Here is a list of all class members with links to the classes they belong to:
- i -
- I
: CoordinateSpace2D
- IceSpireCount
: Barotrauma.LevelGenerationParams
- Icon
: Barotrauma.AfflictionPrefab
, Barotrauma.JobPrefab
, Barotrauma.Skill
, Barotrauma.TalentPrefab
, Barotrauma.TraitorEventPrefab
- IconColor
: Barotrauma.TraitorEventPrefab
- IconColors
: Barotrauma.AfflictionPrefab
- IconSmall
: Barotrauma.JobPrefab
- IconStyle
: Barotrauma.MessageBoxAction
, Barotrauma.Networking.ChatMessage
, TutorialIconAction
- Id
: AssemblyManager.LoadedACL
- ID
: Barotrauma.CharacterInfo
, Barotrauma.Entity
, Barotrauma.EntitySpawner.SpawnOrRemove
- Id
: Barotrauma.EventLogAction
- ID
: Barotrauma.ICircuitBoxIdentifiable
, Barotrauma.Items.Components.GridInfo
- Id
: Barotrauma.Level.PathPoint
- ID
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
, Barotrauma.Networking.FileSender.FileTransferOut
, Barotrauma.Networking.NetEntityEvent
, Barotrauma.PosInfo
, Barotrauma.RagdollParams.LimbParams
, Barotrauma.SoldItem
- Id
: UIHighlightAction
- IdCard()
: Barotrauma.Items.Components.IdCard
- IdCardDesc
: Barotrauma.WayPoint
- IdCardTags
: Barotrauma.WayPoint
- Identifier
: Barotrauma.Affliction
, Barotrauma.AIChatMessage
, Barotrauma.AIObjective
, Barotrauma.AIObjectiveChargeBatteries
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFindThieves
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectivePumpWater
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRepairItems
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.AIObjectiveReturn
, Barotrauma.AutonomousObjective
, Barotrauma.CharacterParams.InventoryParams.InventoryItem
, Barotrauma.CheckDataAction
, Barotrauma.ConversationAction
, Barotrauma.EventLog.Entry
, Barotrauma.EventObjectiveAction
, Barotrauma.GameModePreset
, Barotrauma.Identifier
, Barotrauma.Location.StoreInfo
, Barotrauma.Location.TakenItem
, Barotrauma.MedicalClinic.NetAffliction
, Barotrauma.MessageBoxAction
, Barotrauma.Networking.PermissionPreset
, Barotrauma.Order
, Barotrauma.OutpostGenerationParams.ModuleCount
, Barotrauma.Prefab
, Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
, Barotrauma.Reputation
, Barotrauma.ReputationAction
, Barotrauma.SetDataAction
, Barotrauma.Skill
, Barotrauma.SkillPrefab
, Barotrauma.TriggerEventAction
- Identifiers
: Barotrauma.RelatedItem
- IdentifiersOrTags
: Barotrauma.AIObjectiveGetItem
- IdFreed
: Barotrauma.Entity
- IdleBehavior
: Barotrauma.JobPrefab
- IdOffset
: Barotrauma.Submarine
- IdRemap()
: Barotrauma.IdRemap
- IdToString()
: Barotrauma.LuaCsNetworking
- IfEmpty()
: Barotrauma.Identifier
- IgnoreAtNonOutpost
: Barotrauma.AutonomousObjective
- IgnoreAtOutpost
: Barotrauma.AIObjective
, Barotrauma.AutonomousObjective
, Barotrauma.Order
, Barotrauma.OrderPrefab
- IgnoreByAI()
: Barotrauma.IIgnorable
, Barotrauma.Item
, Barotrauma.SpawnAction
, Barotrauma.WallSection
- IgnoreCharacters
: Barotrauma.Items.Components.RepairTool
- IgnoreClient()
: Barotrauma.ConversationAction
- IgnoreCollisions
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- IgnoreContained
: Barotrauma.CharacterParams.TargetParams
- IgnoreContinuousToggle
: Barotrauma.Items.Components.LightComponent
- IgnoreCoolDown
: Barotrauma.EventSet
- IgnoreCover
: Barotrauma.Explosion
- IgnoredBodies
: Barotrauma.Items.Components.Projectile
- IgnoredCharacters
: Barotrauma.Explosion
- ignoredContainerIdentifiers
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveGetItem
- IgnoredCover
: Barotrauma.Explosion
- IgnoreDead
: Barotrauma.Items.Components.MotionSensor
- ignoredIdentifiersOrTags
: Barotrauma.AIObjectiveGetItem
- ignoredItems
: Barotrauma.AIObjectiveGetItem
- IgnoredItems
: Barotrauma.HumanAIController
- IgnoredSubmarines
: Barotrauma.Explosion
- IgnoreGenericEvents
: Barotrauma.LocationType
- IgnoreIfNotInSameSub
: Barotrauma.CharacterParams.TargetParams
- IgnoreIfTargetDead
: Barotrauma.AIObjectiveGoTo
- IgnoreIncapacitated
: Barotrauma.CharacterParams.TargetParams
- IgnoreIncapacitatedCharacters
: Barotrauma.TagAction
- IgnoreInEditor
: Barotrauma.RelatedItem
- IgnoreInside
: Barotrauma.CharacterParams.TargetParams
- IgnoreIntensity
: Barotrauma.EventSet
- IgnoreInterruptDistance
: Barotrauma.ConversationAction
- IgnoreLimbScale
: Barotrauma.WearableSprite
- IgnoreLimbSlots
: Barotrauma.EntitySpawner.ItemSpawnInfo
- ignoreList
: Barotrauma.AIObjectiveLoop< T >
