Here is a list of all class members with links to the classes they belong to:
- c -
- CachedDistance()
: Barotrauma.CachedDistance
- CachedReflectedVariable()
: Barotrauma.NetSerializableProperties.CachedReflectedVariable
- cachedSanitizedValue
: Barotrauma.RichString
- cachedValue
: Barotrauma.LocalizedString
- Calculate()
: Barotrauma.Items.Components.AdderComponent
, Barotrauma.Items.Components.ArithmeticComponent
, Barotrauma.Items.Components.ConcatComponent
, Barotrauma.Items.Components.DivideComponent
, Barotrauma.Items.Components.MultiplyComponent
, Barotrauma.Items.Components.StringComponent
, Barotrauma.Items.Components.SubtractComponent
- CalculateArmLengths()
: Barotrauma.AnimController
- CalculateAttackPhase()
: Barotrauma.Attack
- CalculateBasePrice()
: Barotrauma.Submarine
- CalculateBonusRollPercentage()
: Barotrauma.Items.Components.Fabricator
- CalculateDamagePerSecond()
: Barotrauma.Affliction
- CalculateDimensions()
: Barotrauma.Submarine
- CalculateDockOffset()
: Barotrauma.Submarine
- CalculateForBytes()
: Barotrauma.Md5Hash
- CalculateForFile()
: Barotrauma.Md5Hash
- CalculateForString()
: Barotrauma.Md5Hash
- CalculateGlobalIssue()
: Barotrauma.ShipGlobalIssue
, Barotrauma.ShipGlobalIssueFixLeaks
, Barotrauma.ShipGlobalIssueRepairSystems
- CalculateHash()
: Barotrauma.BaseSubFile
, Barotrauma.ContentFile
, Barotrauma.ContentPackage
, Barotrauma.HashlessFile
- CalculateImportance()
: Barotrauma.ShipIssueWorker
- CalculateImportanceSpecific()
: Barotrauma.ShipIssueWorker
, Barotrauma.ShipIssueWorkerGlobal
, Barotrauma.ShipIssueWorkerOperateWeapons
, Barotrauma.ShipIssueWorkerPowerUpReactor
, Barotrauma.ShipIssueWorkerSteer
- CalculatePriority()
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveIdle
- CalculateReach()
: Barotrauma.AIObjectiveFixLeak
- CalculateSalary()
: Barotrauma.CharacterInfo
- CalculateVitality()
: Barotrauma.CharacterHealth
- CalculatingHash
: Barotrauma.SubmarineInfo
- Call()
: Barotrauma.LuaCsHook
- Call< T >()
: Barotrauma.LuaCsHook
- CallLuaFunction()
: Barotrauma.LuaCsSetup
- Cam
: Barotrauma.GameScreen
, Barotrauma.Screen
- Camera()
: Barotrauma.Camera
- cameraWaitDuration
: Barotrauma.EndMission
- Campaign
: Barotrauma.GameSession
- CampaignID
: Barotrauma.MultiPlayerCampaign
- CampaignInteractionType
: Barotrauma.Character
, Barotrauma.HumanPrefab
, Barotrauma.Item
- CampaignMetadata
: Barotrauma.CampaignMode
- CampaignMode()
: Barotrauma.CampaignMode
- CampaignOnly
: Barotrauma.MissionPrefab.TriggerEvent
, Barotrauma.PreferredContainer
- CampaignSettings
: Barotrauma.Networking.ServerSettings
- CampaignTutorialOnly
: Barotrauma.EventSet
- CanAccessDoor()
: Barotrauma.IndoorsSteeringManager
- CanAccessInventory()
: Barotrauma.Character
- CanAfford()
: Barotrauma.CampaignMode
- CanAim
: Barotrauma.Character
- CanAppear
: Barotrauma.ItemPrefab.CommonnessInfo
- CanAttachToPrevious
: Barotrauma.OutpostModuleInfo
- CanAttackDoors
: Barotrauma.EnemyAIController
- CanBeAttached()
: Barotrauma.Items.Components.Holdable
- CanBeBought
: Barotrauma.ItemPrefab
, Barotrauma.PriceInfo
, Barotrauma.SwappableItem
- CanBeBoughtFrom()
: Barotrauma.ItemPrefab
- canBeCombined
: Barotrauma.Items.Components.ItemComponent
- CanBeCombined
: Barotrauma.Items.Components.ItemComponent
- CanBeCombinedWith()
: Barotrauma.Items.Components.GeneticMaterial
- CanBeCompleted
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.EventObjectiveAction
- CanBeContained()
: Barotrauma.Items.Components.ItemContainer
- CanBeDeattached()
: Barotrauma.Items.Components.Holdable
- CanBeDragged
: Barotrauma.Character
- CanBeFinished()
: Barotrauma.EventAction
- CanBeGeneralized
: Barotrauma.OrderPrefab
- CanBeHiddenByItem
: Barotrauma.WearableSprite
- CanBeHiddenByOtherWearables
: Barotrauma.WearableSprite
- CanBeOverloaded
: Barotrauma.Items.Components.PowerTransfer
- canBePicked
: Barotrauma.Items.Components.ItemComponent
- CanBePicked
: Barotrauma.Items.Components.ItemComponent
- CanBePut()
: Barotrauma.Inventory
, Barotrauma.Inventory.ItemSlot
- CanBePutInSlot()
: Barotrauma.CharacterInventory
, Barotrauma.Inventory
, Barotrauma.ItemInventory
- CanBeSelected
: Barotrauma.Character
- canBeSelected
: Barotrauma.Items.Components.ItemComponent
- CanBeSelected
: Barotrauma.Items.Components.ItemComponent
- CanBeSevered
: Barotrauma.LimbJoint
, Barotrauma.RagdollParams.JointParams
- CanBeSeveredAlive
: Barotrauma.Limb
, Barotrauma.RagdollParams.LimbParams
- CanBeSold
: Barotrauma.ItemPrefab
- CanBeSpecial
: Barotrauma.PriceInfo
- CanBeTraversed
: Barotrauma.Items.Components.Door
- CanBeWelded
: Barotrauma.Items.Components.Door
- CanBreakDoors
: Barotrauma.IndoorsSteeringManager
- CancelItemSwap()
: Barotrauma.UpgradeManager
- CancelTransfer()
: Barotrauma.Networking.FileSender
- CanChangeTo
: Barotrauma.LocationType
- CanClientAccess()
: Barotrauma.Item
- CanEat
: Barotrauma.Character
, Barotrauma.CharacterParams
- CanEnterSubmarine
: Barotrauma.AIController
, Barotrauma.EnemyAIController
, Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- CanEquip()
: Barotrauma.AIObjective
- CanFlip
: Barotrauma.AIController
, Barotrauma.EnemyAIController
- CanFlipX
: Barotrauma.ItemPrefab
- CanFlipY
: Barotrauma.ItemPrefab
- CanHaveCampaignInteraction()
: Barotrauma.OutpostGenerationParams
- CanHaveSubsForSale()
: Barotrauma.Location
- CanHearCharacter()
: Barotrauma.Character
- CanInteract
: Barotrauma.Character
, Barotrauma.CharacterParams
- CanInteractWith()
: Barotrauma.Character
