Here is a list of all class members with links to the classes they belong to:
- f -
- F
: Barotrauma.PathNode
- FabricationDegreeOfSuccess()
: Barotrauma.Items.Components.Fabricator
- FabricationLimitMin
: Barotrauma.FabricationRecipe
- FabricationLimitReachedText
: Barotrauma.Items.Components.Fabricator
- FabricationRecipe()
: Barotrauma.FabricationRecipe
- FabricationRecipes
: Barotrauma.ItemPrefab
- FabricationSpeed
: Barotrauma.Items.Components.Fabricator
- Fabricator()
: Barotrauma.Items.Components.Fabricator
- FaceAttachment
: Barotrauma.CharacterInfo.HeadInfo
- FaceAttachmentIndex
: Barotrauma.CharacterInfo.HeadInfo
, Barotrauma.MultiplayerPreferences
- FaceAttachments
: Barotrauma.CharacterInfo
- FaceTarget()
: Barotrauma.AIController
- FaceTargetAndWait()
: Barotrauma.AIObjectiveIdle
- FaceTint
: Barotrauma.CharacterHealth
- FacialHairColor
: Barotrauma.CharacterInfo.HeadInfo
, Barotrauma.Items.Components.IdCard.OwnerAppearance
, Barotrauma.MultiplayerPreferences
- FacialHairColors
: Barotrauma.CharacterInfo
- Faction
: Barotrauma.Character
, Barotrauma.EventPrefab
, Barotrauma.EventSet
, Barotrauma.EventSet.SubEventPrefab
, Barotrauma.Faction
, Barotrauma.HumanPrefab
, Barotrauma.Location
, Barotrauma.ModifyLocationAction
, Barotrauma.Reputation
- factionId
: Barotrauma.CharacterInfo
- FactionIdentifier
: Barotrauma.MissionPrefab.ReputationReward
- FactionMetadata
: Barotrauma.GUI.DebugDrawMetaData
- Factions
: Barotrauma.CampaignMode
- FactionsFile()
: Barotrauma.FactionsFile
- FadeElements
: Barotrauma.GUIListBox
- FadeIn
: Barotrauma.BrokenItemSprite
, Barotrauma.GUIComponent
- FadeInDelay
: Barotrauma.SlideshowPrefab.Slide
- FadeInTime
: Barotrauma.Decal
, Barotrauma.DecalPrefab
- FadeOut
: Barotrauma.CameraTransition
, Barotrauma.GUIComponent
- FadeOutAndDispose()
: Barotrauma.Sounds.SoundChannel
- FadeOutDuration
: Barotrauma.DestructibleLevelWall
- FadeOutRange
: Barotrauma.Items.Components.StatusHUD
- FadeOutTime
: Barotrauma.AITarget
, Barotrauma.CrewManager.ActiveOrder
, Barotrauma.Decal
, Barotrauma.DecalPrefab
, Barotrauma.Order
, Barotrauma.OrderPrefab
- FadeOutTimer
: Barotrauma.DestructibleLevelWall
- FadeScreenToBlack
: Barotrauma.ConversationAction
- FadeTimer
: Barotrauma.Decal
, Barotrauma.HUDProgressBar
, Barotrauma.Items.Components.SonarBlip
- FadeToBlack
: Barotrauma.ConversationAction
- FadingOutAndDisposing
: Barotrauma.Sounds.SoundChannel
- failed
: Barotrauma.Mission
- Failed
: Barotrauma.Mission
- FailedAutonomousObjectives
: Barotrauma.AIObjectiveManager
- FailedCampaignSubs
: Barotrauma.NetLobbyScreen
- FailedOwnedSubs
: Barotrauma.NetLobbyScreen
- FailedSelectedShuttle
: Barotrauma.NetLobbyScreen
- FailedSelectedSub
: Barotrauma.NetLobbyScreen
- FailedSubInfo()
: Barotrauma.NetLobbyScreen.FailedSubInfo
- Failure
: Barotrauma.BinaryOptionAction
, Barotrauma.CoroutineStatus
, Barotrauma.EnumCoroutineStatus
, Barotrauma.Failure< T, TError >
, Barotrauma.Result< T, TError >
- FailureMessage
: Barotrauma.MineralMission
, Barotrauma.Mission
, Barotrauma.MissionPrefab
- FakeBroken
: Barotrauma.Item
- FakeBrokenTimer
