotrauma.AIObjectiveContainItem
- RemoveExistingMax
: Barotrauma.AIObjectiveDecontainItem
- RemoveExistingPredicate
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
- RemoveExistingWhenNecessary
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
- RemoveFabricationRecipes()
: Barotrauma.Items.Components.Fabricator
- RemoveFire()
: Barotrauma.Hull
- RemoveFromCrew
: Barotrauma.NPCChangeTeamAction
- RemoveFromCrewEventData()
: Barotrauma.Character.RemoveFromCrewEventData
- RemoveFromEnd()
: Barotrauma.Identifier
- RemoveGibEmitter()
: Barotrauma.CharacterParams
- RemoveHireableCharacter()
: Barotrauma.Location
- RemoveIfContains()
: Barotrauma.PrefabSelector< T >
- RemoveIfLinkedOutpostDoorInUse
: Barotrauma.MapEntity
- RemoveInActiveTriggerers()
: Barotrauma.LevelTrigger
- RemoveInventory()
: Barotrauma.CharacterParams
- RemoveItem()
: Barotrauma.CharacterInventory
, Barotrauma.CharacterParams.InventoryParams
, Barotrauma.Inventory.ItemSlot
, Barotrauma.Inventory
, Barotrauma.ItemInventory
- RemoveItemAction()
: Barotrauma.RemoveItemAction
- RemoveKickVote()
: Barotrauma.Networking.Client
- RemoveLight()
: Barotrauma.RagdollParams.LimbParams
- RemoveLimb()
: Barotrauma.Ragdoll
- RemoveLinked()
: Barotrauma.MapEntity
- RemoveMax
: Barotrauma.AIObjectiveContainItem
- RemoveMember()
: Barotrauma.LuaUserData
- RemoveNegativeAfflictions()
: Barotrauma.CharacterHealth
- removeOnCombined
: Barotrauma.Items.Components.ItemComponent
- RemoveOnCombined
: Barotrauma.Items.Components.ItemComponent
- RemoveOnHit
: Barotrauma.Items.Components.Projectile
- RemoveOrder()
: Barotrauma.ShipIssueWorker
- RemoveOverrideFile()
: Barotrauma.PrefabCollection< T >
- RemovePatch()
: Barotrauma.LuaCsHook
- RemovePendingClient()
: Barotrauma.LuaCsNetworking
- RemovePermission()
: Barotrauma.Networking.Client
- RemovePreviousCharacter
: Barotrauma.StatusEffect.CharacterSpawnInfo
- RemovePriorityCharacter()
: Barotrauma.LuaGame
- RemovePriorityItem()
: Barotrauma.LuaGame
- RemoveProjSpecific()
: Barotrauma.Location
- RemoveSavedStatValuesOnDeath()
: Barotrauma.CharacterInfo
- RemoveSavedSub()
: Barotrauma.SubmarineInfo
- RemoveSound()
: Barotrauma.CharacterParams
, Barotrauma.RagdollParams.LimbParams
- RemoveStock()
: Barotrauma.Location
, Barotrauma.Location.StoreInfo
- RemoveSubObjective< T >()
: Barotrauma.AIObjective
- RemoveSubParam< T >()
: Barotrauma.CharacterParams
, Barotrauma.CharacterParams.SubParam
, Barotrauma.RagdollParams.LimbParams
- RemoveTag()
: Barotrauma.ScriptedEvent
, Barotrauma.SubmarineInfo
- RemoveTakenItems()
: Barotrauma.Location
- RemoveTarget()
: Barotrauma.CharacterParams.AIParams
- RemoveTargets< T1, T2 >()
: Barotrauma.HumanAIController
- RemoveThalamusItems()
: Barotrauma.WreckAI
- RemoveTimer
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- RemoveUnusedGaps
: Barotrauma.OutpostGenerationParams
- RemoveWhere()
: Barotrauma.Inventory.ItemSlot
- Rename()
: Barotrauma.CharacterInfo
- RenameCharacter()
: Barotrauma.CrewManager
, Barotrauma.HireManager
- Repairable()
: Barotrauma.Items.Components.Repairable
- RepairableItems
: Barotrauma.Item
- Repairables
: Barotrauma.Item
- RepairBoost()
: Barotrauma.Items.Components.Repairable
- RepairDegreeOfSuccess()
: Barotrauma.Items.Components.Repairable
- RepairMultiple
: Barotrauma.Items.Components.RepairTool
- RepairMultipleWalls
