►CBarotrauma.Abilities.AbilityCondition | |
►CBarotrauma.Abilities.AbilityConditionData | |
CBarotrauma.Abilities.AbilityConditionAffliction | |
CBarotrauma.Abilities.AbilityConditionAttackData | |
CBarotrauma.Abilities.AbilityConditionAttackResult | |
►CBarotrauma.Abilities.AbilityConditionCharacter | |
CBarotrauma.Abilities.AbilityConditionHasPermanentStat | |
CBarotrauma.Abilities.AbilityConditionEvasiveManeuvers | |
CBarotrauma.Abilities.AbilityConditionGeneHarvester | |
CBarotrauma.Abilities.AbilityConditionItem | |
CBarotrauma.Abilities.AbilityConditionItemInSubmarine | |
CBarotrauma.Abilities.AbilityConditionItemIsStatic | |
CBarotrauma.Abilities.AbilityConditionLocation | |
CBarotrauma.Abilities.AbilityConditionMission | |
CBarotrauma.Abilities.AbilityConditionReduceAffliction | |
CBarotrauma.Abilities.AbilityConditionSkill | |
CBarotrauma.Abilities.AbilityConditionStatusEffectIdentifier | |
►CBarotrauma.Abilities.AbilityConditionDataless | |
CBarotrauma.Abilities.AbilityConditionAboveVitality | |
CBarotrauma.Abilities.AbilityConditionAlliesAboveVitality | |
CBarotrauma.Abilities.AbilityConditionAllyHasTalent | |
CBarotrauma.Abilities.AbilityConditionCoauthor | |
CBarotrauma.Abilities.AbilityConditionCrouched | |
CBarotrauma.Abilities.AbilityConditionHasAffliction | |
CBarotrauma.Abilities.AbilityConditionHasDifferentJobs | |
CBarotrauma.Abilities.AbilityConditionHasItem | |
CBarotrauma.Abilities.AbilityConditionHasSkill | |
CBarotrauma.Abilities.AbilityConditionHasStatusTag | |
CBarotrauma.Abilities.AbilityConditionHasTalent | |
CBarotrauma.Abilities.AbilityConditionHasVelocity | |
CBarotrauma.Abilities.AbilityConditionInFriendlySubmarine | |
CBarotrauma.Abilities.AbilityConditionInHull | |
CBarotrauma.Abilities.AbilityConditionInWater | |
CBarotrauma.Abilities.AbilityConditionIsAiming | |
CBarotrauma.Abilities.AbilityConditionLevelsBehindHighest | |
CBarotrauma.Abilities.AbilityConditionNoCrewDied | |
CBarotrauma.Abilities.AbilityConditionOnMission | |
CBarotrauma.Abilities.AbilityConditionRagdolled | |
CBarotrauma.Abilities.AbilityConditionRunning | |
CBarotrauma.Abilities.AbilityConditionServerRandom | |
CBarotrauma.Abilities.AbilityConditionShipFlooded | |
►CBarotrauma.Abilities.AbilityObject | |
CBarotrauma.Abilities.AbilityCharacter | |
CBarotrauma.AbilityAfflictionCharacter | |
CBarotrauma.AbilityApplyTreatment | |
CBarotrauma.AbilityAttackData | |
CBarotrauma.AbilityAttackResult | |
CBarotrauma.AbilityAttackerSubmarine | |
CBarotrauma.AbilityCharacterKill | |
CBarotrauma.AbilityCharacterKiller | |
CBarotrauma.AbilityExperienceGainMultiplier | |
CBarotrauma.AbilityItemSelected | |
CBarotrauma.AbilityMissionExperienceGainMultiplier | |
CBarotrauma.AbilityMissionMoneyGainMultiplier | |
CBarotrauma.AbilityOrderedCharacter | |
CBarotrauma.Items.Components.AbilityDeconstructedItem | |
CBarotrauma.Items.Components.AbilityItemContainer | |
CBarotrauma.Items.Components.AbilityItemCreationMultiplier | |
CBarotrauma.Items.Components.AbilityItemDeconstructedInventory | |
CBarotrauma.Items.Components.AbilityItemPickingTime | |
CBarotrauma.Items.Components.AbilityRangedWeapon | |
CBarotrauma.Location.AbilityLocation | |
CBarotrauma.StatusEffect.AbilityStatusEffectIdentifier | Can be used by AbilityConditionStatusEffectIdentifier to check whether some specific StatusEffect is running |
CBarotrauma.Level.AbyssIsland | |
►CBarotrauma.Networking.AccountId | |
CBarotrauma.Networking.SteamId | |
CBarotrauma.Networking.AccountInfo | |
CBarotrauma.CrewManager.ActiveOrder | |
CBarotrauma.ActiveTeamChange | |
►CBarotrauma.Networking.Address | |
CBarotrauma.Networking.LidgrenAddress | |
CBarotrauma.Networking.PipeAddress | |
CBarotrauma.Networking.SteamP2PAddress | |
CBarotrauma.Networking.UnknownAddress | |
CBarotrauma.AIChatMessage | |
►CBarotrauma.AIObjective | |
CBarotrauma.AIObjectiveCheckStolenItems | |
CBarotrauma.AIObjectiveCleanupItem | |
CBarotrauma.AIObjectiveCombat | |
CBarotrauma.AIObjectiveContainItem | |
CBarotrauma.AIObjectiveDecontainItem | |
CBarotrauma.AIObjectiveEscapeHandcuffs | |
CBarotrauma.AIObjectiveExtinguishFire | |
CBarotrauma.AIObjectiveFindDivingGear | |
CBarotrauma.AIObjectiveFindSafety | |
CBarotrauma.AIObjectiveFixLeak | |
CBarotrauma.AIObjectiveGetItem | |
CBarotrauma.AIObjectiveGetItems | |
CBarotrauma.AIObjectiveGoTo | |
CBarotrauma.AIObjectiveIdle | |
CBarotrauma.AIObjectiveLoadItem | |
CBarotrauma.AIObjectiveLoop< T > | |
CBarotrauma.AIObjectiveOperateItem | |
CBarotrauma.AIObjectivePrepare | |
CBarotrauma.AIObjectiveRepairItem | |
CBarotrauma.AIObjectiveRescue | |
CBarotrauma.AIObjectiveReturn | |
►CBarotrauma.AIObjectiveLoop< Character > | |
CBarotrauma.AIObjectiveFightIntruders | |
CBarotrauma.AIObjectiveFindThieves | |
CBarotrauma.AIObjectiveRescueAll | |
►CBarotrauma.AIObjectiveLoop< Gap > | |
CBarotrauma.AIObjectiveFixLeaks | |
►CBarotrauma.AIObjectiveLoop< Hull > | |
CBarotrauma.AIObjectiveExtinguishFires | |
►CBarotrauma.AIObjectiveLoop< Item > | |
CBarotrauma.AIObjectiveCleanupItems | |
CBarotrauma.AIObjectiveLoadItems | |
CBarotrauma.AIObjectiveRepairItems | |
►CBarotrauma.AIObjectiveLoop< PowerContainer > | |
CBarotrauma.AIObjectiveChargeBatteries | |
►CBarotrauma.AIObjectiveLoop< Pump > | |
CBarotrauma.AIObjectivePumpWater | |
CBarotrauma.AIObjectiveManager | |
CBarotrauma.AITarget | |
CBarotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget | |
CBarotrauma.AITargetMemory | |
CBarotrauma.AfflictionPrefab.Effect.AppliedStatValue | StatType that will be applied to the affected character when the effect is active that is proportional to the effect's strength |
►CAssemblyLoadContext | |
CMemoryFileAssemblyContextLoader | AssemblyLoadContext to compile from syntax trees in memory and to load from disk/file. Provides dependency resolution. [IMPORTANT] Only supports 1 in-memory compiled assembly at a time. Use more instances if you need more. [IMPORTANT] All file assemblies required for the compilation of syntax trees should be loaded first |
CAssemblyManager | Provides functionality for the loading, unloading and management of plugins implementing IAssemblyPlugin. All plugins are loaded into their own AssemblyLoadContext along with their dependencies |
CBarotrauma.Character.Attacker | |
CBarotrauma.IDamageable.AttackEventData | |
CBarotrauma.AttackResult | |
►CAttribute | |
CBarotrauma.AlternativeContentTypeNames | |