- IgnoreListClearInterval
: Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindThieves
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveLoop< T >
- IgnoreLocalization
: Barotrauma.Items.Components.ItemLabel
- IgnoreMeleeWeapons
: Barotrauma.Character
- IgnoreOutside
: Barotrauma.CharacterParams.TargetParams
- IgnorePlatforms
: Barotrauma.Ragdoll
- IgnoreProjectilesWhileActive
: Barotrauma.Items.Components.Projectile
- IgnoreRagdollScale
: Barotrauma.WearableSprite
- IgnoreTarget()
: Barotrauma.EnemyAIController
- IgnoreTargetSize
: Barotrauma.CharacterParams.TargetParams
- IgnoreTextureScale
: Barotrauma.WearableSprite
- IgnoreTint
: Barotrauma.RagdollParams.SpriteParams
- IgnoreTreatmentIfAfflictedBy
: Barotrauma.AfflictionPrefab
- IgnoreUnsafeHulls
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFindThieves
- IgnoreUser
: Barotrauma.Items.Components.ElectricalDischarger
- ImmuneToBallastFlora
: Barotrauma.Submarine
- ImpactDamage
: Barotrauma.AfflictionPrefab
- ImpactMultiplier
: Barotrauma.Attack
- ImpactTolerance
: Barotrauma.Item
, Barotrauma.ItemPrefab
, Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- Impassable
: Barotrauma.Items.Components.Door
- Importance
: Barotrauma.ShipIssueWorker
- ImpulseSpread
: Barotrauma.Items.Components.Projectile
- InBeaconStation
: Barotrauma.Item
- IncludeColorAlpha
: Barotrauma.NetworkSerialize
- Increase
: Barotrauma.ReputationAction
- IncreaseSectionColorOrStrength()
: Barotrauma.Hull
- IncreaseSightRange()
: Barotrauma.AITarget
- IncreasesItemCondition()
: Barotrauma.StatusEffect
- IncreaseSkill()
: Barotrauma.Skill
- IncreaseSkillLevel()
: Barotrauma.CharacterInfo
, Barotrauma.Job
- IncreaseSoundRange()
: Barotrauma.AITarget
- IncrementAllLastUpdateIds()
: Barotrauma.MultiPlayerCampaign
- IncrementLastUpdateIdForFlag()
: Barotrauma.MultiPlayerCampaign
- IncrementStat()
: Barotrauma.Networking.GameServer
- Indestructible
: Barotrauma.Item
, Barotrauma.ItemPrefab
, Barotrauma.Structure
- IndestructibleInOutposts
: Barotrauma.StructurePrefab
- InDetectable
: Barotrauma.AITarget
, Barotrauma.Entity
- InDetectableSetTime
: Barotrauma.AITarget
- Index
: Barotrauma.BackgroundSection
, Barotrauma.ContentPackage
- IndexInFile
: Barotrauma.GrimeSprite
- IndexOf()
: Barotrauma.ListConcat< T >
- IndicatorLimb
: Barotrauma.AfflictionPrefab
- IndicatorPosition
: Barotrauma.Items.Components.PowerContainer
- indicatorPosition
: Barotrauma.Items.Components.PowerContainer
- IndicatorSize
: Barotrauma.Items.Components.PowerContainer
- IndicatorSprite
: Barotrauma.CharacterHealth.LimbHealth
- IndoorsSteeringManager()
: Barotrauma.IndoorsSteeringManager
- InfectBallast()
: Barotrauma.Items.Components.Pump
- InfectIdentifier
: Barotrauma.LevelTrigger
- InfectionChance
: Barotrauma.LevelTrigger
- InfectionState
: Barotrauma.AfflictionHusk
- Infector
: Barotrauma.Item
- Info
: Barotrauma.Character
, Barotrauma.Submarine
- InfoFrameTab
: Barotrauma.GameSession
- InfoText
: Barotrauma.DeconstructItem
- InfoTextOnOtherItemMissing
: Barotrauma.DeconstructItem
- InGame
: Barotrauma.Networking.Client
, Barotrauma.Networking.TempClient
- InheritEventTags
: Barotrauma.StatusEffect.CharacterSpawnInfo
- InheritFrom()
: Barotrauma.CharacterPrefab
, Barotrauma.IImplementsVariants< T >
, Barotrauma.ItemPrefab
- InheritLimbDepth
: Barotrauma.RagdollParams.LimbParams
, Barotrauma.WearableSprite
- InheritOrigin
: Barotrauma.WearableSprite
- Inheritors
: Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
- InheritParentIsActive
: Barotrauma.Items.Components.ItemComponent
- InheritScale
: Barotrauma.WearableSprite
- InheritSourceRect
: Barotrauma.WearableSprite
- InheritStatusEffects
: Barotrauma.Items.Components.ItemComponent
- InheritTags()
: Barotrauma.ScriptedEvent
- Init()
: Barotrauma.ArtifactEvent
, Barotrauma.Event
, Barotrauma.GameMain
, Barotrauma.GameModePreset
, Barotrauma.MalfunctionEvent
, Barotrauma.MonsterEvent
, Barotrauma.TraitorEvent
, Barotrauma.WearableSprite
- InitClientMidRoundSync()
: Barotrauma.Networking.ServerEntityEventManager
- InitClientSync()
: Barotrauma.Networking.Client
- InitCorePrefabs()
: Barotrauma.CoreEntityPrefab
- InitFactions()
: Barotrauma.CampaignMode
- InitialCount
: Barotrauma.JobPrefab
- InitialDepth
: Barotrauma.LevelData
- InitialDepthMax
: Barotrauma.LevelGenerationParams
- InitialDepthMin
: Barotrauma.LevelGenerationParams
- InitializationStep
