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Barotrauma.LevelObject Member List

This is the complete list of members for Barotrauma.LevelObject, including all inherited members.

ActivePrefabBarotrauma.LevelObject
AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true)Barotrauma.LevelObject
AddDamage(float damage, float deltaTime, Entity attacker, bool isNetworkEvent=false)Barotrauma.LevelObject
HealthBarotrauma.LevelObject
LevelObject(LevelObjectPrefab prefab, Vector3 position, float scale, float rotation=0.0f)Barotrauma.LevelObject
LocalToWorld(Vector2 localPosition, float swingState=0.0f)Barotrauma.LevelObject
NameBarotrauma.LevelObject
NeedsNetworkSyncingBarotrauma.LevelObject
NeedsUpdateBarotrauma.LevelObject
NetworkUpdateTimerBarotrauma.LevelObject
ParentCaveBarotrauma.LevelObject
PhysicsBodyBarotrauma.LevelObject
PositionBarotrauma.LevelObject
PrefabBarotrauma.LevelObject
Remove()Barotrauma.LevelObject
RotationBarotrauma.LevelObject
ScaleBarotrauma.LevelObject
SerializablePropertiesBarotrauma.LevelObject
ServerWrite(IWriteMessage msg, Client c)Barotrauma.LevelObject
SimPositionBarotrauma.LevelObject
SpriteBarotrauma.LevelObject
SubmarineBarotrauma.LevelObject
tookDamageBarotrauma.LevelObjectprotected
ToString()Barotrauma.LevelObject
TriggersBarotrauma.LevelObject
WorldPositionBarotrauma.LevelObject