- p -
- PackageName
: RunConfig.Dependency
- PacketLimitMin
: Barotrauma.Networking.ServerSettings
- Padding
: Barotrauma.GUIComponentStyle
- padding
: Barotrauma.Inventory
- PanDuration
: Barotrauma.CameraTransition
- ParalysisType
: Barotrauma.AfflictionPrefab
- Params
: Barotrauma.Character
, Barotrauma.CharacterSound
, Barotrauma.Limb
, Barotrauma.LimbJoint
, Barotrauma.MapGenerationParams
- Parent
: Barotrauma.DelayedListElement
, Barotrauma.DurationListElement
, Barotrauma.PathNode
, Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
- ParentBallastFlora
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ParentBody
: Barotrauma.Items.Components.LightComponent
- ParentCave
: Barotrauma.LevelObject
- ParentComponent
: Barotrauma.CampaignUI.PlayerBalanceElement
- ParentEvent
: Barotrauma.EventAction
- ParentIndex
: Barotrauma.Items.Components.ElectricalDischarger.Node
- ParentInventory
: Barotrauma.Inventory.SlotReference
- ParentStyle
: Barotrauma.GUIComponentStyle
- ParentSub
: Barotrauma.Lights.LightSource
- ParentTrigger
: Barotrauma.LevelTrigger
- ParentTunnel
: Barotrauma.Level.Tunnel
- ParticleEditorScreen
: Barotrauma.GameMain
- ParticleLimit
: Barotrauma.GameSettings.Config.GraphicsSettings
- ParticleManager
: Barotrauma.GameMain
- ParticlePrefabName
: Barotrauma.Particles.ParticleEmitterPrefab
- PassAmbientLight
: Barotrauma.Gap
- Passed
: Barotrauma.LocationConnection
- PassivePowerConsumption
: Barotrauma.Items.Components.Sonar
- Path
: Barotrauma.ContentFile
, Barotrauma.ContentPackage
, Barotrauma.ModProject.File
- PathCells
: Barotrauma.RuinGeneration.Ruin
- patrolPositions
: Barotrauma.ShipCommandManager
- Paused
: OpenAL.Al
- PauseOnFocusLost
: Barotrauma.GameSettings.Config
- Pending
: OpenAL.Al
- PendingChanges
: Barotrauma.TabMenu
- PendingChangesFrame
: Barotrauma.TabMenu
- PendingHires
: Barotrauma.HireManager
- PendingName
: Barotrauma.Networking.GameClient
- PendingSplashScreens
: Barotrauma.LoadingScreen
- PendingSubmarineSwitch
: Barotrauma.CampaignMode
- PendingUpgrades
: Barotrauma.UpgradeManager
- penumbraEffect
: Barotrauma.Lights.ConvexHull
- PerCave
: Barotrauma.EventSet
- PerformanceCounter
: Barotrauma.GameMain
- PeriodicEffectTimers
: Barotrauma.Affliction
- PermissionPresetFile
: Barotrauma.Networking.ServerSettings
- Permissions
: Barotrauma.Networking.Client
, Barotrauma.Networking.PermissionPreset
, Barotrauma.Networking.ServerSettings.SavedClientPermission
- PermittedCommands
: Barotrauma.Networking.PermissionPreset
, Barotrauma.Networking.ServerSettings.SavedClientPermission
- PermittedConsoleCommands
: Barotrauma.Networking.Client
- PerRuin
: Barotrauma.EventSet
- Persistent
: Barotrauma.Lights.LightSourceParams
- PersonalSlots
: Barotrauma.CharacterInventory
- PerWreck
: Barotrauma.EventSet
- petsElement
: Barotrauma.CampaignMode
- picker
: Barotrauma.Items.Components.Pickable
- Ping
: Barotrauma.Networking.Client
, Barotrauma.Networking.ServerInfo