: Barotrauma.Items.Components.Repairable
- FakeFireSources
: Barotrauma.Hull
- Fallback()
: Barotrauma.LocalizedString
, Barotrauma.Option< T >
- FallbackLString()
: Barotrauma.FallbackLString
- FallBackState
: Barotrauma.GUIComponent
, Barotrauma.GUIComponentStyle
- FallBackTextTag
: Editable
- Falloff
: Barotrauma.SpriteDeformations.PositionalDeformationParams
- False
: OpenAL.Al
, OpenAL.Alc
- FalseOutput
: Barotrauma.Items.Components.BooleanOperatorComponent
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.EqualsComponent
, Barotrauma.Items.Components.MotionSensor
, Barotrauma.Items.Components.RegExFindComponent
, Barotrauma.Items.Components.SignalCheckComponent
, Barotrauma.Items.Components.SmokeDetector
, Barotrauma.Items.Components.WaterDetector
- Far
: Barotrauma.Sounds.SoundChannel
, Barotrauma.Sounds.VoipSound
- FarseerBody
: Barotrauma.PhysicsBody
- FatalLoadErrors
: Barotrauma.ContentPackage
- Favorite
: Barotrauma.NetLobbyScreen
- Fields
: Barotrauma.SerializableEntityEditor
- File
: Barotrauma.CharacterParams
, Barotrauma.CharacterParams.SoundParams
, Barotrauma.VideoPlayer.VideoSettings
- FileInfo()
: Barotrauma.IO.FileInfo
- FileListFileName
: Barotrauma.ContentPackage
- FileName
: Barotrauma.EditableParams
- Filename
: Barotrauma.LoadingScreen.PendingSplashScreen
- FileName
: Barotrauma.Networking.FileReceiver.FileTransferIn
- Filename
: Barotrauma.RoundSound
, Barotrauma.Sounds.Sound
- FilePath
: Barotrauma.Networking.FileReceiver.FileTransferIn
, Barotrauma.Prefab
, Barotrauma.Sprite
, Barotrauma.SubmarineInfo
- FileReceiver()
: Barotrauma.Networking.FileReceiver
, Barotrauma.Networking.GameClient
- Files
: Barotrauma.ContentPackage
, Barotrauma.ModProject
- FileSize
: Barotrauma.Networking.FileReceiver.FileTransferIn
- FileStream()
: Barotrauma.IO.FileStream
- FileTransferFrame
: Barotrauma.NetLobbyScreen
- FileTransferIn()
: Barotrauma.Networking.FileReceiver.FileTransferIn
- FileTransferProgressBar
: Barotrauma.NetLobbyScreen
- FileTransferProgressText
: Barotrauma.NetLobbyScreen
- FileTransferTitle
: Barotrauma.NetLobbyScreen
- FileType
: Barotrauma.Networking.FileReceiver.FileTransferIn
- FillAlBuffers()
: Barotrauma.Sounds.OggSound
, Barotrauma.Sounds.Sound
- FilledByNetwork
: Barotrauma.Sounds.SoundChannel
- FillStreamBuffer()
: Barotrauma.Sounds.OggSound
, Barotrauma.Sounds.Sound
, Barotrauma.Sounds.VideoSound
, Barotrauma.Sounds.VoipSound
- Filter()
: Barotrauma.AIObjectiveChargeBatteries
, Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFightIntruders
, Barotrauma.AIObjectiveFindThieves
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveLoadItems
, Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectivePumpWater
, Barotrauma.AIObjectiveRepairItems
, Barotrauma.AIObjectiveRescueAll
- FilterCargoCrates()
: Barotrauma.CargoManager
- FilteredSelectedList
: Barotrauma.MapEntity
- FilterElements()
: Barotrauma.CharacterInfo
- FilterFilesByType()
: Barotrauma.AnimationParams
- FilterServers()
: Barotrauma.ServerListScreen
- FilterSupportedCoreModules()
: Barotrauma.LuaPlatformAccessor
- FinalizeDispose()
: AssemblyManager
- Find()
