- r -
- RadialDistortStrength
: Barotrauma.Character
- RadiationSickness
: Barotrauma.AfflictionPrefab
- RadiationSprite
: Barotrauma.LocationType
- RadioChatKeyHit
: Barotrauma.ChatBox.ChatKeyStates
- RadioNoise
: Barotrauma.Networking.Client
- Radius
: Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.ColliderParams
, Barotrauma.RagdollParams.LimbParams
, Barotrauma.TriggerAction
- Ragdoll
: Barotrauma.CharacterInfo
, Barotrauma.RagdollParams.SubParam
- RagdollParams
: Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController
, Barotrauma.Ragdoll
- RandomAimAmount
: Barotrauma.Items.Components.Turret
- RandomAimMaxTime
: Barotrauma.Items.Components.Turret
- RandomAimMinTime
: Barotrauma.Items.Components.Turret
- RandomAttack
: Barotrauma.CharacterParams.AIParams
- RandomDeconstructionOutput
: Barotrauma.ItemPrefab
- RandomDeconstructionOutputAmount
: Barotrauma.ItemPrefab
- RandomGroupID
: Barotrauma.DecorativeSprite
- RandomizeSeed
: Barotrauma.Networking.ServerSettings
- RandomMovement
: Barotrauma.Items.Components.Turret
- RandomOffset
: Barotrauma.DecorativeSprite
, Barotrauma.LevelObjectPrefab
- RandomOffsetFromWall
: Barotrauma.Items.Components.LevelResource
- RandomRotation
: Barotrauma.DecorativeSprite
, Barotrauma.LevelObjectPrefab
- RandomRotationRad
: Barotrauma.LevelObjectPrefab
- RandomScale
: Barotrauma.DecorativeSprite
- Range
: Barotrauma.Attack
, Barotrauma.CharacterParams.SoundParams
, Barotrauma.CharacterSound
, Barotrauma.GUIScrollBar
, Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.ItemSound
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.MeleeWeapon
, Barotrauma.Items.Components.RemoteController
, Barotrauma.Items.Components.RepairTool
, Barotrauma.Items.Components.Sonar
, Barotrauma.Items.Components.Sprayer
, Barotrauma.Items.Components.StatusHUD
, Barotrauma.Items.Components.WifiComponent
, Barotrauma.Lights.LightSource
, Barotrauma.Lights.LightSourceParams
, Barotrauma.StatusEffect
- Ranged
: Barotrauma.Attack
- RangeMultiplier
: Barotrauma.Attack
- RangeMultiplierInWalls
: Barotrauma.Items.Components.ElectricalDischarger
- RangeX
: Barotrauma.Items.Components.MotionSensor
- RangeY
: Barotrauma.Items.Components.MotionSensor
- RaycastRange
: Barotrauma.Items.Components.ElectricalDischarger
- ReactDistance
: Barotrauma.CharacterParams.TargetParams
- ReactionSpeed
: Barotrauma.SpriteDeformations.PositionalDeformationParams
- ReactorMeltdownKarmaDecrease
: Barotrauma.KarmaManager
- ReactorOverheatKarmaDecrease
: Barotrauma.KarmaManager
- ReadAction
: Barotrauma.NetSerializableProperties.IReadWriteBehavior
, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadActionDirect
: Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- Readonly
: Barotrauma.GUITextBox
, Barotrauma.Items.Components.Terminal
- ReadyToStartBox
: Barotrauma.NetLobbyScreen
- RealWorldCrushDepth
: Barotrauma.Level
, Barotrauma.LevelData
, Barotrauma.Submarine
- RealWorldDepth
: Barotrauma.Submarine
- Reattachable
: Barotrauma.Items.Components.Holdable
- Received