- CanInventoryBeAccessed
: Barotrauma.Character
- CanMove
: Barotrauma.Character
- CannotFindDialogueCondition
: Barotrauma.AIObjectiveGetItem
- CannotFindDialogueIdentifierOverride
: Barotrauma.AIObjectiveGetItem
- CannotRepairFail
: Barotrauma.ItemPrefab
- CanonicalSpace
: CoordinateSpace2D
- CanonicalToLocal
: CoordinateSpace2D
- CanOpenDoors
: Barotrauma.CharacterParams.AIParams
- CanPassThroughHole()
: Barotrauma.AIController
, Barotrauma.EnemyAIController
- CanPurchaseSub()
: Barotrauma.MultiPlayerCampaign
- CanPush
: Barotrauma.Items.Components.Holdable
- CanRead
: Barotrauma.IO.FileStream
- CanReadFromPath()
: Barotrauma.LuaCsFile
- CanReceive()
: Barotrauma.Items.Components.WifiComponent
, Barotrauma.Networking.VoipQueue
- CanRewire()
: Barotrauma.Items.Components.ConnectionPanel
- CanRun
: Barotrauma.Character
- CanSeek
: Barotrauma.IO.FileStream
- CanSeeTarget()
: Barotrauma.Character
- CanSend
: Barotrauma.Networking.VoipQueue
- CanSpeak
: Barotrauma.Character
, Barotrauma.CharacterParams
- CanSpriteFlipX
: Barotrauma.ItemPrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.StructurePrefab
- CanSpriteFlipY
: Barotrauma.ItemPrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.StructurePrefab
- CanTimeout
: Barotrauma.IO.FileStream
- CanTransfer
: Barotrauma.Items.Components.PowerTransfer
- CanTransmit()
: Barotrauma.Items.Components.WifiComponent
- CanTypeBeSubclass
: Barotrauma.Order
, Barotrauma.OrderPrefab
- CanUpgradeSub()
: Barotrauma.UpgradeManager
- CanUseRadio()
: Barotrauma.Networking.ChatMessage
- CanWalk
: Barotrauma.AnimController
, Barotrauma.RagdollParams
- CanWrite
: Barotrauma.IO.FileStream
- CanWriteToPath()
: Barotrauma.LuaCsFile
- capacity
: Barotrauma.Inventory
- Capacity
: Barotrauma.Inventory
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.Items.Components.PowerContainer
- CapitalizeLString()
: Barotrauma.CapitalizeLString
- CargoCapacity
: Barotrauma.LinkedSubmarine
, Barotrauma.SubmarineInfo
- CargoContainerIdentifier
: Barotrauma.ItemPrefab
- CargoManager
: Barotrauma.CampaignMode
, Barotrauma.CargoManager
- CargoMission()
: Barotrauma.CargoMission
- CastShadow
: Barotrauma.Structure
, Barotrauma.StructurePrefab
- CastShadows
: Barotrauma.Items.Components.LightComponent
- Casualties
: Barotrauma.GameSession
- Category
: Barotrauma.CoreEntityPrefab
, Barotrauma.ItemAssemblyPrefab
, Barotrauma.ItemPrefab
, Barotrauma.LinkedSubmarinePrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.Order
, Barotrauma.OrderCategoryIcon
, Barotrauma.OrderPrefab
, Barotrauma.StructurePrefab
- CategoryIdentifier
: Barotrauma.OrderPrefab
- CausedByPsychosis
: Barotrauma.DummyFireSource
- CauseOfDeath()
: Barotrauma.CauseOfDeath
, Barotrauma.Character
, Barotrauma.CharacterInfo
- CauseOfDeathDescription
: Barotrauma.AfflictionPrefab
- CauseSpeechImpediment
: Barotrauma.AfflictionPrefabHusk
- Cave()
: Barotrauma.Level.Cave
, Barotrauma.Level.InterestingPosition
- caveCommonness
: Barotrauma.ItemPrefab.CommonnessInfo
- CaveCommonness
: Barotrauma.ItemPrefab.CommonnessInfo
- CaveCount
: Barotrauma.LevelGenerationParams
- CaveGenerationParametersFile()
: Barotrauma.CaveGenerationParametersFile
- CaveGenerationParams()
: Barotrauma.CaveGenerationParams
, Barotrauma.Level.Cave
- CaveParams
: Barotrauma.CaveGenerationParams
- CaveResourceIntervalRange
: Barotrauma.LevelGenerationParams
- CaveResourceSpawnChance
: Barotrauma.LevelGenerationParams
- Caves
: Barotrauma.Level
- CeilingHeight
: Barotrauma.Hull
- Cell
: Barotrauma.Level.ClusterLocation
- Cell1
: Voronoi2.GraphEdge
- CellIrregularity
: Barotrauma.LevelGenerationParams
- CellRoundingAmount
: Barotrauma.LevelGenerationParams
- Cells
: Barotrauma.Level.AbyssIsland
, Barotrauma.Level.Tunnel
, Barotrauma.LevelWall
- CellSubdivisionLength
: Barotrauma.LevelGenerationParams
- CellType
: Voronoi2.VoronoiCell
- Center
: Voronoi2.GraphEdge
, Voronoi2.VoronoiCell
- CenterOnTransducers
: Barotrauma.Items.Components.Sonar
- CenterPos
: Barotrauma.LocationConnection
- CenterPosition
: Barotrauma.Decal
- Chance
: Barotrauma.RNGAction
- ChangeAbilityResistance()
: Barotrauma.Character
- ChangedConnections
: Barotrauma.Items.Components.Powered
- ChangeLocationType()
: Barotrauma.Mission
- ChangePropertyEventData()
: Barotrauma.Item.ChangePropertyEventData
- ChangeSavedStatValue()
: Barotrauma.CharacterInfo
- ChangeServerMessage()
: Barotrauma.NetLobbyScreen
- ChangeServerName()
: Barotrauma.NetLobbyScreen
- ChangeStat()
: Barotrauma.Character
- ChangeToType
: Barotrauma.LocationTypeChange
- ChangeType()
: Barotrauma.Location
, Barotrauma.Networking.ChatMessage
- Channel
: Barotrauma.Items.Components.WifiComponent
- Character
: Barotrauma.Abilities.AbilityCharacter
- character
: Barotrauma.Abilities.AbilityCondition
- Character
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGroup
, Barotrauma.Abilities.IAbilityCharacter
, Barotrauma.AbilityAfflictionCharacter
, Barotrauma.AbilityApplyTreatment
, Barotrauma.AbilityAttackData
, Barotrauma.AbilityAttackerSubmarine
, Barotrauma.AbilityCharacterKill
, Barotrauma.AbilityCharacterKiller
, Barotrauma.AbilityMissionExperienceGainMultiplier
, Barotrauma.AbilityOrderedCharacter
, Barotrauma.AIController
- character
: Barotrauma.AIObjective
- Character
: Barotrauma.Character.Attacker
, Barotrauma.Character
, Barotrauma.CharacterHealth
, Barotrauma.CharacterInfo
, Barotrauma.CharacterParams.SubParam
, Barotrauma.CharacterTalent
, Barotrauma.Items.Components.AbilityDeconstructedItem
- character