: Barotrauma.BallastFloraPrefab
, Barotrauma.CharacterPrefab
, Barotrauma.ItemPrefab
, Barotrauma.MapEntityPrefab
, Barotrauma.PrefabCollection< T >
- FindAdjacent()
: Barotrauma.Gap
- FindAllItems
: Barotrauma.AIObjectivePrepare
, Barotrauma.Inventory
- FindAllItemsOnPlayerAndSub()
: Barotrauma.CargoManager
- FindAllowedSlot()
: Barotrauma.Inventory
, Barotrauma.ItemInventory
- FindAllSellableItems()
: Barotrauma.CargoManager
- FindBestHull()
: Barotrauma.AIObjectiveFindSafety
- FindByFilePath()
: Barotrauma.CharacterPrefab
- FindByIdentifier()
: Barotrauma.MapEntityPrefab
- FindByName()
: Barotrauma.MapEntityPrefab
- FindBySpeciesName()
: Barotrauma.CharacterPrefab
- FindCargoRooms()
: Barotrauma.CargoManager
- FindCharacterInfo()
: Barotrauma.MedicalClinic.NetCrewMember
- FindChild()
: Barotrauma.GUIComponent
- FindChildren()
: Barotrauma.GUIComponent
- FindClosest()
: Barotrauma.Submarine
- FindContainerFor()
: Barotrauma.Submarine
- FindContaining()
: Barotrauma.Submarine
- FindContainingInLocalCoordinates()
: Barotrauma.Submarine
- FindController()
: Barotrauma.Item
- FindEntityByID()
: Barotrauma.Entity
- FindEntityEditors()
: Barotrauma.ParamsEditor
- FindEquippedItemByTag()
: Barotrauma.CharacterInventory
- FindFreeID< T >()
: Barotrauma.ICircuitBoxIdentifiable
- FindFreeIdBlock()
: Barotrauma.Entity
- FindHull()
: Barotrauma.Hull
, Barotrauma.Item
, Barotrauma.Ragdoll
, Barotrauma.WayPoint
- FindHullUnoptimized()
: Barotrauma.Hull
- FindIndex()
: Barotrauma.Inventory
- FindIndices()
: Barotrauma.Inventory
- FindItem()
: Barotrauma.Character
, Barotrauma.Inventory
- FindItemAtPosition()
: Barotrauma.Character
- FindItemByIdentifier()
: Barotrauma.Inventory
- FindItemByTag()
: Barotrauma.Inventory
- FindItemPrefab()
: Barotrauma.Mission
- FindLimbSlot()
: Barotrauma.CharacterInventory
- FindLowestLimb()
: Barotrauma.Ragdoll
- FindNodes()
: Barotrauma.Items.Components.ElectricalDischarger
- FindParentInventory()
: Barotrauma.Item
- FindPath()
: Barotrauma.PathFinder
- FindPrefab()
: Barotrauma.Particles.ParticleManager
, Barotrauma.Structure
- FindProjectile()
: Barotrauma.Items.Components.RangedWeapon
- FindReusableCargoContainers()
: Barotrauma.CargoManager
- FindSectionIndex()
: Barotrauma.Structure
- FindSelectedEntities()
: Barotrauma.MapEntity
- FindSpawnPos()
: Barotrauma.Networking.RespawnManager
, Barotrauma.Submarine
- FindStolenItemsProbability
: Barotrauma.AIObjectiveCheckStolenItems
- FindSuitableContainer()
: Barotrauma.HumanAIController
- FindSuitableSubContainerIndex()
: Barotrauma.Items.Components.ItemContainer
- FindTargets()
: Barotrauma.AIObjectiveLoop< T >
, Barotrauma.AIObjectivePumpWater
- FindWireByItem()
: Barotrauma.Items.Components.Connection
- Finish()
: Barotrauma.Event
, Barotrauma.ScriptedEvent
, Barotrauma.SlideshowPlayer
- Finished
: Barotrauma.CreditsPlayer
, Barotrauma.Event
, Barotrauma.SlideshowPlayer
, Barotrauma.SteeringPath
- FinishedEvents
: Barotrauma.LevelData
- FireAction()
: Barotrauma.FireAction
- FireCharacter()
: Barotrauma.CrewManager
- FireCount
: Barotrauma.Hull
- FireDamage
: Barotrauma.Items.Components.RepairTool
