| ►CBarotrauma.Abilities.AbilityCondition | |
| ►CBarotrauma.Abilities.AbilityConditionData | |
| CBarotrauma.Abilities.AbilityConditionAffliction | |
| CBarotrauma.Abilities.AbilityConditionAttackData | |
| CBarotrauma.Abilities.AbilityConditionAttackResult | |
| ►CBarotrauma.Abilities.AbilityConditionCharacter | |
| CBarotrauma.Abilities.AbilityConditionHasPermanentStat | |
| CBarotrauma.Abilities.AbilityConditionEvasiveManeuvers | |
| CBarotrauma.Abilities.AbilityConditionGeneHarvester | |
| CBarotrauma.Abilities.AbilityConditionItem | |
| CBarotrauma.Abilities.AbilityConditionItemInSubmarine | |
| CBarotrauma.Abilities.AbilityConditionItemIsStatic | |
| CBarotrauma.Abilities.AbilityConditionLocation | |
| CBarotrauma.Abilities.AbilityConditionMission | |
| CBarotrauma.Abilities.AbilityConditionReduceAffliction | |
| CBarotrauma.Abilities.AbilityConditionSkill | |
| CBarotrauma.Abilities.AbilityConditionStatusEffectIdentifier | |
| ►CBarotrauma.Abilities.AbilityConditionDataless | |
| CBarotrauma.Abilities.AbilityConditionAboveVitality | |
| CBarotrauma.Abilities.AbilityConditionAlliesAboveVitality | |
| CBarotrauma.Abilities.AbilityConditionAllyHasTalent | |
| CBarotrauma.Abilities.AbilityConditionCoauthor | |
| CBarotrauma.Abilities.AbilityConditionCrouched | |
| CBarotrauma.Abilities.AbilityConditionHasAffliction | |
| CBarotrauma.Abilities.AbilityConditionHasDifferentJobs | |
| CBarotrauma.Abilities.AbilityConditionHasItem | |
| CBarotrauma.Abilities.AbilityConditionHasSkill | |
| CBarotrauma.Abilities.AbilityConditionHasStatusTag | |
| CBarotrauma.Abilities.AbilityConditionHasTalent | |
| CBarotrauma.Abilities.AbilityConditionHasVelocity | |
| CBarotrauma.Abilities.AbilityConditionInFriendlySubmarine | |
| CBarotrauma.Abilities.AbilityConditionInHull | |
| CBarotrauma.Abilities.AbilityConditionInWater | |
| CBarotrauma.Abilities.AbilityConditionIsAiming | |
| CBarotrauma.Abilities.AbilityConditionLevelsBehindHighest | |
| CBarotrauma.Abilities.AbilityConditionNoCrewDied | |
| CBarotrauma.Abilities.AbilityConditionOnMission | |
| CBarotrauma.Abilities.AbilityConditionRagdolled | |
| CBarotrauma.Abilities.AbilityConditionRunning | |
| CBarotrauma.Abilities.AbilityConditionServerRandom | |
| CBarotrauma.Abilities.AbilityConditionShipFlooded | |
| ►CBarotrauma.Abilities.AbilityObject | |
| CBarotrauma.Abilities.AbilityCharacter | |
| CBarotrauma.AbilityAfflictionCharacter | |
| CBarotrauma.AbilityApplyTreatment | |
| CBarotrauma.AbilityAttackData | |
| CBarotrauma.AbilityAttackResult | |
| CBarotrauma.AbilityAttackerSubmarine | |
| CBarotrauma.AbilityCharacterKill | |
| CBarotrauma.AbilityCharacterKiller | |
| CBarotrauma.AbilityExperienceGainMultiplier | |
| CBarotrauma.AbilityItemSelected | |
| CBarotrauma.AbilityMissionExperienceGainMultiplier | |
| CBarotrauma.AbilityMissionMoneyGainMultiplier | |
| CBarotrauma.AbilityOrderedCharacter | |
| CBarotrauma.Items.Components.AbilityDeconstructedItem | |
| CBarotrauma.Items.Components.AbilityItemContainer | |
| CBarotrauma.Items.Components.AbilityItemCreationMultiplier | |
| CBarotrauma.Items.Components.AbilityItemDeconstructedInventory | |
| CBarotrauma.Items.Components.AbilityItemPickingTime | |
| CBarotrauma.Items.Components.AbilityRangedWeapon | |
| CBarotrauma.Location.AbilityLocation | |
| CBarotrauma.StatusEffect.AbilityStatusEffectIdentifier | Can be used by AbilityConditionStatusEffectIdentifier to check whether some specific StatusEffect is running |
| CBarotrauma.Level.AbyssIsland | |
| ►CBarotrauma.Networking.AccountId | |
| CBarotrauma.Networking.SteamId | |
| CBarotrauma.Networking.AccountInfo | |
| CBarotrauma.Steam.WorkshopMenu.ActionCarrier | |
| CBarotrauma.CrewManager.ActiveOrder | |
| CBarotrauma.ActiveTeamChange | |
| ►CBarotrauma.Networking.Address | |
| CBarotrauma.Networking.LidgrenAddress | |
| CBarotrauma.Networking.PipeAddress | |
| CBarotrauma.Networking.SteamP2PAddress | |
| CBarotrauma.Networking.UnknownAddress | |
| CBarotrauma.AIChatMessage | |
| ►CBarotrauma.AIObjective | |
| CBarotrauma.AIObjectiveCheckStolenItems | |
| CBarotrauma.AIObjectiveCleanupItem | |
| CBarotrauma.AIObjectiveCombat | |
| CBarotrauma.AIObjectiveContainItem | |
| CBarotrauma.AIObjectiveDecontainItem | |
| CBarotrauma.AIObjectiveEscapeHandcuffs | |
| CBarotrauma.AIObjectiveExtinguishFire | |
| CBarotrauma.AIObjectiveFindDivingGear | |
| CBarotrauma.AIObjectiveFindSafety | |
| CBarotrauma.AIObjectiveFixLeak | |
| CBarotrauma.AIObjectiveGetItem | |
| CBarotrauma.AIObjectiveGetItems | |
| CBarotrauma.AIObjectiveGoTo | |
| CBarotrauma.AIObjectiveIdle | |
| CBarotrauma.AIObjectiveLoadItem | |
| CBarotrauma.AIObjectiveLoop< T > | |
| CBarotrauma.AIObjectiveOperateItem | |
| CBarotrauma.AIObjectivePrepare | |
| CBarotrauma.AIObjectiveRepairItem | |
| CBarotrauma.AIObjectiveRescue | |
| CBarotrauma.AIObjectiveReturn | |
| ►CBarotrauma.AIObjectiveLoop< Character > | |
| CBarotrauma.AIObjectiveFightIntruders | |
| CBarotrauma.AIObjectiveFindThieves | |
| CBarotrauma.AIObjectiveRescueAll | |
| ►CBarotrauma.AIObjectiveLoop< Gap > | |
| CBarotrauma.AIObjectiveFixLeaks | |
| ►CBarotrauma.AIObjectiveLoop< Hull > | |
| CBarotrauma.AIObjectiveExtinguishFires | |
| ►CBarotrauma.AIObjectiveLoop< Item > | |
| CBarotrauma.AIObjectiveCleanupItems | |
| CBarotrauma.AIObjectiveLoadItems | |
| CBarotrauma.AIObjectiveRepairItems | |
| ►CBarotrauma.AIObjectiveLoop< PowerContainer > | |
| CBarotrauma.AIObjectiveChargeBatteries | |
| ►CBarotrauma.AIObjectiveLoop< Pump > | |
| CBarotrauma.AIObjectivePumpWater | |
| CBarotrauma.AIObjectiveManager | |
| CBarotrauma.AITarget | |
| CBarotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget | |
| CBarotrauma.AITargetMemory | |
| COpenAL.Al | |
| COpenAL.Alc | |
| CBarotrauma.AfflictionPrefab.Effect.AppliedStatValue | StatType that will be applied to the affected character when the effect is active that is proportional to the effect's strength |
| ►CAssemblyLoadContext | |
| CMemoryFileAssemblyContextLoader | AssemblyLoadContext to compile from syntax trees in memory and to load from disk/file. Provides dependency resolution. [IMPORTANT] Only supports 1 in-memory compiled assembly at a time. Use more instances if you need more. [IMPORTANT] All file assemblies required for the compilation of syntax trees should be loaded first |
| CAssemblyManager | Provides functionality for the loading, unloading and management of plugins implementing IAssemblyPlugin. All plugins are loaded into their own AssemblyLoadContext along with their dependencies |
| CBarotrauma.Character.Attacker | |
| CBarotrauma.IDamageable.AttackEventData | |
| CBarotrauma.AttackResult | |
| ►CAttribute | |
| CBarotrauma.AlternativeContentTypeNames | |
| CBarotrauma.NetworkSerialize | Marks fields and properties as to be serialized and deserialized by INetSerializableStruct. Also contains settings for some types like maximum and minimum values for numbers to reduce bits used |
| CBarotrauma.NotSyncedInMultiplayer | |
| CBarotrauma.RequiredByCorePackage | |
| CBarotrauma.Serialize | |
| CBarotrauma.StructSerialization.HandlerAttribute | |
| CBarotrauma.StructSerialization.SkipAttribute | |
| CBarotrauma.TagNames | |
| ►CEditable | |
| CConditionallyEditable | |
| CInGameEditable | |
| CBarotrauma.GameSettings.Config.AudioSettings | |
| CBarotrauma.FactionPrefab.AutomaticMission | |
| CBarotrauma.AutonomousObjective | |
| CBarotrauma.BackgroundCreatureManager | |
| CBarotrauma.BackgroundCreaturePrefab | |
| CBarotrauma.BackgroundSection | |
| CBarotrauma.MapCreatures.Behavior.BallastFloraBranch | |
| CBarotrauma.MapCreatures.Behavior.BallastFloraStateMachine | |
| CBarotrauma.Networking.BanList | |
| CBarotrauma.Networking.BannedPlayer | |
| CBarotrauma.Steam.WorkshopMenu.BBWord | |
| ►CBinaryOptionAction | |
| CCheckConnectionAction | |
| CCheckMissionAction | |
| CCheckObjectiveAction | |
| CCheckObjectiveAction | |
| CCheckPurchasedItemsAction | |
| ►CBarotrauma.Sounds.BiQuad | Represents a biquad-filter |
| CBarotrauma.Sounds.BandpassFilter | Used to apply a bandpass-filter to a signal |
| CBarotrauma.Sounds.HighShelfFilter | Used to apply a highshelf-filter to a signal |
| CBarotrauma.Sounds.HighpassFilter | Used to apply a highpass-filter to a signal |
| CBarotrauma.Sounds.LowShelfFilter | Used to apply a lowshelf-filter to a signal |