: Barotrauma.Limb
- Character
: Barotrauma.Networking.Client
, Barotrauma.Networking.NetworkMember
, Barotrauma.Ragdoll
- character
: Barotrauma.Ragdoll
, Barotrauma.ShipCommandManager
- characterAbilities
: Barotrauma.Abilities.CharacterAbilityGroup
- CharacterAbility()
: Barotrauma.Abilities.CharacterAbility
- CharacterAbilityAlienHoarder()
: Barotrauma.Abilities.CharacterAbilityAlienHoarder
- CharacterAbilityApplyForce()
: Barotrauma.Abilities.CharacterAbilityApplyForce
- CharacterAbilityApplyStatusEffects()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
- CharacterAbilityApplyStatusEffectsToAllies()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies
- CharacterAbilityApplyStatusEffectsToAttacker()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAttacker
- CharacterAbilityApplyStatusEffectsToLastOrderedCharacter()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToLastOrderedCharacter
- CharacterAbilityApplyStatusEffectsToNearestAlly()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly
- CharacterAbilityApplyStatusEffectsToRandomAlly()
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly
- CharacterAbilityApprenticeship()
: Barotrauma.Abilities.CharacterAbilityApprenticeship
- CharacterAbilityAtmosMachine()
: Barotrauma.Abilities.CharacterAbilityAtmosMachine
- CharacterAbilityBountyHunter()
: Barotrauma.Abilities.CharacterAbilityBountyHunter
- CharacterAbilityByTheBook()
: Barotrauma.Abilities.CharacterAbilityByTheBook
- CharacterAbilityGainSimultaneousSkill()
: Barotrauma.Abilities.CharacterAbilityGainSimultaneousSkill
- CharacterAbilityGiveAffliction()
: Barotrauma.Abilities.CharacterAbilityGiveAffliction
- CharacterAbilityGiveFlag()
: Barotrauma.Abilities.CharacterAbilityGiveFlag
- CharacterAbilityGiveMoney()
: Barotrauma.Abilities.CharacterAbilityGiveMoney
- CharacterAbilityGivePermanentStat()
: Barotrauma.Abilities.CharacterAbilityGivePermanentStat
- CharacterAbilityGiveResistance()
: Barotrauma.Abilities.CharacterAbilityGiveResistance
- CharacterAbilityGiveStat()
: Barotrauma.Abilities.CharacterAbilityGiveStat
- CharacterAbilityGiveTalentPoints()
: Barotrauma.Abilities.CharacterAbilityGiveTalentPoints
- CharacterAbilityGroup
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGroup
- CharacterAbilityGroupEffect()
: Barotrauma.Abilities.CharacterAbilityGroupEffect
- CharacterAbilityGroupInterval()
: Barotrauma.Abilities.CharacterAbilityGroupInterval
- CharacterAbilityIncreaseSkill()
: Barotrauma.Abilities.CharacterAbilityIncreaseSkill
- CharacterAbilityInsurancePolicy()
: Barotrauma.Abilities.CharacterAbilityInsurancePolicy
- CharacterAbilityModifyAffliction()
: Barotrauma.Abilities.CharacterAbilityModifyAffliction
- CharacterAbilityModifyAttackData()
: Barotrauma.Abilities.CharacterAbilityModifyAttackData
- CharacterAbilityModifyFlag()
: Barotrauma.Abilities.CharacterAbilityModifyFlag
- CharacterAbilityModifyResistance()
: Barotrauma.Abilities.CharacterAbilityModifyResistance
- CharacterAbilityModifyStat()
: Barotrauma.Abilities.CharacterAbilityModifyStat
- CharacterAbilityModifyStatToFlooding()
: Barotrauma.Abilities.CharacterAbilityModifyStatToFlooding
- CharacterAbilityModifyStatToLevel()
: Barotrauma.Abilities.CharacterAbilityModifyStatToLevel
- CharacterAbilityModifyStatToSkill()
: Barotrauma.Abilities.CharacterAbilityModifyStatToSkill
- CharacterAbilityModifyValue()
: Barotrauma.Abilities.CharacterAbilityModifyValue
- CharacterAbilityMultitasker()
: Barotrauma.Abilities.CharacterAbilityMultitasker
- CharacterAbilityPsychoClown()
: Barotrauma.Abilities.CharacterAbilityPsychoClown
- CharacterAbilityPutItem()
: Barotrauma.Abilities.CharacterAbilityPutItem
- CharacterAbilityRegenerateLoot()
: Barotrauma.Abilities.CharacterAbilityRegenerateLoot
- CharacterAbilityResetPermanentStat()
: Barotrauma.Abilities.CharacterAbilityResetPermanentStat
- CharacterAbilitySpawnItemsToContainer()
: Barotrauma.Abilities.CharacterAbilitySpawnItemsToContainer
- CharacterAbilityTandemFire()
: Barotrauma.Abilities.CharacterAbilityTandemFire
- CharacterCampaignData()
: Barotrauma.CharacterCampaignData
- CharacterConfigElement
: Barotrauma.CharacterInfo
- CharacterEquals()
: Barotrauma.MedicalClinic.NetCrewMember
- CharacterFile()
: Barotrauma.CharacterFile
- CharacterHealth
: Barotrauma.Character
, Barotrauma.CharacterHealth
- CharacterID
: Barotrauma.Networking.Client
- CharacterId
: Barotrauma.Networking.TempClient
- CharacterInfo
: Barotrauma.CharacterCampaignData
, Barotrauma.CharacterInfo
, Barotrauma.CharacterInfo.HeadInfo
, Barotrauma.Networking.Client
- CharacterInfoID
: Barotrauma.MedicalClinic.NetCrewMember
- CharacterInfoPrefab
: Barotrauma.CharacterPrefab
- CharacterInfos
: Barotrauma.CrewManager
- CharacterInventory()
: Barotrauma.CharacterInventory
- CharacterInventorySlotType
: Barotrauma.RelatedItem
- CharacterList
: Barotrauma.Character
- CharacterLogName()
: Barotrauma.Networking.GameServer
- CharacterParams()
: Barotrauma.CharacterParams
- CharacterPrefab()
: Barotrauma.CharacterPrefab
- characters
: Barotrauma.AbandonedOutpostMission
- CharacterSpawnInfo()
: Barotrauma.StatusEffect.CharacterSpawnInfo
- CharacterStateInfo()
: Barotrauma.CharacterStateInfo
- CharacterStatusEventData()
: Barotrauma.Character.CharacterStatusEventData
- CharacterTag
: Barotrauma.CheckSelectedAction
, Barotrauma.WaitForItemFabricatedAction
- characterTalent
: Barotrauma.Abilities.AbilityCondition
- CharacterTalent
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityGroup
