- s -
- Salary
: Barotrauma.CharacterInfo
- SampleOffset
: OpenAL.Al
- Sandbox
: Barotrauma.GameModePreset
- SanitizedString
: Barotrauma.RichString
- SavedCampaignSettings
: Barotrauma.GameSettings.Config
- SaveDebugConsoleLogs
: Barotrauma.GameSettings.Config
- SavedStatValues
: Barotrauma.CharacterInfo
- saveList
: Barotrauma.CampaignSetupUI
- saveNameBox
: Barotrauma.CampaignSetupUI
- SavePath
: Barotrauma.GameSettings.Config
, Barotrauma.ModListPreset
, Barotrauma.Networking.ServerLog
- Scale
: Barotrauma.Decal
, Barotrauma.EditorImage
, Barotrauma.Items.Components.SonarBlip
, Barotrauma.LevelObject
, Barotrauma.SpriteDeformations.JointBendDeformation
- ScaleOscillateTimer
: Barotrauma.LevelObject
- SchematicSprite
: Barotrauma.SwappableItem
- ScrollToValue
: Barotrauma.GUIScrollBar
- SecOffset
: OpenAL.Al
- Secondary
: Barotrauma.PreferredContainer
- secondaryColor
: Barotrauma.Widget
- SecondaryMouseLabel
: Barotrauma.PlayerInput
- SecondaryTraitorAmount
: Barotrauma.TraitorEventPrefab
- SecondaryTraitorPercentage
: Barotrauma.TraitorEventPrefab
- Seed
: Barotrauma.Character
, Barotrauma.LevelData
- Selected
: Barotrauma.EditorImage
- selected
: Barotrauma.GUIListBox
- SelectedCharacter
: Barotrauma.CharacterStateInfo
- selectedColor
: Barotrauma.GUIComponent
- SelectedColor
: Barotrauma.GUIComponentStyle
- SelectedHue
: Barotrauma.GUIColorPicker
- SelectedItem
: Barotrauma.CharacterStateInfo
- SelectedPreset
: Barotrauma.CampaignSetupUI.CampaignSettingElements
- SelectedSaturation
: Barotrauma.GUIColorPicker
- selectedSlot
: Barotrauma.Inventory
- SelectedTextColor
: Barotrauma.GUIComponentStyle
- SelectedValue
: Barotrauma.GUIColorPicker
- selectedWidgets
: Barotrauma.Widget
- SelectionChanged
: Barotrauma.MapEntity
- selectionPos
: Barotrauma.MapEntity
- selectionSize
: Barotrauma.MapEntity
- SelfCommonness
: Barotrauma.EventSet.SubEventPrefab
- SelfProbability
: Barotrauma.EventSet.SubEventPrefab
- SendDelay
: Barotrauma.AIChatMessage
- sender
: Barotrauma.Items.Components.Signal
- Sender
: Barotrauma.Networking.ChatMessage
, Barotrauma.Networking.SteamP2POwnerPeer.RemotePeer.UnauthedMessage
- SenderClient
: Barotrauma.Networking.ChatMessage
- SenderName
: Barotrauma.Networking.ChatMessage
- SendMessages
: Barotrauma.AfflictionPrefabHusk
- SendTime
: Barotrauma.AIChatMessage
- Sent
: Barotrauma.Networking.NetEntityEvent
- SerializableProperty
: Barotrauma.Item.ChangePropertyEventData
- Server
: RunConfig
- ServerDetailsChanged
: Barotrauma.Networking.ServerSettings
- ServerListScreen
: Barotrauma.GameMain
- ServerLog
: Barotrauma.Networking.ServerSettings
- ServerName
: Barotrauma.ConnectCommand.NameAndEndpoint
, Barotrauma.Networking.ServerLog
, Barotrauma.ServerListScreen.FriendInfo
- ServerSubmarines
: Barotrauma.Networking.GameClient
- SessionId
: Barotrauma.Networking.Client
, Barotrauma.Networking.TempClient
- SetActive
: Barotrauma.RelatedItem
- Settings
: Barotrauma.CampaignMode
, Barotrauma.LuaGame
- SettingsButton
: Barotrauma.NetLobbyScreen
- SettingsFile
: Barotrauma.Networking.ServerSettings
- SetValue
: Barotrauma.NetSerializableProperties.CachedReflectedVariable
- SeverLimbsProbability
: Barotrauma.StatusEffect
- ShaderMaxResolution
: Barotrauma.SpriteDeformations.SpriteDeformationParams
- shadowEffect
: Barotrauma.Lights.ConvexHull
- ShaftHeight
: Barotrauma.Level
- Shake
: Barotrauma.Camera