: Barotrauma.Items.Components.RepairTool
- RepairThreshold
: Barotrauma.Items.Components.Repairable
- RepairThroughHoles
: Barotrauma.Items.Components.RepairTool
- RepairThroughWalls
: Barotrauma.Items.Components.RepairTool
- RepairTool()
: Barotrauma.Items.Components.RepairTool
- Replace()
: Barotrauma.Identifier
, Barotrauma.LocalizedString
, Barotrauma.RichString
- ReplaceInRadiation
: Barotrauma.LocationType
, Barotrauma.OutpostGenerationParams
- ReplaceLString()
: Barotrauma.ReplaceLString
- ReplacementOnUninstall
: Barotrauma.SwappableItem
- ReplaceTag()
: Barotrauma.Item
- ReplaceVariablesInEventText()
: Barotrauma.ScriptedEvent
, Barotrauma.TraitorEvent
- ReplaceVars()
: Barotrauma.CharacterInfo
- ReportedTargets
: Barotrauma.AIObjectiveLoop< T >
- ReportProblem()
: Barotrauma.HumanAIController
- ReportProblems()
: Barotrauma.HumanAIController
- ReportRange
: Barotrauma.HumanAIController
, Barotrauma.HumanPrefab
- RepositionEntities()
: Barotrauma.Submarine
- Reputation
: Barotrauma.Faction
, Barotrauma.Location
, Barotrauma.Reputation
- ReputationAction()
: Barotrauma.ReputationAction
- ReputationAtRoundStart
: Barotrauma.Reputation
- ReputationLossPerNPCDamage
: Barotrauma.Reputation
- ReputationLossPerStolenItemPrice
: Barotrauma.Reputation
- ReputationLossPerWallDamage
: Barotrauma.Reputation
- ReputationRequirementsMet()
: Barotrauma.TraitorEventPrefab
- ReputationReward()
: Barotrauma.MissionPrefab.ReputationReward
- ReputationRewards
: Barotrauma.Mission
, Barotrauma.MissionPrefab
- ReputationType
: Barotrauma.ReputationAction
- RequestedGoods
: Barotrauma.Location.StoreInfo
- RequestedGoodsCount
: Barotrauma.Location
, Barotrauma.LocationType
- RequestGoodPriceModifier
: Barotrauma.LocationType
- Require()
: Barotrauma.LuaRequire
- RequireAimToSecondaryUse
: Barotrauma.Item
- RequireAimToUse
: Barotrauma.Item
- RequireAllItems
: Barotrauma.AIObjectiveGetItems
- RequireBeaconStation
: Barotrauma.LocationTypeChange.Requirement
, Barotrauma.ScriptedEvent
- RequireBodyInsideTrigger
: Barotrauma.ItemPrefab
- RequireCampaignInteract
: Barotrauma.ItemPrefab
- RequireConsciousnessForCustomInteract
: Barotrauma.Character
- RequireCursorInsideTrigger
: Barotrauma.ItemPrefab
- RequiredAngle
: Barotrauma.Attack
- RequiredAngleToShoot
: Barotrauma.Attack
- RequiredByCorePackage
: Barotrauma.ContentFile.TypeInfo
, Barotrauma.RequiredByCorePackage
- RequiredCompletedTags
: Barotrauma.TraitorEventPrefab
- requiredCondition
: Barotrauma.AIObjectiveGoTo
- RequiredConditionalMatchPercentage
: Barotrauma.CheckItemAction
- RequiredContentPackages
: Barotrauma.SubmarineInfo
- RequiredContentPackagesInstalled
: Barotrauma.SubmarineInfo
- RequiredDeconstructor
: Barotrauma.DeconstructItem
- RequiredDurationRange
: Barotrauma.LocationTypeChange
- RequiredFaction
: Barotrauma.MissionAction
, Barotrauma.OutpostGenerationParams.ModuleCount
- RequireDiscovered
: Barotrauma.LocationTypeChange
- RequiredItem()
: Barotrauma.FabricationRecipe.RequiredItem
- RequiredItemByIdentifier()
: Barotrauma.FabricationRecipe.RequiredItemByIdentifier
- RequiredItemByTag()
: Barotrauma.FabricationRecipe.RequiredItemByTag
- RequiredItems
: Barotrauma.FabricationRecipe
- requiredItems
: Barotrauma.Items.Components.ItemComponent
- RequiredLevel
: Barotrauma.SkillCheckAction
- RequiredLocationFaction
: Barotrauma.MissionPrefab
- RequiredLocations