| CBarotrauma.Sounds.LowpassFilter | Used to apply a lowpass-filter to a signal |
| CBarotrauma.Sounds.NotchFilter | Used to apply a notch-filter to a signal |
| CBarotrauma.Sounds.PeakFilter | Used to apply an peak-filter to a signal |
| CBarotrauma.BlurEffect | |
| CBarotrauma.BrokenItemSprite | |
| CBarotrauma.CachedDistance | |
| CBarotrauma.NetSerializableProperties.CachedReflectedVariable | |
| CBarotrauma.Camera | |
| CBarotrauma.CameraTransition | |
| CBarotrauma.CampaignSetupUI.CampaignSettingElements | |
| ►CBarotrauma.CampaignSetupUI | |
| CBarotrauma.MultiPlayerCampaignSetupUI | |
| CBarotrauma.SinglePlayerCampaignSetupUI | |
| CBarotrauma.CampaignUI | |
| CBarotrauma.CargoManager | |
| CBarotrauma.UpgradeStore.CategoryData | |
| CBarotrauma.CauseOfDeath | |
| CBarotrauma.Level.Cave | |
| ►CBarotrauma.Abilities.CharacterAbility | |
| CBarotrauma.Abilities.CharacterAbilityAlienHoarder | |
| CBarotrauma.Abilities.CharacterAbilityApplyForce | |
| ►CBarotrauma.Abilities.CharacterAbilityApplyStatusEffects | |
| CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies | |
| CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAttacker | |
| CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToLastOrderedCharacter | |
| ►CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly | |
| CBarotrauma.Abilities.CharacterAbilityTandemFire | |
| CBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly | |
| CBarotrauma.Abilities.CharacterAbilityApprenticeship | |
| CBarotrauma.Abilities.CharacterAbilityAtmosMachine | |
| CBarotrauma.Abilities.CharacterAbilityBountyHunter | |
| CBarotrauma.Abilities.CharacterAbilityByTheBook | |
| CBarotrauma.Abilities.CharacterAbilityGainSimultaneousSkill | |
| CBarotrauma.Abilities.CharacterAbilityGiveAffliction | |
| CBarotrauma.Abilities.CharacterAbilityGiveFlag | |
| CBarotrauma.Abilities.CharacterAbilityGiveMoney | |
| CBarotrauma.Abilities.CharacterAbilityGivePermanentStat | |
| CBarotrauma.Abilities.CharacterAbilityGiveResistance | |
| CBarotrauma.Abilities.CharacterAbilityGiveStat | |
| CBarotrauma.Abilities.CharacterAbilityGiveTalentPoints | |
| CBarotrauma.Abilities.CharacterAbilityIncreaseSkill | |
| CBarotrauma.Abilities.CharacterAbilityInsurancePolicy | |
| CBarotrauma.Abilities.CharacterAbilityModifyAffliction | |
| CBarotrauma.Abilities.CharacterAbilityModifyAttackData | |
| CBarotrauma.Abilities.CharacterAbilityModifyFlag | |
| CBarotrauma.Abilities.CharacterAbilityModifyResistance | |
| CBarotrauma.Abilities.CharacterAbilityModifyStat | |
| CBarotrauma.Abilities.CharacterAbilityModifyStatToFlooding | |
| CBarotrauma.Abilities.CharacterAbilityModifyStatToLevel | |
| CBarotrauma.Abilities.CharacterAbilityModifyStatToSkill | |
| CBarotrauma.Abilities.CharacterAbilityModifyValue | |
| CBarotrauma.Abilities.CharacterAbilityMultitasker | |
| CBarotrauma.Abilities.CharacterAbilityPsychoClown | |
| CBarotrauma.Abilities.CharacterAbilityPutItem | |
| CBarotrauma.Abilities.CharacterAbilityRegenerateLoot | |
| CBarotrauma.Abilities.CharacterAbilityResetPermanentStat | |
| CBarotrauma.Abilities.CharacterAbilitySpawnItemsToContainer | |
| ►CBarotrauma.Abilities.CharacterAbilityGroup | |
| CBarotrauma.Abilities.CharacterAbilityGroupEffect | |
| CBarotrauma.Abilities.CharacterAbilityGroupInterval | |
| CBarotrauma.CharacterCampaignData | |
| CBarotrauma.CharacterHealth | |
| CBarotrauma.CharacterHUD | |
| CCharacterHUD | |
| CBarotrauma.CharacterInfo | |
| CBarotrauma.CharacterSound | |
| CBarotrauma.CharacterTalent | |
| CBarotrauma.ChatBox | |
| CBarotrauma.ChatBox.ChatKeyStates | |
| CBarotrauma.ChatManager | A class used for handling special key actions in chat boxes. For example tab completion or up/down arrow key history |
| ►CBarotrauma.Networking.ChatMessage | |
| CBarotrauma.Networking.OrderChatMessage | |
| CBarotrauma.Networking.OrderChatMessage | |
| CBarotrauma.LevelObjectPrefab.ChildObject | |
| CBarotrauma.GUITextBlock.ClickableArea | |
| CBarotrauma.Level.ClusterLocation | |
| CBarotrauma.ColoredText | |
| CBarotrauma.DebugConsole.Command | |
| CBarotrauma.ItemPrefab.CommonnessInfo | |
| CBarotrauma.CompletedTutorials | |
| CBarotrauma.ConditionalSprite | |
| CBarotrauma.GameSettings.Config | |
| CBarotrauma.ConnectCommand | |
| CBarotrauma.Items.Components.Connection | |
| CBarotrauma.ContainedItemSprite | |
| ►CBarotrauma.ContentFile | Base class for content file types, which are loaded from filelist.xml via reflection. PLEASE AVOID INHERITING FROM THIS CLASS DIRECTLY. Inheriting from GenericPrefabFile<T> is likely what you want |
| CBarotrauma.AfflictionsFile | |
| ►CBarotrauma.BaseSubFile | |
| CBarotrauma.BeaconStationFile | |
| CBarotrauma.EnemySubmarineFile | |
| CBarotrauma.OutpostFile | |
| CBarotrauma.OutpostModuleFile | |
| CBarotrauma.SubmarineFile | |
| CBarotrauma.WreckFile | |
| CBarotrauma.CharacterFile | |
| CBarotrauma.DecalsFile | |
| CBarotrauma.GenericPrefabFile< T > | |
| ►CBarotrauma.HashlessFile | |
| ►CBarotrauma.OtherFile | |
| CBarotrauma.BackgroundCreaturePrefabsFile | |
| CBarotrauma.ServerExecutableFile | |
| CBarotrauma.UIStyleFile | |
| CBarotrauma.JobsFile | |
| CBarotrauma.LevelGenerationParametersFile | |
| CBarotrauma.MapGenerationParametersFile | |
| CBarotrauma.NPCConversationsFile | |
| CBarotrauma.OrdersFile | |
| CBarotrauma.RandomEventsFile | |
| CBarotrauma.SkillSettingsFile | |
| CBarotrauma.TextFile | |
| ►CBarotrauma.ContentPackage | |
| CBarotrauma.CorePackage | |
| CBarotrauma.RegularPackage | |
| ►CBarotrauma.ContentPackageId | |
| CBarotrauma.SteamWorkshopId | |
| CBarotrauma.Networking.ServerInfo.ContentPackageInfo | |
| CBarotrauma.ContentPath | |
| CBarotrauma.ContentXElement | |
| CBarotrauma.ContextMenuOption | |
| CBarotrauma.Lights.ConvexHull | |
| CBarotrauma.Lights.ConvexHullList | |
| CCoordinateSpace2D | |
| CBarotrauma.CoroutineHandle | |
| ►CBarotrauma.CoroutineStatus | |
| CBarotrauma.EnumCoroutineStatus | |
| CBarotrauma.WaitForSeconds | |
| CBarotrauma.CrewManagement | |
| CBarotrauma.CrewManager | |
| CBarotrauma.Lights.CustomBlendStates | |
| ►CBarotrauma.Networking.ServerInfo.DataSource | |
| CBarotrauma.SteamDedicatedServerProvider.DataSource | |
| CBarotrauma.SteamP2PServerProvider.DataSource | |
| CBarotrauma.ClientSource.Settings.DebugConsoleMapping | |
| CBarotrauma.GUI.DebugDrawMetaData | |
| CBarotrauma.Decal | |
| CBarotrauma.DeconstructItem | |
| CBarotrauma.DeformableSprite | |
| CBarotrauma.DelayedListElement | |
| CRunConfig.Dependency | |
| CBarotrauma.AfflictionPrefab.Description | The description element can be used to define descriptions for the affliction which are shown under specific conditions; for example a description that only shows to other players or only at certain strength levels |
| CBarotrauma.IO.DirectoryInfo | |
| CVoronoi2.DoubleVector2 | |
| CBarotrauma.DurationListElement | |
| CVoronoi2.Edge | |
| CBarotrauma.EditorImage | |
| CBarotrauma.EditorImageManager | |
| CBarotrauma.AfflictionPrefab.Effect | Effects are the primary way to add functionality to afflictions |
| ►CBarotrauma.Either< T, U > | |
| CBarotrauma.EitherT< T, U > | |
| CBarotrauma.EitherU< T, U > | |
| CBarotrauma.Either< Barotrauma.ConnectCommand.NameAndEndpoint, ulong > | |
| CBarotrauma.Either< Barotrauma.Identifier[], Barotrauma.EventPrefab > | |
| CBarotrauma.Either< Barotrauma.Networking.Address, Barotrauma.Networking.AccountId > | |
| CBarotrauma.Either< SubmarineClass, int > | |
| ►CBarotrauma.Networking.Endpoint | |
| CBarotrauma.Networking.LidgrenEndpoint | |
| CBarotrauma.Networking.PipeEndpoint | |
| CBarotrauma.Networking.SteamP2PEndpoint | |
| CBarotrauma.EntityGrid | |
| CBarotrauma.EventLog.Entry | |
| ►CBarotrauma.Event | |
| CBarotrauma.ArtifactEvent | |
| CBarotrauma.MalfunctionEvent | |
| CBarotrauma.MonsterEvent | |
| ►CBarotrauma.ScriptedEvent | |
| CBarotrauma.TraitorEvent | |
| CBarotrauma.EventLog.Event | |
| ►CBarotrauma.EventAction | |
| CBarotrauma.AfflictionAction | |
| ►CBarotrauma.BinaryOptionAction | |
| CBarotrauma.CheckConditionalAction | |
| ►CBarotrauma.CheckDataAction | |
| CBarotrauma.CheckReputationAction | |
| CBarotrauma.CheckItemAction | |
| CBarotrauma.CheckMoneyAction | |
| CBarotrauma.CheckOrderAction | |
| CBarotrauma.CheckSelectedAction | |
| CBarotrauma.CheckTraitorEventStateAction | |