, Barotrauma.CharacterTalent
- CharacterTalents
: Barotrauma.Character
- CharacterUpdateInterval
: Barotrauma.Character
, Barotrauma.LuaGame
- characterUsable
: Barotrauma.Items.Components.ItemComponent
- CharacterUsable
: Barotrauma.Items.Components.ItemComponent
- Charge
: Barotrauma.Items.Components.PowerContainer
- ChargePercentage
: Barotrauma.Items.Components.PowerContainer
- ChatMessage()
: Barotrauma.Networking.ChatMessage
- ChatMode
: Barotrauma.Networking.ChatMessage
- ChatMsgQueue
: Barotrauma.Networking.Client
- ChatOpen
: Barotrauma.GameSettings.Config
- ChatSpamCount
: Barotrauma.Networking.Client
- ChatSpamSpeed
: Barotrauma.Networking.Client
- ChatSpamTimer
: Barotrauma.Networking.Client
- CheatsEnabled
: Barotrauma.CampaignMode
- Check()
: Barotrauma.FishGroundedParams
- CheckAbilityGroup()
: Barotrauma.Abilities.CharacterAbilityGroupEffect
- CheckAgainstMetadata
: Barotrauma.CheckDataAction
- CheckAllTargets
: Barotrauma.TriggerAction
- CheckBeaconActive()
: Barotrauma.Level
- CheckCharacterSuccess()
: Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.Repairable
- CheckCleanable()
: Barotrauma.Item
- CheckColors()
: Barotrauma.CharacterInfo
- CheckConditionalAction()
: Barotrauma.CheckConditionalAction
- CheckConditionalAlways
: Barotrauma.StatusEffect
- CheckConditionals()
: Barotrauma.ConditionalSprite
- CheckConnectionAction()
: CheckConnectionAction
- CheckContactsForEntity()
: Barotrauma.LevelTrigger
- CheckContactsForOtherFixtures()
: Barotrauma.LevelTrigger
- CheckDataAction()
: Barotrauma.CheckDataAction
- CheckDisguiseStatus()
: Barotrauma.CharacterInfo
- CheckDistFromCollider()
: Barotrauma.Ragdoll
- CheckFacing
: Barotrauma.CheckVisibilityAction
- CheckFinished()
: Barotrauma.CoroutineStatus
, Barotrauma.EnumCoroutineStatus
, Barotrauma.WaitForSeconds
- CheckFuel()
: Barotrauma.Submarine
- CheckIfNeedsUpdate()
: Barotrauma.Items.Components.LightComponent
- checkInventory
: Barotrauma.AIObjectiveContainItem
- CheckInventory
: Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectivePrepare
- CheckIsHighlighted()
: Barotrauma.MapEntity
- CheckItemAction()
: Barotrauma.CheckItemAction
- CheckLocationTypeErrors()
: Barotrauma.EventSet
- CheckMissionAction()
: CheckMissionAction
- CheckMoneyAction()
: Barotrauma.CheckMoneyAction
- CheckObjectiveAction()
: CheckObjectiveAction
- CheckObjectiveSpecific()
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCheckStolenItems
, Barotrauma.AIObjectiveCleanupItem
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
, Barotrauma.AIObjectiveEscapeHandcuffs
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectiveGoTo
, Barotrauma.AIObjectiveIdle
, Barotrauma.AIObjectiveLoadItem
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveOperateItem
, Barotrauma.AIObjectivePrepare
, Barotrauma.AIObjectiveRepairItem
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveReturn
- CheckOrderAction()
: Barotrauma.CheckOrderAction
- CheckPathForEachItem
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
- CheckPermission()
: Barotrauma.Networking.Client
- CheckProgress()
: Barotrauma.SteeringPath
- CheckPurchasedItemsAction()
: CheckPurchasedItemsAction
- CheckReputationAction()
: Barotrauma.CheckReputationAction
- CheckRequirements()
: Barotrauma.RelatedItem
- CheckSelectedAction()
: Barotrauma.CheckSelectedAction
- CheckSpeciesName()
: Barotrauma.CharacterPrefab
- CheckSubsLeftBehind()
: Barotrauma.SubmarineInfo
- CheckTalent()
: Barotrauma.CharacterTalent
- CheckTalents()
: Barotrauma.Character
- CheckTalentsForCrew()
: Barotrauma.CharacterTalent
- CheckTooManyMissions()
: Barotrauma.CampaignMode
- CheckTraitorEventStateAction()
: Barotrauma.CheckTraitorEventStateAction
- CheckTraitorVoteAction()
: Barotrauma.CheckTraitorVoteAction
- CheckValidity()
: Barotrauma.LevelGenerationParams
- CheckVisibility()
: Barotrauma.Submarine
- CheckVisibilityAction()
: Barotrauma.CheckVisibilityAction
- ChildObject()
: Barotrauma.LevelObjectPrefab.ChildObject
- ChildObjects
: Barotrauma.LevelObjectPrefab
- ChildSets
: Barotrauma.EventSet
- ChoosePercentage
: Barotrauma.TagAction
- ChooseRandom
: Barotrauma.EventSet
, Barotrauma.TagAction
- ChromaticAberration
: Barotrauma.GameSettings.Config.GraphicsSettings
- CircleDistance
: Barotrauma.SteeringManager
- CircleMaxRandomOffset
: Barotrauma.CharacterParams.TargetParams
- CircleRadius
: Barotrauma.SteeringManager
- CircleRandomRotationFactor
: Barotrauma.CharacterParams.TargetParams
- CircleRotationSpeed
: Barotrauma.CharacterParams.TargetParams
- CircleStartDistance
: Barotrauma.CharacterParams.TargetParams
- CircleStrikeDistanceMultiplier
: Barotrauma.CharacterParams.TargetParams
- CircuitBoxConnections
: Barotrauma.Items.Components.Connection
- ClaimedItem
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ClaimedItemId
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ClampMax
: Barotrauma.Items.Components.ArithmeticComponent
- ClampMin
: Barotrauma.Items.Components.ArithmeticComponent
- Clean()
: Barotrauma.Decal
- CleanableItems
: Barotrauma.Item
- CleanSection()
: Barotrauma.Hull
- Clear()
: Barotrauma.CollectionConcat< T >
, Barotrauma.EntityGrid
, Barotrauma.EventLog
, Barotrauma.LuaCsHook
, Barotrauma.LuaCsSetup.LuaCsModStore
, Barotrauma.LuaCsTimer
, Barotrauma.Memento< T >
, Barotrauma.Networking.ServerEntityEventManager
- ClearAllEffects()
: Barotrauma.AfflictionPrefab
- ClearCache()
: Barotrauma.AnimationParams
, Barotrauma.RagdollParams
- ClearConnections()