: Barotrauma.Networking.FileReceiver.FileTransferIn
- RechargeRatio
: Barotrauma.Items.Components.PowerContainer
- RechargeSpeed
: Barotrauma.Items.Components.PowerContainer
- RechargeWarningIndicatorHigh
: Barotrauma.Items.Components.PowerContainer
- RechargeWarningIndicatorLow
: Barotrauma.Items.Components.PowerContainer
- Recipients
: Barotrauma.Items.Components.Connection
- RecoilDistance
: Barotrauma.Items.Components.Turret
- RecoilTime
: Barotrauma.Items.Components.Turret
- RecoverSpeed
: Barotrauma.SpriteDeformations.PositionalDeformationParams
- RecreateGUIOnResolutionChange
: Barotrauma.Items.Components.ConnectionPanel
, Barotrauma.Items.Components.CustomInterface
, Barotrauma.Items.Components.Deconstructor
, Barotrauma.Items.Components.Fabricator
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.Items.Components.Reactor
, Barotrauma.Items.Components.Sonar
, Barotrauma.Items.Components.Steering
- RecreateHudTexts
: Barotrauma.CharacterHUD
- Rect
: Barotrauma.Gap
, Barotrauma.GUIComponent
, Barotrauma.Hull
, Barotrauma.Item
, Barotrauma.MapEntity
, Barotrauma.RectTransform
, Barotrauma.Structure
- RectHeight
: Barotrauma.MapEntity
- RectTransform
: Barotrauma.GUIComponent
- RectWidth
: Barotrauma.MapEntity
- Recursive
: Barotrauma.CheckItemAction
, InventoryHighlightAction
- RedoCount
: Barotrauma.Memento< T >
- RedundantIssueModifier
: Barotrauma.ShipIssueWorker
, Barotrauma.ShipIssueWorkerOperateWeapons
- RefJoint
: Barotrauma.RagdollParams.LimbParams
- RefJointIndex
: Barotrauma.Limb
- Regular
: Barotrauma.ContentPackageManager.PackageSource
- RegularPackage
: Barotrauma.Networking.ServerContentPackage
- RelativeOffset
: Barotrauma.Items.Components.ItemComponent.GUILayoutSettings
, Barotrauma.RectTransform
- RelativeOrigin
: Barotrauma.Sprite
- RelativeSize
: Barotrauma.Items.Components.ItemComponent.GUILayoutSettings
, Barotrauma.RectTransform
, Barotrauma.Sprite
- RelativeSpacing
: Barotrauma.GUILayoutGroup
- RelativeVoltage
: Barotrauma.Items.Components.Powered
- Reload
: Barotrauma.Items.Components.ElectricalDischarger
, Barotrauma.Items.Components.MeleeWeapon
, Barotrauma.Items.Components.RangedWeapon
, Barotrauma.Items.Components.Turret
- ReloadNoSkill
: Barotrauma.Items.Components.RangedWeapon
- ReloadSkillRequirement
: Barotrauma.Items.Components.RangedWeapon
- ReloadTimer
: Barotrauma.Items.Components.RangedWeapon
- RemoveContainedItemsOnDeconstruct
: Barotrauma.Items.Components.ItemContainer
- Removed
: Barotrauma.Entity
, Barotrauma.FireSource
, Barotrauma.Limb
, Barotrauma.PhysicsBody
, Barotrauma.SoldItem
- RemoveEmpty
: Barotrauma.AIObjectiveContainItem
- RemoveExisting
: Barotrauma.AIObjectiveContainItem
- RemoveExistingMax
: Barotrauma.AIObjectiveDecontainItem
- RemoveExistingPredicate
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
- RemoveExistingWhenNecessary
: Barotrauma.AIObjectiveContainItem
, Barotrauma.AIObjectiveDecontainItem
- RemoveFromCrew
: Barotrauma.NPCChangeTeamAction
- RemoveIfLinkedOutpostDoorInUse
: Barotrauma.MapEntity
- RemoveMax
: Barotrauma.AIObjectiveContainItem