| CBarotrauma.CheckTraitorVoteAction | Checks whether the specific target was voted as the traitor |
| CBarotrauma.CheckVisibilityAction | |
| CBarotrauma.CountTargetsAction | |
| CBarotrauma.RNGAction | |
| CBarotrauma.SkillCheckAction | |
| CBarotrauma.ClearTagAction | |
| CBarotrauma.CombatAction | |
| CBarotrauma.ConversationAction | |
| CBarotrauma.ConversationAction | |
| CBarotrauma.EventLogAction | |
| CBarotrauma.EventObjectiveAction | |
| CBarotrauma.FireAction | |
| CBarotrauma.GiveExpAction | |
| CBarotrauma.GiveSkillExpAction | |
| CBarotrauma.GoTo | |
| CBarotrauma.GodModeAction | |
| CBarotrauma.Label | |
| CBarotrauma.MessageBoxAction | |
| CBarotrauma.MissionAction | |
| CBarotrauma.MissionStateAction | |
| CBarotrauma.ModifyLocationAction | |
| CBarotrauma.MoneyAction | |
| CBarotrauma.NPCChangeTeamAction | |
| CBarotrauma.NPCFollowAction | |
| CBarotrauma.NPCOperateItemAction | |
| CBarotrauma.NPCWaitAction | |
| CBarotrauma.OnRoundEndAction | |
| CBarotrauma.RemoveItemAction | |
| CBarotrauma.ReputationAction | |
| CBarotrauma.SetDataAction | |
| CBarotrauma.SetPriceMultiplierAction | |
| CBarotrauma.SetTraitorEventStateAction | |
| CBarotrauma.SpawnAction | |
| CBarotrauma.StatusEffectAction | |
| CBarotrauma.TagAction | |
| CBarotrauma.TriggerAction | |
| CBarotrauma.TriggerEventAction | |
| CBarotrauma.TutorialCompleteAction | |
| CBarotrauma.UnlockPathAction | |
| CBarotrauma.WaitAction | |
| CBarotrauma.WaitForItemFabricatedAction | |
| CBarotrauma.WaitForItemUsedAction | |
| ►CEventAction | |
| CEventLogAction | |
| CEventObjectiveAction | |
| CHighlightAction | |
| CHighlightAction | |
| CInventoryHighlightAction | |
| CInventoryHighlightAction | |
| CMessageBoxAction | |
| CTeleportAction | |
| CTutorialIconAction | |
| CUIHighlightAction | |
| CUIHighlightAction | |
| CBarotrauma.EventLog | Used to store logs of scripted events (a sort of "quest log") |
| CEventLog | |
| CBarotrauma.EventManager | |
| ►CException | |
| CBarotrauma.MissingContentPackageException | |
| CBarotrauma.Explosion | Explosions are area of effect attacks that can damage characters, items and structures |
| CBarotrauma.FabricationRecipe | |
| CBarotrauma.Faction | |
| CBarotrauma.NetLobbyScreen.FailedSubInfo | |
| CBarotrauma.ModProject.File | |
| CBarotrauma.IO.FileInfo | |
| CBarotrauma.Networking.FileReceiver | |
| CBarotrauma.ItemPrefab.FixedQuantityResourceInfo | |
| CBarotrauma.ServerListScreen.FriendInfo | |
| ►CBarotrauma.FriendProvider | |
| CBarotrauma.SteamFriendProvider | |
| ►CGame | |
| CBarotrauma.GameMain | |
| ►CBarotrauma.GameMode | |
| ►CBarotrauma.CampaignMode | |
| CBarotrauma.MultiPlayerCampaign | |
| CBarotrauma.MultiPlayerCampaign | |
| CBarotrauma.SinglePlayerCampaign | |
| CBarotrauma.CampaignMode | |
| ►CBarotrauma.MissionMode | |
| CBarotrauma.CoOpMode | |
| CBarotrauma.PvPMode | |
| CBarotrauma.MissionMode | |
| CBarotrauma.TestGameMode | |
| CBarotrauma.TutorialMode | |
| CBarotrauma.GameModePreset | |
| CBarotrauma.GameSession | |
| ►CBarotrauma.GenericPrefabFile< BallastFloraPrefab > | |
| CBarotrauma.BallastFloraFile | |
| ►CBarotrauma.GenericPrefabFile< CaveGenerationParams > | |
| CBarotrauma.CaveGenerationParametersFile | |
| ►CBarotrauma.GenericPrefabFile< CorpsePrefab > | |
| CBarotrauma.CorpsesFile | |
| ►CBarotrauma.GenericPrefabFile< EventManagerSettings > | |
| CBarotrauma.EventManagerSettingsFile | |
| ►CBarotrauma.GenericPrefabFile< FactionPrefab > | |
| CBarotrauma.FactionsFile | |
| ►CBarotrauma.GenericPrefabFile< ItemAssemblyPrefab > | |
| CBarotrauma.ItemAssemblyFile | |
| ►CBarotrauma.GenericPrefabFile< ItemPrefab > | |
| CBarotrauma.ItemFile | |
| ►CBarotrauma.GenericPrefabFile< LevelObjectPrefab > | |
| CBarotrauma.LevelObjectPrefabsFile | |
| ►CBarotrauma.GenericPrefabFile< LocationType > | |
| CBarotrauma.LocationTypesFile | |
| ►CBarotrauma.GenericPrefabFile< MissionPrefab > | |
| CBarotrauma.MissionsFile | |
| ►CBarotrauma.GenericPrefabFile< NPCPersonalityTrait > | |
| CBarotrauma.NPCPersonalityTraitsFile | |
| ►CBarotrauma.GenericPrefabFile< NPCSet > | |
| CBarotrauma.NPCSetsFile | |
| ►CBarotrauma.GenericPrefabFile< OutpostGenerationParams > | |
| CBarotrauma.OutpostConfigFile | |
| ►CBarotrauma.GenericPrefabFile< ParticlePrefab > | |
| CBarotrauma.ParticlesFile | |
| ►CBarotrauma.GenericPrefabFile< RuinGenerationParams > | |
| CBarotrauma.RuinConfigFile | |
| ►CBarotrauma.GenericPrefabFile< SlideshowPrefab > | |
| CBarotrauma.SlideshowsFile | |
| ►CBarotrauma.GenericPrefabFile< SoundPrefab > | |
| CBarotrauma.SoundsFile | |
| ►CBarotrauma.GenericPrefabFile< StartItemSet > | |
| CBarotrauma.StartItemsFile | |
| ►CBarotrauma.GenericPrefabFile< StructurePrefab > | |
| CBarotrauma.StructureFile | |
| ►CBarotrauma.GenericPrefabFile< TalentPrefab > | |
| CBarotrauma.TalentsFile | |
| ►CBarotrauma.GenericPrefabFile< TalentTree > | |
| CBarotrauma.TalentTreesFile | |
| ►CBarotrauma.GenericPrefabFile< TutorialPrefab > | |
| CBarotrauma.TutorialsFile | |
| ►CBarotrauma.GenericPrefabFile< UpgradeContentPrefab > | |
| CBarotrauma.UpgradeModulesFile | |
| ►CBarotrauma.GenericPrefabFile< WreckAIConfig > | |
| CBarotrauma.WreckAIConfigFile | |
| CBarotrauma.StatusEffect.GiveSkill | Increases a character's skills when the effect executes. Only valid if the target is a character or a limb |
| CBarotrauma.StatusEffect.GiveTalentInfo | Unlocks a talent, or multiple talents when the effect executes. Only valid if the target is a character or a limb |
| CBarotrauma.Graph | |
| CVoronoi2.GraphEdge | |
| CBarotrauma.GameSettings.Config.GraphicsSettings | |
| CBarotrauma.Items.Components.GridInfo | |
| ►CBarotrauma.GUIComponent | |
| CBarotrauma.CreditsPlayer | |
| CBarotrauma.GUIButton | |
| CBarotrauma.GUIColorPicker | |
| CBarotrauma.GUICustomComponent | GUIComponent that can be used to render custom content on the UI |
| CBarotrauma.GUIDragHandle | |
| CBarotrauma.GUIDropDown | |
| ►CBarotrauma.GUIFrame | |
| CBarotrauma.GUIMessageBox | |
| CBarotrauma.GUIImage | |
| CBarotrauma.GUILayoutGroup | |
| CBarotrauma.GUIListBox | |
| CBarotrauma.GUINumberInput | |
| CBarotrauma.GUIProgressBar | |
| CBarotrauma.GUIRadioButtonGroup | |
| CBarotrauma.GUIScissorComponent | |
| CBarotrauma.GUIScrollBar | |
| CBarotrauma.GUITextBlock | |
| CBarotrauma.GUITextBox | |
| CBarotrauma.GUITickBox | |
| CBarotrauma.SerializableEntityEditor | |
| CBarotrauma.SlideshowPlayer | |
| CBarotrauma.Items.Components.ItemComponent.GUILayoutSettings | |
| CBarotrauma.GUIMessage | |
| CBarotrauma.GUISelector< T > | |
| ►CBarotrauma.GUISelector< GUIColorPrefab > | |
| CBarotrauma.GUIColor | |
| ►CBarotrauma.GUISelector< GUICursorPrefab > | |
| CBarotrauma.GUICursor | |
| ►CBarotrauma.GUISelector< GUIFontPrefab > | |
| CBarotrauma.GUIFont | |
| ►CBarotrauma.GUISelector< GUISpritePrefab > | |
| CBarotrauma.GUISprite | |
| ►CBarotrauma.GUISelector< GUISpriteSheetPrefab > | |
| CBarotrauma.GUISpriteSheet | |
| CVoronoi2.Halfedge | |
| CBarotrauma.CharacterInfo.HeadInfo | |
| CBarotrauma.FactionPrefab.HireableCharacter | |
| CBarotrauma.HireManager | |
| CBarotrauma.Homoglyphs | |
| CRestSharp.Contrib.HttpEncoder | |
| CBarotrauma.HttpUtility | |
| CBarotrauma.HUDProgressBar | |
| ►CBarotrauma.Abilities.IAbilityAffliction | |
| CBarotrauma.AbilityAfflictionCharacter | |
| ►CBarotrauma.Abilities.IAbilityAttackResult | |
| CBarotrauma.AbilityAttackResult | |
| ►CBarotrauma.Abilities.IAbilityCharacter | |
| CBarotrauma.Abilities.AbilityCharacter | |
| CBarotrauma.AbilityAfflictionCharacter | |
| CBarotrauma.AbilityApplyTreatment | |
| CBarotrauma.AbilityAttackData | |
| CBarotrauma.AbilityAttackerSubmarine | |
| CBarotrauma.AbilityCharacterKill | |
| CBarotrauma.AbilityCharacterKiller | |
| CBarotrauma.AbilityMissionExperienceGainMultiplier | |
| CBarotrauma.AbilityOrderedCharacter | |
| CBarotrauma.Items.Components.AbilityDeconstructedItem | |
| ►CBarotrauma.Abilities.IAbilityItem | |
| CBarotrauma.AbilityApplyTreatment | |
| CBarotrauma.AbilityItemSelected | |
| CBarotrauma.Items.Components.AbilityDeconstructedItem | |
| CBarotrauma.Items.Components.AbilityItemContainer | |
| CBarotrauma.Items.Components.AbilityItemDeconstructedInventory | |
| CBarotrauma.Items.Components.AbilityRangedWeapon | |
| ►CBarotrauma.Abilities.IAbilityItemPrefab | |