- FireDelay
: Barotrauma.Items.Components.Reactor
- FireProbability
: Barotrauma.Items.Components.PowerTransfer
, Barotrauma.Items.Components.RepairTool
- FireProof
: Barotrauma.Item
- FireSize
: Barotrauma.StatusEffect
- FireSource()
: Barotrauma.FireSource
- FireSources
: Barotrauma.Hull
- FiringOffset
: Barotrauma.Items.Components.Turret
- FiringRotationSpeedModifier
: Barotrauma.Items.Components.Turret
- First()
: Barotrauma.Inventory.ItemSlot
, Barotrauma.Pair< T1, T2 >
- FirstElement()
: Barotrauma.ContentXElement
- FirstMatchingPrefab
: Barotrauma.FabricationRecipe.RequiredItem
, Barotrauma.FabricationRecipe.RequiredItemByIdentifier
, Barotrauma.FabricationRecipe.RequiredItemByTag
- FirstOrDefault()
: Barotrauma.Inventory
, Barotrauma.Inventory.ItemSlot
- firstRead
: Barotrauma.Networking.VoipQueue
- FirstTimeCsWarning
: Barotrauma.LuaCsSetupConfig
- FishAnimController()
: Barotrauma.FishAnimController
- FishRagdollParams
: Barotrauma.FishAnimController
- FishRunParams
: Barotrauma.FishAnimController
- FishSwimFastParams
: Barotrauma.FishAnimController
- FishSwimSlowParams
: Barotrauma.FishAnimController
- FishWalkParams
: Barotrauma.FishAnimController
- FissionRate
: Barotrauma.Items.Components.Reactor
- FissionRateScrollBar
: Barotrauma.Items.Components.Reactor
- FixActions
: Barotrauma.Items.Components.Repairable
- FixDurationHighSkill
: Barotrauma.Items.Components.Repairable
- FixDurationLowSkill
: Barotrauma.Items.Components.Repairable
- FixedHeadAngle
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- FixedQuantityResourceInfo()
: Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- FixNodeEnds()
: Barotrauma.Items.Components.Wire
- Flags
: Barotrauma.NPCConversation
- Flash()
: Barotrauma.GUIButton
, Barotrauma.GUIComponent
, Barotrauma.GUITextBox
, Barotrauma.Items.Components.Connection
, Barotrauma.LevelRenderer
- FlashAllowedSlots()
: Barotrauma.CharacterInventory
- flashColor
: Barotrauma.GUIComponent
- FlashColor
: Barotrauma.LevelGenerationParams
, Barotrauma.LevelRenderer
- FlashDuration
: Barotrauma.BackgroundCreaturePrefab
- flashDuration
: Barotrauma.GUIComponent
- FlashInterval
: Barotrauma.BackgroundCreaturePrefab
, Barotrauma.LevelGenerationParams
- FlashOnAutoCloseCondition
: Barotrauma.GUIMessageBox
- FlashSound
: Barotrauma.LevelGenerationParams
- FlashTimer
: Barotrauma.GUIButton
- flashTimer
: Barotrauma.GUIComponent
- FlashTimer
: Barotrauma.GUIComponent
, Barotrauma.Items.Components.Connection
- FleeHealthThreshold
: Barotrauma.CharacterParams.AIParams
- Flicker
: Barotrauma.Items.Components.LightComponent
, Barotrauma.Lights.LightSourceParams
- FlickerSpeed
: Barotrauma.Items.Components.LightComponent
, Barotrauma.Lights.LightSourceParams
- Flip()
: Barotrauma.FishAnimController
, Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.HumanoidAnimController
, Barotrauma.IFishAnimation
, Barotrauma.Ragdoll
, Barotrauma.RagdollParams.LimbParams
- FlipCooldown
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FlipDelay
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- flipFiringOffset