- ShakeAmount
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- shape
: Barotrauma.Widget
- SheetIndex
: Barotrauma.Items.Components.IdCard.OwnerAppearance
- shiftedVertices
: Barotrauma.Items.Components.Wire.WireSection
- shipCommandManager
: Barotrauma.ShipGlobalIssue
, Barotrauma.ShipIssueWorker
- ShipIssueWorkers
: Barotrauma.ShipCommandManager
- ShortRepresentation
: Barotrauma.Md5Hash
- ShouldBeSaved
: Barotrauma.MapEntity
- ShouldDrawGrid
: Barotrauma.SubEditorScreen
- ShowAITargets
: Barotrauma.AITarget
- ShowBarInHealthMenu
: Barotrauma.AfflictionPrefab
- ShowEnemyHealthBars
: Barotrauma.GameSettings.Config
- showEntitiesPanel
: Barotrauma.SubEditorScreen
- ShowFPS
: Barotrauma.GameMain
- ShowGaps
: Barotrauma.Gap
- ShowHulls
: Barotrauma.Hull
- ShowIconThreshold
: Barotrauma.AfflictionPrefab
- ShowIconToOthersThreshold
: Barotrauma.AfflictionPrefab
- ShowInHealthScannerThreshold
: Barotrauma.AfflictionPrefab
- ShowInMenus
: Barotrauma.MissionPrefab
- ShowItems
: Barotrauma.Item
- ShowLevelTypeNames
: Barotrauma.MapGenerationParams
- ShowLinks
: Barotrauma.Item
- ShowLocations
: Barotrauma.MapGenerationParams
- ShowLogButton
: Barotrauma.Networking.GameClient
- ShowOffensiveServerPrompt
: Barotrauma.GameSettings.Config
- ShowOverlay
: Barotrauma.MapGenerationParams
- ShowPerf
: Barotrauma.GameMain
- ShowPreview
: Barotrauma.JobPrefab.PreviewItem
- ShowProgressBar
: Barotrauma.MissionPrefab
- ShowProgressInNumbers
: Barotrauma.MissionPrefab
- ShowSonarMarker
: Barotrauma.LocationType
, Barotrauma.Submarine
- showTooltip
: Barotrauma.Widget
- ShowWalls
: Barotrauma.Structure
- ShowWayPoints
: Barotrauma.WayPoint
- ShuttleList
: Barotrauma.NetLobbyScreen
- ShuttleReplaceCost
: Barotrauma.CampaignMode
- sides
: Barotrauma.Widget
- signalSender
: Barotrauma.Items.Components.ArithmeticComponent
, Barotrauma.Items.Components.BooleanOperatorComponent
, Barotrauma.Items.Components.TrigonometricFunctionComponent
- SinglePlayerCampaign
: Barotrauma.GameModePreset
- SinglePrefab
: Barotrauma.UpgradeStore.CategoryData
- SingleValue
: Barotrauma.Networking.SingleUIntUnion
- Site
: Voronoi2.VoronoiCell
- Site1
: Voronoi2.GraphEdge
- siteCoordsX
: Barotrauma.Level
- SiteNbr
: Voronoi2.Site
- size
: Barotrauma.FireSource
- Size
: Barotrauma.HUDProgressBar
, Barotrauma.Hull.NetworkFireSource
, Barotrauma.Items.Components.SonarBlip
, Barotrauma.LevelData
- size
: Barotrauma.Sprite
- Size
: Barotrauma.Steam.WorkshopMenu.BBWord
- size
: Barotrauma.Widget
- Size
: OpenAL.Al
- Skill
: Barotrauma.SkillRequirementHint
- SkillIdentifier
: Barotrauma.StatusEffect.GiveSkill
- SkillModifiers
: Barotrauma.Items.Components.Wearable
- SkillName
: Barotrauma.SkillRequirementHint
- Skills
: Barotrauma.JobPrefab
- SkinColor
: Barotrauma.CharacterInfo.HeadInfo
, Barotrauma.Items.Components.IdCard.OwnerAppearance
, Barotrauma.MultiplayerPreferences
- SkinColors
: Barotrauma.CharacterInfo
- SkipInventorySlotUpdate
: Barotrauma.SubEditorScreen
- Slides
: Barotrauma.SlideshowPrefab
- slideshowPlayer
: Barotrauma.CampaignEndScreen
- Slot
: Barotrauma.EntitySpawner.ItemSpawnInfo
, Barotrauma.Inventory.SlotReference
- slotHotkeySprite
: Barotrauma.Inventory
- SlotIndex
: Barotrauma.EntitySpawner.SpawnOrRemove
, Barotrauma.Inventory.SlotReference
- SlotPositions
: Barotrauma.CharacterInventory
- SlotRange
: Barotrauma.Character.InventoryStateEventData