CBarotrauma.NetworkSerialize | Marks fields and properties as to be serialized and deserialized by INetSerializableStruct. Also contains settings for some types like maximum and minimum values for numbers to reduce bits used |
CBarotrauma.NotSyncedInMultiplayer | |
CBarotrauma.RequiredByCorePackage | |
CBarotrauma.Serialize | |
CBarotrauma.StructSerialization.HandlerAttribute | |
CBarotrauma.StructSerialization.SkipAttribute | |
►CEditable | |
CConditionallyEditable | |
CInGameEditable | |
CBarotrauma.GameSettings.Config.AudioSettings | |
CBarotrauma.FactionPrefab.AutomaticMission | |
CBarotrauma.AutonomousObjective | |
CBarotrauma.BackgroundSection | |
CBarotrauma.MapCreatures.Behavior.BallastFloraBranch | |
CBarotrauma.MapCreatures.Behavior.BallastFloraStateMachine | |
CBarotrauma.Networking.BanList | |
CBarotrauma.Networking.BannedPlayer | |
►CBinaryOptionAction | |
CCheckConnectionAction | |
CCheckMissionAction | |
CCheckObjectiveAction | |
CCheckPurchasedItemsAction | |
CBarotrauma.CachedDistance | |
CBarotrauma.NetSerializableProperties.CachedReflectedVariable | |
CBarotrauma.Camera | |
CBarotrauma.CargoManager | |
CBarotrauma.CauseOfDeath | |
CBarotrauma.Level.Cave | |
►CBarotrauma.Abilities.CharacterAbility | |
CBarotrauma.Abilities.CharacterAbilityAlienHoarder | |
CBarotrauma.Abilities.CharacterAbilityApplyForce | |
►CBarotrauma.Abilities.CharacterAbilityApplyStatusEffects | |
CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies | |
CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAttacker | |
CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToLastOrderedCharacter | |
►CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly | |
CBarotrauma.Abilities.CharacterAbilityTandemFire | |
CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly | |
CBarotrauma.Abilities.CharacterAbilityApprenticeship | |
CBarotrauma.Abilities.CharacterAbilityAtmosMachine | |
CBarotrauma.Abilities.CharacterAbilityBountyHunter | |
CBarotrauma.Abilities.CharacterAbilityByTheBook | |
CBarotrauma.Abilities.CharacterAbilityGainSimultaneousSkill | |
CBarotrauma.Abilities.CharacterAbilityGiveAffliction | |
CBarotrauma.Abilities.CharacterAbilityGiveFlag | |
CBarotrauma.Abilities.CharacterAbilityGiveMoney | |
CBarotrauma.Abilities.CharacterAbilityGivePermanentStat | |
CBarotrauma.Abilities.CharacterAbilityGiveResistance | |
CBarotrauma.Abilities.CharacterAbilityGiveStat | |
CBarotrauma.Abilities.CharacterAbilityGiveTalentPoints | |
CBarotrauma.Abilities.CharacterAbilityIncreaseSkill | |
CBarotrauma.Abilities.CharacterAbilityInsurancePolicy | |
CBarotrauma.Abilities.CharacterAbilityModifyAffliction | |
CBarotrauma.Abilities.CharacterAbilityModifyAttackData | |
CBarotrauma.Abilities.CharacterAbilityModifyFlag | |
CBarotrauma.Abilities.CharacterAbilityModifyResistance | |
CBarotrauma.Abilities.CharacterAbilityModifyStat | |
CBarotrauma.Abilities.CharacterAbilityModifyStatToFlooding | |
CBarotrauma.Abilities.CharacterAbilityModifyStatToLevel | |
CBarotrauma.Abilities.CharacterAbilityModifyStatToSkill | |
CBarotrauma.Abilities.CharacterAbilityModifyValue | |
CBarotrauma.Abilities.CharacterAbilityMultitasker | |
CBarotrauma.Abilities.CharacterAbilityPsychoClown | |
CBarotrauma.Abilities.CharacterAbilityPutItem | |
CBarotrauma.Abilities.CharacterAbilityRegenerateLoot | |
CBarotrauma.Abilities.CharacterAbilityResetPermanentStat | |
CBarotrauma.Abilities.CharacterAbilitySpawnItemsToContainer | |
►CBarotrauma.Abilities.CharacterAbilityGroup | |
CBarotrauma.Abilities.CharacterAbilityGroupEffect | |
CBarotrauma.Abilities.CharacterAbilityGroupInterval | |
CBarotrauma.CharacterCampaignData | |
CBarotrauma.CharacterHealth | |
CCharacterHUD | |
CBarotrauma.CharacterInfo | |
CBarotrauma.CharacterTalent | |
►CBarotrauma.Networking.ChatMessage | |
CBarotrauma.Networking.OrderChatMessage | |
CBarotrauma.Networking.OrderChatMessage | |
CBarotrauma.LevelObjectPrefab.ChildObject | |
CBarotrauma.Level.ClusterLocation | |
CBarotrauma.ColoredText | |
CBarotrauma.DebugConsole.Command | |
CBarotrauma.ItemPrefab.CommonnessInfo | |
CBarotrauma.ConditionalSprite | |
CBarotrauma.GameSettings.Config | |
CBarotrauma.Items.Components.Connection | |
►CBarotrauma.ContentFile | Base class for content file types, which are loaded from filelist.xml via reflection. PLEASE AVOID INHERITING FROM THIS CLASS DIRECTLY. Inheriting from GenericPrefabFile<T> is likely what you want |
CBarotrauma.AfflictionsFile | |
►CBarotrauma.BaseSubFile | |
CBarotrauma.BeaconStationFile | |
CBarotrauma.EnemySubmarineFile | |
CBarotrauma.OutpostFile | |
CBarotrauma.OutpostModuleFile | |
CBarotrauma.SubmarineFile | |
CBarotrauma.WreckFile | |
CBarotrauma.CharacterFile | |
CBarotrauma.DecalsFile | |
CBarotrauma.GenericPrefabFile< T > | |
►CBarotrauma.HashlessFile | |
►CBarotrauma.OtherFile | |
CBarotrauma.BackgroundCreaturePrefabsFile | |
CBarotrauma.ParticlesFile | |
CBarotrauma.ServerExecutableFile | |
CBarotrauma.SoundsFile | |
CBarotrauma.UIStyleFile | |
CBarotrauma.JobsFile | |
CBarotrauma.LevelGenerationParametersFile | |
CBarotrauma.MapGenerationParametersFile | |
CBarotrauma.NPCConversationsFile | |
CBarotrauma.OrdersFile | |
CBarotrauma.RandomEventsFile | |
CBarotrauma.SkillSettingsFile | |
CBarotrauma.TextFile | |
►CBarotrauma.ContentPackage | |
CBarotrauma.CorePackage | |
CBarotrauma.RegularPackage | |
►CBarotrauma.ContentPackageId | |
CBarotrauma.SteamWorkshopId | |
CBarotrauma.ContentPath | |
CBarotrauma.ContentXElement | |
CCoordinateSpace2D | |
CBarotrauma.CoroutineHandle | |
►CBarotrauma.CoroutineStatus | |
CBarotrauma.EnumCoroutineStatus | |
CBarotrauma.WaitForSeconds | |
CBarotrauma.CrewManager | |
CBarotrauma.Decal | |
CBarotrauma.DeconstructItem | |
CBarotrauma.DeformableSprite | |
CBarotrauma.DelayedListElement | |
CRunConfig.Dependency | |
CBarotrauma.AfflictionPrefab.Description | The description element can be used to define descriptions for the affliction which are shown under specific conditions; for example a description that only shows to other players or only at certain strength levels |
CBarotrauma.IO.DirectoryInfo | |
CBarotrauma.DoSProtection.DoSAction | A struct that executes an action when it's created and another one when it's disposed |
CVoronoi2.DoubleVector2 | |
CBarotrauma.DurationListElement | |
CVoronoi2.Edge | |
CBarotrauma.AfflictionPrefab.Effect | Effects are the primary way to add functionality to afflictions |
►CBarotrauma.Either< T, U > | |