: Barotrauma.Networking.ServerPeer.PendingClient
- Initialize()
: Barotrauma.ACsMod
, Barotrauma.Items.Components.IdCard
, Barotrauma.LuaCsHook
, Barotrauma.LuaCsNetworking
, Barotrauma.LuaCsSetup
, Barotrauma.LuaCsSetup.LuaCsModStore
, Barotrauma.TraitorManager
, IAssemblyPlugin
- InitializeAbility()
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGiveFlag
, Barotrauma.Abilities.CharacterAbilityGivePermanentStat
, Barotrauma.Abilities.CharacterAbilityGiveResistance
, Barotrauma.Abilities.CharacterAbilityGiveStat
, Barotrauma.Abilities.CharacterAbilityGiveTalentPoints
, Barotrauma.Abilities.CharacterAbilityModifyStat
- InitializeCharacter()
: Barotrauma.HumanPrefab
- InitializeFromLoaded()
: Barotrauma.Items.Components.Connection
- InitializeItem()
: Barotrauma.HumanPrefab
- InitializeLinks()
: Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.WayPoint
- InitializeLoadedLinks()
: Barotrauma.MapEntity
- InitializeResources()
: Barotrauma.Level.ClusterLocation
- InitialMoney
: Barotrauma.CampaignMode
- InitialReputation
: Barotrauma.Reputation
- InitialSuppliesSpawned
: Barotrauma.SubmarineInfo
- InitMentalStateManager()
: Barotrauma.HumanAIController
- InitPurchasedIDCards()
: Barotrauma.CargoManager
- InitRound()
: Barotrauma.CrewManager
- InitShipCommandManager()
: Barotrauma.HumanAIController
- InPlayerSubmarine
: Barotrauma.Item
- InPressure
: Barotrauma.Character
- InputContainer
: Barotrauma.Items.Components.Deconstructor
, Barotrauma.Items.Components.Fabricator
- InputTypeLString()
: Barotrauma.InputTypeLString
- Insert()
: Barotrauma.ListConcat< T >
- InsertEntity()
: Barotrauma.EntityGrid
- InsertToList()
: Barotrauma.MapEntity
- InsideSubmarine
: Barotrauma.PathFinder
- InspectDistance
: Barotrauma.AIObjectiveFindThieves
- InspectEveryone()
: Barotrauma.AIObjectiveFindThieves
- InspectProbability
: Barotrauma.AIObjectiveFindThieves
- InstallTime
: Barotrauma.ContentPackage
, Barotrauma.Networking.ServerContentPackage
- InstallTimeDiffInSeconds
: Barotrauma.Networking.ServerContentPackage
- Instance
: Barotrauma.Camera
, Barotrauma.GameMain
, Barotrauma.MapGenerationParams
, Barotrauma.UnimplementedScreen
- Instantiate()
: Barotrauma.AfflictionPrefab
, Barotrauma.EventAction
, Barotrauma.MissionPrefab
- InstantiateLoadedMissions()
: Barotrauma.Location
- InstantiatePlugins()
: CsPackageManager
- InsufficientOxygenThreshold
: Barotrauma.CharacterHealth
- InsufficientSkillAffliction
: Barotrauma.CPRSettings
- IntensityUpdateInterval
: Barotrauma.EventManager
- InteractDistance
: Barotrauma.Item
, Barotrauma.ItemPrefab
- InteractionRect
: Barotrauma.Item
- InteractionType
: Barotrauma.CampaignMode
- InteractPriority
: Barotrauma.Item
, Barotrauma.ItemPrefab
- InteractThroughWalls
: Barotrauma.ItemPrefab
- InterestingPosition()
: Barotrauma.Level.InterestingPosition
- InternalDamage
: Barotrauma.AfflictionPrefab
- Interrupted
: Barotrauma.ConversationAction
- Interval
: Barotrauma.StatusEffect
- Invalid
: Barotrauma.Ragdoll
- Inventories
: Barotrauma.CharacterParams
- Inventory
: Barotrauma.Character
, Barotrauma.EntitySpawner.ItemSpawnInfo
, Barotrauma.Inventory
, Barotrauma.Items.Components.ItemContainer
- InventoryData
: Barotrauma.CharacterInfo
- InventoryHighlightAction()
: InventoryHighlightAction
- InventoryIconColor
: Barotrauma.Item
- InventoryID
: Barotrauma.EntitySpawner.SpawnOrRemove
- InventoryItem()
: Barotrauma.CharacterParams.InventoryParams.InventoryItem
- InventoryParams()
: Barotrauma.CharacterParams.InventoryParams
- InventoryScale
: Barotrauma.GameSettings.Config.GraphicsSettings
- InventoryStateEventData()
: Barotrauma.Character.InventoryStateEventData
, Barotrauma.Item.InventoryStateEventData
- InverseTargetEvaluation
: Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveRescueAll
- invert
: Barotrauma.Abilities.AbilityCondition
- InvertControlsType
: Barotrauma.AfflictionPrefab
- InvisibleTimer
: Barotrauma.Character
- InvokerTag
: Barotrauma.ConversationAction
- InvulnerableToDamage
: Barotrauma.Item
- InWater
: Barotrauma.Character
, Barotrauma.Item
, Barotrauma.Limb
, Barotrauma.Ragdoll
- inWater
: Barotrauma.Ragdoll
- IO_GetStandardStream()
: Barotrauma.LuaPlatformAccessor
- IO_OpenFile()
: Barotrauma.LuaPlatformAccessor
- IO_OS_GetTempFilename()
: Barotrauma.LuaPlatformAccessor
- IsAboveFloor
: Barotrauma.AnimController
- IsActive
: Barotrauma.Abilities.CharacterAbilityGroup