| CBarotrauma.Items.Components.AbilityItemCreationMultiplier | |
| CBarotrauma.Items.Components.AbilityItemDeconstructedInventory | |
| CBarotrauma.Items.Components.AbilityItemPickingTime | |
| ►CBarotrauma.Abilities.IAbilityLocation | |
| CBarotrauma.Location.AbilityLocation | |
| ►CBarotrauma.Abilities.IAbilityMission | |
| CBarotrauma.AbilityMissionExperienceGainMultiplier | |
| CBarotrauma.AbilityMissionMoneyGainMultiplier | |
| CBarotrauma.Abilities.IAbilitySkillIdentifier | |
| ►CBarotrauma.Abilities.IAbilitySubmarine | |
| CBarotrauma.AbilityAttackerSubmarine | |
| ►CBarotrauma.Abilities.IAbilityValue | |
| CBarotrauma.AbilityExperienceGainMultiplier | |
| CBarotrauma.AbilityMissionExperienceGainMultiplier | |
| CBarotrauma.AbilityMissionMoneyGainMultiplier | |
| CBarotrauma.Items.Components.AbilityItemCreationMultiplier | |
| CBarotrauma.Items.Components.AbilityItemPickingTime | |
| ►CBarotrauma.MapCreatures.Behavior.IBallastFloraState | |
| CBarotrauma.MapCreatures.Behavior.DefendWithPumpState | |
| CBarotrauma.ICircuitBoxIdentifiable | |
| ►CICollection | |
| ►CBarotrauma.CollectionConcat< T > | |
| CBarotrauma.ListConcat< T > | |
| CBarotrauma.ContentPackageManager.PackageSource | |
| CBarotrauma.ContentPackageManager.PackageSource | |
| ►CIComparable | |
| CBarotrauma.Identifier | |
| ►CBarotrauma.LocalizedString | |
| CBarotrauma.AddedPunctuationLString | |
| CBarotrauma.CapitalizeLString | |
| CBarotrauma.ConcatLString | |
| CBarotrauma.FallbackLString | |
| CBarotrauma.FormattedLString | |
| CBarotrauma.InputTypeLString | |
| CBarotrauma.JoinLString | |
| CBarotrauma.LimitLString | |
| CBarotrauma.LowerLString | |
| CBarotrauma.RawLString | |
| CBarotrauma.ReplaceLString | |
| CBarotrauma.ServerMsgLString | |
| CBarotrauma.SplitLString | |
| CBarotrauma.StripRichTagsLString | |
| CBarotrauma.TagLString | |
| CBarotrauma.TrimLString | |
| CBarotrauma.UpperLString | |
| CBarotrauma.WrappedLString | |
| CBarotrauma.SerializableDateTime | DateTime wrapper that tries to offer a reliable string representation that's also human-friendly |
| ►CIComparer | |
| CBarotrauma.CompareCCW | |
| CBarotrauma.CompareCW | |
| CBarotrauma.CompareSegmentPointCW | |
| CVoronoi2.SiteSorterYX | |
| ►CBarotrauma.IDamageable | |
| ►CBarotrauma.Character | |
| CBarotrauma.AICharacter | |
| CBarotrauma.AICharacter | |
| CBarotrauma.DestructibleLevelWall | |
| CBarotrauma.DestructibleLevelWall | |
| CBarotrauma.Item | |
| CBarotrauma.Item | |
| CBarotrauma.LevelObject | |
| CBarotrauma.Structure | |
| CBarotrauma.Structure | |
| ►CBarotrauma.Networking.NetEntityEvent.IData | |
| ►CBarotrauma.EntitySpawner.SpawnOrRemove | |
| CBarotrauma.EntitySpawner.RemoveEntity | |
| CBarotrauma.EntitySpawner.SpawnEntity | |
| ►CBarotrauma.Hull.IEventData | |
| CBarotrauma.Hull.BallastFloraEventData | |
| ►CBarotrauma.Item.IEventData | |
| CBarotrauma.Item.ApplyStatusEffectEventData | |
| CBarotrauma.Item.ChangePropertyEventData | |
| CBarotrauma.Item.ComponentStateEventData | |
| CBarotrauma.Item.InventoryStateEventData | |
| CBarotrauma.Item.SetItemStatEventData | |
| ►CBarotrauma.MapCreatures.Behavior.BallastFloraBehavior.IEventData | |
| CBarotrauma.MapCreatures.Behavior.BallastFloraBehavior.SpawnEventData | |
| ►CIDisposable | |
| CBarotrauma.CharacterInfo.AppearanceCustomizationMenu | |
| CBarotrauma.DebugConsole.ErrorCatcher | |
| CBarotrauma.GUIColorPicker | |
| CBarotrauma.IO.XmlWriter | |
| CBarotrauma.LevelRenderer | |
| ►CBarotrauma.LevelWall | |
| CBarotrauma.DestructibleLevelWall | |
| CBarotrauma.DestructibleLevelWall | |
| CBarotrauma.LevelWall | |
| CBarotrauma.LevelWallVertexBuffer | |
| CBarotrauma.Media.Video | |
| CBarotrauma.Media.Video | |
| CBarotrauma.Networking.Client | |
| CBarotrauma.Networking.Client | |
| CBarotrauma.Networking.FileReceiver.FileTransferIn | |
| CBarotrauma.Networking.VoipCapture | |
| CBarotrauma.Networking.VoipClient | |
| ►CBarotrauma.Networking.VoipQueue | |
| CBarotrauma.Networking.VoipCapture | |
| CBarotrauma.ScalableFont | |
| ►CBarotrauma.Sounds.Sound | |
| CBarotrauma.Sounds.OggSound | |
| CBarotrauma.Sounds.VideoSound | |
| CBarotrauma.Sounds.VoipSound | |
| CBarotrauma.Sounds.SoundBuffers | |
| CBarotrauma.Sounds.SoundChannel | |
| CBarotrauma.Sounds.SoundManager | |
| CBarotrauma.Sounds.SoundSourcePool | |
| CBarotrauma.SpriteRecorder | |
| CBarotrauma.Steam.SteamManager.Workshop.ItemThumbnail | |
| CBarotrauma.SubmarineInfo | |
| CBarotrauma.SubmarineInfo | |
| CBarotrauma.SubmarinePreview | |
| CBarotrauma.WaterRenderer | |
| CBarotrauma.WriteOnlyBitField | |
| CCsPackageManager | |
| ►CIAssemblyPlugin | |
| CBarotrauma.ACsMod | |
| ►CBarotrauma.Items.Components.IDrawableComponent | |
| CBarotrauma.Items.Components.DockingPort | |
| CBarotrauma.Items.Components.DockingPort | |
| CBarotrauma.Items.Components.Door | |
| CBarotrauma.Items.Components.Door | |
| CBarotrauma.Items.Components.Engine | |
| ►CBarotrauma.Items.Components.Holdable | |
| CBarotrauma.Items.Components.MeleeWeapon | |
| CBarotrauma.Items.Components.Throwable | |
| CBarotrauma.Items.Components.ItemContainer | |
| CBarotrauma.Items.Components.ItemContainer | |
| CBarotrauma.Items.Components.ItemLabel | |
| CBarotrauma.Items.Components.ItemLabel | |
| CBarotrauma.Items.Components.Ladder | |
| CBarotrauma.Items.Components.LightComponent | |
| CBarotrauma.Items.Components.LightComponent | |
| CBarotrauma.Items.Components.MotionSensor | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.Repairable | |
| CBarotrauma.Items.Components.Rope | |
| CBarotrauma.Items.Components.Sprayer | |
| CBarotrauma.Items.Components.Turret | |
| CBarotrauma.Items.Components.Turret | |
| CBarotrauma.Items.Components.WifiComponent | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.IdRemap | |
| ►CBarotrauma.EntitySpawner.IEntitySpawnInfo | |
| CBarotrauma.EntitySpawner.ItemSpawnInfo | |
| ►CIEnumerable | |
| CBarotrauma.LinkedPairSet< T1, T2 > | |
| CBarotrauma.PrefabCollection< T > | |
| CBarotrauma.PrefabSelector< T > | |
| ►CIEquatable | |
| CBarotrauma.Identifier | |
| CBarotrauma.Polygon | Original source: https://github.com/craftworkgames/MonoGame.Extended/blob/develop/Source/MonoGame.Extended/Shapes/Polygon.cs |
| CBarotrauma.Items.Components.ItemComponent.IEventData | |
| ►CBarotrauma.IFishAnimation | |
| ►CBarotrauma.FishGroundedParams | |
| CBarotrauma.FishRunParams | |
| CBarotrauma.FishWalkParams | |
| ►CBarotrauma.FishSwimParams | |
| CBarotrauma.FishSwimFastParams | |
| CBarotrauma.FishSwimSlowParams | |
| CBarotrauma.IgnoredHints | |
| ►CBarotrauma.IHasExtraTextPickerEntries | Implement this interface to insert extra entires to the text pickers created for the SerializableEntityEditors of the entity |
| CBarotrauma.Items.Components.ItemLabel | |
| ►CBarotrauma.IHumanAnimation | |
| ►CBarotrauma.HumanGroundedParams | |
| CBarotrauma.HumanCrouchParams | |
| CBarotrauma.HumanRunParams | |
| CBarotrauma.HumanWalkParams | |
| ►CBarotrauma.HumanSwimParams | |
| CBarotrauma.HumanSwimFastParams | |
| CBarotrauma.HumanSwimSlowParams | |
| CBarotrauma.IImplementsVariants< T > | |
| ►CBarotrauma.IImplementsVariants< CharacterPrefab > | |
| CBarotrauma.CharacterPrefab | |
| ►CBarotrauma.IImplementsVariants< ItemPrefab > | |
| CBarotrauma.ItemPrefab | |
| CBarotrauma.ItemPrefab | |
| ►CEventInput.IKeyboardSubscriber | |
| CBarotrauma.GUIDropDown | |
| CBarotrauma.GUIListBox | |
| CBarotrauma.GUITextBox | |
| ►CIList | |
| CBarotrauma.ListConcat< T > | |
| CBarotrauma.IMemorizable< T > | |
| ►CBarotrauma.IMemorizable< AnimationParams > | |
| ►CBarotrauma.AnimationParams | |
| ►CBarotrauma.GroundedMovementParams | |
| CBarotrauma.FishGroundedParams | |
| CBarotrauma.HumanGroundedParams | |
| ►CBarotrauma.SwimParams | |
| CBarotrauma.FishSwimParams | |
| CBarotrauma.HumanSwimParams | |
| ►CBarotrauma.IMemorizable< RagdollParams > | |
| ►CBarotrauma.RagdollParams | |
| CBarotrauma.FishRagdollParams | |
| CBarotrauma.HumanRagdollParams | |
| CBarotrauma.IMEPreviewTextHandler | |
| CBarotrauma.Networking.ClientPeer.IncomingInitializationMessage | |
| ►CBarotrauma.Networking.INetSerializable | |
| ►CBarotrauma.Networking.IClientSerializable | Interface for entities that the clients can send events to the server |
| CBarotrauma.Character | |
| CBarotrauma.Hull | |
| CBarotrauma.Item | |
| CBarotrauma.Item | |