CBarotrauma.EitherT< T, U > | |
CBarotrauma.EitherU< T, U > | |
CBarotrauma.Either< Barotrauma.Identifier[], Barotrauma.EventPrefab > | |
CBarotrauma.Either< Barotrauma.Networking.Address, Barotrauma.Networking.AccountId > | |
CBarotrauma.Either< SubmarineClass, int > | |
►CBarotrauma.Networking.Endpoint | |
CBarotrauma.Networking.LidgrenEndpoint | |
CBarotrauma.Networking.PipeEndpoint | |
CBarotrauma.Networking.SteamP2PEndpoint | |
CBarotrauma.EntityGrid | |
CBarotrauma.EventLog.Entry | |
►CBarotrauma.Event | |
CBarotrauma.ArtifactEvent | |
CBarotrauma.MalfunctionEvent | |
CBarotrauma.MonsterEvent | |
►CBarotrauma.ScriptedEvent | |
CBarotrauma.TraitorEvent | |
CBarotrauma.EventLog.Event | |
►CBarotrauma.EventAction | |
CBarotrauma.AfflictionAction | |
►CBarotrauma.BinaryOptionAction | |
CBarotrauma.CheckConditionalAction | |
►CBarotrauma.CheckDataAction | |
CBarotrauma.CheckReputationAction | |
CBarotrauma.CheckItemAction | |
CBarotrauma.CheckMoneyAction | |
CBarotrauma.CheckOrderAction | |
CBarotrauma.CheckSelectedAction | |
CBarotrauma.CheckTraitorEventStateAction | |
CBarotrauma.CheckTraitorVoteAction | Checks whether the specific target was voted as the traitor |
CBarotrauma.CheckVisibilityAction | |
CBarotrauma.CountTargetsAction | |
CBarotrauma.RNGAction | |
CBarotrauma.SkillCheckAction | |
CBarotrauma.ClearTagAction | |
CBarotrauma.CombatAction | |
CBarotrauma.ConversationAction | |
CBarotrauma.ConversationAction | |
CBarotrauma.EventLogAction | |
CBarotrauma.EventObjectiveAction | |
CBarotrauma.EventObjectiveAction | |
CBarotrauma.FireAction | |
CBarotrauma.GiveExpAction | |
CBarotrauma.GiveSkillExpAction | |
CBarotrauma.GoTo | |
CBarotrauma.GodModeAction | |
CBarotrauma.Label | |
CBarotrauma.MessageBoxAction | |
CBarotrauma.MissionAction | |
CBarotrauma.MissionAction | |
CBarotrauma.MissionStateAction | |
CBarotrauma.ModifyLocationAction | |
CBarotrauma.MoneyAction | |
CBarotrauma.NPCChangeTeamAction | |
CBarotrauma.NPCFollowAction | |
CBarotrauma.NPCOperateItemAction | |
CBarotrauma.NPCWaitAction | |
CBarotrauma.OnRoundEndAction | |
CBarotrauma.RemoveItemAction | |
CBarotrauma.ReputationAction | |
CBarotrauma.SetDataAction | |
CBarotrauma.SetPriceMultiplierAction | |
CBarotrauma.SetTraitorEventStateAction | |
CBarotrauma.SpawnAction | |
CBarotrauma.StatusEffectAction | |
CBarotrauma.StatusEffectAction | |
CBarotrauma.TagAction | |
CBarotrauma.TriggerAction | |
CBarotrauma.TriggerEventAction | |
CBarotrauma.TutorialCompleteAction | |
CBarotrauma.UnlockPathAction | |
CBarotrauma.WaitAction | |
CBarotrauma.WaitForItemFabricatedAction | |
CBarotrauma.WaitForItemUsedAction | |
►CEventAction | |
CEventLogAction | |
CHighlightAction | |
CHighlightAction | |
CInventoryHighlightAction | |
CTeleportAction | |
CTutorialIconAction | |
CUIHighlightAction | |
CBarotrauma.EventLog | Used to store logs of scripted events (a sort of "quest log") |
CEventLog | |
CBarotrauma.EventManager | |
►CException | |
CBarotrauma.MissingContentPackageException | |
CBarotrauma.Explosion | Explosions are area of effect attacks that can damage characters, items and structures |
CBarotrauma.FabricationRecipe | |
CBarotrauma.Faction | |
CBarotrauma.IO.FileInfo | |
CBarotrauma.Networking.FileSender | |
CBarotrauma.Networking.FileSender.FileTransferOut | |
CBarotrauma.ItemPrefab.FixedQuantityResourceInfo | |
CBarotrauma.GameMain | |
►CBarotrauma.GameMode | |
►CBarotrauma.CampaignMode | |
CBarotrauma.MultiPlayerCampaign | |
CBarotrauma.MultiPlayerCampaign | |
CBarotrauma.CampaignMode | |
►CBarotrauma.MissionMode | |
CBarotrauma.CoOpMode | |
CBarotrauma.PvPMode | |
CBarotrauma.MissionMode | |
CBarotrauma.GameModePreset | |
CBarotrauma.GameSession | |
►CBarotrauma.GenericPrefabFile< BallastFloraPrefab > | |
CBarotrauma.BallastFloraFile | |
►CBarotrauma.GenericPrefabFile< CaveGenerationParams > | |
CBarotrauma.CaveGenerationParametersFile | |
►CBarotrauma.GenericPrefabFile< CorpsePrefab > | |
CBarotrauma.CorpsesFile | |
►CBarotrauma.GenericPrefabFile< EventManagerSettings > | |
CBarotrauma.EventManagerSettingsFile | |
►CBarotrauma.GenericPrefabFile< FactionPrefab > | |
CBarotrauma.FactionsFile | |
►CBarotrauma.GenericPrefabFile< ItemAssemblyPrefab > | |
CBarotrauma.ItemAssemblyFile | |
►CBarotrauma.GenericPrefabFile< ItemPrefab > | |
CBarotrauma.ItemFile | |
►CBarotrauma.GenericPrefabFile< LevelObjectPrefab > | |
CBarotrauma.LevelObjectPrefabsFile | |
►CBarotrauma.GenericPrefabFile< LocationType > | |
CBarotrauma.LocationTypesFile | |
►CBarotrauma.GenericPrefabFile< MissionPrefab > | |
CBarotrauma.MissionsFile | |
►CBarotrauma.GenericPrefabFile< NPCPersonalityTrait > | |
CBarotrauma.NPCPersonalityTraitsFile | |
►CBarotrauma.GenericPrefabFile< NPCSet > | |
CBarotrauma.NPCSetsFile | |
►CBarotrauma.GenericPrefabFile< OutpostGenerationParams > | |
CBarotrauma.OutpostConfigFile | |
►CBarotrauma.GenericPrefabFile< RuinGenerationParams > | |
CBarotrauma.RuinConfigFile | |
►CBarotrauma.GenericPrefabFile< SlideshowPrefab > | |
CBarotrauma.SlideshowsFile | |
►CBarotrauma.GenericPrefabFile< StartItemSet > | |
CBarotrauma.StartItemsFile | |
►CBarotrauma.GenericPrefabFile< StructurePrefab > | |
CBarotrauma.StructureFile | |
►CBarotrauma.GenericPrefabFile< TalentPrefab > | |
CBarotrauma.TalentsFile | |
►CBarotrauma.GenericPrefabFile< TalentTree > | |
CBarotrauma.TalentTreesFile | |
►CBarotrauma.GenericPrefabFile< TutorialPrefab > | |
CBarotrauma.TutorialsFile | |
►CBarotrauma.GenericPrefabFile< UpgradeContentPrefab > | |
CBarotrauma.UpgradeModulesFile | |
►CBarotrauma.GenericPrefabFile< WreckAIConfig > | |
CBarotrauma.WreckAIConfigFile | |
CBarotrauma.StatusEffect.GiveSkill | Increases a character's skills when the effect executes. Only valid if the target is a character or a limb |
CBarotrauma.StatusEffect.GiveTalentInfo | Unlocks a talent, or multiple talents when the effect executes. Only valid if the target is a character or a limb |
CVoronoi2.GraphEdge | |
CBarotrauma.GameSettings.Config.GraphicsSettings | |
CBarotrauma.Items.Components.GridInfo | |
CVoronoi2.Halfedge | |
CBarotrauma.CharacterInfo.HeadInfo | |
CBarotrauma.FactionPrefab.HireableCharacter | |
CBarotrauma.HireManager | |
CBarotrauma.Homoglyphs | |
CBarotrauma.HttpUtility | |
►CBarotrauma.Abilities.IAbilityAffliction | |
CBarotrauma.AbilityAfflictionCharacter | |
►CBarotrauma.Abilities.IAbilityAttackResult | |
CBarotrauma.AbilityAttackResult | |