, Barotrauma.ConditionalSprite
, Barotrauma.HumanAIController
, Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Powered
, Barotrauma.Items.Components.PowerTransfer
, Barotrauma.StatusEffect.AITrigger
, Barotrauma.SwarmBehavior
- IsActiveConditionalComparison
: Barotrauma.Items.Components.ItemComponent
- IsActiveConditionals
: Barotrauma.Items.Components.ItemComponent
- IsActiveObjective< T >()
: Barotrauma.AIObjectiveManager
- IsAiming
: Barotrauma.AnimController
- IsAimingMelee
: Barotrauma.AnimController
- IsAirlock
: Barotrauma.Hull
- IsAITurretTarget
: Barotrauma.ItemPrefab
- IsAlive
: Barotrauma.WreckAI
- IsAllowed
: Barotrauma.AIObjective
, Barotrauma.MissionPrefab
- IsAnySelectedItem()
: Barotrauma.Character
- IsAnySlotAvailable()
: Barotrauma.CharacterInventory
- IsArrested
: Barotrauma.Character
- IsAssistant
: Barotrauma.Character
- IsAtEndNode
: Barotrauma.SteeringPath
- IsAttached
: Barotrauma.Items.Components.Holdable
, Barotrauma.Items.Components.Pickable
, Barotrauma.LatchOntoAI
- IsAttachedTo()
: Barotrauma.Items.Components.Projectile
- IsAttachedToSub
: Barotrauma.LatchOntoAI
- IsAttachmentsLoaded
: Barotrauma.CharacterInfo
- IsAutoControlled
: Barotrauma.Items.Components.Pump
- IsBallastFloraNoticeable()
: Barotrauma.HumanAIController
- IsBanned()
: Barotrauma.Networking.BanList
- IsBeacon
: Barotrauma.SubmarineInfo
- IsBeaconActive
: Barotrauma.LevelData
- IsBeingChasedBy()
: Barotrauma.EnemyAIController
- IsBelowRepairIconThreshold
: Barotrauma.Items.Components.Repairable
- IsBelowRepairThreshold
: Barotrauma.Items.Components.Repairable
- IsBlocked()
: Barotrauma.PathNode
- IsBlue
: Barotrauma.Hull
, Barotrauma.Items.Components.LightComponent
- IsBot
: Barotrauma.Character
- IsBroken
: Barotrauma.Items.Components.Door
- isBroken
: Barotrauma.Items.Components.PowerTransfer
- IsBuff
: Barotrauma.AfflictionPrefab
- IsCampaignCompatible
: Barotrauma.SubmarineInfo
- IsCampaignCompatibleIgnoreClass
: Barotrauma.SubmarineInfo
- IsCampaignSet
: Barotrauma.EventSet
- IsCaptain
: Barotrauma.Character
- IsChainable
: Barotrauma.TraitorEventPrefab
- IsCheat
: Barotrauma.DebugConsole.Command
- IsClaimedByBallastFlora
: Barotrauma.Item
- IsClient
: Barotrauma.LuaCsSetup
, Barotrauma.Mission
, Barotrauma.Networking.GameServer
- IsClientOwner()
: Barotrauma.Character
- IsClimbing
: Barotrauma.AnimController
, Barotrauma.Character
- IsClosed
: Barotrauma.Items.Components.Door
- IsCloseEnough
: Barotrauma.AIObjectiveGoTo
- IsCloseToEnd()
: Barotrauma.Level
- IsCloseToStart()
: Barotrauma.Level
- IsCommand
: Barotrauma.ColoredText
- IsCommanding
: Barotrauma.Character
- IsCompatibleWithEnabledContentPackages()
: Barotrauma.GameSession
- IsCompleted
: Barotrauma.AIObjective
- IsConditionSuitable()
: Barotrauma.FabricationRecipe.RequiredItem
- IsConnectedTo()
: Barotrauma.Items.Components.Wire
, Barotrauma.Submarine
- IsConnectedToSomething()
: Barotrauma.Items.Components.Connection
- IsContained
: Barotrauma.Item
- IsContainerPreferred()
: Barotrauma.Item
, Barotrauma.ItemPrefab
- IsCriticallyRadiated()
: Barotrauma.Location
- IsCrushDepthDefinedInStructures()
: Barotrauma.SubmarineInfo
- IsCurrentLocationRadiated()
: Barotrauma.GameSession
- IsCurrentlyUnloading
: AssemblyManager
- IsCurrentNodeLadder
: Barotrauma.IndoorsSteeringManager
- IsCurrentObjective< T >()
: Barotrauma.AIObjectiveManager
- IsCurrentOrder
: Barotrauma.Order
- IsCurrentOrder< T >()
: Barotrauma.AIObjectiveManager
- IsCurrentPathFinished
: Barotrauma.AIController
- IsCurrentPathNullOrUnreachable
: Barotrauma.AIController
- IsCurrentPathUnreachable
: Barotrauma.AIController
- IsCustomCommandPermitted()
: Barotrauma.LuaGame
- IsDangerous
: Barotrauma.ItemPrefab
- IsDangerousItemContainKarmaDecreaseIncremental
: Barotrauma.KarmaManager
- IsDead
: Barotrauma.Character
, Barotrauma.Limb
- IsDedicated
: Barotrauma.LuaGame
- IsDestructible
: Voronoi2.VoronoiCell
- IsDiagonal
: Barotrauma.Gap
- IsDiscovered()
: Barotrauma.Map
- IsDisguised
: Barotrauma.CharacterInfo
- IsDisguisedAsAnother
: Barotrauma.CharacterInfo
- IsDisguisedAsHusk
: Barotrauma.Character
- IsDismissal
: Barotrauma.Order
, Barotrauma.OrderPrefab
- IsDismissed
: Barotrauma.Character
- IsDisposed
: Barotrauma.ACsMod
, Barotrauma.Networking.ModSender
, MemoryFileAssemblyContextLoader
- IsDownloading
: Barotrauma.Networking.TempClient
- IsDuplicate()