| CBarotrauma.Items.Components.ButtonTerminal | |
| CBarotrauma.Items.Components.ConnectionPanel | |
| CBarotrauma.Items.Components.ConnectionPanel | |
| CBarotrauma.Items.Components.CustomInterface | |
| CBarotrauma.Items.Components.Deconstructor | |
| CBarotrauma.Items.Components.Deconstructor | |
| CBarotrauma.Items.Components.DockingPort | |
| CBarotrauma.Items.Components.Engine | |
| CBarotrauma.Items.Components.Fabricator | |
| CBarotrauma.Items.Components.Fabricator | |
| CBarotrauma.Items.Components.Holdable | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.Pump | |
| CBarotrauma.Items.Components.Pump | |
| CBarotrauma.Items.Components.Reactor | |
| CBarotrauma.Items.Components.Reactor | |
| CBarotrauma.Items.Components.Repairable | |
| CBarotrauma.Items.Components.Sonar | |
| CBarotrauma.Items.Components.Sonar | |
| CBarotrauma.Items.Components.Steering | |
| CBarotrauma.Items.Components.Steering | |
| CBarotrauma.Items.Components.Terminal | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.Items.Components.Wire | |
| ►CBarotrauma.Networking.IServerSerializable | Interface for entities that the server can send events to the clients |
| CBarotrauma.EntitySpawner | |
| CBarotrauma.EntitySpawner | |
| CBarotrauma.Hull | |
| CBarotrauma.Hull | |
| CBarotrauma.Item | |
| CBarotrauma.Items.Components.ButtonTerminal | |
| CBarotrauma.Items.Components.ConnectionPanel | |
| CBarotrauma.Items.Components.ConnectionPanel | |
| CBarotrauma.Items.Components.Controller | |
| CBarotrauma.Items.Components.CustomInterface | |
| CBarotrauma.Items.Components.Deconstructor | |
| CBarotrauma.Items.Components.Deconstructor | |
| CBarotrauma.Items.Components.DockingPort | |
| CBarotrauma.Items.Components.DockingPort | |
| CBarotrauma.Items.Components.Door | |
| CBarotrauma.Items.Components.Door | |
| CBarotrauma.Items.Components.ElectricalDischarger | |
| CBarotrauma.Items.Components.Engine | |
| CBarotrauma.Items.Components.Fabricator | |
| CBarotrauma.Items.Components.Fabricator | |
| CBarotrauma.Items.Components.GeneticMaterial | |
| CBarotrauma.Items.Components.Holdable | |
| CBarotrauma.Items.Components.ItemLabel | |
| CBarotrauma.Items.Components.LevelResource | |
| CBarotrauma.Items.Components.LevelResource | |
| CBarotrauma.Items.Components.LightComponent | |
| CBarotrauma.Items.Components.LightComponent | |
| CBarotrauma.Items.Components.MemoryComponent | |
| ►CBarotrauma.Items.Components.Pickable | |
| CBarotrauma.Items.Components.Door | |
| CBarotrauma.Items.Components.Door | |
| CBarotrauma.Items.Components.Holdable | |
| CBarotrauma.Items.Components.IdCard | |
| CBarotrauma.Items.Components.Wearable | |
| CBarotrauma.Items.Components.Wearable | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.Projectile | |
| CBarotrauma.Items.Components.Pump | |
| CBarotrauma.Items.Components.Pump | |
| CBarotrauma.Items.Components.Reactor | |
| CBarotrauma.Items.Components.Reactor | |
| CBarotrauma.Items.Components.RelayComponent | |
| CBarotrauma.Items.Components.Repairable | |
| CBarotrauma.Items.Components.Rope | |
| CBarotrauma.Items.Components.Scanner | |
| CBarotrauma.Items.Components.Sonar | |
| CBarotrauma.Items.Components.Sonar | |
| CBarotrauma.Items.Components.Steering | |
| CBarotrauma.Items.Components.Steering | |
| CBarotrauma.Items.Components.Terminal | |
| CBarotrauma.Items.Components.TriggerComponent | |
| CBarotrauma.Items.Components.Turret | |
| CBarotrauma.Items.Components.Turret | |
| CBarotrauma.Items.Components.Wearable | |
| CBarotrauma.Items.Components.Wearable | |
| CBarotrauma.Items.Components.WifiComponent | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.Level | |
| CBarotrauma.LevelObjectManager | |
| ►CBarotrauma.Networking.IServerPositionSync | Interface for entities that handle ServerNetObject.ENTITY_POSITION |
| CBarotrauma.Character | |
| CBarotrauma.Item | |
| CBarotrauma.Submarine | |
| CBarotrauma.Submarine | |
| CBarotrauma.Networking.RespawnManager | |
| CBarotrauma.Structure | |
| CBarotrauma.Structure | |
| CBarotrauma.WreckAI | |
| CBarotrauma.WreckAI | |
| CBarotrauma.Level.InterestingPosition | |
| ►CBarotrauma.Inventory | |
| CBarotrauma.CharacterInventory | |
| CBarotrauma.CharacterInventory | |
| CBarotrauma.ItemInventory | |
| CBarotrauma.ItemInventory | |
| CBarotrauma.GameSettings.Config.InventoryKeyMapping | |
| CBarotrauma.Networking.IReadMessage | |
| ►CIReadOnlyDictionary | |
| CBarotrauma.ListDictionary< TKey, TValue > | |
| ►CIReadOnlyList | |
| CBarotrauma.ListConcat< T > | |
| ►CBarotrauma.NetSerializableProperties.IReadWriteBehavior | |
| CBarotrauma.NetSerializableProperties.ReadWriteBehavior< T > | |
| ►CBarotrauma.ISerializableEntity | |
| ►CBarotrauma.Affliction | |
| CBarotrauma.AfflictionBleeding | A special affliction type that increases the character's Bloodloss affliction with a rate relative to the strength of the bleeding |
| CBarotrauma.AfflictionHusk | A special affliction type that gradually makes the character turn into another type of character. See AfflictionPrefabHusk for more details |
| CBarotrauma.AfflictionPsychosis | A special affliction type that makes the character see and hear things that aren't there |
| CBarotrauma.AfflictionPsychosis | A special affliction type that makes the character see and hear things that aren't there |
| CBarotrauma.AfflictionSpaceHerpes | A special affliction type that periodically inverts the character's controls and stuns the character. The frequency and duration of the effects increases the higher the strength of the affliction is |
| CBarotrauma.BuffDurationIncrease | A special affliction type that increases the duration of buffs (afflictions of the type "buff"). The increase is defined using the AfflictionPrefab.Effect.MinBuffMultiplier and AfflictionPrefab.Effect.MaxBuffMultiplier attributes of the affliction effect |
| CBarotrauma.Attack | Attacks are used to deal damage to characters, structures and items. They can be defined in the weapon components of the items or the limb definitions of the characters. The limb attacks can also be used by the player, when they control a monster or have some appendage, like a husk stinger |
| CBarotrauma.CaveGenerationParams | |
| CBarotrauma.Character | |
| CBarotrauma.CharacterInfo.HeadPreset | |
| ►CBarotrauma.CharacterParams.SubParam | |
| CBarotrauma.CharacterParams.AIParams | |
| CBarotrauma.CharacterParams.HealthParams | |
| CBarotrauma.CharacterParams.InventoryParams | |
| CBarotrauma.CharacterParams.InventoryParams.InventoryItem | |
| CBarotrauma.CharacterParams.ParticleParams | |
| CBarotrauma.CharacterParams.SoundParams | |
| CBarotrauma.CharacterParams.TargetParams | |
| CBarotrauma.DamageModifier | |
| CBarotrauma.DecorativeSprite | |
| ►CBarotrauma.EditableParams | |
| CBarotrauma.AnimationParams | |
| CBarotrauma.CharacterParams | Contains character data that should be editable in the character editor |
| CBarotrauma.RagdollParams | |
| ►CBarotrauma.ExtraSubmarineInfo | |
| CBarotrauma.BeaconStationInfo | |
| CBarotrauma.WreckInfo | |
| CBarotrauma.Gap | |
| CBarotrauma.Hull | |
| CBarotrauma.Hull | |
| CBarotrauma.Item | |
| CBarotrauma.Item | |
| ►CBarotrauma.Items.Components.ItemComponent | The base class for components holding the different functionalities of the item |
| ►CBarotrauma.Items.Components.ArithmeticComponent | |
| CBarotrauma.Items.Components.AdderComponent | |
| CBarotrauma.Items.Components.DivideComponent | |
| CBarotrauma.Items.Components.MultiplyComponent | |
| CBarotrauma.Items.Components.SubtractComponent | |
| ►CBarotrauma.Items.Components.BooleanOperatorComponent | |
| CBarotrauma.Items.Components.AndComponent | |
| CBarotrauma.Items.Components.OrComponent | |
| CBarotrauma.Items.Components.XorComponent | |
| CBarotrauma.Items.Components.ButtonTerminal | |
| CBarotrauma.Items.Components.ButtonTerminal | |
| CBarotrauma.Items.Components.ColorComponent | |
| CBarotrauma.Items.Components.ConnectionPanel | |
| CBarotrauma.Items.Components.ConnectionPanel | |
| CBarotrauma.Items.Components.Controller | |
| CBarotrauma.Items.Components.Controller | |
| CBarotrauma.Items.Components.CustomInterface | |
| CBarotrauma.Items.Components.DelayComponent | |
| CBarotrauma.Items.Components.DockingPort | |
| CBarotrauma.Items.Components.DockingPort | |
| ►CBarotrauma.Items.Components.EqualsComponent | |