: Barotrauma.LocationTypeChange.Requirement
- RequiredMoney
: Barotrauma.FabricationRecipe
- RequiredOtherItem
: Barotrauma.DeconstructItem
- RequiredPreviousDangerLevel
: Barotrauma.TraitorEventPrefab
- RequiredProximity
: Barotrauma.LocationTypeChange.Requirement
- RequiredProximityForProbabilityIncrease
: Barotrauma.LocationTypeChange.Requirement
- RequiredSkill
: Barotrauma.SkillCheckAction
- RequiredSkills
: Barotrauma.FabricationRecipe
- requiredSkills
: Barotrauma.Items.Components.ItemComponent
- RequiredSuccessFactor
: Barotrauma.AIObjectiveRepairItems
- RequiredTime
: Barotrauma.FabricationRecipe
- RequiredUseCount
: Barotrauma.WaitForItemUsedAction
- RequireEmpty
: Barotrauma.RelatedItem
- RequireEquip
: Barotrauma.NPCOperateItemAction
- RequireEquipped
: Barotrauma.CheckItemAction
- RequireHuntingGrounds
: Barotrauma.LocationTypeChange.Requirement
- RequireItems
: Barotrauma.Order
, Barotrauma.OrderPrefab
- requireKill
: Barotrauma.AbandonedOutpostMission
- Requirement()
: Barotrauma.LocationTypeChange.Requirement
- Requirements
: Barotrauma.LocationTypeChange
- RequireNonEmpty
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectivePrepare
- RequireOxygenDetectors
: Barotrauma.Items.Components.MiniMap
- RequirePreviousDangerLevelCompleted
: Barotrauma.TraitorEventPrefab
- requireRescue
: Barotrauma.AbandonedOutpostMission
- RequiresAlive
: Barotrauma.Abilities.CharacterAbility
- RequireSpawnPointTag
: Barotrauma.SpawnAction
- RequiresRecipe
: Barotrauma.FabricationRecipe
- RequireSteamAuthentication
: Barotrauma.GameSettings.Config
- RequiresUnlock
: Barotrauma.PriceInfo
- RequireWaterDetectors
: Barotrauma.Items.Components.MiniMap
- RequireWreck
: Barotrauma.MissionPrefab
- ReservedIDStart
: Barotrauma.Entity
- Reset()
: Barotrauma.AfflictionAction
, Barotrauma.AIController
, Barotrauma.AIObjective
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveReturn
, Barotrauma.AITarget
, Barotrauma.BinaryOptionAction
, Barotrauma.CharacterCampaignData
, Barotrauma.CharacterParams
, Barotrauma.CharacterParams.SubParam
, Barotrauma.ClearTagAction
, Barotrauma.CombatAction
, Barotrauma.ConversationAction
, Barotrauma.DurationListElement
, Barotrauma.EditableParams
, Barotrauma.EntitySpawner
, Barotrauma.EventAction
, Barotrauma.EventAction.SubactionGroup
, Barotrauma.EventLogAction
, Barotrauma.EventObjectiveAction
, Barotrauma.FireAction
, Barotrauma.GiveExpAction
, Barotrauma.GiveSkillExpAction
, Barotrauma.GodModeAction
, Barotrauma.GoTo
, Barotrauma.HumanAIController
, Barotrauma.Item
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Key
, Barotrauma.Label
, Barotrauma.Location
, Barotrauma.MessageBoxAction
, Barotrauma.MissionAction
, Barotrauma.MissionStateAction
, Barotrauma.ModifyLocationAction
, Barotrauma.MoneyAction
, Barotrauma.NPCChangeTeamAction
, Barotrauma.NPCFollowAction
, Barotrauma.NPCOperateItemAction
, Barotrauma.NPCWaitAction
, Barotrauma.OnRoundEndAction
, Barotrauma.RagdollParams.AttackParams
, Barotrauma.RagdollParams.DamageModifierParams
, Barotrauma.RagdollParams
, Barotrauma.RagdollParams.SubParam
, Barotrauma.RemoveItemAction
, Barotrauma.ReputationAction
, Barotrauma.SetDataAction
, Barotrauma.SetPriceMultiplierAction
, Barotrauma.SetTraitorEventStateAction
, Barotrauma.SpawnAction
, Barotrauma.StatusEffect.AITrigger
, Barotrauma.StatusEffectAction
, Barotrauma.SteeringManager