►CBarotrauma.Abilities.IAbilityCharacter | |
CBarotrauma.Abilities.AbilityCharacter | |
CBarotrauma.AbilityAfflictionCharacter | |
CBarotrauma.AbilityApplyTreatment | |
CBarotrauma.AbilityAttackData | |
CBarotrauma.AbilityAttackerSubmarine | |
CBarotrauma.AbilityCharacterKill | |
CBarotrauma.AbilityCharacterKiller | |
CBarotrauma.AbilityMissionExperienceGainMultiplier | |
CBarotrauma.AbilityOrderedCharacter | |
CBarotrauma.Items.Components.AbilityDeconstructedItem | |
►CBarotrauma.Abilities.IAbilityItem | |
CBarotrauma.AbilityApplyTreatment | |
CBarotrauma.AbilityItemSelected | |
CBarotrauma.Items.Components.AbilityDeconstructedItem | |
CBarotrauma.Items.Components.AbilityItemContainer | |
CBarotrauma.Items.Components.AbilityItemDeconstructedInventory | |
CBarotrauma.Items.Components.AbilityRangedWeapon | |
►CBarotrauma.Abilities.IAbilityItemPrefab | |
CBarotrauma.Items.Components.AbilityItemCreationMultiplier | |
CBarotrauma.Items.Components.AbilityItemDeconstructedInventory | |
CBarotrauma.Items.Components.AbilityItemPickingTime | |
►CBarotrauma.Abilities.IAbilityLocation | |
CBarotrauma.Location.AbilityLocation | |
►CBarotrauma.Abilities.IAbilityMission | |
CBarotrauma.AbilityMissionExperienceGainMultiplier | |
CBarotrauma.AbilityMissionMoneyGainMultiplier | |
CBarotrauma.Abilities.IAbilitySkillIdentifier | |
►CBarotrauma.Abilities.IAbilitySubmarine | |
CBarotrauma.AbilityAttackerSubmarine | |
►CBarotrauma.Abilities.IAbilityValue | |
CBarotrauma.AbilityExperienceGainMultiplier | |
CBarotrauma.AbilityMissionExperienceGainMultiplier | |
CBarotrauma.AbilityMissionMoneyGainMultiplier | |
CBarotrauma.Items.Components.AbilityItemCreationMultiplier | |
CBarotrauma.Items.Components.AbilityItemPickingTime | |
►CBarotrauma.MapCreatures.Behavior.IBallastFloraState | |
CBarotrauma.MapCreatures.Behavior.DefendWithPumpState | |
CBarotrauma.ICircuitBoxIdentifiable | |
►CICollection | |
►CBarotrauma.CollectionConcat< T > | |
CBarotrauma.ListConcat< T > | |
CBarotrauma.ContentPackageManager.PackageSource | |
►CIComparable | |
CBarotrauma.Identifier | |
►CBarotrauma.LocalizedString | |
CBarotrauma.AddedPunctuationLString | |
CBarotrauma.CapitalizeLString | |
CBarotrauma.ConcatLString | |
CBarotrauma.FallbackLString | |
CBarotrauma.FormattedLString | |
CBarotrauma.InputTypeLString | |
CBarotrauma.JoinLString | |
CBarotrauma.LowerLString | |
CBarotrauma.RawLString | |
CBarotrauma.ReplaceLString | |
CBarotrauma.ServerMsgLString | |
CBarotrauma.SplitLString | |
CBarotrauma.StripRichTagsLString | |
CBarotrauma.TagLString | |
CBarotrauma.TrimLString | |
CBarotrauma.UpperLString | |
CBarotrauma.SerializableDateTime | DateTime wrapper that tries to offer a reliable string representation that's also human-friendly |
►CIComparer | |
CBarotrauma.CompareCCW | |
CBarotrauma.CompareCW | |
CVoronoi2.SiteSorterYX | |
►CBarotrauma.IDamageable | |
►CBarotrauma.Character | |
CBarotrauma.AICharacter | |
CBarotrauma.DestructibleLevelWall | |
CBarotrauma.Item | |
CBarotrauma.Item | |
CBarotrauma.LevelObject | |
CBarotrauma.Structure | |
CBarotrauma.Structure | |
►CBarotrauma.Networking.NetEntityEvent.IData | |
►CBarotrauma.EntitySpawner.SpawnOrRemove | |
CBarotrauma.EntitySpawner.RemoveEntity | |
CBarotrauma.EntitySpawner.SpawnEntity | |
►CBarotrauma.Hull.IEventData | |
CBarotrauma.Hull.BallastFloraEventData | |
►CBarotrauma.Item.IEventData | |
CBarotrauma.Item.ApplyStatusEffectEventData | |
CBarotrauma.Item.ChangePropertyEventData | |
CBarotrauma.Item.ComponentStateEventData | |
CBarotrauma.Item.InventoryStateEventData | |
CBarotrauma.Item.SetItemStatEventData | |
►CBarotrauma.Level.IEventData | |
CBarotrauma.Level.GlobalLevelWallEventData | |
CBarotrauma.Level.SingleLevelWallEventData | |
►CBarotrauma.MapCreatures.Behavior.BallastFloraBehavior.IEventData | |
CBarotrauma.MapCreatures.Behavior.BallastFloraBehavior.SpawnEventData | |
►CIDisposable | |
CBarotrauma.DebugConsole.ErrorCatcher | |
CBarotrauma.IO.XmlWriter | |
►CBarotrauma.LevelWall | |
CBarotrauma.DestructibleLevelWall | |
CBarotrauma.Networking.Client | |
CBarotrauma.Networking.Client | |
CBarotrauma.Networking.ModSender | |
CBarotrauma.Networking.VoipQueue | |
CBarotrauma.SubmarineInfo | |
CBarotrauma.WriteOnlyBitField | |
CCsPackageManager | |
►CIAssemblyPlugin | |
CBarotrauma.ACsMod | |
►CBarotrauma.Items.Components.IDrawableComponent | |
CBarotrauma.Items.Components.DockingPort | |
CBarotrauma.Items.Components.DockingPort | |
CBarotrauma.Items.Components.Door | |
CBarotrauma.Items.Components.ItemContainer | |
CBarotrauma.Items.Components.ItemLabel | |
CBarotrauma.Items.Components.ItemLabel | |
CBarotrauma.Items.Components.LightComponent | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.Turret | |
CBarotrauma.Items.Components.Wire | |
CBarotrauma.Items.Components.Wire | |
CBarotrauma.IdRemap | |
►CBarotrauma.EntitySpawner.IEntitySpawnInfo | |
CBarotrauma.EntitySpawner.ItemSpawnInfo | |
►CIEnumerable | |
CBarotrauma.LinkedPairSet< T1, T2 > | |
CBarotrauma.PrefabCollection< T > | |
CBarotrauma.PrefabSelector< T > | |
►CIEquatable | |
CBarotrauma.Identifier | |
CBarotrauma.Items.Components.ItemComponent.IEventData | |
►CIEventData | |
CItem.SetHighlightEventData | |
►CBarotrauma.IFishAnimation | |
►CBarotrauma.FishGroundedParams | |
CBarotrauma.FishRunParams | |
CBarotrauma.FishWalkParams | |
►CBarotrauma.FishSwimParams | |
CBarotrauma.FishSwimFastParams | |
CBarotrauma.FishSwimSlowParams | |
►CBarotrauma.IHumanAnimation | |
►CBarotrauma.HumanGroundedParams | |
CBarotrauma.HumanCrouchParams | |
CBarotrauma.HumanRunParams | |
CBarotrauma.HumanWalkParams | |
►CBarotrauma.HumanSwimParams | |
CBarotrauma.HumanSwimFastParams | |
CBarotrauma.HumanSwimSlowParams | |
CBarotrauma.IImplementsVariants< T > | |
►CBarotrauma.IImplementsVariants< CharacterPrefab > | |
CBarotrauma.CharacterPrefab | |
►CBarotrauma.IImplementsVariants< ItemPrefab > | |
CBarotrauma.ItemPrefab | |
►CIList | |
CBarotrauma.ListConcat< T > | |
CBarotrauma.IMemorizable< T > | |
►CBarotrauma.IMemorizable< AnimationParams > | |
►CBarotrauma.AnimationParams | |
►CBarotrauma.GroundedMovementParams | |
CBarotrauma.FishGroundedParams | |
CBarotrauma.HumanGroundedParams | |
►CBarotrauma.SwimParams | |
CBarotrauma.FishSwimParams | |
CBarotrauma.HumanSwimParams | |
►CBarotrauma.IMemorizable< RagdollParams > | |
►CBarotrauma.RagdollParams | |
CBarotrauma.FishRagdollParams | |
CBarotrauma.HumanRagdollParams | |