| CBarotrauma.Items.Components.GreaterComponent | |
| CBarotrauma.Items.Components.ExponentiationComponent | |
| CBarotrauma.Items.Components.FunctionComponent | |
| CBarotrauma.Items.Components.GeneticMaterial | |
| CBarotrauma.Items.Components.GeneticMaterial | |
| CBarotrauma.Items.Components.ItemContainer | |
| CBarotrauma.Items.Components.ItemContainer | |
| CBarotrauma.Items.Components.ItemLabel | |
| CBarotrauma.Items.Components.ItemLabel | |
| CBarotrauma.Items.Components.Ladder | |
| CBarotrauma.Items.Components.Ladder | |
| CBarotrauma.Items.Components.LevelResource | |
| CBarotrauma.Items.Components.LevelResource | |
| CBarotrauma.Items.Components.MemoryComponent | |
| CBarotrauma.Items.Components.MemoryComponent | |
| CBarotrauma.Items.Components.ModuloComponent | |
| CBarotrauma.Items.Components.MotionSensor | |
| CBarotrauma.Items.Components.NameTag | |
| CBarotrauma.Items.Components.NotComponent | |
| CBarotrauma.Items.Components.OscillatorComponent | |
| CBarotrauma.Items.Components.OutpostTerminal | |
| CBarotrauma.Items.Components.OutpostTerminal | |
| CBarotrauma.Items.Components.OxygenDetector | |
| CBarotrauma.Items.Components.Pickable | |
| ►CBarotrauma.Items.Components.Powered | |
| CBarotrauma.Items.Components.Deconstructor | |
| CBarotrauma.Items.Components.Deconstructor | |
| CBarotrauma.Items.Components.ElectricalDischarger | |
| CBarotrauma.Items.Components.ElectricalDischarger | |
| CBarotrauma.Items.Components.Engine | |
| CBarotrauma.Items.Components.Engine | |
| CBarotrauma.Items.Components.Fabricator | |
| CBarotrauma.Items.Components.Fabricator | |
| CBarotrauma.Items.Components.LightComponent | |
| CBarotrauma.Items.Components.LightComponent | |
| CBarotrauma.Items.Components.MiniMap | |
| CBarotrauma.Items.Components.MiniMap | |
| CBarotrauma.Items.Components.OxygenGenerator | |
| CBarotrauma.Items.Components.PowerContainer | |
| CBarotrauma.Items.Components.PowerContainer | |
| ►CBarotrauma.Items.Components.PowerTransfer | |
| CBarotrauma.Items.Components.RelayComponent | |
| CBarotrauma.Items.Components.PowerTransfer | |
| CBarotrauma.Items.Components.Pump | |
| CBarotrauma.Items.Components.Pump | |
| CBarotrauma.Items.Components.Reactor | |
| CBarotrauma.Items.Components.Reactor | |
| CBarotrauma.Items.Components.Sonar | |
| CBarotrauma.Items.Components.Sonar | |
| CBarotrauma.Items.Components.SonarTransducer | |
| CBarotrauma.Items.Components.Steering | |
| CBarotrauma.Items.Components.Steering | |
| CBarotrauma.Items.Components.Turret | |
| CBarotrauma.Items.Components.Turret | |
| CBarotrauma.Items.Components.Powered | |
| CBarotrauma.Items.Components.Projectile | |
| CBarotrauma.Items.Components.Projectile | |
| CBarotrauma.Items.Components.Propulsion | |
| CBarotrauma.Items.Components.Quality | |
| CBarotrauma.Items.Components.Quality | |
| ►CBarotrauma.Items.Components.RangedWeapon | |
| CBarotrauma.Items.Components.Sprayer | |
| CBarotrauma.Items.Components.Sprayer | |
| CBarotrauma.Items.Components.RangedWeapon | |
| CBarotrauma.Items.Components.RegExFindComponent | |
| CBarotrauma.Items.Components.RemoteController | |
| CBarotrauma.Items.Components.RemoteController | |
| CBarotrauma.Items.Components.RepairTool | |
| CBarotrauma.Items.Components.Repairable | |
| CBarotrauma.Items.Components.Repairable | |
| CBarotrauma.Items.Components.Rope | |
| CBarotrauma.Items.Components.Rope | |
| CBarotrauma.Items.Components.Scanner | |
| CBarotrauma.Items.Components.Scanner | |
| CBarotrauma.Items.Components.SignalCheckComponent | |
| CBarotrauma.Items.Components.SmokeDetector | |
| CBarotrauma.Items.Components.StatusHUD | |
| CBarotrauma.Items.Components.StatusHUD | |
| ►CBarotrauma.Items.Components.StringComponent | |
| CBarotrauma.Items.Components.ConcatComponent | |
| CBarotrauma.Items.Components.Terminal | |
| CBarotrauma.Items.Components.Terminal | |
| CBarotrauma.Items.Components.TriggerComponent | |
| CBarotrauma.Items.Components.TriggerComponent | |
| CBarotrauma.Items.Components.TrigonometricFunctionComponent | |
| CBarotrauma.Items.Components.Vent | |
| CBarotrauma.Items.Components.WaterDetector | |
| CBarotrauma.Items.Components.WifiComponent | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.Items.Components.Wire | |
| CBarotrauma.Items.Components.ItemComponent | The base class for components holding the different functionalities of the item |
| CBarotrauma.Items.Components.LimbPos | |
| CBarotrauma.KarmaManager | |
| CBarotrauma.KarmaManager | |
| CBarotrauma.LevelGenerationParams | |
| CBarotrauma.LevelObject | |
| CBarotrauma.LevelObjectPrefab | |
| CBarotrauma.LevelObjectPrefab | |
| CBarotrauma.Lights.LightSourceParams | |
| CBarotrauma.Limb | |
| CBarotrauma.MapGenerationParams | |
| CBarotrauma.Networking.ServerInfo | |
| CBarotrauma.Networking.ServerSettings | |
| CBarotrauma.Networking.ServerSettings | |
| ►CBarotrauma.OutpostGenerationParams | |
| CBarotrauma.RuinGeneration.RuinGenerationParams | |
| CBarotrauma.OutpostModuleInfo | |
| CBarotrauma.Particles.ParticleEmitterProperties | |
| CBarotrauma.Particles.ParticlePrefab | |
| ►CBarotrauma.RagdollParams.SubParam | |
| CBarotrauma.RagdollParams.AttackParams | |
| CBarotrauma.RagdollParams.ColliderParams | |
| CBarotrauma.RagdollParams.DamageModifierParams | |
| CBarotrauma.RagdollParams.DeformationParams | |
| CBarotrauma.RagdollParams.JointParams | |
| CBarotrauma.RagdollParams.LightSourceParams | |
| CBarotrauma.RagdollParams.LightSourceParams.LightTexture | |
| CBarotrauma.RagdollParams.LimbParams | |
| CBarotrauma.RagdollParams.SoundParams | |
| ►CBarotrauma.RagdollParams.SpriteParams | |
| CBarotrauma.RagdollParams.DecorativeSpriteParams | |
| CBarotrauma.RagdollParams.DeformSpriteParams | |
| CBarotrauma.SkillSettings | |
| ►CBarotrauma.SpriteDeformations.SpriteDeformationParams | |
| CBarotrauma.SpriteDeformations.CustomDeformationParams | |
| CBarotrauma.SpriteDeformations.InflateParams | |
| CBarotrauma.SpriteDeformations.JointBendDeformationParams | |
| CBarotrauma.SpriteDeformations.NoiseDeformationParams | |
| CBarotrauma.SpriteDeformations.PositionalDeformationParams | |
| CBarotrauma.StatusEffect.AITrigger | Can be used to trigger a behavior change of some kind on an AI character. Only applicable for enemy characters, not humans |
| CBarotrauma.StatusEffect.CharacterSpawnInfo | Defines characters spawned by the effect, and where and how they're spawned |
| CBarotrauma.Structure | |
| CBarotrauma.WreckAIConfig | |
| ►CBarotrauma.ISpatialEntity | |
| ►CBarotrauma.Entity | |
| CBarotrauma.Character | |
| CBarotrauma.EntitySpawner | |
| CBarotrauma.EntitySpawner | |
| CBarotrauma.Level | |
| CBarotrauma.LevelObjectManager | |
| ►CBarotrauma.MapEntity | |
| CBarotrauma.Gap | |
| CBarotrauma.Gap | |
| CBarotrauma.Hull | |
| CBarotrauma.Hull | |
| CBarotrauma.Item | |
| CBarotrauma.Item | |
| CBarotrauma.LinkedSubmarine | |
| CBarotrauma.LinkedSubmarine | |
| CBarotrauma.Structure | |
| CBarotrauma.Structure | |
| CBarotrauma.WayPoint | |
| CBarotrauma.WayPoint | |
| CBarotrauma.MapEntity | |
| CBarotrauma.Networking.RespawnManager | |
| CBarotrauma.Submarine | |
| CBarotrauma.Submarine | |
| ►CBarotrauma.FireSource | |
| CBarotrauma.DummyFireSource | |
| ►CBarotrauma.IIgnorable | |
| CBarotrauma.Item | |
| CBarotrauma.WallSection | |
| CBarotrauma.LevelObject | |
| CBarotrauma.Limb | |
| CBarotrauma.MapEntity | |
| CBarotrauma.OrderTarget | |
| ►CISpriteBatch | |
| CBarotrauma.SpriteRecorder | |
| ►CBarotrauma.ISteerable | |
| ►CBarotrauma.AIController | |
| CBarotrauma.EnemyAIController | |
| CBarotrauma.EnemyAIController | |
| CBarotrauma.HumanAIController | |
| CBarotrauma.HumanAIController | |
| CBarotrauma.AIController | |
| CBarotrauma.BackgroundCreature | |
| CBarotrauma.PetBehavior.ItemProduction.Item | |
| CBarotrauma.Inventory.ItemSlot | |
| CBarotrauma.Items.Components.ItemSound | |
| CBarotrauma.Networking.IWriteMessage | |
| CBarotrauma.Job | |
| CBarotrauma.MultiplayerPreferences.JobPreference | |
| CBarotrauma.Key | |
| CEventInput.KeyboardDispatcher | |
| CBarotrauma.GameSettings.Config.KeyMapping | |
| CBarotrauma.KeyOrMouse | |
| CBarotrauma.LanguageIdentifier | |
| CBarotrauma.LatchOntoAI | |
| CBarotrauma.LevelData | |
| CBarotrauma.LevelTrigger | |
| CBarotrauma.Lights.LightManager | |
| CBarotrauma.Lights.LightSource | |