: Barotrauma.Items.Components.Turret
- FlipIndicator
: Barotrauma.Items.Components.PowerContainer
- FlipLockTime
: Barotrauma.AnimController
- FlippedX
: Barotrauma.MapEntity
- flippedX
: Barotrauma.MapEntity
- FlippedX
: Barotrauma.Submarine
- FlippedY
: Barotrauma.MapEntity
- FlipX()
: Barotrauma.Item
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.DockingPort
, Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.Holdable
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.ItemContainer
, Barotrauma.Items.Components.LightComponent
, Barotrauma.Items.Components.Turret
, Barotrauma.Items.Components.Wire
, Barotrauma.MapEntity
, Barotrauma.Structure
, Barotrauma.Submarine
, Barotrauma.SubmarineBody
- FlipY()
: Barotrauma.Item
, Barotrauma.Items.Components.Controller
, Barotrauma.Items.Components.DockingPort
, Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.Turret
, Barotrauma.Items.Components.Wire
, Barotrauma.MapEntity
, Barotrauma.Structure
- FloatingIceChunkCount
: Barotrauma.LevelGenerationParams
- FloatToShort()
: Barotrauma.Sounds.Sound
- FloatValue
: Barotrauma.GUINumberInput
, Barotrauma.PropertyConditional
- FloodType
: Barotrauma.AfflictionPsychosis
- floorFixture
: Barotrauma.Ragdoll
- floorNormal
: Barotrauma.Ragdoll
- FloorY
: Barotrauma.Ragdoll
- floorY
: Barotrauma.Ragdoll
- FlowPercentage
: Barotrauma.Items.Components.Pump
- FlowSounds
: Barotrauma.SoundPrefab
- FlowTargetHull
: Barotrauma.Gap
- Flush()
: Barotrauma.IO.FileStream
, Barotrauma.IO.XmlWriter
- FocusedCharacter
: Barotrauma.Character
- focusedItem
: Barotrauma.Character
- FocusedItem
: Barotrauma.Character
- FocusOnSelected
: Barotrauma.ItemPrefab
- FogOfWarSprite
: Barotrauma.MapGenerationParams
- Folder
: Barotrauma.EditableParams
- Follow
: Barotrauma.NPCFollowAction
- FollowSub
: Barotrauma.Camera
- FollowSubTickBox
: Barotrauma.Networking.GameClient
- Font
: Barotrauma.GUIButton
, Barotrauma.GUIComponent
, Barotrauma.GUIComponentStyle
, Barotrauma.GUIDropDown
, Barotrauma.GUIFontPrefab
, Barotrauma.GUIMessage
, Barotrauma.GUINumberInput
, Barotrauma.GUITextBlock
, Barotrauma.GUITextBox
, Barotrauma.GUITickBox
, Barotrauma.IMEPreviewTextHandler
, Barotrauma.Steam.WorkshopMenu.BBWord
- FootAngle
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- FootAngleInRadians
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanSwimParams
, Barotrauma.IHumanAnimation
- FootAngles
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FootAnglesInRadians
: Barotrauma.FishGroundedParams
, Barotrauma.FishSwimParams
, Barotrauma.IFishAnimation
- FootLiftHorizontalFactor
: Barotrauma.HumanGroundedParams
- FootMoveForce
: Barotrauma.FishAnimController
, Barotrauma.FishGroundedParams
- FootMoveOffset
: Barotrauma.HumanGroundedParams
, Barotrauma.HumanoidAnimController
- FootMoveStrength
: Barotrauma.HumanGroundedParams
- FootTorque
: Barotrauma.AnimationParams
, Barotrauma.FishAnimController
- ForbiddenAmmunition
: Barotrauma.WreckAIConfig
- Force
: Barotrauma.Attack
, Barotrauma.GUIListBox
, Barotrauma.Items.Components.Engine
, Barotrauma.Items.Components.Propulsion