►CBarotrauma.Networking.INetSerializable | |
►CBarotrauma.Networking.IClientSerializable | Interface for entities that the clients can send events to the server |
CBarotrauma.Character | |
CBarotrauma.Hull | |
►CBarotrauma.Inventory | |
CBarotrauma.CharacterInventory | |
CBarotrauma.CharacterInventory | |
CBarotrauma.ItemInventory | |
CBarotrauma.ItemInventory | |
CBarotrauma.Item | |
CBarotrauma.Item | |
CBarotrauma.Items.Components.ButtonTerminal | |
CBarotrauma.Items.Components.ConnectionPanel | |
CBarotrauma.Items.Components.ConnectionPanel | |
CBarotrauma.Items.Components.CustomInterface | |
CBarotrauma.Items.Components.CustomInterface | |
CBarotrauma.Items.Components.Deconstructor | |
CBarotrauma.Items.Components.Deconstructor | |
CBarotrauma.Items.Components.DockingPort | |
CBarotrauma.Items.Components.Engine | |
CBarotrauma.Items.Components.Engine | |
CBarotrauma.Items.Components.Fabricator | |
CBarotrauma.Items.Components.Fabricator | |
►CBarotrauma.Items.Components.Holdable | |
CBarotrauma.Items.Components.MeleeWeapon | |
CBarotrauma.Items.Components.Throwable | |
CBarotrauma.Items.Components.Holdable | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.Pump | |
CBarotrauma.Items.Components.Pump | |
CBarotrauma.Items.Components.Reactor | |
CBarotrauma.Items.Components.Repairable | |
CBarotrauma.Items.Components.Repairable | |
CBarotrauma.Items.Components.Sonar | |
CBarotrauma.Items.Components.Steering | |
CBarotrauma.Items.Components.Steering | |
CBarotrauma.Items.Components.Terminal | |
CBarotrauma.Items.Components.Wire | |
►CBarotrauma.Networking.IServerSerializable | Interface for entities that the server can send events to the clients |
CBarotrauma.EntitySpawner | |
CBarotrauma.EntitySpawner | |
CBarotrauma.Hull | |
CBarotrauma.Hull | |
CBarotrauma.Item | |
CBarotrauma.Items.Components.ButtonTerminal | |
CBarotrauma.Items.Components.ConnectionPanel | |
CBarotrauma.Items.Components.ConnectionPanel | |
CBarotrauma.Items.Components.Controller | |
CBarotrauma.Items.Components.Controller | |
CBarotrauma.Items.Components.CustomInterface | |
CBarotrauma.Items.Components.CustomInterface | |
CBarotrauma.Items.Components.Deconstructor | |
CBarotrauma.Items.Components.Deconstructor | |
CBarotrauma.Items.Components.DockingPort | |
CBarotrauma.Items.Components.DockingPort | |
CBarotrauma.Items.Components.Door | |
CBarotrauma.Items.Components.ElectricalDischarger | |
CBarotrauma.Items.Components.Engine | |
CBarotrauma.Items.Components.Engine | |
CBarotrauma.Items.Components.Fabricator | |
CBarotrauma.Items.Components.Fabricator | |
CBarotrauma.Items.Components.GeneticMaterial | |
CBarotrauma.Items.Components.Holdable | |
CBarotrauma.Items.Components.Holdable | |
CBarotrauma.Items.Components.ItemLabel | |
CBarotrauma.Items.Components.LevelResource | |
CBarotrauma.Items.Components.LevelResource | |
CBarotrauma.Items.Components.LightComponent | |
CBarotrauma.Items.Components.LightComponent | |
CBarotrauma.Items.Components.MemoryComponent | |
►CBarotrauma.Items.Components.Pickable | |
CBarotrauma.Items.Components.Door | |
CBarotrauma.Items.Components.Holdable | |
CBarotrauma.Items.Components.Holdable | |
CBarotrauma.Items.Components.IdCard | |
CBarotrauma.Items.Components.Wearable | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.Projectile | |
CBarotrauma.Items.Components.Pump | |
CBarotrauma.Items.Components.Pump | |
CBarotrauma.Items.Components.Reactor | |
CBarotrauma.Items.Components.RelayComponent | |
CBarotrauma.Items.Components.Repairable | |
CBarotrauma.Items.Components.Repairable | |
CBarotrauma.Items.Components.Rope | |
CBarotrauma.Items.Components.Scanner | |
CBarotrauma.Items.Components.Sonar | |
CBarotrauma.Items.Components.Steering | |
CBarotrauma.Items.Components.Steering | |
CBarotrauma.Items.Components.Terminal | |
CBarotrauma.Items.Components.TriggerComponent | |
CBarotrauma.Items.Components.Turret | |
CBarotrauma.Items.Components.Wearable | |
CBarotrauma.Items.Components.WifiComponent | |
CBarotrauma.Items.Components.Wire | |
CBarotrauma.Items.Components.Wire | |
CBarotrauma.Level | |
CBarotrauma.Level | |
CBarotrauma.LevelObjectManager | |
►CBarotrauma.Networking.IServerPositionSync | Interface for entities that handle ServerNetObject.ENTITY_POSITION |
CBarotrauma.Character | |
CBarotrauma.Item | |
CBarotrauma.Submarine | |
CBarotrauma.Networking.RespawnManager | |
CBarotrauma.Networking.RespawnManager | |
CBarotrauma.Structure | |
CBarotrauma.Structure | |
CBarotrauma.WreckAI | |
CBarotrauma.Level.InterestingPosition | |
CBarotrauma.Networking.IReadMessage | |
►CIReadOnlyDictionary | |
CBarotrauma.ListDictionary< TKey, TValue > | |
►CIReadOnlyList | |
CBarotrauma.ListConcat< T > | |
►CBarotrauma.NetSerializableProperties.IReadWriteBehavior | |
CBarotrauma.NetSerializableProperties.ReadWriteBehavior< T > | |
►CBarotrauma.ISerializableEntity | |
►CBarotrauma.Affliction | |
CBarotrauma.AfflictionBleeding | A special affliction type that increases the character's Bloodloss affliction with a rate relative to the strength of the bleeding |
CBarotrauma.AfflictionHusk | A special affliction type that gradually makes the character turn into another type of character. See AfflictionPrefabHusk for more details |
CBarotrauma.AfflictionPsychosis | A special affliction type that makes the character see and hear things that aren't there |
CBarotrauma.AfflictionSpaceHerpes | A special affliction type that periodically inverts the character's controls and stuns the character. The frequency and duration of the effects increases the higher the strength of the affliction is |
CBarotrauma.BuffDurationIncrease | A special affliction type that increases the duration of buffs (afflictions of the type "buff"). The increase is defined using the AfflictionPrefab.Effect.MinBuffMultiplier and AfflictionPrefab.Effect.MaxBuffMultiplier attributes of the affliction effect |
CBarotrauma.Attack | Attacks are used to deal damage to characters, structures and items. They can be defined in the weapon components of the items or the limb definitions of the characters. The limb attacks can also be used by the player, when they control a monster or have some appendage, like a husk stinger |
CBarotrauma.CaveGenerationParams | |
CBarotrauma.Character | |
CBarotrauma.CharacterInfo.HeadPreset | |
►CBarotrauma.CharacterParams.SubParam | |
CBarotrauma.CharacterParams.AIParams | |
CBarotrauma.CharacterParams.HealthParams | |