, Barotrauma.Structure
, Barotrauma.TagAction
, Barotrauma.TriggerAction
, Barotrauma.TriggerEventAction
, Barotrauma.TutorialCompleteAction
, Barotrauma.UnlockPathAction
, Barotrauma.WaitAction
, Barotrauma.WaitForItemFabricatedAction
, Barotrauma.WaitForItemUsedAction
, HighlightAction
, InventoryHighlightAction
, TeleportAction
, TutorialIconAction
, UIHighlightAction
- ResetAITarget()
: Barotrauma.AIController
- ResetAttachmentIndices()
: Barotrauma.CharacterInfo.HeadInfo
- ResetAttackTimer()
: Barotrauma.Attack
- ResetBetweenRounds
: Barotrauma.AfflictionPrefab
- ResetBlocked()
: Barotrauma.PathNode
- ResetCoolDown()
: Barotrauma.Attack
- ResetCreateTime()
: Barotrauma.Networking.ServerEntityEvent
- ResetDeterioration()
: Barotrauma.Items.Components.Repairable
- ResetDynamics()
: Barotrauma.PhysicsBody
- ResetEscape()
: Barotrauma.AIController
- ResetFrameTime()
: Barotrauma.GameMain
- ResetHeld()
: Barotrauma.Key
- ResetHit()
: Barotrauma.Key
- ResetJoints()
: Barotrauma.Ragdoll
- ResetKarmaBetweenRounds
: Barotrauma.KarmaManager
- ResetLimbs()
: Barotrauma.Ragdoll
- ResetMissionsUnlockedThisRound()
: Barotrauma.MissionAction
- ResetName()
: Barotrauma.CharacterInfo
- ResetNetState()
: Barotrauma.Character
- ResetPath()
: Barotrauma.IndoorsSteeringManager
- ResetPullJoints()
: Barotrauma.Ragdoll
- ResetRagdoll()
: Barotrauma.Ragdoll
- ResetSavedStatValue()
: Barotrauma.CharacterInfo
- ResetSpeedMultiplier()
: Barotrauma.Character
- ResetSpreadCounter()
: Barotrauma.Items.Components.Projectile
- ResetTime
: Barotrauma.EventSet
- ResetVotes()
: Barotrauma.Networking.Client
, Barotrauma.Voting
- ResetWaterDragCoefficient()
: Barotrauma.Item
- ResetWhenClearingIgnoreList
: Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveLoop< T >
- ResetWhenDifferentSignalReceived
: Barotrauma.Items.Components.DelayComponent
- ResetWhenSignalReceived
: Barotrauma.Items.Components.DelayComponent
- ResetX()
: Barotrauma.SteeringManager
- ResetY()
: Barotrauma.SteeringManager
- ResistanceFor
: Barotrauma.AfflictionPrefab.Effect
- ResizeHorizontal
: Barotrauma.MapEntity
, Barotrauma.MapEntityPrefab
- ResizeVertical
: Barotrauma.MapEntity
, Barotrauma.MapEntityPrefab
- Resolution
: Barotrauma.Camera
- ResolveLinks()
: Barotrauma.MapEntity
- ResourceClusterSizeRange
: Barotrauma.LevelGenerationParams
- ResourceIds
: Barotrauma.Level.PathPoint
- ResourceIntervalRange
: Barotrauma.LevelGenerationParams
- Resources
: Barotrauma.Level.ClusterLocation
- ResourceSpawnChance
: Barotrauma.LevelGenerationParams
- ResourceTags
: Barotrauma.Level.PathPoint
- RespawnCharacters()
: Barotrauma.Networking.RespawnManager
- RespawnCountdownStarted
: Barotrauma.Networking.RespawnManager
- RespawnInterval
: Barotrauma.Networking.ServerSettings
- RespawnManager
: Barotrauma.LuaGame
, Barotrauma.Networking.RespawnManager
- RespawnManagerID
: Barotrauma.Entity
- RespawnShuttle
: Barotrauma.Networking.RespawnManager
- RespawnTime
: Barotrauma.Networking.RespawnManager
- Responses
: Barotrauma.NPCConversation
- Restitution
: Barotrauma.RagdollParams.LimbParams
- RestoreTemporarilyDisabled()
: Barotrauma.Ragdoll
- RestrictMessageSize
: Barotrauma.LuaCsNetworking
- RetractionDelay
: Barotrauma.Items.Components.Turret
- RetractionDurationMultiplier
: Barotrauma.Items.Components.Turret
- Retreat
: Barotrauma.Attack
- Retries