: Barotrauma.CharacterCampaignData
, Barotrauma.Networking.NetEntityEvent
- IsDuplicate< T >()
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectiveRepairItems
- IsEditable()
: ConditionallyEditable
- IsEditor
: Barotrauma.Screen
- IsEliminated()
: Barotrauma.MonsterMission
- IsEmpty
: Barotrauma.Identifier
, Barotrauma.Inventory
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.PrefabSelector< T >
- IsEnclosedArea()
: Barotrauma.Level.InterestingPosition
- IsEndBiome
: Barotrauma.Biome
, Barotrauma.Level
- IsEngineer
: Barotrauma.Character
- IsEnoughMembers
: Barotrauma.SwarmBehavior
- IsEnterable
: Barotrauma.LocationType
- IsEntityFoundOnThisSub()
: Barotrauma.Submarine
- IsEqual()
: Barotrauma.Location.TakenItem
- IsEquipped
: Barotrauma.CharacterInventory
- IsError
: Barotrauma.ColoredText
- IsEscorted
: Barotrauma.Character
- IsFacing()
: Barotrauma.Character
- IsFactionHostile
: Barotrauma.Location
- IsFailure
: Barotrauma.Result< T, TError >
- IsFemale
: Barotrauma.Character
, Barotrauma.CharacterInfo
- IsFileCorrupted
: Barotrauma.SubmarineInfo
- IsFinished()
: Barotrauma.AfflictionAction
, Barotrauma.BinaryOptionAction
, Barotrauma.ClearTagAction
, Barotrauma.CombatAction
, Barotrauma.ConversationAction
- isFinished
: Barotrauma.Event
- IsFinished
: Barotrauma.Event
, Barotrauma.EventAction
, Barotrauma.EventAction.SubactionGroup
, Barotrauma.EventLogAction
, Barotrauma.EventObjectiveAction
, Barotrauma.FireAction
, Barotrauma.GiveExpAction
, Barotrauma.GiveSkillExpAction
, Barotrauma.GodModeAction
, Barotrauma.GoTo
, Barotrauma.Label
, Barotrauma.MessageBoxAction
, Barotrauma.MissionAction
, Barotrauma.MissionStateAction
, Barotrauma.ModifyLocationAction
, Barotrauma.MoneyAction
, Barotrauma.NPCChangeTeamAction
, Barotrauma.NPCFollowAction
, Barotrauma.NPCOperateItemAction
, Barotrauma.NPCWaitAction
, Barotrauma.OnRoundEndAction
, Barotrauma.RemoveItemAction
, Barotrauma.ReputationAction
, Barotrauma.SetDataAction
, Barotrauma.SetPriceMultiplierAction
, Barotrauma.SetTraitorEventStateAction
, Barotrauma.SpawnAction
, Barotrauma.StatusEffectAction
, Barotrauma.TagAction
, Barotrauma.TriggerAction
, Barotrauma.TriggerEventAction
, Barotrauma.TutorialCompleteAction
, Barotrauma.UnlockPathAction
, Barotrauma.WaitAction
, Barotrauma.WaitForItemFabricatedAction
, Barotrauma.WaitForItemUsedAction
, HighlightAction
, InventoryHighlightAction
, TeleportAction
, TutorialIconAction
, UIHighlightAction
- IsFirstRound
: Barotrauma.CampaignMode
- IsFlipped
: Barotrauma.Character
, Barotrauma.Limb
, Barotrauma.Ragdoll
- IsFollowOrder
: Barotrauma.AIObjectiveGoTo
- IsForbidden()
: Barotrauma.AIObjectiveIdle
- IsForced()
: RunConfig
- IsForcedOrStandard()
: RunConfig
- IsForceRagdolled
: Barotrauma.Character
- IsFriendly()
: Barotrauma.Character
, Barotrauma.HumanAIController
- IsFriendlyNPCTurnedHostile
: Barotrauma.Character
- IsFull()
: Barotrauma.Inventory
, Barotrauma.ItemInventory
- IsFullCondition
: Barotrauma.Item
- IsFullyClosed
: Barotrauma.Items.Components.Door
- IsFullyOpen
: Barotrauma.Items.Components.Door
- IsGateBetweenBiomes
: Barotrauma.Location
- IsGreen
: Barotrauma.Hull
, Barotrauma.Items.Components.LightComponent
- IsGroundedAnimation
: Barotrauma.AnimationParams
- IsHandSlotType()
: Barotrauma.CharacterInventory
- IsHanging
: Barotrauma.Ragdoll
- IsHighlighted
: Barotrauma.MapEntity
- IsHorizontal
: Barotrauma.Gap
, Barotrauma.Items.Components.DockingPort
, Barotrauma.Items.Components.Door
, Barotrauma.Items.Components.PowerContainer
- isHorizontal
: Barotrauma.Items.Components.PowerContainer
- IsHorizontal
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- IsHuman
: Barotrauma.Character
, Barotrauma.Limb
- IsHumanoid
: Barotrauma.Character
- IsHusk
: Barotrauma.Character
- IsHuskInfected
: Barotrauma.Character
- IsIgnoredAtOutpost()
: Barotrauma.AIObjective
- IsIgnoreOrder
: Barotrauma.Order
, Barotrauma.OrderPrefab
- IsImmuneToPressure
: Barotrauma.Character
- IsIncapacitated
: Barotrauma.Character
- IsInDamageRange()
: Barotrauma.FireSource
- IsInFriendlySub
: Barotrauma.Character
- IsInHostileFaction()
: Barotrauma.HumanAIController
- IsInitialized
: Barotrauma.LuaCsSetup
, Barotrauma.WearableSprite
- IsInLimbSlot()
: Barotrauma.CharacterInventory
- IsInPlayerSub
: Barotrauma.Character
- IsInRemoveQueue()
: Barotrauma.EntitySpawner
- IsInSameRoomAs()
: Barotrauma.Character
- IsInsideTrigger()