: Barotrauma.Items.Components.Connection
, Barotrauma.Items.Components.Wire
- ClearCurrentOrders()
: Barotrauma.CharacterInfo
, Barotrauma.CrewManager
- ClearEvents()
: Barotrauma.EventManager
- ClearForcedOrder()
: Barotrauma.AIObjectiveManager
, Barotrauma.HumanAIController
- ClearHighlightedEntities()
: Barotrauma.MapEntity
- ClearHistory()
: Barotrauma.AnimationParams
, Barotrauma.IMemorizable< T >
, Barotrauma.RagdollParams
- ClearInput()
: Barotrauma.Character
- ClearInputs()
: Barotrauma.Character
- ClearItemsInBuyCrate()
: Barotrauma.CargoManager
- ClearItemsInSellCrate()
: Barotrauma.CargoManager
- ClearItemsInSellFromSubCrate()
: Barotrauma.CargoManager
- ClearLocationHistory()
: Barotrauma.Map
- ClearMissions()
: Barotrauma.Location
- ClearPath()
: Barotrauma.SteeringPath
- ClearPriorityCharacter()
: Barotrauma.LuaGame
- ClearPriorityItem()
: Barotrauma.LuaGame
- ClearSavedExperiencePoints()
: Barotrauma.MultiPlayerCampaign
- ClearSavedStatValues()
: Barotrauma.CharacterInfo
- ClearSoldItemsProjSpecific()
: Barotrauma.CargoManager
- ClearTagAction()
: Barotrauma.ClearTagAction
- Client()
: Barotrauma.Networking.Client
, RunConfig
- ClientAddress
: Barotrauma.CharacterCampaignData
- ClientDisconnected
: Barotrauma.Character
- ClientEventRead()
: Barotrauma.Items.Components.Pickable
, Barotrauma.Items.Components.RelayComponent
, Barotrauma.Items.Components.Wearable
- ClientEventWrite()
: Barotrauma.Items.Components.ConnectionPanel
- ClientList
: Barotrauma.Networking.Client
- ClientPermissions
: Barotrauma.Networking.ServerSettings
- ClientPermissionsFile
: Barotrauma.Networking.ServerSettings
- ClientWriteLobby()
: Barotrauma.LuaCsNetworking
, Barotrauma.Networking.GameServer
- ClockWiseRotation
: Barotrauma.RagdollParams.JointParams
- Clone()
: Barotrauma.Gap
, Barotrauma.Hull
, Barotrauma.Item
, Barotrauma.LinkedSubmarine
, Barotrauma.MapEntity
, Barotrauma.Order
, Barotrauma.Structure
, Barotrauma.WayPoint
- CloseEnough
: Barotrauma.AIObjectiveGoTo
- CloseEnoughMultiplier
: Barotrauma.AIObjectiveGoTo
- CloseOnEquipTag
: Barotrauma.MessageBoxAction
- CloseOnExitRoomName
: Barotrauma.MessageBoxAction
- CloseOnInput
: Barotrauma.MessageBoxAction
- CloseOnInRoomName
: Barotrauma.MessageBoxAction
- CloseOnPickUpTag
: Barotrauma.MessageBoxAction
- CloseOnSelectTag
: Barotrauma.MessageBoxAction
- CloseServer()
: Barotrauma.GameMain
- ClosingSpeed
: Barotrauma.Items.Components.Door
- ClusteringAmount
: Barotrauma.LevelObjectPrefab
- ClusteringGroup
: Barotrauma.LevelObjectPrefab
- ClusterLocation()
: Barotrauma.Level.ClusterLocation
- ClusterLocations
: Barotrauma.Level.PathPoint
- ClusterQuantity
: Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- ClusterSize
: Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- CollectionConcat()
: Barotrauma.CollectionConcat< T >
- Collections
: Barotrauma.NPCConversationCollection
- Collider
: Barotrauma.Ragdoll
- collider
: Barotrauma.Ragdoll
- ColliderHeightFromFloor
: Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- colliderIndex
: Barotrauma.Ragdoll
- ColliderIndex
: Barotrauma.Ragdoll
- colliderLength
: Barotrauma.AIController
- ColliderParams()
: Barotrauma.RagdollParams.ColliderParams
- ColliderRadius
: Barotrauma.LevelTrigger
- Colliders
: Barotrauma.RagdollParams
- ColliderStandAngle
: Barotrauma.FishGroundedParams
- ColliderStandAngleInRadians
: Barotrauma.FishGroundedParams
- colliderWidth
: Barotrauma.AIController
- CollidesWith
: Barotrauma.PhysicsBody
, Barotrauma.SubmarineBody
- CollisionCategories
: Barotrauma.PhysicsBody
- Color
: Barotrauma.BackgroundSection
, Barotrauma.ColoredText
, Barotrauma.Decal
, Barotrauma.DecalPrefab
, Barotrauma.Item
, Barotrauma.Items.Components.TerminalMessage
, Barotrauma.Networking.ChatMessage
, Barotrauma.Order
, Barotrauma.OrderCategoryIcon
, Barotrauma.OrderPrefab
, Barotrauma.RagdollParams
, Barotrauma.RagdollParams.SpriteParams
, Barotrauma.RichTextData
, Item.SetHighlightEventData
- ColorComponent()
: Barotrauma.Items.Components.ColorComponent
- ColoredText()
: Barotrauma.ColoredText
- ColoredWhenControllingGiver
: Barotrauma.Order
, Barotrauma.OrderPrefab
- ColorStrength
: Barotrauma.BackgroundSection
- CombatAction
: Barotrauma.Character
, Barotrauma.CombatAction
- CombatMission()
: Barotrauma.CombatMission
- CombatMode
: Barotrauma.AIObjectiveCombat
, Barotrauma.CombatAction
- CombatPriority
: Barotrauma.Items.Components.ItemComponent
- CombatStrength
: Barotrauma.CharacterParams.AIParams
, Barotrauma.EnemyAIController
- Combine()
: Barotrauma.Item
, Barotrauma.Items.Components.GeneticMaterial
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.ItemContainer
- CombineResult
: Barotrauma.Items.Components.GeneticMaterial
- ComesAfter()
: Barotrauma.ContentXElement
- Command()
: Barotrauma.DebugConsole.Command
- CommandedSubmarine
: Barotrauma.ShipCommandManager
- CommandingCharacter
: Barotrauma.ShipIssueWorker
- CommandLineArgs
: Barotrauma.GameMain
- Commands
: Barotrauma.LuaGame
- Commonness
: Barotrauma.CaveGenerationParams
, Barotrauma.CharacterParams.InventoryParams
, Barotrauma.DeconstructItem
, Barotrauma.EventPrefab
, Barotrauma.EventSet.SubEventPrefab
, Barotrauma.HumanPrefab
, Barotrauma.ItemPrefab.CommonnessInfo
- commonness
: Barotrauma.ItemPrefab.CommonnessInfo
- Commonness
: Barotrauma.LevelGenerationParams
, Barotrauma.LevelObjectPrefab
, Barotrauma.MissionPrefab
, Barotrauma.NPCPersonalityTrait
, Barotrauma.OutpostModuleInfo
, Barotrauma.PetBehavior.ItemProduction.Item