: Barotrauma.Networking.ServerPeer.PendingClient
- RetrieveBuffer()
: Barotrauma.Networking.VoipQueue
- RetrieveValue()
: Barotrauma.AddedPunctuationLString
, Barotrauma.CapitalizeLString
, Barotrauma.ConcatLString
, Barotrauma.FallbackLString
, Barotrauma.FormattedLString
, Barotrauma.InputTypeLString
, Barotrauma.JoinLString
, Barotrauma.LocalizedString
, Barotrauma.LowerLString
, Barotrauma.RawLString
, Barotrauma.ReplaceLString
, Barotrauma.RichString
, Barotrauma.ServerMsgLString
, Barotrauma.SplitLString
, Barotrauma.StripRichTagsLString
, Barotrauma.TagLString
, Barotrauma.TrimLString
, Barotrauma.UpperLString
- ReturnCountdownStarted
: Barotrauma.Networking.RespawnManager
- ReturnTarget
: Barotrauma.AIObjectiveReturn
- ReturnTime
: Barotrauma.Networking.RespawnManager
- ReturnValue
: Barotrauma.LuaCsHook.ParameterTable
- Reverse
: Barotrauma.Attack
, Barotrauma.EnemyAIController
- reverse
: Barotrauma.FishAnimController
- Revive()
: Barotrauma.Character
- ReviveChanceExponent
: Barotrauma.CPRSettings
- ReviveChanceMax
: Barotrauma.CPRSettings
- ReviveChanceMin
: Barotrauma.CPRSettings
- ReviveChancePerSkill
: Barotrauma.CPRSettings
- ReviveCharacter()
: Barotrauma.GameSession
- revoluteJoint
: Barotrauma.LimbJoint
- Reward
: Barotrauma.Mission
, Barotrauma.MissionPrefab
- Rich()
: Barotrauma.RichString
- RichStr
: Barotrauma.StripRichTagsLString
- RichTextData
: Barotrauma.RichString
- RightHandIKPos
: Barotrauma.AnimController
- rightShoulder
: Barotrauma.AnimController
- RNGAction()
: Barotrauma.RNGAction
- RoomName
: Barotrauma.Hull
- RootContainer
: Barotrauma.Item
- rootElement
: Barotrauma.EditableParams
- RootForceWorldEnd
: Barotrauma.Attack
- RootForceWorldMiddle
: Barotrauma.Attack
- RootForceWorldStart
: Barotrauma.Attack
- RootTransitionEasing
: Barotrauma.Attack
- Rope()
: Barotrauma.Items.Components.Rope
- RotateTowardsMovement
: Barotrauma.FishSwimParams
- Rotation
: Barotrauma.Camera
, Barotrauma.Item
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Turret
, Barotrauma.LevelObject
, Barotrauma.LevelTrigger
, Barotrauma.Limb
, Barotrauma.PhysicsBody
, Barotrauma.PosInfo
, Barotrauma.RelatedItem
- rotation
: Barotrauma.Sprite
- Rotation
: Barotrauma.Structure
, Barotrauma.WearableSprite
- RotationLimbIndex
: Barotrauma.Attack
- RotationLimits
: Barotrauma.Items.Components.Turret
- RotationRad
: Barotrauma.Item
- rotationRad
: Barotrauma.Structure
- RotationSpeedHighSkill
: Barotrauma.Items.Components.Turret
- RotationSpeedLowSkill
: Barotrauma.Items.Components.Turret
- RoundDuration
: Barotrauma.GameSession
- RoundEnding
: Barotrauma.GameSession
- RoundStarted
: Barotrauma.LuaGame
- RowIndex
: Barotrauma.BackgroundSection
- Ruin
: Barotrauma.Level.InterestingPosition
, Barotrauma.RuinGeneration.Ruin
, Barotrauma.WayPoint
- RuinConfigFile()
: Barotrauma.RuinConfigFile
- RuinCount
: Barotrauma.LevelGenerationParams
- RuinGenerationParams()
: Barotrauma.RuinGeneration.RuinGenerationParams
- RuinParams
: Barotrauma.RuinGeneration.RuinGenerationParams
- Ruins
: Barotrauma.Level
- Run()
: Barotrauma.GameMain
- RunConfig()
: RunConfig
- Running
: Barotrauma.CoroutineStatus
, Barotrauma.EnumCoroutineStatus
- RunParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
- RunPluginsInit()
: CsPackageManager
- RunPluginsPreInit()
: CsPackageManager
- RunPriority
: Barotrauma.AIObjectiveManager