, Barotrauma.Items.Components.TriggerComponent
, Barotrauma.LevelTrigger
- ForceAct()
: Barotrauma.AIObjectiveGoTo
- ForceActive
: Barotrauma.SwarmBehavior
- ForceAtDiscoveredNr
: Barotrauma.EventSet
- ForceAtVisitedNr
: Barotrauma.EventSet
- ForceBeaconStation
: Barotrauma.LevelGenerationParams
- ForceComplete()
: Barotrauma.AIObjectiveCheckStolenItems
- ForceCsScripting
: Barotrauma.LuaCsSetupConfig
- ForcedDifficulty
: Barotrauma.Level
- ForceDeteriorationTimer
: Barotrauma.Items.Components.Repairable
- ForceDockingDirection
: Barotrauma.Items.Components.DockingPort
- ForcedOrder
: Barotrauma.AIObjectiveManager
- ForceFalloff
: Barotrauma.LevelTrigger
- ForceFluctuation
: Barotrauma.Items.Components.TriggerComponent
- ForceFluctuationInterval
: Barotrauma.LevelTrigger
- ForceFluctuationStrength
: Barotrauma.LevelTrigger
- ForceHighestPriority
: Barotrauma.AIObjective
- ForceHUDLayoutUpdate()
: Barotrauma.Item
- ForceIntensityTrack
: Barotrauma.BackgroundMusic
- ForceLayoutRecalculation()
: Barotrauma.GUIComponent
, Barotrauma.GUIListBox
- ForceLocal
: Barotrauma.Networking.VoipQueue
- ForceLocalVoice
: Barotrauma.LuaGame
- ForceLocationName
: Barotrauma.LocationType
- ForceMapUI
: Barotrauma.CampaignMode
- ForceMode
: Barotrauma.LevelTrigger
- ForceName()
: Barotrauma.Location
- ForceNameAndJobUpdate()
: Barotrauma.Networking.GameClient
- forceNotStanding
: Barotrauma.Ragdoll
- ForceOnLimbIndices
: Barotrauma.Attack
- ForceOrderPriority
: Barotrauma.AIObjectiveCleanupItems
, Barotrauma.AIObjectiveLoop< T >
- ForceOutpostGenerationParams
: Barotrauma.LevelData
- ForceOutpostPosition
: Barotrauma.LevelGenerationParams
- ForceRefreshFadeTimer()
: Barotrauma.Decal
- ForceRefreshFloorY()
: Barotrauma.Ragdoll
- ForceRefreshVisibleObjects
: Barotrauma.LevelObjectManager
- ForceRemoveFromSlot()
: Barotrauma.Inventory
- ForceRemoveFromVisibleEntities()
: Barotrauma.Submarine
- ForceRespawn()
: Barotrauma.Networking.RespawnManager
- ForceRun
: Barotrauma.AIObjective
, Barotrauma.AIObjectiveExtinguishFire
, Barotrauma.AIObjectiveExtinguishFires
, Barotrauma.AIObjectiveFindDivingGear
, Barotrauma.AIObjectiveFindSafety
, Barotrauma.AIObjectiveFixLeak
, Barotrauma.AIObjectiveFixLeaks
, Barotrauma.AIObjectiveRescue
, Barotrauma.AIObjectiveRescueAll
, Barotrauma.Character
- ForceSelectAnimationType
: Barotrauma.AnimController
- ForceShowPlusMinusButtons
: Barotrauma.GUINumberInput
, Editable
- ForceSpawnInMainSub
: Barotrauma.Networking.RespawnManager
- forceStanding
: Barotrauma.Ragdoll
- ForceStreamUpdate()
: Barotrauma.Sounds.SoundManager
- ForceString
: Barotrauma.CheckDataAction
- ForceToEndLocationIndex
: Barotrauma.OutpostGenerationParams
- ForceTooltipRefresh
: Barotrauma.Inventory.SlotReference
- ForceToSlot()
: Barotrauma.Inventory
- ForceUpdate()
: Barotrauma.GUIComponent
- ForceUpdateVisuals()
: Barotrauma.CharacterHealth
- ForceUpperCase
: Barotrauma.GUIButton
, Barotrauma.GUIComponentStyle
, Barotrauma.GUIFont
, Barotrauma.GUITextBlock
, Barotrauma.ScalableFont
- ForceVelocityLimit
: Barotrauma.LevelTrigger
- ForceVisibilityRecheck()
: Barotrauma.Submarine
- ForceVoice