CBarotrauma.CharacterParams.InventoryParams | |
CBarotrauma.CharacterParams.InventoryParams.InventoryItem | |
CBarotrauma.CharacterParams.ParticleParams | |
CBarotrauma.CharacterParams.SoundParams | |
CBarotrauma.CharacterParams.TargetParams | |
CBarotrauma.DamageModifier | |
►CBarotrauma.EditableParams | |
CBarotrauma.AnimationParams | |
CBarotrauma.CharacterParams | Contains character data that should be editable in the character editor |
CBarotrauma.RagdollParams | |
►CBarotrauma.ExtraSubmarineInfo | |
CBarotrauma.BeaconStationInfo | |
CBarotrauma.WreckInfo | |
CBarotrauma.Gap | |
CBarotrauma.Hull | |
CBarotrauma.Hull | |
CBarotrauma.Item | |
CBarotrauma.Item | |
►CBarotrauma.Items.Components.ItemComponent | The base class for components holding the different functionalities of the item |
►CBarotrauma.Items.Components.ArithmeticComponent | |
CBarotrauma.Items.Components.AdderComponent | |
CBarotrauma.Items.Components.DivideComponent | |
CBarotrauma.Items.Components.MultiplyComponent | |
CBarotrauma.Items.Components.SubtractComponent | |
►CBarotrauma.Items.Components.BooleanOperatorComponent | |
CBarotrauma.Items.Components.AndComponent | |
CBarotrauma.Items.Components.OrComponent | |
CBarotrauma.Items.Components.XorComponent | |
CBarotrauma.Items.Components.ButtonTerminal | |
CBarotrauma.Items.Components.ButtonTerminal | |
CBarotrauma.Items.Components.ColorComponent | |
CBarotrauma.Items.Components.ConnectionPanel | |
CBarotrauma.Items.Components.ConnectionPanel | |
CBarotrauma.Items.Components.Controller | |
CBarotrauma.Items.Components.Controller | |
CBarotrauma.Items.Components.CustomInterface | |
CBarotrauma.Items.Components.CustomInterface | |
CBarotrauma.Items.Components.DelayComponent | |
CBarotrauma.Items.Components.DockingPort | |
CBarotrauma.Items.Components.DockingPort | |
►CBarotrauma.Items.Components.EqualsComponent | |
CBarotrauma.Items.Components.GreaterComponent | |
CBarotrauma.Items.Components.ExponentiationComponent | |
CBarotrauma.Items.Components.FunctionComponent | |
CBarotrauma.Items.Components.GeneticMaterial | |
CBarotrauma.Items.Components.GeneticMaterial | |
CBarotrauma.Items.Components.ItemContainer | |
CBarotrauma.Items.Components.ItemLabel | |
CBarotrauma.Items.Components.ItemLabel | |
CBarotrauma.Items.Components.Ladder | |
CBarotrauma.Items.Components.LevelResource | |
CBarotrauma.Items.Components.LevelResource | |
CBarotrauma.Items.Components.MemoryComponent | |
CBarotrauma.Items.Components.MemoryComponent | |
CBarotrauma.Items.Components.ModuloComponent | |
CBarotrauma.Items.Components.MotionSensor | |
CBarotrauma.Items.Components.NameTag | |
CBarotrauma.Items.Components.NotComponent | |
CBarotrauma.Items.Components.OscillatorComponent | |
CBarotrauma.Items.Components.OutpostTerminal | |
CBarotrauma.Items.Components.OxygenDetector | |
CBarotrauma.Items.Components.Pickable | |
►CBarotrauma.Items.Components.Powered | |
CBarotrauma.Items.Components.Deconstructor | |
CBarotrauma.Items.Components.Deconstructor | |
CBarotrauma.Items.Components.ElectricalDischarger | |
CBarotrauma.Items.Components.Engine | |
CBarotrauma.Items.Components.Engine | |
CBarotrauma.Items.Components.Fabricator | |
CBarotrauma.Items.Components.Fabricator | |
CBarotrauma.Items.Components.LightComponent | |
CBarotrauma.Items.Components.LightComponent | |
CBarotrauma.Items.Components.MiniMap | |
CBarotrauma.Items.Components.OxygenGenerator | |
CBarotrauma.Items.Components.PowerContainer | |
CBarotrauma.Items.Components.PowerContainer | |
►CBarotrauma.Items.Components.PowerTransfer | |
CBarotrauma.Items.Components.RelayComponent | |
CBarotrauma.Items.Components.Pump | |
CBarotrauma.Items.Components.Pump | |
CBarotrauma.Items.Components.Reactor | |
CBarotrauma.Items.Components.Sonar | |
CBarotrauma.Items.Components.SonarTransducer | |
CBarotrauma.Items.Components.Steering | |
CBarotrauma.Items.Components.Steering | |
CBarotrauma.Items.Components.Turret | |
CBarotrauma.Items.Components.Projectile | |
CBarotrauma.Items.Components.Projectile | |
CBarotrauma.Items.Components.Propulsion | |
CBarotrauma.Items.Components.Quality | |
►CBarotrauma.Items.Components.RangedWeapon | |
CBarotrauma.Items.Components.Sprayer | |
CBarotrauma.Items.Components.RegExFindComponent | |
CBarotrauma.Items.Components.RemoteController | |
CBarotrauma.Items.Components.RepairTool | |
CBarotrauma.Items.Components.Repairable | |
CBarotrauma.Items.Components.Repairable | |
CBarotrauma.Items.Components.Rope | |
CBarotrauma.Items.Components.Rope | |
CBarotrauma.Items.Components.Scanner | |
CBarotrauma.Items.Components.Scanner | |
CBarotrauma.Items.Components.SignalCheckComponent | |
CBarotrauma.Items.Components.SmokeDetector | |
CBarotrauma.Items.Components.StatusHUD | |
►CBarotrauma.Items.Components.StringComponent | |
CBarotrauma.Items.Components.ConcatComponent | |
CBarotrauma.Items.Components.Terminal | |
CBarotrauma.Items.Components.Terminal | |
CBarotrauma.Items.Components.TriggerComponent | |
CBarotrauma.Items.Components.TriggerComponent | |
CBarotrauma.Items.Components.TrigonometricFunctionComponent | |
CBarotrauma.Items.Components.Vent | |
CBarotrauma.Items.Components.WaterDetector | |
CBarotrauma.Items.Components.WifiComponent | |
CBarotrauma.Items.Components.Wire | |
CBarotrauma.Items.Components.Wire | |
CBarotrauma.Items.Components.ItemComponent | The base class for components holding the different functionalities of the item |
CBarotrauma.Items.Components.LimbPos | |
CBarotrauma.KarmaManager | |
CBarotrauma.KarmaManager | |
CBarotrauma.LevelGenerationParams | |
CBarotrauma.LevelObject | |
CBarotrauma.LevelObjectPrefab | |
CBarotrauma.Limb | |
CBarotrauma.MapGenerationParams | |
CBarotrauma.Networking.ServerSettings | |
►CBarotrauma.OutpostGenerationParams | |
CBarotrauma.RuinGeneration.RuinGenerationParams | |
CBarotrauma.OutpostModuleInfo | |
►CBarotrauma.RagdollParams.SubParam | |
CBarotrauma.RagdollParams.AttackParams | |
CBarotrauma.RagdollParams.ColliderParams | |
CBarotrauma.RagdollParams.DamageModifierParams | |
CBarotrauma.RagdollParams.DeformationParams | |
CBarotrauma.RagdollParams.JointParams | |
CBarotrauma.RagdollParams.LightSourceParams | |
CBarotrauma.RagdollParams.LightSourceParams.LightTexture | |
CBarotrauma.RagdollParams.LimbParams | |
CBarotrauma.RagdollParams.SoundParams | |
►CBarotrauma.RagdollParams.SpriteParams | |
CBarotrauma.RagdollParams.DecorativeSpriteParams | |