, Barotrauma.Item.InventoryStateEventData
- slots
: Barotrauma.Inventory
- SlotSize
: Barotrauma.CharacterInventory
- SlotSprite
: Barotrauma.VisualSlot
- smallRoomSize
: Barotrauma.IndoorsSteeringManager
- SonarIconIdentifier
: Barotrauma.AITarget
, Barotrauma.MissionPrefab
- SonarLabel
: Barotrauma.AITarget
, Barotrauma.MissionPrefab
- Sound
: Barotrauma.RoundSound
- SoundElement
: Barotrauma.LevelObjectPrefab.SoundConfig
- SoundInterval
: Barotrauma.Limb
- SoundManager
: Barotrauma.GameMain
- SoundPath
: Barotrauma.SoundPrefab
- Sounds
: Barotrauma.CharacterParams
- soundTimer
: Barotrauma.Character
- SoundVolume
: Barotrauma.GameSettings.Config.AudioSettings
- Source
: Barotrauma.Affliction
- source
: Barotrauma.Items.Components.Signal
- SOURCE_COUNT
: Barotrauma.Sounds.SoundManager
- sourceBody
: Barotrauma.StatusEffect
- SourceCharacter
: Barotrauma.FireSource
- SourceEventAction
: Barotrauma.AIObjectiveGoTo
- SourceRelative
: OpenAL.Al
- SourceState
: OpenAL.Al
- SourceType
: OpenAL.Al
- SpaceHerpesType
: Barotrauma.AfflictionPrefab
- SpawnDistance
: Barotrauma.MonsterEvent
- Spawner
: Barotrauma.Entity
- SpawnIfInventoryFull
: Barotrauma.EntitySpawner.ItemSpawnInfo
- SpawningItem
: Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- SpawnOutpost
: Barotrauma.TestGameMode
- SpawnPosFilter
: Barotrauma.Event
- SpawnPosType
: Barotrauma.MonsterEvent
- SpawnProbability
: Barotrauma.PreferredContainer
- spawnType
: Barotrauma.WayPoint
- SpawnWithId
: Barotrauma.SwappableItem
- SpeakRange
: Barotrauma.Networking.ChatMessage
- SpeciesName
: Barotrauma.MonsterEvent
- Specularity
: Barotrauma.GameSettings.Config.GraphicsSettings
- Sprite
: Barotrauma.BackgroundCreaturePrefab
, Barotrauma.BrokenItemSprite
, Barotrauma.Character.ObjectiveEntity
, Barotrauma.ContainedItemSprite
, Barotrauma.Decal
, Barotrauma.EventSprite
, Barotrauma.GUISpritePrefab
, Barotrauma.OrderCategoryIcon
- spriteColor
: Barotrauma.Item
, Barotrauma.Structure
- SpriteCrossFadeTime
: Barotrauma.GUIComponentStyle
- SpriteEditorScreen
: Barotrauma.GameMain
- SpriteEffects
: Barotrauma.GUIComponent
, Barotrauma.Item
, Barotrauma.Structure
- Sprites
: Barotrauma.DecalPrefab
- sprites
: Barotrauma.GUIComponent
- Sprites
: Barotrauma.GUIComponentStyle
, Barotrauma.GUICursorPrefab
, Barotrauma.JobPrefab.OutfitPreview
, Barotrauma.Particles.ParticlePrefab
- SpriteSheet
: Barotrauma.GUISpriteSheetPrefab
- squaredMaxDistance
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly
- StabilizationMax
: Barotrauma.CPRSettings
- StabilizationMin
: Barotrauma.CPRSettings
- StabilizationPerSkill
: Barotrauma.CPRSettings
- Stackable
: Barotrauma.StatusEffect
- Stairs
: Barotrauma.Ragdoll
, Barotrauma.WayPoint
- Start
: Barotrauma.Lights.Segment
- StartFromRandomTime
: Barotrauma.BackgroundMusic
- StartIndex
: Barotrauma.RichTextData
- StartingFunds
: Barotrauma.CampaignSetupUI.CampaignSettingElements
- StartingItemTags
: Barotrauma.TutorialPrefab
- StartItemSet
: Barotrauma.CampaignSetupUI.CampaignSettingElements
- StartItemsGiven
: Barotrauma.CharacterInfo
- StartNewGame
: Barotrauma.CampaignSetupUI
- StartPos
: Barotrauma.Level.Cave
- StartPosition
: Barotrauma.DelayedListElement
- StartRound
: Barotrauma.CampaignUI
- startTime
: Barotrauma.GameMode
- StartupSound
: Barotrauma.SoundPrefab
- StartWorldPos
: Barotrauma.CachedDistance
- State