: Barotrauma.LuaGame
- ForceWalk
: Barotrauma.AIObjective
- ForgiveAttacker()
: Barotrauma.Character
- FormatMono16
: OpenAL.Al
- FormatMono8
: OpenAL.Al
- FormatStereo16
: OpenAL.Al
- FormatStereo8
: OpenAL.Al
- FormattedLString()
: Barotrauma.FormattedLString
- frame
: Barotrauma.GUIButton
- Frame
: Barotrauma.GUIButton
, Barotrauma.GUIScrollBar
, Barotrauma.GUITextBox
, Barotrauma.RoundSummary
, Barotrauma.Screen
- FrameCount
: Barotrauma.GUISpriteSheet
, Barotrauma.SpriteSheet
- FrameLimit
: Barotrauma.GameSettings.Config.GraphicsSettings
- FrameSize
: Barotrauma.GUISpriteSheet
, Barotrauma.SpriteSheet
- FreeCamMoveSpeed
: Barotrauma.Camera
- FreeID()
: Barotrauma.Entity
- Freeze
: Barotrauma.Camera
- FreezeBlinkState
: Barotrauma.Limb
- FreezeDurationWhenCrewAway
: Barotrauma.EventManagerSettings
- Frequency
: Barotrauma.Items.Components.OscillatorComponent
, Barotrauma.SpriteDeformations.CustomDeformationParams
, Barotrauma.SpriteDeformations.InflateParams
, Barotrauma.SpriteDeformations.NoiseDeformationParams
, Barotrauma.SpriteDeformations.SpriteDeformationParams
, OpenAL.Al
, OpenAL.Alc
- FrequencyMultiplier
: Barotrauma.Sounds.SoundChannel
- frequencyMultiplier
: Barotrauma.Sounds.SoundChannel
- FrequencyMultiplierRange
: Barotrauma.RoundSound
- Friction
: Barotrauma.Particles.ParticlePrefab
, Barotrauma.PhysicsBody
, Barotrauma.RagdollParams.LimbParams
- FriendInfo()
: Barotrauma.ServerListScreen.FriendInfo
- FriendlyFire
: Barotrauma.Items.Components.Projectile
- FriendlyFireEnabled
: Barotrauma.Networking.ServerInfo
- FriendlyName
: MemoryFileAssemblyContextLoader
- FriendlyTag
: Barotrauma.Items.Components.Turret
- FromContentFile()
: Barotrauma.ModProject.File
- FromDateTime()
: Barotrauma.SerializableTimeZone
- FromElement()
: Barotrauma.GameSettings.Config
- FromElements()
: Barotrauma.GameSettings.Config.AudioSettings
, Barotrauma.GameSettings.Config.GraphicsSettings
- FromEvaluated()
: Barotrauma.ContentPath
- FromHierarchy()
: Barotrauma.GUIComponentStyle
- FromLocalUnixTime()
: Barotrauma.SerializableDateTime
- FromPath()
: Barotrauma.ModProject.File
- FromPath< T >()
: Barotrauma.ModProject.File
- FromRaw()
: Barotrauma.ContentPath
- FromServerConnection()
: Barotrauma.Networking.ServerInfo
- FromUtcUnixTime()
: Barotrauma.SerializableDateTime
- FromXElement()
: Barotrauma.Networking.ServerInfo
, Barotrauma.PropertyConditional
- FromXML()
: Barotrauma.GUIComponent
- Frozen
: Barotrauma.Ragdoll
- FuelConsumptionRate
: Barotrauma.Items.Components.Reactor
- FullName
: Barotrauma.IO.DirectoryInfo
, Barotrauma.IO.FileInfo
- FullPath
: Barotrauma.ContentPath
, Barotrauma.Sprite
- FullSpeedAfterAttack
: Barotrauma.Attack
- FullyInitialized
: Barotrauma.Item
- Function
: Barotrauma.Items.Components.FunctionComponent
, Barotrauma.Items.Components.TrigonometricFunctionComponent
, Barotrauma.LocationTypeChange.Requirement
- FunctionComponent()
: Barotrauma.Items.Components.FunctionComponent
- FunctionType
: Barotrauma.Items.Components.FunctionComponent
, Barotrauma.Items.Components.TrigonometricFunctionComponent
, Barotrauma.LocationTypeChange.Requirement