- CommonnessInfo()
: Barotrauma.ItemPrefab.CommonnessInfo
- CommonnessPerZone
: Barotrauma.LocationType
- Compare()
: Barotrauma.CompareCCW
, Barotrauma.CompareCW
, Barotrauma.Homoglyphs
, Voronoi2.SiteSorterYX
- CompareCCW()
: Barotrauma.CompareCCW
- CompareCW()
: Barotrauma.CompareCW
- CompareFloat()
: Barotrauma.PropertyConditional
- CompareGroup()
: Barotrauma.CharacterParams
- CompareTo()
: Barotrauma.Identifier
, Barotrauma.LocalizedString
, Barotrauma.SerializableDateTime
- CompareToInitialAmount
: Barotrauma.CheckItemAction
- CompareToTarget
: Barotrauma.CountTargetsAction
- ComparisonOperator
: Barotrauma.PropertyConditional
- ComparisonOperatorType
: Barotrauma.PropertyConditional
- CompileAndLoadScriptAssembly()
: MemoryFileAssemblyContextLoader
- CompiledAssembly
: MemoryFileAssemblyContextLoader
- CompiledAssemblyImage
: MemoryFileAssemblyContextLoader
- Completed
: Barotrauma.AIObjective
, Barotrauma.Mission
- completionCondition
: Barotrauma.AIObjectiveOperateItem
- Component
: Barotrauma.AIObjectiveOperateItem
, Barotrauma.Item.ComponentStateEventData
, Barotrauma.Item.InventoryStateEventData
- ComponentData
: Barotrauma.Item.ComponentStateEventData
- Components
: Barotrauma.Item
- ComponentStateEventData()
: Barotrauma.Item.ComponentStateEventData
- Compress
: Barotrauma.Sprite
- CompressMod()
: Barotrauma.Networking.ModSender
- CompressTextures
: Barotrauma.GameSettings.Config.GraphicsSettings
- ConcatComponent()
: Barotrauma.Items.Components.ConcatComponent
- ConcatLString()
: Barotrauma.ConcatLString
- ConcurrentObjectives
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveCombat
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveFindSafety
- Condition
: Barotrauma.CheckDataAction
, Barotrauma.EntitySpawner.ItemSpawnInfo
, Barotrauma.Item
- ConditionallyEditable()
: ConditionallyEditable
- ConditionalMatches()
: Barotrauma.Item
- Conditionals
: Barotrauma.Attack
- conditionals
: Barotrauma.ConditionalSprite
- ConditionalSprite()
: Barotrauma.ConditionalSprite
- ConditionIncreasedRecently
: Barotrauma.Item
- ConditionIncreaseOnCombineMax
: Barotrauma.Items.Components.GeneticMaterial
- ConditionIncreaseOnCombineMin
: Barotrauma.Items.Components.GeneticMaterial
- ConditionLevel
: Barotrauma.AIObjectiveContainItem
- ConditionPercentage
: Barotrauma.Item
- ConditionType
: Barotrauma.PropertyConditional
, ConditionallyEditable
- Config
: Barotrauma.LevelObjectPrefab
, Barotrauma.LuaCsSetup
, Barotrauma.WreckAI
- ConfigElement
: Barotrauma.CharacterPrefab
, Barotrauma.EventPrefab
, Barotrauma.ItemPrefab
, Barotrauma.MissionPrefab
, Barotrauma.StructurePrefab
, Barotrauma.TalentPrefab
- ConfigElements
: Barotrauma.CharacterPrefab
- ConfigFile
: Barotrauma.KarmaManager
- ConfigFilePath
: Barotrauma.Item
- ConfigPath
: Barotrauma.Character
- Connect()
: Barotrauma.Items.Components.Wire
- ConnectedClients
: Barotrauma.Networking.GameServer
- ConnectedController
: Barotrauma.Order
- ConnectedDockingPorts
: Barotrauma.Submarine
- ConnectedDoor
: Barotrauma.Gap
, Barotrauma.WayPoint
- ConnectedGap
: Barotrauma.WayPoint
- ConnectedGaps
: Barotrauma.Hull
- ConnectedItemsToSwap
: Barotrauma.SwappableItem
- ConnectedItemTag
: CheckConnectionAction
- ConnectedSonar
: Barotrauma.Items.Components.SonarTransducer
- ConnectedTransducers
: Barotrauma.Items.Components.Sonar
- ConnectedWall
: Barotrauma.Gap
- Connection()
: Barotrauma.Items.Components.Connection
, Barotrauma.Networking.Client
, Barotrauma.Networking.FileSender.FileTransferOut
, Barotrauma.Networking.ServerPeer.PendingClient
- ConnectionIndicatorDisplacementMultiplier
: Barotrauma.MapGenerationParams
- ConnectionIndicatorIterationMultiplier
: Barotrauma.MapGenerationParams
- ConnectionName
: CheckConnectionAction
- connectionPairs
: Barotrauma.Item
- ConnectionPanel
: Barotrauma.Items.Components.Connection
, Barotrauma.Items.Components.ConnectionPanel
- Connections
: Barotrauma.Item
, Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.GridInfo
, Barotrauma.Items.Components.PowerSourceGroup
, Barotrauma.Items.Components.Wire
, Barotrauma.Location
, Barotrauma.Map
, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- connections
: Barotrauma.PathNode
- ConnectTo()
: Barotrauma.WayPoint
- ConnectWire()
: Barotrauma.Items.Components.Connection
- ConstantAngle
: Barotrauma.RagdollParams.LimbParams
- ConstantHealthRegeneration
: Barotrauma.CharacterParams.HealthParams
- ConstantTorque
: Barotrauma.RagdollParams.LimbParams
- ContainableItemIdentifiers
: Barotrauma.Items.Components.ItemContainer
- ContainableItems
: Barotrauma.Items.Components.ItemContainer
- ContainableRestrictions
: Barotrauma.Items.Components.ItemContainer
- ContainedItemCount
: Barotrauma.Items.Components.ItemContainer
- ContainedItems
: Barotrauma.Item
- ContainedNonBrokenItemCount
: Barotrauma.Items.Components.ItemContainer
- container
: Barotrauma.AIObjectiveContainItem
- Container
: Barotrauma.Item
, Barotrauma.ItemInventory
- ContainerColor
: Barotrauma.Item
- ContainerIdentifier
: Barotrauma.Item
- ContainObjective
: Barotrauma.AIObjectiveDecontainItem
- Contains()
: Barotrauma.CollectionConcat< T >
, Barotrauma.ContentPackageManager.PackageSource
, Barotrauma.Identifier
, Barotrauma.Inventory
, Barotrauma.Inventory.ItemSlot
, Barotrauma.LinkedPairSet< T1, T2 >
, Barotrauma.LocalizedString
, Barotrauma.PrefabSelector< T >
, Barotrauma.Range< T >
, Barotrauma.RichString
- ContainsItemsWithSameIdentifier()
: Barotrauma.Items.Components.ItemContainer