: Barotrauma.MapCreatures.Behavior.BallastFloraStateMachine
- state
: Barotrauma.Mission
, Barotrauma.PathNode
- State
: Barotrauma.VisualSlot
- Static
: OpenAL.Al
- StaticBodyConfig
: Barotrauma.Item
- StaticFixtures
: Barotrauma.Item
- Stats
: Barotrauma.Item.SetItemStatEventData
- StatType
: Barotrauma.AfflictionPrefab.Effect.AppliedStatValue
, Barotrauma.Character.UpdatePermanentStatsEventData
- Status
: Barotrauma.Networking.NetworkConnection
- statusEffectLists
: Barotrauma.Items.Components.ItemComponent
- statusEffects
: Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
- StatusEffects
: Barotrauma.AfflictionPrefab.Effect
, Barotrauma.AfflictionPrefab.PeriodicEffect
, Barotrauma.RelatedItem
- StealPercentageOfExperience
: Barotrauma.TraitorEventPrefab
- SteamId
: Barotrauma.Networking.SteamP2PAddress
, Barotrauma.Networking.SteamP2PEndpoint
- SteamWorkshopId
: RunConfig.Dependency
- steering
: Barotrauma.SteeringManager
- steeringManager
: Barotrauma.AIController
- stepsTaken
: Barotrauma.Items.Components.Signal
- StereoSources
: OpenAL.Alc
- StolenDuringRound
: Barotrauma.Item
- Stopped
: OpenAL.Al
- Storage
: Barotrauma.ServerListScreen.Tab
- store
: Barotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore >
- StoredOwnerAppearance
: Barotrauma.Items.Components.IdCard
- Stream
: Barotrauma.RoundSound
, Barotrauma.Sounds.Sound
- Streaming
: OpenAL.Al
- StreamsReliably
: Barotrauma.Sounds.Sound
- strength
: Barotrauma.Items.Components.Signal
- Strength
: Barotrauma.MedicalClinic.NetAffliction
- Strikethrough
: Barotrauma.GUITextBlock
- StringRepresentation
: Barotrauma.Md5Hash
- strongestImpact
: Barotrauma.Ragdoll
- StunType
: Barotrauma.AfflictionPrefab
- styleHierarchy
: Barotrauma.GUIComponent
- SubEditorBackground
: Barotrauma.GameSettings.Config
- SubEditorScreen
: Barotrauma.GameMain
- SubEditorUndoBuffer
: Barotrauma.GameSettings.Config
- SubEmitters
: Barotrauma.Particles.ParticlePrefab
- SubEventData
: Barotrauma.Hull.BallastFloraEventData
- subFilter
: Barotrauma.CampaignSetupUI
- subInfo
: Barotrauma.LinkedSubmarinePrefab
- SubInventoryDir
: Barotrauma.VisualSlot
- SubList
: Barotrauma.NetLobbyScreen
- Submarine
: Barotrauma.EntityGrid
, Barotrauma.EntitySpawner.ItemSpawnInfo
, Barotrauma.Level.InterestingPosition
, Barotrauma.Lights.ConvexHullList
, Barotrauma.PhysicsBody
- SubmarineClass
: Barotrauma.SubmarineInfo
- SubmarineDrawPos
: Barotrauma.Lights.Segment
- SubmarinePath
: Barotrauma.TutorialPrefab
- subObjectives
: Barotrauma.AIObjective
- SubOptions
: Barotrauma.ContextMenuOption
- SubParams
: Barotrauma.CharacterParams
- subPreviewContainer
: Barotrauma.SinglePlayerCampaignSetupUI
- SubSetCount
: Barotrauma.EventSet
- SubVisibilityButton
: Barotrauma.NetLobbyScreen
- succeeded
: Barotrauma.BinaryOptionAction
- Success
: Barotrauma.BinaryOptionAction
, Barotrauma.EnumCoroutineStatus
, Barotrauma.Result< T, TError >
- SuccessMessage
: Barotrauma.MissionPrefab
- SuitableFabricatorIdentifiers
: Barotrauma.FabricationRecipe
- SuppressedWarnings
: Barotrauma.SubEditorScreen
- SuppressStateSending
: Barotrauma.MultiPlayerCampaign
- surfaceY
: Barotrauma.Ragdoll
- SwapIdentifier
: Barotrauma.SwappableItem
- SwapOrigin
: Barotrauma.SwappableItem
- Swarm
: Barotrauma.BackgroundCreature
- SwingTimer
: Barotrauma.LevelObject
- SymbolSprite
: Barotrauma.OrderPrefab
- Sync
: OpenAL.Alc
- syncItemsDelay
: Barotrauma.Inventory