: Barotrauma.Item
- IsInSlot()
: Barotrauma.Inventory
- IsInSpawnQueue()
: Barotrauma.EntitySpawner
- IsInstigator
: Barotrauma.Character
, Barotrauma.CombatAction
- IsInTargetSlot()
: Barotrauma.AIObjectiveContainItem
- IsInteractable()
: Barotrauma.Item
- IsInWater
: Barotrauma.WayPoint
- IsInWinningTeam()
: Barotrauma.CombatMission
- IsIslandSpecific
: Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- IsIssueViable()
: Barotrauma.ShipIssueWorker
, Barotrauma.ShipIssueWorkerItem
- IsItemInsideValidSubmarine()
: Barotrauma.AIObjectiveCleanupItems
- IsItemOperatedByAnother()
: Barotrauma.HumanAIController
- IsItemRepairedByAnother()
: Barotrauma.HumanAIController
- IsItemTakenBySomeoneElse()
: Barotrauma.Character
- IsItemTargetedBySomeone()
: Barotrauma.HumanAIController
- IsJammed
: Barotrauma.Items.Components.Door
- IsKeyDown()
: Barotrauma.Character
- IsKeyHit()
: Barotrauma.Character
- IsKiller
: Barotrauma.Character
- IsKnockedDown
: Barotrauma.Character
- IsLadder
: Barotrauma.Item
- Island
: Voronoi2.VoronoiCell
- IslandCount
: Barotrauma.LevelGenerationParams
- IsLatched
: Barotrauma.Character
- IsLatchedTo()
: Barotrauma.EnemyAIController
- IsLatchedToSomeoneElse()
: Barotrauma.EnemyAIController
- IsLeg
: Barotrauma.Limb
- IsLegacyContentType()
: Barotrauma.ContentFile
- IsLevelSuitable()
: Barotrauma.EventManager
- IsLinkAllowed()
: Barotrauma.MapEntityPrefab
- IsLoaded
: Barotrauma.EditableParams
- IsLoadedFriendlyOutpost
: Barotrauma.Level
- IsLoadedOutpost
: Barotrauma.Level
- IsLocalHost
: Barotrauma.Networking.Address
, Barotrauma.Networking.LidgrenAddress
, Barotrauma.Networking.PipeAddress
, Barotrauma.Networking.SteamP2PAddress
, Barotrauma.Networking.UnknownAddress
- IsLocalPlayer
: Barotrauma.Character
- IsLocked
: Barotrauma.Items.Components.DockingPort
- IsLoop
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoop< T >
- IsLowerBody
: Barotrauma.Limb
- IsLowInOxygen
: Barotrauma.Character
- IsMachine
: Barotrauma.Character
, Barotrauma.CharacterParams
- IsMale
: Barotrauma.Character
, Barotrauma.CharacterInfo
- IsMandatory
: Barotrauma.Networking.ServerContentPackage
- IsManuallyOutfitted
: Barotrauma.SubmarineInfo
- IsMechanic
: Barotrauma.Character
- IsMedic
: Barotrauma.Character
- IsMentallyUnstable
: Barotrauma.AIController
, Barotrauma.HumanAIController
- IsMissionReady
: Barotrauma.RuinGeneration.RuinGenerationParams
- IsMouseOn()
: Barotrauma.Gap
, Barotrauma.Hull
, Barotrauma.LinkedSubmarine
, Barotrauma.MapEntity
, Barotrauma.Structure
- IsMovingBackwards
: Barotrauma.AnimController
- IsMovingFast
: Barotrauma.AnimController
- IsMultiplayer
: Barotrauma.GameMain
, Barotrauma.LuaGame
- IsNewHire
: Barotrauma.CharacterInfo
- IsNewOrder
: Barotrauma.Networking.OrderChatMessage
, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- IsNextLadderSameAsCurrent
: Barotrauma.IndoorsSteeringManager
- IsNextNodeLadder
: Barotrauma.IndoorsSteeringManager
- IsNone()
: Barotrauma.Option< T >
- IsObstructed
: Barotrauma.WayPoint
- IsOn
: Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Pump
, Barotrauma.Items.Components.RelayComponent
- IsOnFriendlyTeam()
: Barotrauma.Character
- IsOnPlayerTeam
: Barotrauma.Character
- IsOpen
: Barotrauma.Items.Components.Door
- IsOptional
: Barotrauma.RelatedItem
- IsOrder()
: Barotrauma.AIObjectiveManager
- IsOriginallyOnPlayerTeam
: Barotrauma.Character
- IsOutpost
: Barotrauma.SubmarineInfo
- IsOutput
: Barotrauma.Items.Components.Connection
- IsOverride()
: Barotrauma.ContentXElement
, Barotrauma.ItemPrefab
, Barotrauma.PrefabCollection< T >
, Barotrauma.PrefabSelector< T >
- IsOwnedBy()
: Barotrauma.Item
- IsOwner
: Barotrauma.Networking.TempClient
- IsParalyzed
: Barotrauma.CharacterHealth
- IsPasswordCorrect()
: Barotrauma.Networking.ServerSettings
- IsPathAllowedCsException()
: Barotrauma.LuaCsFile
- IsPathAllowedException()
: Barotrauma.LuaCsFile
- IsPathAllowedLuaException()
: Barotrauma.LuaCsFile
- IsPathDirty
: Barotrauma.IndoorsSteeringManager
- IsPathNullOrEmpty()
: Barotrauma.ContentPath
- IsPathNullOrWhiteSpace()
: Barotrauma.ContentPath
- IsPermanent
: Barotrauma.StatusEffect.AITrigger
- IsPet
: Barotrauma.Character
- IsPlatform
: Barotrauma.Structure
- IsPlayer
: Barotrauma.Character
, Barotrauma.SubmarineInfo
- IsPlayerTeamInteractable
: Barotrauma.Item
- IsPointInside()
: Barotrauma.LevelWall
, Voronoi2.VoronoiCell