CBarotrauma.RagdollParams.DeformSpriteParams | |
CBarotrauma.SkillSettings | |
CBarotrauma.StatusEffect.AITrigger | Can be used to trigger a behavior change of some kind on an AI character. Only applicable for enemy characters, not humans |
CBarotrauma.StatusEffect.CharacterSpawnInfo | Defines characters spawned by the effect, and where and how they're spawned |
CBarotrauma.Structure | |
CBarotrauma.Structure | |
CBarotrauma.WreckAIConfig | |
►CBarotrauma.ISpatialEntity | |
►CBarotrauma.Entity | |
CBarotrauma.Character | |
CBarotrauma.EntitySpawner | |
CBarotrauma.EntitySpawner | |
CBarotrauma.Level | |
CBarotrauma.Level | |
CBarotrauma.LevelObjectManager | |
►CBarotrauma.MapEntity | |
CBarotrauma.Gap | |
CBarotrauma.Hull | |
CBarotrauma.Hull | |
CBarotrauma.Item | |
CBarotrauma.Item | |
CBarotrauma.LinkedSubmarine | |
CBarotrauma.Structure | |
CBarotrauma.Structure | |
CBarotrauma.WayPoint | |
CBarotrauma.Networking.RespawnManager | |
CBarotrauma.Networking.RespawnManager | |
CBarotrauma.Submarine | |
►CBarotrauma.FireSource | |
CBarotrauma.DummyFireSource | |
►CBarotrauma.IIgnorable | |
CBarotrauma.Item | |
CBarotrauma.WallSection | |
CBarotrauma.LevelObject | |
CBarotrauma.Limb | |
CBarotrauma.MapEntity | |
CBarotrauma.OrderTarget | |
►CBarotrauma.ISteerable | |
►CBarotrauma.AIController | |
CBarotrauma.EnemyAIController | |
CBarotrauma.HumanAIController | |
CBarotrauma.PetBehavior.ItemProduction.Item | |
CItem | |
CBarotrauma.Inventory.ItemSlot | |
►CBarotrauma.Voting.IVote | |
CBarotrauma.Voting.SubmarineVote | |
CBarotrauma.Voting.TransferVote | |
CBarotrauma.Networking.IWriteMessage | |
CBarotrauma.Job | |
CBarotrauma.Key | |
CBarotrauma.LanguageIdentifier | |
CBarotrauma.LatchOntoAI | |
CBarotrauma.LevelData | |
CBarotrauma.LevelTrigger | |
CBarotrauma.CharacterHealth.LimbHealth | |
CBarotrauma.LimbJoint | |
CBarotrauma.ListDictionary< Barotrauma.Identifier, Barotrauma.LocalizedString > | |
CAssemblyManager.LoadedACL | |
CBarotrauma.Location | |
CBarotrauma.Map.LocationChangeInfo | |
CBarotrauma.LocationConnection | |
CBarotrauma.LocationTypeChange | |
CBarotrauma.LStringSplitter | |
CBarotrauma.LuaByte | |
CBarotrauma.LuaCsConfig | |
CBarotrauma.LuaCsFile | |
CBarotrauma.LuaCsHook | |
CBarotrauma.LuaCsLogger | |
CBarotrauma.LuaCsSetup.LuaCsModStore | |
CBarotrauma.LuaCsNetworking | |
CBarotrauma.LuaCsPerformanceCounter | |
CBarotrauma.LuaCsSetup | |
CBarotrauma.LuaCsSetupConfig | |
CBarotrauma.LuaCsSteam | |
CBarotrauma.LuaCsTimer | |
CBarotrauma.LuaDouble | |
CBarotrauma.LuaGame | |
CBarotrauma.LuaInt16 | |
CBarotrauma.LuaInt32 | |
CBarotrauma.LuaInt64 | |
CBarotrauma.LuaRequire | |
CBarotrauma.LuaSByte | |
CBarotrauma.LuaSingle | |
CBarotrauma.LuaUInt16 | |
CBarotrauma.LuaUInt32 | |
CBarotrauma.LuaUInt64 | |
CBarotrauma.LuaUserData | |
CBarotrauma.Map | |
CBarotrauma.Md5Hash | |
CBarotrauma.Memento< T > | |
CBarotrauma.MentalStateManager | |
►CBarotrauma.Mission | |
CBarotrauma.AbandonedOutpostMission | |
CBarotrauma.AbandonedOutpostMission | |
CBarotrauma.AlienRuinMission | |
CBarotrauma.AlienRuinMission | |
CBarotrauma.BeaconMission | |
CBarotrauma.CargoMission | |
CBarotrauma.CargoMission | |
CBarotrauma.CombatMission | |
CBarotrauma.EndMission | |
CBarotrauma.EndMission | |
CBarotrauma.EscortMission | |
CBarotrauma.EscortMission | |
CBarotrauma.GoToMission | |
CBarotrauma.MineralMission | |
CBarotrauma.MineralMission | |
CBarotrauma.MonsterMission | |
CBarotrauma.MonsterMission | |
CBarotrauma.NestMission | |
CBarotrauma.NestMission | |
CBarotrauma.PirateMission | |
CBarotrauma.PirateMission | |
CBarotrauma.SalvageMission | |
CBarotrauma.SalvageMission | |
CBarotrauma.ScanMission | |
CBarotrauma.ScanMission | |
CBarotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore > | |
►CBarotrauma.LuaCsSetup.LuaCsModStore.ModStore< ACsMod, object > | |
CBarotrauma.LuaCsSetup.LuaCsModStore.CsModStore | |
►CBarotrauma.LuaCsSetup.LuaCsModStore.ModStore< string, DynValue > | |
CBarotrauma.LuaCsSetup.LuaCsModStore.LuaModStore | |
CBarotrauma.OutpostGenerationParams.ModuleCount | |
CBarotrauma.MedicalClinic.NetAffliction | |
CBarotrauma.MedicalClinic.NetCrewMember | |
►CBarotrauma.Networking.NetEntityEvent | |
CBarotrauma.Networking.ServerEntityEvent | |
►CBarotrauma.Networking.NetEntityEventManager | |
CBarotrauma.Networking.ServerEntityEventManager | |
►CBarotrauma.Networking.NetworkConnection | |
CBarotrauma.Networking.LidgrenConnection | |
CBarotrauma.Networking.PipeConnection | |
CBarotrauma.Networking.SteamP2PConnection | |
CBarotrauma.Hull.NetworkFireSource | |
►CBarotrauma.Networking.NetworkMember | |
CBarotrauma.Networking.GameServer | |
CBarotrauma.Items.Components.ElectricalDischarger.Node | |
CBarotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node | |
CBarotrauma.NPCConversation | |
CBarotrauma.Option< T > | |
CBarotrauma.Option< Barotrauma.Character > | |
CBarotrauma.Option< Barotrauma.ContentPackageId > | |
CBarotrauma.Option< Barotrauma.ContentXElement > | |
CBarotrauma.Option< Barotrauma.Item > | |
CBarotrauma.Option< Barotrauma.Networking.AccountId > | |
CBarotrauma.Option< Barotrauma.Networking.SteamId > | |
CBarotrauma.Option< Barotrauma.SerializableDateTime > | |
CBarotrauma.Option< byte[]> | |
CBarotrauma.Option< int > | |
CBarotrauma.Option< ushort > | |
CBarotrauma.Order | |
CBarotrauma.Networking.OrderChatMessage.OrderMessageInfo | |
CBarotrauma.Pair< T1, T2 > | |
CBarotrauma.LuaCsHook.ParameterTable | |
CBarotrauma.PathFinder | |
CBarotrauma.PathNode | |
CBarotrauma.Level.PathPoint | |
CBarotrauma.Networking.ServerPeer.PendingClient | |
CBarotrauma.PerformanceCounter | |
CBarotrauma.AfflictionPrefab.PeriodicEffect | PeriodicEffect applies StatusEffects to the character periodically |
CBarotrauma.Networking.PermissionPreset | |
CBarotrauma.PetBehavior | |
CBarotrauma.PhysicsBody | |
►CPlatformAccessorBase | |
CBarotrauma.LuaPlatformAccessor | |
►CBarotrauma.PosInfo | |
CBarotrauma.CharacterStateInfo | |
CBarotrauma.Items.Components.PowerRange | |
CBarotrauma.Items.Components.PowerSourceGroup | |
►CBarotrauma.Prefab | |
CBarotrauma.BallastFloraPrefab | |
CBarotrauma.CPRSettings | |
►CBarotrauma.EventPrefab | |
CBarotrauma.TraitorEventPrefab | |
CBarotrauma.EventSet | Event sets are sets of random events that occur within a level (most commonly, monster spawns and scripted events). Event sets can also be nested: a "parent set" can choose from several "subsets", either randomly or by some kind of criteria |