- Pitch
: OpenAL.Al
- placePosition
: Barotrauma.MapEntityPrefab
- PlayerFrame
: Barotrauma.NetLobbyScreen
- PlayerList
: Barotrauma.NetLobbyScreen
- PlayerName
: Barotrauma.MultiplayerPreferences
- Playing
: OpenAL.Al
- PlusOneLerp
: Barotrauma.Items.Components.Fabricator
- PlusOneQualityBonusThreshold
: Barotrauma.Items.Components.Fabricator
- PlusOneTarget
: Barotrauma.Items.Components.Fabricator
- Point1
: Voronoi2.GraphEdge
- PointerLocation
: SegmentTableReader< T >
, SegmentTableWriter< T >
- PoisonType
: Barotrauma.AfflictionPrefab
- Port
: Barotrauma.Networking.ServerSettings
- Portrait
: Barotrauma.Items.Components.IdCard.OwnerAppearance
, Barotrauma.SlideshowPrefab.Slide
- Pos
: Barotrauma.Lights.SegmentPoint
- Position
: Barotrauma.EditorImage
, Barotrauma.EntitySpawner.ItemSpawnInfo
- position
: Barotrauma.FireSource
- Position
: Barotrauma.Hull.NetworkFireSource
, Barotrauma.Items.Components.SonarBlip
, Barotrauma.Level.InterestingPosition
, Barotrauma.LevelObject
, Barotrauma.LevelObjectPrefab.SoundConfig
, Barotrauma.PathNode
, OpenAL.Al
- PositionInBuffer
: Barotrauma.WaterRenderer
- PositionInIndoorsBuffer
: Barotrauma.WaterRenderer
- PositionSmoothingFactor
: Barotrauma.PhysicsBody
- PositionType
: Barotrauma.Level.InterestingPosition
- Power
: Barotrauma.Items.Components.GridInfo
- power
: Barotrauma.Items.Components.Signal
- powerConsumption
: Barotrauma.Items.Components.Powered
- PoweredUpdateInterval
: Barotrauma.MapEntity
- powerIn
: Barotrauma.Items.Components.Powered
- powerLoad
: Barotrauma.Items.Components.PowerTransfer
- PowerSourceGroups
: Barotrauma.Items.Components.GridInfo
- PQnext
: Voronoi2.Halfedge
- Prefab
: Barotrauma.Affliction
, Barotrauma.BackgroundCreature
, Barotrauma.Character
, Barotrauma.CharacterTalent
, Barotrauma.Decal
, Barotrauma.EntitySpawner.ItemSpawnInfo
- prefab
: Barotrauma.Event
- Prefab
: Barotrauma.LevelObject
, Barotrauma.MapEntity
, Barotrauma.Mission
, Barotrauma.Order
, Barotrauma.Particles.ParticleEmitter
, Barotrauma.PetBehavior.ItemProduction.Item
- PrefabOrIdentifier
: Barotrauma.EventSet.SubEventPrefab
- Prefabs
: Barotrauma.AfflictionPrefab
, Barotrauma.BallastFloraPrefab
, Barotrauma.Biome
, Barotrauma.CharacterHealth.DamageOverlayPrefab
, Barotrauma.CharacterPrefab
, Barotrauma.CoreEntityPrefab
, Barotrauma.CorpsePrefab
, Barotrauma.CPRSettings
, Barotrauma.EventManagerSettings
, Barotrauma.EventPrefab
, Barotrauma.EventSet
, Barotrauma.EventSprite
, Barotrauma.GUISelector< T >
, Barotrauma.ItemAssemblyPrefab
, Barotrauma.ItemPrefab
, Barotrauma.ItemRepairPriority
, Barotrauma.JobPrefab
, Barotrauma.LevelObjectPrefab
, Barotrauma.LocationType
, Barotrauma.MissionPrefab
, Barotrauma.OrderPrefab
, Barotrauma.Particles.ParticlePrefab
, Barotrauma.SkillSettings
, Barotrauma.SlideshowPrefab
, Barotrauma.SoundPrefab
, Barotrauma.StructurePrefab
, Barotrauma.TutorialPrefab
, Barotrauma.UpgradeStore.CategoryData