- ContainsKey()
: Barotrauma.ListDictionary< TKey, TValue >
, Barotrauma.PrefabCollection< T >
- ContentFile()
: Barotrauma.ContentFile
, Barotrauma.Prefab
, Barotrauma.TextPack
- ContentPackage
: Barotrauma.ContentFile
, Barotrauma.ContentPackage
, Barotrauma.ContentPath
, Barotrauma.ContentXElement
, Barotrauma.Networking.ServerContentPackage
, Barotrauma.Prefab
- ContentXElement()
: Barotrauma.ContentXElement
- Context
: Barotrauma.Attack
- ContextualName
: Barotrauma.Order
, Barotrauma.OrderPrefab
- ContinueAutomatically
: Barotrauma.ConversationAction
- ContinueConversation
: Barotrauma.ConversationAction
- ContinueIfNoTargetsFound
: Barotrauma.TagAction
- ContinuousOutput
: Barotrauma.Items.Components.NotComponent
, Barotrauma.Items.Components.RegExFindComponent
- Control()
: Barotrauma.Character
- ControlCharacterPose
: Barotrauma.Items.Components.Controller
- ControlEventData()
: Barotrauma.Character.ControlEventData
- ControlHusk
: Barotrauma.AfflictionPrefabHusk
- Controlled
: Barotrauma.Character
- Controller()
: Barotrauma.Items.Components.Controller
- ControllerTags
: Barotrauma.Order
, Barotrauma.OrderPrefab
- ControlPose
: Barotrauma.Items.Components.Holdable
- ConversationAction()
: Barotrauma.ConversationAction
- Conversations
: Barotrauma.NPCConversationCollection
- ConvertXMLValue()
: Barotrauma.SetDataAction
- CoolDown
: Barotrauma.Attack
, Barotrauma.CombatAction
- CooldownAfterChange
: Barotrauma.LocationTypeChange
- CoolDownRandomFactor
: Barotrauma.Attack
- CoolDownTimer
: Barotrauma.Attack
- CoOpMissionClasses
: Barotrauma.MissionPrefab
- CoOpMode()
: Barotrauma.CoOpMode
- Coord
: Voronoi2.Site
- CopyCondition
: Barotrauma.DeconstructItem
- CopyEntityAngle
: Barotrauma.CharacterParams.ParticleParams
- CopyProperties()
: Barotrauma.Affliction
- CopyTo()
: Barotrauma.CollectionConcat< T >
, Barotrauma.IO.FileInfo
- Core
: Barotrauma.ContentPackageManager.PackageSource
- CorePackage()
: Barotrauma.CorePackage
, Barotrauma.Networking.ServerContentPackage
- Coroutine
: Barotrauma.CoroutineHandle
- CoroutineHandle()
: Barotrauma.CoroutineHandle
- CorpseDespawnDelay
: Barotrauma.GameSettings.Config
- CorpsePrefab()
: Barotrauma.CorpsePrefab
- CorpsesFile()
: Barotrauma.CorpsesFile
- CorpsesPerSubDespawnThreshold
: Barotrauma.GameSettings.Config
- CorrectionDelay
: Barotrauma.Items.Components.ItemComponent
- CorrectPosition< T >()
: Barotrauma.PhysicsBody
- CorrectTurbineOutput
: Barotrauma.Items.Components.Reactor
- Cost
: Barotrauma.SteeringPath
- Count
: Barotrauma.CollectionConcat< T >
, Barotrauma.ContentPackageManager.PackageSource
, Barotrauma.ListDictionary< TKey, TValue >
, Barotrauma.OutpostGenerationParams.ModuleCount
, Barotrauma.StatusEffect.CharacterSpawnInfo
- CountBotsInTheCrew()
: Barotrauma.HumanAIController
- CountSpawnQueue()
: Barotrauma.EntitySpawner
- CountTargetsAction()
: Barotrauma.CountTargetsAction
- CountValidAttachmentsOfType()
: Barotrauma.CharacterInfo
- CPRSettings()
: Barotrauma.CPRSettings
- CrackSegments
: Barotrauma.LocationConnection
- Create()
: Barotrauma.AnimationParams
, Barotrauma.Character
, Barotrauma.DebugConsole.ErrorCatcher
, Barotrauma.EventPrefab
, Barotrauma.IO.XmlWriter
, Barotrauma.Items.Components.Signal
, Barotrauma.Networking.ChatMessage
, Barotrauma.WreckAI
- Create< T >()
: Barotrauma.AnimationParams
- CreateAutonomousObjectives()
: Barotrauma.AIObjectiveManager
- CreateCharacterInfo()
: Barotrauma.HumanPrefab
- CreateColliders()
: Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- CreateCombatBehavior()
: Barotrauma.MentalStateManager
- CreateDefault< T >()
: Barotrauma.RagdollParams
- CreateDialogueBehavior()
: Barotrauma.MentalStateManager
- CreateDirectory()
: Barotrauma.LuaCsFile
- CreateDroppedStack()
: Barotrauma.Item
- CreateDummy()
: Barotrauma.LinkedSubmarine
- CreateDummyLocations()
: Barotrauma.GameSession
- CreateElement()
: Barotrauma.CharacterParams.SubParam
, Barotrauma.EditableParams
, Barotrauma.RagdollParams.SubParam
- CreateEndNodeFilter()
: Barotrauma.AIObjectiveGetItem
- CreateEntityEvent()
: Barotrauma.LuaCsNetworking
, Barotrauma.Networking.GameServer
- CreateEnumTable()
: Barotrauma.LuaUserData
- CreateEvent()
: Barotrauma.Networking.ServerEntityEventManager
- CreateFromXElement()
: Barotrauma.ContentFile
- CreateHoleNextToEnd
: Barotrauma.LevelGenerationParams
- CreateHoleToAbyss
: Barotrauma.LevelGenerationParams
- CreateHuman()
: Barotrauma.Mission
- CreateInitialStockItem()
: Barotrauma.Location.StoreInfo
- CreateInstance()
: Barotrauma.ContentFile.TypeInfo
, Barotrauma.CoreEntityPrefab
, Barotrauma.EventPrefab
, Barotrauma.ItemAssemblyPrefab
, Barotrauma.ItemPrefab
, Barotrauma.LinkedSubmarinePrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.OrderPrefab
, Barotrauma.StructurePrefab
- CreateJoints()
: Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- CreateLimbs()
: Barotrauma.Ragdoll
, Barotrauma.RagdollParams
- CreateLocationIfNotFound
: Barotrauma.MissionAction
- CreateMultiplied()
: Barotrauma.Affliction
- CreateNetworkEvent()
: Barotrauma.CharacterInventory
, Barotrauma.EntitySpawner
, Barotrauma.Inventory
, Barotrauma.ItemInventory
, Barotrauma.Items.Components.Wire
- CreateNewElement()
: Barotrauma.CharacterParams.TargetParams
- CreateObjective()
: Barotrauma.AIObjectiveManager
- CreateObjectives()
: Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectiveRepairItems
- CreatePrefab()
: Barotrauma.BallastFloraFile
, Barotrauma.CaveGenerationParametersFile