CBarotrauma.GrimeSprite | |
CBarotrauma.ItemRepairPriority | |
CBarotrauma.MapGenerationParams | |
CBarotrauma.NPCConversationCollection | |
CBarotrauma.OrderCategoryIcon | |
►CBarotrauma.PrefabWithUintIdentifier | Prefab that has a property serves as a deterministic hash of a prefab's identifier. This member is filled automatically by PrefabCollection.Add. Required for GetRandom to work on arbitrary Prefab enumerables, recommended for network synchronization |
►CBarotrauma.AfflictionPrefab | AfflictionPrefab is a prefab that defines a type of affliction that can be applied to a character. There are multiple sub-types of afflictions such as AfflictionPrefabHusk, AfflictionPsychosis and AfflictionBleeding that can be used for additional functionality |
CBarotrauma.AfflictionPrefabHusk | AfflictionPrefabHusk is a special type of affliction that has added functionality for husk infection |
CBarotrauma.Biome | |
CBarotrauma.CaveGenerationParams | |
CBarotrauma.CharacterPrefab | |
CBarotrauma.DecalPrefab | |
CBarotrauma.EventManagerSettings | |
►CBarotrauma.HumanPrefab | |
CBarotrauma.CorpsePrefab | |
CBarotrauma.JobPrefab | |
CBarotrauma.LevelGenerationParams | |
CBarotrauma.LevelObjectPrefab | |
CBarotrauma.LocationType | |
►CBarotrauma.MapEntityPrefab | |
CBarotrauma.CoreEntityPrefab | |
CBarotrauma.ItemAssemblyPrefab | |
CBarotrauma.ItemPrefab | |
CBarotrauma.LinkedSubmarinePrefab | |
CBarotrauma.StructurePrefab | |
CBarotrauma.MissionPrefab | |
CBarotrauma.NPCPersonalityTrait | |
CBarotrauma.OrderPrefab | |
CBarotrauma.OutpostGenerationParams | |
CBarotrauma.TalentPrefab | |
CBarotrauma.WreckAIConfig | |
CBarotrauma.SkillSettings | |
CBarotrauma.SlideshowPrefab | |
CBarotrauma.TutorialPrefab | |
CBarotrauma.UpgradeContentPrefab | |
CBarotrauma.PreferredContainer | |
CBarotrauma.JobPrefab.PreviewItem | |
CBarotrauma.Networking.PreviousPlayer | |
CBarotrauma.TraitorManager.PreviousTraitorEvent | |
CBarotrauma.PriceInfo | |
CBarotrauma.PropertyConditional | Conditionals are used by some in-game mechanics to require one or more conditions to be met for those mechanics to be active. For example, some StatusEffects use Conditionals to only trigger if the affected character is alive |
CBarotrauma.PurchasedItem | |
►CBarotrauma.Ragdoll | |
►CBarotrauma.AnimController | |
CBarotrauma.FishAnimController | |
CBarotrauma.HumanoidAnimController | |
►CRandom | |
CBarotrauma.MTRandom | Mersenne Twister based random |
CBarotrauma.Range< T > | An inclusive range, i.e. [Start, End] where Start <= End |
CBarotrauma.Range< int > | |
CBarotrauma.ReadOnlyBitField | |
CBarotrauma.RelatedItem | Used by various features to define different kinds of relations between items: for example, which item a character must have equipped to interact with some item in some way, which items can go inside a container, or which kind of item the target of a status effect must have for the effect to execute |
CBarotrauma.Reputation | |
CBarotrauma.MissionPrefab.ReputationReward | |
►CBarotrauma.FabricationRecipe.RequiredItem | |
CBarotrauma.FabricationRecipe.RequiredItemByIdentifier | |
CBarotrauma.FabricationRecipe.RequiredItemByTag | |
CBarotrauma.LocationTypeChange.Requirement | |
►CBarotrauma.Result< T, TError > | |
CBarotrauma.Failure< T, TError > | |
CBarotrauma.Success< T, TError > | |
CBarotrauma.RichString | |
CBarotrauma.RichTextData | |
CBarotrauma.RuinGeneration.Ruin | |
CRunConfig | |
CBarotrauma.Networking.ServerSettings.SavedClientPermission | |
►CBarotrauma.Screen | |
CBarotrauma.GameScreen | |
CBarotrauma.NetLobbyScreen | |
CBarotrauma.NetLobbyScreen | |
CBarotrauma.UnimplementedScreen | |
►CScriptLoaderBase | |
CBarotrauma.LuaScriptLoader | |
CSegmentTableReader< T > | |
CSegmentTableWriter< T > | |
CBarotrauma.SerializableProperty | |
CBarotrauma.SerializableTimeZone | |
CBarotrauma.Networking.ServerContentPackage | |
CBarotrauma.Networking.ServerLog | |
CBarotrauma.ShipCommandManager | |
►CBarotrauma.ShipGlobalIssue | |
CBarotrauma.ShipGlobalIssueFixLeaks | |
CBarotrauma.ShipGlobalIssueRepairSystems | |
►CBarotrauma.ShipIssueWorker | |
►CBarotrauma.ShipIssueWorkerGlobal | |
CBarotrauma.ShipIssueWorkerFixLeaks | |
CBarotrauma.ShipIssueWorkerRepairSystems | |
►CBarotrauma.ShipIssueWorkerItem | |
CBarotrauma.ShipIssueWorkerOperateWeapons | |
CBarotrauma.ShipIssueWorkerPowerUpReactor | |
CBarotrauma.ShipIssueWorkerSteer | |
CBarotrauma.Items.Components.Signal | |
CBarotrauma.Networking.SingleUIntUnion | Utility struct for writing Singles |
CVoronoi2.Site | |
CBarotrauma.Skill | |
CBarotrauma.SkillPrefab | |
CBarotrauma.SkillRequirementHint | |
CBarotrauma.IO.Validation.Skipper | |
CBarotrauma.SlideshowPrefab.Slide | |
CBarotrauma.SoldItem | |
►CBarotrauma.Sprite | |
CBarotrauma.SpriteSheet | |
►CBarotrauma.StatusEffect | StatusEffects can be used to execute various kinds of effects: modifying the state of some entity in some way, spawning things, playing sounds, emitting particles, creating fire and explosions, increasing a characters' skill. They are a crucial part of modding Barotrauma: all kinds of custom behaviors of an item or a creature for example are generally created using StatusEffects |
CBarotrauma.DelayedEffect | |
►CBarotrauma.SteeringManager | |
CBarotrauma.IndoorsSteeringManager | |
CBarotrauma.SteeringPath | |
CBarotrauma.Location.StoreInfo | |
►CSystem.IO.Stream | |
CBarotrauma.IO.FileStream | |
CBarotrauma.EventAction.SubactionGroup | |
CBarotrauma.EventSet.SubEventPrefab | |
CBarotrauma.SubmarineBody | |
CBarotrauma.SwappableItem | |
CBarotrauma.SwarmBehavior | |
CBarotrauma.Location.TakenItem | |
CBarotrauma.Networking.TempClient | |
CBarotrauma.Items.Components.TerminalMessage | |
CBarotrauma.TextPack | |
CBarotrauma.PerformanceCounter.TickInfo | |
CBarotrauma.KarmaManager.ClientMemory.TimeAmount | |
CBarotrauma.TraitorManager | |
CBarotrauma.TraitorManager.TraitorResults | |
CBarotrauma.MissionPrefab.TriggerEvent | |
CBarotrauma.Level.Tunnel | |
CBarotrauma.ContentFile.TypeInfo | |
CBarotrauma.Option< T >.UnspecifiedNone | |
CBarotrauma.UpgradeManager | This class handles all upgrade logic. Storing, applying, checking and validation of upgrades |
CBarotrauma.Networking.VoipServer | |
CVoronoi2.Voronoi | Description of Voronoi |
CVoronoi2.VoronoiCell | |
CBarotrauma.Voting | |
CBarotrauma.WearableSprite | |
CBarotrauma.Items.Components.Wire.WireSection | |