- IsPointInsideAABB()
: Voronoi2.VoronoiCell
- IsPositionInsideWall()
: Barotrauma.Level
- IsPositionOnWindow()
: Barotrauma.Items.Components.Door
- IsPower
: Barotrauma.Items.Components.Connection
- IsPrimarySkill
: Barotrauma.SkillPrefab
- IsPriority
: Barotrauma.AIObjectiveCleanupItem
- isPriority
: Barotrauma.AIObjectiveFixLeak
- IsPrisoner
: Barotrauma.Character
- IsProtectedFromPressure
: Barotrauma.Character
- IsPublic
: Barotrauma.Networking.ServerSettings
- IsRadiated()
: Barotrauma.Location
- IsRagdolled
: Barotrauma.Character
- IsReadOnly
: Barotrauma.CollectionConcat< T >
, Barotrauma.ContentPackageManager.PackageSource
, Barotrauma.IO.FileInfo
- IsReadyToUnloadACL
: AssemblyManager
- IsRed
: Barotrauma.Hull
, Barotrauma.Items.Components.LightComponent
- IsRegistered()
: Barotrauma.LuaUserData
- IsRemotelyControlled
: Barotrauma.Character
- IsRemotePlayer
: Barotrauma.Character
- IsRepairing()
: Barotrauma.AIObjectiveRepairItem
- IsReport
: Barotrauma.Order
, Barotrauma.OrderPrefab
- IsResolving
: MemoryFileAssemblyContextLoader
- IsRoomToRoom
: Barotrauma.Gap
- IsRoot
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- IsRootGrowth
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- IsRuin
: Barotrauma.SubmarineInfo
- IsRunning
: Barotrauma.Attack
, Barotrauma.GameSession
- isRunning
: Barotrauma.TriggerAction
- IsRunningInsideWorkshop
: Barotrauma.LuaCsSetup
- IsSalvageMissionItem
: Barotrauma.Item
- IsSameSpeciesOrGroup()
: Barotrauma.Character
- IsSaveable
: Barotrauma.Serialize
- IsSecondaryItem
: Barotrauma.Item
, Barotrauma.Items.Components.Controller
- IsSecurity
: Barotrauma.Character
- IsServer
: Barotrauma.LuaCsSetup
, Barotrauma.Networking.GameServer
- IsSevered
: Barotrauma.Limb
, Barotrauma.LimbJoint
- IsShootable
: Barotrauma.Item
- IsSideObjective
: Barotrauma.MissionPrefab
- IsSinglePlayer
: Barotrauma.CrewManager
- IsSingleplayer
: Barotrauma.GameMain
- IsSinglePlayer
: Barotrauma.GameMode
, Barotrauma.GameModePreset
- IsSingleplayer
: Barotrauma.LuaGame
- IsSolid
: Voronoi2.GraphEdge
- IsSome()
: Barotrauma.Option< T >
- IsSpritesheetOrientationHorizontal
: Barotrauma.RagdollParams
- IsStandard()
: RunConfig
- IsSteeringThroughGap
: Barotrauma.AIController
- IsStoreComponentEnabled
: Barotrauma.PurchasedItem
- IsStuck
: Barotrauma.Items.Components.Door
, Barotrauma.Limb
, Barotrauma.Ragdoll
- IsStuckToTarget
: Barotrauma.Items.Components.Projectile
- IsSubmarineAvailable()
: Barotrauma.Biome
, Barotrauma.Location
- IsSubmarineOwned()
: Barotrauma.GameSession
- IsSuccess
: Barotrauma.Failure< T, TError >
, Barotrauma.Result< T, TError >
, Barotrauma.Success< T, TError >
- IsSuitable()
: Barotrauma.EventManager
- IsSwimAnimation
: Barotrauma.AnimationParams
- isSynced
: Barotrauma.Character
- IsTargetBeingChasedBy()
: Barotrauma.EnemyAIController
- IsTargetType()
: Barotrauma.LuaUserData
- IsTargetVisible()
: Barotrauma.Character
- IsTemplateMode
: MemoryFileAssemblyContextLoader
- IsTinkering
: Barotrauma.Items.Components.Repairable
- IsToggle
: Barotrauma.Items.Components.Controller
- IsTraitor
: Barotrauma.Character
, Barotrauma.TraitorManager
- IsTraversable
: Barotrauma.WayPoint
- IsTriggered
: Barotrauma.LevelTrigger
, Barotrauma.StatusEffect.AITrigger
- IsTriggeredByEntity()
: Barotrauma.LevelTrigger
- IsTrueForAllBotsInTheCrew()
: Barotrauma.HumanAIController
- IsTrueForAnyBotInTheCrew()
: Barotrauma.HumanAIController
- IsTrueForAnyCrewMember()
: Barotrauma.HumanAIController
- IsTryingToSteerThroughGap
: Barotrauma.AIController
- IsUnconscious
: Barotrauma.Character
, Barotrauma.CharacterHealth
- IsUpToDate()
: Barotrauma.ContentPackage
- IsUsingItem
: Barotrauma.AnimController
- IsValid
: Barotrauma.Level.InterestingPosition
- IsValidContainer()
: Barotrauma.AIObjectiveCleanupItems
- IsValidContext()
: Barotrauma.Attack
- IsValidDeconstructor()
: Barotrauma.DeconstructItem
- IsValidIndex()
: Barotrauma.CharacterInfo
- IsValidName()
: Barotrauma.Networking.Client
- IsValidShape()
: Barotrauma.PhysicsBody
- IsValidTarget()
: Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveRepairItems
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.Attack
, Barotrauma.StatusEffect
- IsValidValue()
: Barotrauma.PhysicsBody
- IsVanilla
: Barotrauma.Networking.ServerContentPackage
- IsVanillaSubmarine()
: Barotrauma.SubmarineInfo
- IsViable()
: Barotrauma.Abilities.CharacterAbility