- RemoveOnCombined
: Barotrauma.Items.Components.ItemComponent
- RemoveOnHit
: Barotrauma.Items.Components.Projectile
- RemovePreviousCharacter
: Barotrauma.StatusEffect.CharacterSpawnInfo
- RemoveUnusedGaps
: Barotrauma.OutpostGenerationParams
- Renderer
: Barotrauma.Level
- RepairableItems
: Barotrauma.Item
- Repairables
: Barotrauma.Item
- RepairButton
: Barotrauma.Items.Components.Repairable
- RepairMultiple
: Barotrauma.Items.Components.RepairTool
- RepairMultipleWalls
: Barotrauma.Items.Components.RepairTool
- RepairThreshold
: Barotrauma.Items.Components.Repairable
- RepairThroughHoles
: Barotrauma.Items.Components.RepairTool
- RepairThroughWalls
: Barotrauma.Items.Components.RepairTool
- ReplaceInRadiation
: Barotrauma.LocationType
, Barotrauma.OutpostGenerationParams
- ReportButtonFrame
: Barotrauma.CrewManager
- ReportedTargets
: Barotrauma.AIObjectiveLoop< T >
- ReportRange
: Barotrauma.HumanAIController
, Barotrauma.HumanPrefab
- Reputation
: Barotrauma.Faction
, Barotrauma.Location
- ReputationAtRoundStart
: Barotrauma.Reputation
- ReputationRewards
: Barotrauma.Mission
- RequestedGoods
: Barotrauma.Location.StoreInfo
- RequestedGoodsCount
: Barotrauma.Location
, Barotrauma.LocationType
- RequestGoodPriceModifier
: Barotrauma.LocationType
- RequireAimToSecondaryUse
: Barotrauma.Item
- RequireAimToUse
: Barotrauma.Item
- RequireAllItems
: Barotrauma.AIObjectiveGetItems
- RequireBodyInsideTrigger
: Barotrauma.ItemPrefab
- RequireCampaignInteract
: Barotrauma.ItemPrefab
- RequireCursorInsideTrigger
: Barotrauma.ItemPrefab
- RequiredAngle
: Barotrauma.Attack
- RequiredAngleToShoot
: Barotrauma.Attack
- RequiredConditionalMatchPercentage
: Barotrauma.CheckItemAction
- RequiredContentPackagesInstalled
: Barotrauma.SubmarineInfo
- RequiredFaction
: Barotrauma.MissionAction
- RequiredLevel
: Barotrauma.SkillCheckAction
- RequiredRespawnCount
: Barotrauma.Networking.RespawnManager
- RequiredSkill
: Barotrauma.SkillCheckAction
- RequiredUseCount
: Barotrauma.WaitForItemUsedAction
- RequireEmpty
: Barotrauma.RelatedItem
- RequireEquip
: Barotrauma.NPCOperateItemAction
- RequireEquipped
: Barotrauma.CheckItemAction
- RequireItems
: Barotrauma.Order
- RequireNonEmpty
: Barotrauma.AIObjectiveGetItem
, Barotrauma.AIObjectiveGetItems
, Barotrauma.AIObjectivePrepare
- RequireOxygenDetectors
: Barotrauma.Items.Components.MiniMap
- RequiresAlive
: Barotrauma.Abilities.CharacterAbility
- RequireSpawnPointTag
: Barotrauma.SpawnAction
- RequireSteamAuthentication
: Barotrauma.GameSettings.Config
- RequiresUnlock
: Barotrauma.PriceInfo
- RequireWaterDetectors
: Barotrauma.Items.Components.MiniMap
- ResetKarmaBetweenRounds
: Barotrauma.KarmaManager
- ResetWhenClearingIgnoreList
: Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveLoop< T >
- ResetWhenDifferentSignalReceived
: Barotrauma.Items.Components.DelayComponent
- ResetWhenSignalReceived
: Barotrauma.Items.Components.DelayComponent
- ResizeHorizontal
: Barotrauma.MapEntity
, Barotrauma.MapEntityPrefab
- ResizeVertical
: Barotrauma.MapEntity