, Barotrauma.WreckAIConfig
- PrefabsAndCategories
: Barotrauma.UpgradeContentPrefab
- PreferChatBoxOpen
: Barotrauma.ChatBox
- PreferCrewMenuOpen
: Barotrauma.CrewManager
- PreferredContainedItems
: Barotrauma.Items.Components.MeleeWeapon
- PreferredJob
: Barotrauma.Networking.Client
, Barotrauma.Networking.TempClient
- PreferredJobs
: Barotrauma.OrderPrefab
- PreferredOutpostModuleTypes
: Barotrauma.AIObjectiveIdle
- PreferredTeam
: Barotrauma.Networking.Client
, Barotrauma.Networking.TempClient
- PreferToUseWorkshopLuaSetup
: Barotrauma.LuaCsSetupConfig
- Preset
: Barotrauma.CharacterInfo.HeadInfo
- preset
: Barotrauma.GameMode
- PresetList
: Barotrauma.GameMode
- Presets
: Barotrauma.KarmaManager
- pressedColor
: Barotrauma.GUIComponent
- PressedColor
: Barotrauma.GUIComponentStyle
- PressureBuildUpSpeed
: Barotrauma.Hull
- PressureDropSpeed
: Barotrauma.Hull
- prevHUDScale
: Barotrauma.Inventory
- PreviewImage
: Barotrauma.SubmarineInfo
- PreviewItems
: Barotrauma.JobPrefab
- PreviousHull
: Barotrauma.Character
- PreviousTime
: Barotrauma.BackgroundMusic
- PreviousVitalityDecrease
: Barotrauma.Affliction
- PrevLocation
: Barotrauma.Map.LocationChangeInfo
- prevPosition
: Barotrauma.PhysicsBody
- prevRotation
: Barotrauma.PhysicsBody
- prevSaveFiles
: Barotrauma.CampaignSetupUI
- prevScreenResolution
: Barotrauma.Inventory
- prevUIScale
: Barotrauma.Inventory
- Price
: Barotrauma.MedicalClinic.NetAffliction
- PriceMultiplier
: Barotrauma.Skill
, Barotrauma.SkillPrefab
- Primary
: Barotrauma.PreferredContainer
- PrimaryMouseLabel
: Barotrauma.PlayerInput
- prioritizedItems
: Barotrauma.AIObjectiveCleanupItems
- Priority
: Barotrauma.ItemRepairPriority
, Barotrauma.Items.Components.Connection
, Barotrauma.Lights.LightSource
, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget
- PriorityGetter
: Barotrauma.AIObjectiveGoTo
- PriorityModifier
: Barotrauma.AutonomousObjective
- PriorityMultiplier
: Barotrauma.Lights.LightSource
- Probability
: Barotrauma.EventPrefab
, Barotrauma.LocationTypeChange
, Barotrauma.LocationTypeChange.Requirement
- Processed
: OpenAL.Al
- ProgressBarLabel
: Barotrauma.MissionPrefab
- ProgressGetter
: Barotrauma.GUIProgressBar
- Properties
: Barotrauma.Character
- properties
: Barotrauma.Gap
, Barotrauma.Hull
- Properties
: Barotrauma.Particles.ParticleEmitterPrefab
- PropertyChangesActive
: Barotrauma.SerializableEntityEditor
- PropertyEffects
: Barotrauma.StatusEffect
- PropertyInfo
: Barotrauma.SerializableProperty
- PropertyType
: Barotrauma.SerializableProperty
- ProximityProbabilityIncrease
: Barotrauma.LocationTypeChange.Requirement
- ProximityTimer
: Barotrauma.Location
- Pulse
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- PurchasedItemSwaps
: Barotrauma.UpgradeManager
- PurchasedLostShuttlesInLatestSave
: Barotrauma.CampaignMode
- PurchasedUpgrades
: Barotrauma.UpgradeManager
- PvP
: Barotrauma.GameModePreset
- PvPMissionClasses
: Barotrauma.MissionPrefab