- IsViableTarget()
: Barotrauma.Abilities.AbilityCondition
- IsVip
: Barotrauma.Character
- IsVisibleAsReportButton
: Barotrauma.OrderPrefab
- IsVisited()
: Barotrauma.Map
- IsWaitOrder
: Barotrauma.AIObjectiveGoTo
- IsWallDisabled()
: Barotrauma.AIController
- IsWatchman
: Barotrauma.Character
- IsWelcomeMessage
: Barotrauma.Items.Components.TerminalMessage
- IsWetRoom
: Barotrauma.Hull
- IsWithinAimingRadius()
: Barotrauma.Items.Components.Turret
- IsWithinSector()
: Barotrauma.AITarget
- IsWreck
: Barotrauma.SubmarineInfo
- Item
: Barotrauma.Abilities.IAbilityItem
, Barotrauma.AbilityApplyTreatment
, Barotrauma.AbilityItemSelected
- item
: Barotrauma.AIObjectiveCleanupItem
- Item
: Barotrauma.AIObjectiveRepairItem
, Barotrauma.ArtifactEvent
, Barotrauma.Item
, Barotrauma.Items.Components.AbilityDeconstructedItem
, Barotrauma.Items.Components.AbilityItemContainer
, Barotrauma.Items.Components.AbilityItemDeconstructedInventory
, Barotrauma.Items.Components.AbilityRangedWeapon
, Barotrauma.Items.Components.Connection
, Barotrauma.Items.Components.ItemComponent
- item
: Barotrauma.Items.Components.ItemComponent
- ItemAssemblyFile()
: Barotrauma.ItemAssemblyFile
- ItemAssemblyPrefab()
: Barotrauma.ItemAssemblyPrefab
- ItemComponent()
: Barotrauma.Items.Components.ItemComponent
- ItemComponentName
: Barotrauma.NPCOperateItemAction
- ItemComponentType
: Barotrauma.Order
, Barotrauma.OrderPrefab
- ItemCondition
: Barotrauma.AIObjectiveLoadItems
- ItemContainer()
: Barotrauma.Items.Components.ItemContainer
- ItemContainerIndex
: Barotrauma.CheckItemAction
, Barotrauma.EntitySpawner.SpawnOrRemove
, InventoryHighlightAction
- ItemCount
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveGetItem
, Barotrauma.LevelGenerationParams
- ItemDamage
: Barotrauma.Attack
- ItemDamageMultiplier
: Barotrauma.ItemPrefab
- ItemFile()
: Barotrauma.ItemFile
- ItemFilter
: Barotrauma.AIObjectiveGetItem
- ItemIdentifier
: Barotrauma.DeconstructItem
, Barotrauma.JobPrefab.PreviewItem
, Barotrauma.SpawnAction
, Barotrauma.WaitForItemFabricatedAction
, CheckPurchasedItemsAction
, InventoryHighlightAction
- itemIdentifiers
: Barotrauma.AIObjectiveContainItem
- ItemIdentifiers
: Barotrauma.CheckItemAction
, Barotrauma.RemoveItemAction
- ItemInterval
: Barotrauma.Items.Components.ItemContainer
- ItemInventory()
: Barotrauma.ItemInventory
- ItemLabel()
: Barotrauma.Items.Components.ItemLabel
- ItemList
: Barotrauma.Item
- ItemMatchesTargetCondition()
: Barotrauma.AIObjectiveLoadItems
- ItemOwnsSelf()
: Barotrauma.Inventory
- ItemPos
: Barotrauma.Items.Components.ItemContainer
, Barotrauma.RelatedItem
- ItemPrefab
: Barotrauma.Abilities.IAbilityItemPrefab
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.ItemPrefab
, Barotrauma.Items.Components.AbilityItemCreationMultiplier
, Barotrauma.Items.Components.AbilityItemDeconstructedInventory
, Barotrauma.Items.Components.AbilityItemPickingTime
, Barotrauma.PurchasedItem
, Barotrauma.SoldItem
- ItemPrefabIdentifier
: Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.PurchasedItem
- ItemPrefabs
: Barotrauma.FabricationRecipe.RequiredItem
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.FabricationRecipe.RequiredItemByTag
- ItemRepairKarmaIncrease
: Barotrauma.KarmaManager
- ItemRepairPriorities
: Barotrauma.JobPrefab
- ItemRepairPriority()
: Barotrauma.ItemRepairPriority
- ItemRotation
: Barotrauma.Items.Components.ItemContainer
- Items
: Barotrauma.CharacterParams.InventoryParams
, Barotrauma.Inventory.ItemSlot
- ItemSelectedDurations
: Barotrauma.Character
- ItemSets
: Barotrauma.HumanPrefab
, Barotrauma.JobPrefab
- ItemsInBuyCrate
: Barotrauma.CargoManager
- ItemsInSellCrate
: Barotrauma.CargoManager
- ItemsInSellFromSubCrate
: Barotrauma.CargoManager
- ItemSlot()
: Barotrauma.Inventory.ItemSlot
- ItemSpawnInfo()
: Barotrauma.EntitySpawner.ItemSpawnInfo
- ItemsPerRow
: Barotrauma.Items.Components.ItemContainer
- ItemTag
: Barotrauma.WaitForItemFabricatedAction
, Barotrauma.WaitForItemUsedAction
, CheckConnectionAction
, CheckPurchasedItemsAction
- ItemTags
: Barotrauma.CheckItemAction
- ItemTaken()
: Barotrauma.HumanAIController
- ItemTeamChange
: Barotrauma.Character.AddToCrewEventData
, Barotrauma.Character.RemoveFromCrewEventData
- ItemToContain
: Barotrauma.AIObjectiveContainItem
- ItemType
: Barotrauma.CheckSelectedAction
- ItemUseInfo()
: Barotrauma.Items.Components.ItemComponent