, Barotrauma.MapEntityPrefab
- Resizing
: Barotrauma.MapEntity
- Resolution
: Barotrauma.Camera
, Barotrauma.SpriteDeformations.SpriteDeformation
, Barotrauma.SpriteDeformations.SpriteDeformationParams
- ResourceClusterSizeRange
: Barotrauma.LevelGenerationParams
- ResourceIds
: Barotrauma.Level.PathPoint
- ResourceIntervalRange
: Barotrauma.LevelGenerationParams
- Resources
: Barotrauma.Level.ClusterLocation
- ResourceSpawnChance
: Barotrauma.LevelGenerationParams
- ResourceTags
: Barotrauma.Level.PathPoint
- RespawnCountdownStarted
: Barotrauma.Networking.RespawnManager
- RespawnInterval
: Barotrauma.Networking.ServerSettings
- RespawnManager
: Barotrauma.LuaGame
- RespawnShuttle
: Barotrauma.Networking.RespawnManager
- RespawnTime
: Barotrauma.Networking.RespawnManager
- Restitution
: Barotrauma.Particles.ParticlePrefab
, Barotrauma.RagdollParams.LimbParams
- RetractionDelay
: Barotrauma.Items.Components.Turret
- RetractionDurationMultiplier
: Barotrauma.Items.Components.Turret
- Retreat
: Barotrauma.Attack
- ReturnCountdownStarted
: Barotrauma.Networking.RespawnManager
- ReturnTarget
: Barotrauma.AIObjectiveReturn
- ReturnTime
: Barotrauma.Networking.RespawnManager
- ReturnValue
: Barotrauma.LuaCsHook.ParameterTable
- Reverse
: Barotrauma.Attack
, Barotrauma.EnemyAIController
- Reward
: Barotrauma.Mission
- RichTextData
: Barotrauma.GUITextBlock
, Barotrauma.RichString
- Right
: Barotrauma.Polygon
- RightEnabled
: Barotrauma.PanelAnimator
- RightHandIKPos
: Barotrauma.AnimController
- RightLayout
: Barotrauma.Items.Components.Sonar
- RoomName
: Barotrauma.Hull
- RootContainer
: Barotrauma.Item
- RootForceWorldEnd
: Barotrauma.Attack
- RootForceWorldMiddle
: Barotrauma.Attack
- RootForceWorldStart
: Barotrauma.Attack
- RootTransitionEasing
: Barotrauma.Attack
- RotateToDirection
: Barotrauma.Particles.ParticlePrefab
- RotateTowardsMovement
: Barotrauma.FishSwimParams
- Rotation
: Barotrauma.Camera
, Barotrauma.DecorativeSprite
, Barotrauma.Item
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Turret
, Barotrauma.LevelTrigger
, Barotrauma.Lights.LightSource
, Barotrauma.Lights.LightSourceParams
, Barotrauma.Limb
, Barotrauma.PhysicsBody
, Barotrauma.PosInfo
, Barotrauma.Structure
, Barotrauma.WearableSprite
- RotationAnim
: Barotrauma.DecorativeSprite
- RotationLimbIndex
: Barotrauma.Attack
- RotationLimits
: Barotrauma.Items.Components.Turret
- RotationRad
: Barotrauma.Item
- RotationSpeed
: Barotrauma.DecorativeSprite
- RotationSpeedHighSkill
: Barotrauma.Items.Components.Turret
- RotationSpeedLowSkill
: Barotrauma.Items.Components.Turret
- RoundDuration
: Barotrauma.GameSession
- RoundEnding
: Barotrauma.GameSession
- RoundStarted
: Barotrauma.LuaGame
- RoundStarting
: Barotrauma.Networking.GameClient
- RoundSummary
: Barotrauma.GameSession
- RuinCount
: Barotrauma.LevelGenerationParams
- Ruins
: Barotrauma.Level
- Running
: Barotrauma.CameraTransition
, Barotrauma.CoroutineStatus
- RunParams
: Barotrauma.AnimController
, Barotrauma.FishAnimController
, Barotrauma.HumanoidAnimController