| CBarotrauma.CharacterHealth.LimbHealth | |
| CBarotrauma.LimbJoint | |
| CBarotrauma.ListDictionary< Barotrauma.Identifier, Barotrauma.LocalizedString > | |
| CAssemblyManager.LoadedACL | |
| CBarotrauma.LoadingScreen | |
| CBarotrauma.Location | |
| CBarotrauma.Map.LocationChangeInfo | |
| CBarotrauma.LocationConnection | |
| CBarotrauma.LocationTypeChange | |
| CBarotrauma.LStringSplitter | |
| CBarotrauma.LuaByte | |
| CBarotrauma.LuaCsConfig | |
| CBarotrauma.LuaCsFile | |
| CBarotrauma.LuaCsHook | |
| CBarotrauma.LuaCsLogger | |
| CBarotrauma.LuaCsSetup.LuaCsModStore | |
| CBarotrauma.LuaCsNetworking | |
| CBarotrauma.LuaCsPerformanceCounter | |
| CBarotrauma.LuaCsSetup | |
| CBarotrauma.LuaCsSetupConfig | |
| CBarotrauma.LuaCsSteam | |
| CBarotrauma.LuaCsTimer | |
| CBarotrauma.LuaDouble | |
| CBarotrauma.LuaGame | |
| CBarotrauma.LuaInt16 | |
| CBarotrauma.LuaInt32 | |
| CBarotrauma.LuaInt64 | |
| CBarotrauma.LuaRequire | |
| CBarotrauma.LuaSByte | |
| CBarotrauma.LuaSingle | |
| CBarotrauma.LuaUInt16 | |
| CBarotrauma.LuaUInt32 | |
| CBarotrauma.LuaUInt64 | |
| CBarotrauma.LuaUserData | |
| CBarotrauma.Map | |
| CBarotrauma.Md5Hash | |
| CBarotrauma.Memento< T > | |
| CBarotrauma.Memento< string > | |
| CBarotrauma.MentalStateManager | |
| CBarotrauma.CrewManager.MinimapNodeData | |
| ►CBarotrauma.Mission | |
| CBarotrauma.AbandonedOutpostMission | |
| CBarotrauma.AbandonedOutpostMission | |
| CBarotrauma.AlienRuinMission | |
| CBarotrauma.AlienRuinMission | |
| CBarotrauma.BeaconMission | |
| CBarotrauma.BeaconMission | |
| CBarotrauma.CargoMission | |
| CBarotrauma.CargoMission | |
| CBarotrauma.CombatMission | |
| CBarotrauma.CombatMission | |
| CBarotrauma.EndMission | |
| CBarotrauma.EndMission | |
| CBarotrauma.EscortMission | |
| CBarotrauma.EscortMission | |
| CBarotrauma.GoToMission | |
| CBarotrauma.GoToMission | |
| CBarotrauma.MineralMission | |
| CBarotrauma.MineralMission | |
| CBarotrauma.MonsterMission | |
| CBarotrauma.MonsterMission | |
| CBarotrauma.NestMission | |
| CBarotrauma.NestMission | |
| CBarotrauma.PirateMission | |
| CBarotrauma.PirateMission | |
| CBarotrauma.SalvageMission | |
| CBarotrauma.SalvageMission | |
| CBarotrauma.ScanMission | |
| CBarotrauma.ScanMission | |
| CBarotrauma.ModListPreset | |
| CBarotrauma.ModProject | |
| CBarotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore > | |
| ►CBarotrauma.LuaCsSetup.LuaCsModStore.ModStore< ACsMod, object > | |
| CBarotrauma.LuaCsSetup.LuaCsModStore.CsModStore | |
| ►CBarotrauma.LuaCsSetup.LuaCsModStore.ModStore< string, DynValue > | |
| CBarotrauma.LuaCsSetup.LuaCsModStore.LuaModStore | |
| CBarotrauma.OutpostGenerationParams.ModuleCount | |
| CBarotrauma.MultiplayerPreferences | |
| CBarotrauma.ConnectCommand.NameAndEndpoint | |
| CBarotrauma.MedicalClinic.NetAffliction | |
| CBarotrauma.MedicalClinic.NetCrewMember | |
| ►CBarotrauma.Networking.NetEntityEvent | |
| CBarotrauma.Networking.ClientEntityEvent | |
| ►CBarotrauma.Networking.NetEntityEventManager | |
| CBarotrauma.Networking.ClientEntityEventManager | |
| CBarotrauma.Networking.NetStats | |
| ►CBarotrauma.Networking.NetworkConnection | |
| CBarotrauma.Networking.LidgrenConnection | |
| CBarotrauma.Networking.PipeConnection | |
| CBarotrauma.Networking.SteamP2PConnection | |
| CBarotrauma.Hull.NetworkFireSource | |
| ►CNetworkMember | |
| CBarotrauma.Networking.GameClient | |
| CBarotrauma.Items.Components.ElectricalDischarger.Node | |
| CBarotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node | |
| CBarotrauma.NPCConversation | |
| CBarotrauma.Character.ObjectiveEntity | |
| CBarotrauma.Option< T > | |
| CBarotrauma.Option< Barotrauma.Character > | |
| CBarotrauma.Option< Barotrauma.ConnectCommand > | |
| CBarotrauma.Option< Barotrauma.ContentPackageId > | |
| CBarotrauma.Option< Barotrauma.ContentXElement > | |
| CBarotrauma.Option< Barotrauma.Item > | |
| CBarotrauma.Option< Barotrauma.ItemPrefab > | |
| CBarotrauma.Option< Barotrauma.LocalizedString > | |
| CBarotrauma.Option< Barotrauma.Networking.AccountId > | |
| CBarotrauma.Option< Barotrauma.Networking.ServerInfo > | |
| CBarotrauma.Option< Barotrauma.Networking.ServerInfo.DataSource > | |
| CBarotrauma.Option< Barotrauma.Networking.SteamId > | |
| CBarotrauma.Option< Barotrauma.SerializableDateTime > | |
| CBarotrauma.Option< Barotrauma.Sprite > | |
| CBarotrauma.Option< byte[]> | |
| CBarotrauma.Option< CircuitBoxConnection > | |
| CBarotrauma.Option< CircuitBoxWire > | |
| CBarotrauma.Option< Color > | |
| CBarotrauma.Option< DateTime > | |
| CBarotrauma.Option< int > | |
| CBarotrauma.Option< RectangleF > | |
| CBarotrauma.Option< SelectedRecipe > | |
| CBarotrauma.Option< Steamworks.AuthTicket > | |
| CBarotrauma.Option< ushort > | |
| CBarotrauma.Option< Vector2 > | |
| CBarotrauma.Order | |
| CBarotrauma.Networking.OrderChatMessage.OrderMessageInfo | |
| CBarotrauma.JobPrefab.OutfitPreview | |
| CBarotrauma.Items.Components.IdCard.OwnerAppearance | |
| CBarotrauma.Pair< T1, T2 > | |
| CBarotrauma.PanelAnimator | |
| CBarotrauma.LuaCsHook.ParameterTable | |
| CBarotrauma.ParamsEditor | |
| CBarotrauma.Particles.Particle | |
| CBarotrauma.Particles.ParticleEmitter | |
| CBarotrauma.Particles.ParticleEmitterPrefab | |
| CBarotrauma.Particles.ParticleManager | |
| CBarotrauma.PathFinder | |
| CBarotrauma.PathNode | |
| CBarotrauma.Level.PathPoint | |
| CBarotrauma.LoadingScreen.PendingSplashScreen | |
| CBarotrauma.PerformanceCounter | |
| CBarotrauma.AfflictionPrefab.PeriodicEffect | PeriodicEffect applies StatusEffects to the character periodically |
| CBarotrauma.Networking.PermissionPreset | |
| CBarotrauma.PetBehavior | |
| CBarotrauma.PhysicsBody | |
| ►CPlatformAccessorBase | |
| CBarotrauma.LuaPlatformAccessor | |
| CBarotrauma.CampaignUI.PlayerBalanceElement | |
| CBarotrauma.PlayerInput | |
| ►CBarotrauma.PosInfo | |
| CBarotrauma.CharacterStateInfo | |
| CBarotrauma.Items.Components.PowerRange | |
| CBarotrauma.Items.Components.PowerSourceGroup | |
| ►CBarotrauma.Prefab | |
| CBarotrauma.BallastFloraPrefab | |
| CBarotrauma.CPRSettings | |
| CBarotrauma.CharacterHealth.DamageOverlayPrefab | |
| ►CBarotrauma.EventPrefab | |
| CBarotrauma.TraitorEventPrefab | |
| CBarotrauma.EventSet | Event sets are sets of random events that occur within a level (most commonly, monster spawns and scripted events). Event sets can also be nested: a "parent set" can choose from several "subsets", either randomly or by some kind of criteria |
| CBarotrauma.EventSprite | |
| ►CBarotrauma.GUIPrefab | |
| CBarotrauma.GUIColorPrefab | |
| CBarotrauma.GUIComponentStyle | |
| CBarotrauma.GUICursorPrefab | |
| CBarotrauma.GUIFontPrefab | |
| CBarotrauma.GUISpritePrefab | |
| CBarotrauma.GUISpriteSheetPrefab | |
| CBarotrauma.GrimeSprite | |
| CBarotrauma.ItemRepairPriority | |
| CBarotrauma.MapGenerationParams | |
| CBarotrauma.NPCConversationCollection | |
| CBarotrauma.OrderCategoryIcon | |
| CBarotrauma.Particles.ParticlePrefab | |
| ►CBarotrauma.PrefabWithUintIdentifier | Prefab that has a property serves as a deterministic hash of a prefab's identifier. This member is filled automatically by PrefabCollection.Add. Required for GetRandom to work on arbitrary Prefab enumerables, recommended for network synchronization |
| ►CBarotrauma.AfflictionPrefab | AfflictionPrefab is a prefab that defines a type of affliction that can be applied to a character. There are multiple sub-types of afflictions such as AfflictionPrefabHusk, AfflictionPsychosis and AfflictionBleeding that can be used for additional functionality |
| CBarotrauma.AfflictionPrefabHusk | AfflictionPrefabHusk is a special type of affliction that has added functionality for husk infection |
| CBarotrauma.Biome | |
| CBarotrauma.CaveGenerationParams | |
| CBarotrauma.CharacterPrefab | |
| CBarotrauma.DecalPrefab | |
| CBarotrauma.EventManagerSettings | |
| ►CBarotrauma.HumanPrefab | |
| CBarotrauma.CorpsePrefab | |
| CBarotrauma.JobPrefab | |
| CBarotrauma.JobPrefab | |
| CBarotrauma.LevelGenerationParams | |
| CBarotrauma.LevelObjectPrefab | |
| CBarotrauma.LevelObjectPrefab | |
| CBarotrauma.LocationType | |
| ►CBarotrauma.MapEntityPrefab | |
| CBarotrauma.CoreEntityPrefab | |
| CBarotrauma.ItemAssemblyPrefab | |
| CBarotrauma.ItemAssemblyPrefab | |
| CBarotrauma.ItemPrefab | |
| CBarotrauma.ItemPrefab | |