, Barotrauma.CorpsesFile
, Barotrauma.EventManagerSettingsFile
, Barotrauma.FactionsFile
, Barotrauma.GenericPrefabFile< T >
, Barotrauma.ItemAssemblyFile
, Barotrauma.ItemFile
, Barotrauma.LevelObjectPrefabsFile
, Barotrauma.LocationTypesFile
, Barotrauma.MissionsFile
, Barotrauma.NPCPersonalityTraitsFile
, Barotrauma.NPCSetsFile
, Barotrauma.OutpostConfigFile
, Barotrauma.RuinConfigFile
, Barotrauma.SlideshowsFile
, Barotrauma.StartItemsFile
, Barotrauma.StructureFile
, Barotrauma.TalentsFile
, Barotrauma.TalentTreesFile
, Barotrauma.TutorialsFile
, Barotrauma.UpgradeModulesFile
, Barotrauma.WreckAIConfigFile
- CreatePriceInfos()
: Barotrauma.PriceInfo
- CreatePurchasedItems()
: Barotrauma.CargoManager
- CreateRandom()
: Barotrauma.LevelData
, Barotrauma.Location
, Barotrauma.NPCConversation
- CreateRoomName()
: Barotrauma.Hull
- CreateServerEvent< T >()
: Barotrauma.Item
- CreateServerEventString()
: Barotrauma.Item
- CreateSignal()
: Barotrauma.LuaGame
- CreateStatic()
: Barotrauma.LuaUserData
- CreateStatusEvent()
: Barotrauma.Item
- CreateStock()
: Barotrauma.Location.StoreInfo
- CreateStores()
: Barotrauma.Location
- CreateSubParams()
: Barotrauma.CharacterParams
- CreateSwarm()
: Barotrauma.SwarmBehavior
- CreateTime
: Barotrauma.Networking.ServerEntityEvent
- CreateTurretAI()
: Barotrauma.Submarine
- CreateUpgradeErrorMessage()
: Barotrauma.UpgradeManager
- CreateUserDataFromDescriptor()
: Barotrauma.LuaUserData
- CreateUserDataFromType()
: Barotrauma.LuaUserData
- CreateVariantXml()
: Barotrauma.CharacterParams
- CreateWreckAI()
: Barotrauma.Submarine
- CreationIndex
: Barotrauma.Entity
- CreationStackTrace
: Barotrauma.Entity
- CreationTime
: Barotrauma.Items.Components.Signal
- CrewAIOperate()
: Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.PowerContainer
, Barotrauma.Items.Components.Pump
, Barotrauma.Items.Components.Reactor
, Barotrauma.Items.Components.RepairTool
, Barotrauma.Items.Components.Sonar
, Barotrauma.Items.Components.Steering
, Barotrauma.Items.Components.Turret
- CrewExperienceLevel
: Barotrauma.SubmarineInfo
- CrewManager()
: Barotrauma.CrewManager
, Barotrauma.GameMode
, Barotrauma.GameSession
- CrewMenuOpen
: Barotrauma.GameSettings.Config
- Criteria
: Barotrauma.TagAction
- Crouching
: Barotrauma.HumanoidAnimController
- CrushDepth
: Barotrauma.CharacterHealth
, Barotrauma.CharacterParams.HealthParams
, Barotrauma.Level
, Barotrauma.LevelData
, Barotrauma.Structure
- CsForBarotraumaId
: Barotrauma.LuaCsSetup
- CsModStore()
: Barotrauma.LuaCsSetup.LuaCsModStore.CsModStore
- CumulatedDevotion
: Barotrauma.AIObjective
- CumulativeMonsterStrengthCaves
: Barotrauma.EventManager
- CumulativeMonsterStrengthMain
: Barotrauma.EventManager
- CumulativeMonsterStrengthRuins
: Barotrauma.EventManager
- CumulativeMonsterStrengthWrecks
: Barotrauma.EventManager
- Current
: Barotrauma.Memento< T >
, Barotrauma.SkillSettings
- CurrentActionIndex
: Barotrauma.ScriptedEvent
- CurrentAnimationParams
: Barotrauma.AnimController
- CurrentBrokenVolume
: Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.Pump
- CurrentFishAnimation
: Barotrauma.FishAnimController
- CurrentFixer
: Barotrauma.Items.Components.Repairable
- CurrentFixerAction
: Barotrauma.Items.Components.Repairable
- CurrentFramesPerSecond
: Barotrauma.PerformanceCounter
- CurrentGroundedParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
- CurrentHull
: Barotrauma.Character
, Barotrauma.Item
, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
, Barotrauma.Ragdoll
- currentHull
: Barotrauma.Ragdoll
- CurrentHull
: Barotrauma.WayPoint
- CurrentHullSafety
: Barotrauma.HumanAIController
- CurrentHumanAnimParams
: Barotrauma.HumanoidAnimController
- CurrentIndex
: Barotrauma.SteeringPath
- CurrentIntensity
: Barotrauma.EventManager
- CurrentLocation
: Barotrauma.CampaignMode
, Barotrauma.Map
- CurrentLocationIndex
: Barotrauma.Map
- CurrentMentalType
: Barotrauma.MentalStateManager
- CurrentMode
: Barotrauma.Items.Components.Sonar
- CurrentNode
: Barotrauma.SteeringPath
- CurrentObjective
: Barotrauma.AIObjectiveManager
- CurrentOrder
: Barotrauma.AIObjectiveManager
, Barotrauma.ShipIssueWorker
- CurrentOrders
: Barotrauma.AIObjectiveManager
, Barotrauma.Character
, Barotrauma.CharacterInfo
- CurrentPath
: Barotrauma.IndoorsSteeringManager
- CurrentRandomCoolDown
: Barotrauma.Attack
- CurrentRedundancy
: Barotrauma.ShipIssueWorker
- CurrentSpeed
: Barotrauma.Character
- CurrentState
: Barotrauma.Networking.RespawnManager
, Barotrauma.TraitorEvent
- CurrentSubAction
: Barotrauma.EventAction.SubactionGroup
- CurrentSubObjective
: Barotrauma.AIObjective
- CurrentSwimParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
- currentTargets
: Barotrauma.StatusEffect
- currentTeamChange
: Barotrauma.Character
- CurrentThrower
: Barotrauma.Items.Components.Throwable
- CurrentType
: Barotrauma.LocationTypeChange
- CurrentVolume
: Barotrauma.Items.Components.Engine
- CurrFlow
: Barotrauma.Items.Components.OxygenGenerator
, Barotrauma.Items.Components.Pump
- CurrPowerConsumption
: Barotrauma.Items.Components.Powered
- currPowerConsumption
: Barotrauma.Items.Components.Powered
- CurrPowerOutput
: Barotrauma.Items.Components.PowerContainer
- CursorPosition
: Barotrauma.Character
- CursorWorldPosition
: Barotrauma.Character
- CustomCharacterInfos
: Barotrauma.HumanPrefab
- CustomInteractHUDText
: Barotrauma.Character
- CustomInterface()
: Barotrauma.Items.Components.CustomInterface
- CycleSpeed
: Barotrauma.AnimationParams