| CBarotrauma.LinkedSubmarinePrefab | |
| CBarotrauma.StructurePrefab | |
| CBarotrauma.StructurePrefab | |
| CBarotrauma.MapEntityPrefab | |
| CBarotrauma.MissionPrefab | |
| CBarotrauma.MissionPrefab | |
| CBarotrauma.NPCPersonalityTrait | |
| CBarotrauma.OrderPrefab | |
| CBarotrauma.OutpostGenerationParams | |
| CBarotrauma.TalentPrefab | |
| CBarotrauma.WreckAIConfig | |
| CBarotrauma.SkillSettings | |
| CBarotrauma.SlideshowPrefab | |
| ►CBarotrauma.SoundPrefab | |
| CBarotrauma.BackgroundMusic | |
| CBarotrauma.DamageSound | |
| CBarotrauma.GUISound | |
| CBarotrauma.TutorialPrefab | |
| CBarotrauma.UpgradeContentPrefab | |
| CBarotrauma.PreferredContainer | |
| CBarotrauma.JobPrefab.PreviewItem | |
| CBarotrauma.PriceInfo | |
| CBarotrauma.PropertyConditional | Conditionals are used by some in-game mechanics to require one or more conditions to be met for those mechanics to be active. For example, some StatusEffects use Conditionals to only trigger if the affected character is alive |
| CBarotrauma.PurchasedItem | |
| ►CBarotrauma.Ragdoll | |
| ►CBarotrauma.AnimController | |
| CBarotrauma.FishAnimController | |
| CBarotrauma.HumanoidAnimController | |
| ►CRandom | |
| CBarotrauma.MTRandom | Mersenne Twister based random |
| CBarotrauma.Range< T > | An inclusive range, i.e. [Start, End] where Start <= End |
| CBarotrauma.Range< int > | |
| CBarotrauma.ReadOnlyBitField | |
| ►CBarotrauma.RectTransform | |
| CBarotrauma.GUICanvas | |
| CBarotrauma.RelatedItem | Used by various features to define different kinds of relations between items: for example, which item a character must have equipped to interact with some item in some way, which items can go inside a container, or which kind of item the target of a status effect must have for the effect to execute |
| CBarotrauma.Reputation | |
| CBarotrauma.MissionPrefab.ReputationReward | |
| ►CBarotrauma.FabricationRecipe.RequiredItem | |
| CBarotrauma.FabricationRecipe.RequiredItemByIdentifier | |
| CBarotrauma.FabricationRecipe.RequiredItemByTag | |
| CBarotrauma.LocationTypeChange.Requirement | |
| ►CBarotrauma.Result< T, TError > | |
| CBarotrauma.Failure< T, TError > | |
| CBarotrauma.Success< T, TError > | |
| CBarotrauma.RichString | |
| CBarotrauma.RichTextData | |
| CBarotrauma.RoundSound | |
| CBarotrauma.RoundSummary | |
| CBarotrauma.RuinGeneration.Ruin | |
| CRunConfig | |
| CBarotrauma.Networking.ServerSettings.SavedClientPermission | |
| ►CBarotrauma.Screen | |
| CBarotrauma.CampaignEndScreen | |
| ►CBarotrauma.EditorScreen | |
| CBarotrauma.CharacterEditor.CharacterEditorScreen | |
| CBarotrauma.LevelEditorScreen | |
| CBarotrauma.ParticleEditorScreen | |
| CBarotrauma.SpriteEditorScreen | |
| CBarotrauma.SubEditorScreen | |
| CBarotrauma.GameScreen | |
| CBarotrauma.GameScreen | |
| CBarotrauma.MainMenuScreen | |
| CBarotrauma.ModDownloadScreen | |
| CBarotrauma.NetLobbyScreen | |
| CBarotrauma.NetLobbyScreen | |
| CBarotrauma.RoundSummaryScreen | |
| CBarotrauma.ServerListScreen | |
| ►CScriptLoaderBase | |
| CBarotrauma.LuaScriptLoader | |
| CBarotrauma.Lights.Segment | |
| CObjectiveManager.Segment | |
| CBarotrauma.Lights.SegmentPoint | |
| CSegmentTableReader< T > | |
| CSegmentTableWriter< T > | |
| CBarotrauma.SerializableProperty | |
| CBarotrauma.SerializableTimeZone | |
| CBarotrauma.Networking.ServerContentPackage | |
| CBarotrauma.ServerListFilters | |
| CBarotrauma.Networking.ServerLog | |
| ►CBarotrauma.ServerProvider | |
| CBarotrauma.CompositeServerProvider | |
| CBarotrauma.SteamDedicatedServerProvider | |
| CBarotrauma.SteamP2PServerProvider | |
| CBarotrauma.SettingsMenu | |
| CBarotrauma.CampaignSetupUI.SettingValue< T > | |
| CBarotrauma.CampaignSetupUI.SettingValue< Barotrauma.Identifier > | |
| CBarotrauma.CampaignSetupUI.SettingValue< bool > | |
| CBarotrauma.CampaignSetupUI.SettingValue< GameDifficulty > | |
| CBarotrauma.CampaignSetupUI.SettingValue< int > | |
| CBarotrauma.CampaignSetupUI.SettingValue< StartingBalanceAmount > | |
| CBarotrauma.CampaignSetupUI.SettingValue< string > | |
| CBarotrauma.ShipCommandManager | |
| ►CBarotrauma.ShipGlobalIssue | |
| CBarotrauma.ShipGlobalIssueFixLeaks | |
| CBarotrauma.ShipGlobalIssueRepairSystems | |
| ►CBarotrauma.ShipIssueWorker | |
| ►CBarotrauma.ShipIssueWorkerGlobal | |
| CBarotrauma.ShipIssueWorkerFixLeaks | |
| CBarotrauma.ShipIssueWorkerRepairSystems | |
| ►CBarotrauma.ShipIssueWorkerItem | |
| CBarotrauma.ShipIssueWorkerOperateWeapons | |
| CBarotrauma.ShipIssueWorkerPowerUpReactor | |
| CBarotrauma.ShipIssueWorkerSteer | |
| CBarotrauma.Items.Components.Signal | |
| CBarotrauma.Networking.SingleUIntUnion | Utility struct for writing Singles |
| CVoronoi2.Site | |
| CBarotrauma.Skill | |
| CBarotrauma.SkillPrefab | |
| CBarotrauma.SkillRequirementHint | |
| CBarotrauma.IO.Validation.Skipper | |
| CBarotrauma.SlideshowPrefab.Slide | |
| CBarotrauma.Inventory.SlotReference | |
| CBarotrauma.SoldItem | |
| CBarotrauma.Items.Components.SonarBlip | |
| CBarotrauma.LevelObjectPrefab.SoundConfig | |
| ►CBarotrauma.SpecialNode | |
| CBarotrauma.CustomNode | |
| CBarotrauma.SpreadsheetExport | |
| ►CBarotrauma.Sprite | |
| CBarotrauma.SpriteSheet | |
| CBarotrauma.SpriteSheet | |
| ►CBarotrauma.SpriteDeformations.SpriteDeformation | |
| CBarotrauma.SpriteDeformations.CustomDeformation | |
| CBarotrauma.SpriteDeformations.Inflate | |
| CBarotrauma.SpriteDeformations.JointBendDeformation | Does a rotational deformations around pivot points at the edges of the sprite |
| CBarotrauma.SpriteDeformations.NoiseDeformation | |
| CBarotrauma.SpriteDeformations.PositionalDeformation | Stretch a position in the deformable sprite to some direction |
| CBarotrauma.DecorativeSprite.State | |
| ►CBarotrauma.StatusEffect | StatusEffects can be used to execute various kinds of effects: modifying the state of some entity in some way, spawning things, playing sounds, emitting particles, creating fire and explosions, increasing a characters' skill. They are a crucial part of modding Barotrauma: all kinds of custom behaviors of an item or a creature for example are generally created using StatusEffects |
| CBarotrauma.DelayedEffect | |
| CBarotrauma.Networking.SteamP2POwnerPeer | |
| ►CBarotrauma.SteeringManager | |
| CBarotrauma.IndoorsSteeringManager | |
| CBarotrauma.SteeringPath | |
| CBarotrauma.Store | |
| CBarotrauma.Location.StoreInfo | |
| ►CSystem.IO.Stream | |
| CBarotrauma.IO.FileStream | |
| CBarotrauma.GUITextBlock.StrikethroughSettings | |
| CBarotrauma.EventAction.SubactionGroup | |
| CBarotrauma.EventSet.SubEventPrefab | |
| CBarotrauma.SubmarineBody | |
| CBarotrauma.SubmarineSelection | |
| CBarotrauma.SwappableItem | |
| CBarotrauma.Swarm | |
| CBarotrauma.SwarmBehavior | |
| CBarotrauma.ServerListScreen.Tab | |
| CBarotrauma.TabMenu | |
| CBarotrauma.Location.TakenItem | |
| CBarotrauma.Networking.TempClient | |
| CBarotrauma.Items.Components.TerminalMessage | |
| CBarotrauma.TextPack | |
| CBarotrauma.VideoPlayer.TextSettings | |
| CBarotrauma.PerformanceCounter.TickInfo | |
| CBarotrauma.TraitorManager | |
| CBarotrauma.TraitorManager.TraitorResults | |
| CBarotrauma.MissionPrefab.TriggerEvent | |
| CBarotrauma.Level.Tunnel | |
| CBarotrauma.Tutorials.Tutorial | |
| CBarotrauma.ContentFile.TypeInfo | |
| CBarotrauma.UISprite | |
| CBarotrauma.Networking.SteamP2POwnerPeer.RemotePeer.UnauthedMessage | |
| CBarotrauma.Option< T >.UnspecifiedNone | |
| CBarotrauma.UpgradeManager | This class handles all upgrade logic. Storing, applying, checking and validation of upgrades |
| CBarotrauma.Lights.VectorPair | |
| CBarotrauma.VideoPlayer | |
| CBarotrauma.VideoPlayer.VideoSettings | |
| CBarotrauma.VisualSlot | |
| CVoronoi2.Voronoi | Description of Voronoi |
| CVoronoi2.VoronoiCell | |
| CBarotrauma.Voting | |
| CBarotrauma.VotingInterface | |
| CBarotrauma.WaterVertexData | |
| CBarotrauma.WearableSprite | |
| CBarotrauma.Widget | |
| CBarotrauma.Items.Components.Wire.WireSection | |
| CBarotrauma.CharacterEditor.Wizard | |
| ►CBarotrauma.Steam.WorkshopMenu | |
| CBarotrauma.Steam.ImmutableWorkshopMenu | |
| CBarotrauma.Steam.MutableWorkshopMenu | |
| CBarotrauma.Steam.MutableWorkshopMenu | |
| CBarotrauma.Steam.MutableWorkshopMenu | |
| CBarotrauma.Steam.MutableWorkshopMenu | |
| CBarotrauma.Steam.MutableWorkshopMenu | |